USF4 Tier List Thread (updated October 2015)

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  • HNIC MikeHNIC Mike Joined: Posts: 9,892
    I dunno. Maybe you're right. That's why I'm saying wait and see.

    Kazunoko makes her look really good too for what its worth
  • blackaddeblackadde Don't let me down! Joined: Posts: 4,395 ✭✭✭✭✭ OG
    wasn't that all pre-console? she got quite a few nerfs since arcade release.
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  • Bryanv2Bryanv2 BryanJ Joined: Posts: 1,638
    Im just surprised I haven't ran into an army of Decapres, E. Ryu's, Yuns yet. Still same old Ryu picks lol
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  • lostweaponlostweapon Shoto Scrub Joined: Posts: 98
    Bryanv2 wrote: »
    Im just surprised I haven't ran into an army of Decapres, E. Ryu's, Yuns yet. Still same old Ryu picks lol

    ive seen alot of yuns and evil ryus although most of the evil ryus i fought were being played like ryu
  • onemiconemic FGC scrub Joined: Posts: 460
    blackadde wrote: »
    wasn't that all pre-console? she got quite a few nerfs since arcade release.

    It was. I'm pretty sure almost all of the jpn players that mained her pre console are dropping her.


  • OilforthewinOilforthewin BETTER RED THAN DEAD. Joined: Posts: 1,847
    edited June 2014
    So Elena has a 4f CR LK, which is +3 on hit? lol. And it is not chainable, wow. Her CR LP is a 3f move.
    Also her frame data tells me that she looks quite unsafe tbh.

    I should have looked into the frame data first and also some training mode practice, before playing against her.
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  • ThatJollyOlBastidThatJollyOlBastid soon Joined: Posts: 19,826
    Is Rufus/Blanka still horrible for rufus?
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  • onemiconemic FGC scrub Joined: Posts: 460
    edited June 2014
    So Elena has a 4f CR LK, which is +3 on hit? lol. And it is not chainable, wow. Her CR LP is a 3f move.
    Also her frame data tells me that she looks quite unsafe tbh.

    I should have looked into the frame data first and also some training mode practice, before playing against her.

    Yup her most basic BnB consists of two 1 frame links, one of which is an unplinkable jab link. Elena's adv right now is that many don't know what's safe and what's not against her, and when to look out for EX mallet. when they realize that literally everything she does is unsafe and punishable, including most of her normals and that her EX mallet is pretty easily telegraphed due to her terrible low game,(you honestly dont really have to watch for lows against her at all) she'll be blown up pretty free.

  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 52,293 ✭✭✭✭✭ OG
    Hugo is numbah wun

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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,167
    Is Rufus/Blanka still horrible for rufus?

    can still unblockable rufus, but not all of the unblockables work still.

    Blanka still wins neutral IMO. They both do more damage.
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  • darktowndarktown Darktown2 Joined: Posts: 497
    How is Elena's b. hk? is it safe on block? In 3s it particularly useful for baiting throws and going over lows if timed right. I figured this would be made into a useful tool just like in 3s.
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  • blackaddeblackadde Don't let me down! Joined: Posts: 4,395 ✭✭✭✭✭ OG
    edited June 2014
    b.hk (round arch) goes over lows pretty reliably. shoto c.mk whiffs entirely under it and gets hit. presumably (haven't tested) you can combo on counterhit since it's usually +1 on hit, plus you're airborne for most frames. 0 on block.

    problem is that you have to be reallllllly close to hit with it, and it starts slow (13f). it actually has a great hitbox, but sf4 isn't like 3s; everyone's always mashing jabs fishing for damage. seems like a good way to beat slower crouch techs at least.
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  • GooseMooseGooseMoose Joined: Posts: 99
    It's because people don't know she's actually unsafe on most of her offense that people think she's good.
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  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 52,293 ✭✭✭✭✭ OG
    edited June 2014
    In 3S her b+HK was airborne on like frame 1 so she could kill throw games easily with it. I'm sure they figured that would be cheap in this game.

    Kunoichi is always in V Trigger

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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,100 mod
    blackadde wrote: »
    justin can make anyone look good. he could place in majors with deejay if he wanted to. being above average at neutral is great, but why bother if there are characters that are either better at it (chun, rose) or simply invalidate that approach (yun, viper)?
    Sounds like 3rd Strike all over again.

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  • TheFreshPrinceTheFreshPrince Sold so many chickens think I work for Kroger Joined: Posts: 3,725
    I hate Elenaa because people just do the fucking dash dances all day like they're playing Makoto and shit. Like wtf, no one wants to see that.
    You just can't handle the fresh prince.

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  • Lance3rdLance3rd Alaska 3rd Strike Joined: Posts: 986
    edited June 2014
    Elena was better against divekick offense in 3s than Chun. Back roundhouse seriously shut down a lot of divekick angles or post divekick options. is that intact with her at all in ultra?
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,100 mod
    Lance3rd wrote: »
    Elena was better against divekick offense in 3s than Chun. Back roundhouse seriously shut down a lot of divekick angles or post divekick options. is that intact with her at all in ultra?
    Yeah, but aside from that, if you wanted to play a ranged spacing/poking character in 3S, you were better off with Chun.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
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  • fourthchamberfourthchamber Joined: Posts: 14
    I'm curious to see how Rolento does after all the nerfs. Nothing really stands out about him anymore, and losing both of his good reversal tools completely neuters his defense. Nemo also didn't seem to thrilled about the changes on his twitter.
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    I'm curious to see how Rolento does after all the nerfs. Nothing really stands out about him anymore, and losing both of his good reversal tools completely neuters his defense. Nemo also didn't seem to thrilled about the changes on his twitter.

    His offense still seems solid but yeah I agree, I think they did go a bit overboard because he was doing so well. However characters with his design are going to do very well early on until everyone figures them out. Sort of like how high execution characters always falter early on and grapplers do well.
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  • LinebeckLinebeck Joined: Posts: 43
    Fei Long is still a beast, just sayin.
  • ShineboxShinebox Joined: Posts: 2,689
    I think Elena was designed to have the worst time with Ken...
  • Dannyboi 1988Dannyboi 1988 Joined: Posts: 21
    I think makoto is gonna be top tier
  • AniMoneyAniMoney CFN ID: Airman Joined: Posts: 970
    The following are my inital impressions and are probably way off just like everyone elses, but here goes..

    Balrog is mostly the same FWIW. If the meta is more footsie based like capcom wanted he should improve slightly in the tiers, but I have a feeling it won't be they way capcom intended. He still has no mixups and is totally free on wakeup to guys like Akuma.

    I think Elena sucks. Her best attribute is her wonky hitbox.

    Hugo has some crazy lopsided matchups right now imo, I know grapplers often do but this guy takes it to the extreme. Some matchups he gets totally kept out, and others he can do no wrong.

    Poison and Rolento seem like decent mid-tier characters but I don't know a ton about them yet. Not really sure how Poison will end up being played, she doesn't have an obvious niche imo. Kind of reminds me of Gouken.

    Decapre seems pretty good but I have no idea how her matchups will be. Her mixups are good, her ultras are good, normals are fine, seeing as they're mostly cammy's. A lot of people still aren't playing her right and doing a lot of unsafe stuff, her jab hands move seems good and she has air mobility which is always nice. I have no idea if her reversal is legit or if it's easily stuffable like Flash Kick.

    Cammy is still good, not top 3 good, but still relevant. Low short nerf not as bad as I thought, but DWU hurts her. She won't get nearly as many dizzys anymore.

    Fei and Akuma are still amazing.

    E.Ryu was already really good and I think he's even better now.

    Gief seems better, the greenhand buffs are very useful and RFC will be a big part of his gameplan. The s.mp nerf is minor, it's still an amazing button. Not sure if people will play W-ultra with him but it's a good option to have nonetheless.

    Guy's pressure is improved, I'm judging this mostly of what I saw on WNF and NLBC. I think he'll be a tournament contender now.

    Dee Jay needs a gun. He is ass.

    T.hawk is better but I'm not sure where he'll end up in the tiers. Grapplers are so matchup reliant so I can't predict.

    Sim is mostly the same, although he does have better punish combos so he gets a little more damage. Still going to be free to certain rushdown characters but DWU will help him. Still low-tier.

    I really have no idea about Ken and Ryu, they seem mostly the same from the matches I played.

    I think Makoto and Juri are both really good and we'll see them contend in tournaments once people catch on. Right now there aren't a lot of good players with these two characters.

    Sakura will (still) be top 10, the tatsu nerfs she got don't really affect her much but her far s.hp being cancellable is a big addition. Her stun is lower though so she won't be able to just explode with a few bars like she could in 2012. Seems capcom wanted to get rid of all the easy stuns we were seeing in the last game, too bad they gave everyone new opportunities with RFC.

    Yun seems really good just like everyone else seems to think. Not sure about Yang yet.

    Honda ex HHS changes are nice, makes for some easier big damage combos, but the headbutt changes are awful. Low tier again I would guess.
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  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,165 ✭✭✭✭✭ OG
    edited June 2014
    I'm curious to see how Rolento does after all the nerfs. Nothing really stands out about him anymore, and losing both of his good reversal tools completely neuters his defense. Nemo also didn't seem to thrilled about the changes on his twitter.

    Rolento is garbage in the console release. He has some okay normals but gets rushed down for free.

    -He has no wakeup move at all. They took out the invincibility on his ex backroll and ex patriot circle. PPP has no range, easy to see and punish. ex mekong delta escape would be a great reversal but keep reading.

    -mekong delta escape is useless. You can barely control where he hands and he'll always land within your opponents distance. It is called mekong delta escape yet he is launching himself back into enemy territory. You can't even play a runaway game anymore because this move is so useless.

    -he has slow movement, crappy dashes, mediocre damage. No reversal wouldn't be the end of the world but he can't even weave in and out of opponents attack range. Walk speed, back rolls are super slow. Same with his dashes and they cover no distance. His damage mainly comes from patriot circle combos but since its multi hit, it gets scaled down quickly should you go for fadcs.

    -deceptive normals. Standing mp was a great anti air but they chopped the active frames in half. Now he doesn't have an anti air which doesn't trade. His jumping hp active frames got slashed in half too making it whiff despite the animation. C.hk is also extremely unsafe on block. The first quarter of his pipe on his c.hp has no hitbox.

    In a nutshell he has no reversal, has no mobility nor his signature runaway game, doesn't have the damage and fraudulent specials and normals.
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  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited June 2014
    AniMoney wrote: »
    Sakura will (still) be top 10, the tatsu nerfs she got don't really affect her much but her far s.hp being cancellable is a big addition. Her stun is lower though so she won't be able to just explode with a few bars like she could in 2012. Seems capcom wanted to get rid of all the easy stuns we were seeing in the last game, too bad they gave everyone new opportunities with RFC.

    Her stun was untouched. If ANYTHING her stun was BUFFED.
    Distance traveled by opponent travels after a back throw has been reduced
    Close MP pushback on hit reduced
    Far Standing MP hitbox slightly expanded forward
    Far standing HP now Special-, EX Focus-, EX Red Focus- and Super Combo-cancellable
    Diagonal Jump HP hurtbox slightly increased
    All versions of Air Shunpukyaku trajectory changed on activation
    EX Shunpukyaku advantage on block reduced by 2 frames (+4F → +2F); made easier to connect on crouching opponents
    All versions of Shouoken hitbox slightly expanded forward
    EX Sakura Otoshi earliest timing for additional attacks reduced by 3 frames (15F → 12F)
    Shinku Hadoken (UC2) rear hitbox removed

    That's her change list.

    Because her far HP is now bufferable and it does 200 stun she actually can do higher stun damage combos from mid screen than before with crMK if she chooses to use far HP (it IS an 8F normal). Also it means that she can do her fireball setup and then hit with farHP instead of crMK (since she spaces it to be meaty she is + enough on hit to combo to far HP) and buffer it to Shouoken.
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  • AniMoneyAniMoney CFN ID: Airman Joined: Posts: 970
    Eternal wrote: »
    Her stun was untouched. If ANYTHING her stun was BUFFED.

    For some reason I thought they nerfed it, maybe they did in the arcade one but reverted it? Idk thanks for the correction though.
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  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    AniMoney wrote: »
    Eternal wrote: »
    Her stun was untouched. If ANYTHING her stun was BUFFED.

    For some reason I thought they nerfed it, maybe they did in the arcade one but reverted it? Idk thanks for the correction though.

    Nope. Sakura, Viper, and Ibuki have basically been riding the gravy train to buff city since day 1. Very minor nerfs given how strong they already are while also getting noticeably useful buffs like far HP / viper's crMK / Ibuki's walk speed and free juggle state TCs
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  • HNIC MikeHNIC Mike Joined: Posts: 9,892
    call me crazy, but i think fei long is better in this version than he was before
  • NooctaNoocta Didja see that ? Joined: Posts: 2,418
    His damage is really good, but the -5 Rekka nerf seems pretty big.
    Stuff like DP fadc chicken wing 3 hits > Ultra 3 hits are pretty good tho.
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  • HNIC MikeHNIC Mike Joined: Posts: 9,892
    Noocta wrote: »
    His damage is really good, but the -5 Rekka nerf seems pretty big.
    Stuff like DP fadc chicken wing 3 hits > Ultra 3 hits are pretty good tho.

    -5 isnt big at all. spaced its still unpunishable. and its easier to space into a -4 rekka with the new range.

    he now has universal 2 frame combos on crouching characters. better crouch tech into combo. he has rufus style confirms into close fierce which combos into rekkas for 240. he has command grab into ultra with RF and hit confirm lights into ultra. chicken wing close fierce ultra, etc

    they buffed his close range game in a major way, and gave him combos into ultra. all for a rekka that you have to space and still isnt going to get punished. and like you said dp fadc CW ultra hurts now too.

    yeah, he seems better and more interesting




  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    HNIC Mike wrote: »
    Noocta wrote: »
    His damage is really good, but the -5 Rekka nerf seems pretty big.
    Stuff like DP fadc chicken wing 3 hits > Ultra 3 hits are pretty good tho.

    -5 isnt big at all. spaced its still unpunishable. and its easier to space into a -4 rekka with the new range.

    he now has universal 2 frame combos on crouching characters. better crouch tech into combo. he has rufus style confirms into close fierce which combos into rekkas for 240. he has command grab into ultra with RF and hit confirm lights into ultra. chicken wing close fierce ultra, etc

    they buffed his close range game in a major way, and gave him combos into ultra. all for a rekka that you have to space and still isnt going to get punished. and like you said dp fadc CW ultra hurts now too.

    yeah, he seems better and more interesting




    The crLK - crLK - sHP is supposedly character specific and doesn't work on everyone like Rufus' sLK - sLK - sHP :(
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  • OilforthewinOilforthewin BETTER RED THAN DEAD. Joined: Posts: 1,847
    edited June 2014
    Ouroborus wrote: »
    I'm curious to see how Rolento does after all the nerfs. Nothing really stands out about him anymore, and losing both of his good reversal tools completely neuters his defense. Nemo also didn't seem to thrilled about the changes on his twitter.

    Rolento is garbage in the console release. He has some okay normals but gets rushed down for free.
    SpabRog and Moons said the same thing on twitter. Some nice stuff, but looks bad, when he they rush him down.

    Something random:His Trick Rod had 8f startup in SF X T, in USF4 it has 17f startup, so some sort of a normalized startup for overheads in SF4.
    "LAST WEEK ON MONDAY NIGHT NITRO, EVERYBODY SEE THE MOST HORRIFIC INJURY IN THE HISTORY OF DIS SPORTS, AND I GOT LISTEN TO YOU TWO IDIOTS SAYIN IT'S A FREAK ACCIDENT! WELL WHAT HAPPEN IS SID VICIOUS RAN INTO THE FREAK. SEE SID VICIOUS CAME OFF THE TOP ROPE, HE HIT DA MASSIVE CHEST OF THE GENETIC FREAK, AND HE FELT DA POWER, AND DAT POWER, SENT HIS LEG DOWN TO THE MAT, SHATTERED HIS LEG, AND HIS DREAMS, OF EVER BECOMIN' WORLD CHAMPYEN AGAIN! SO SID VICIOUS, I'M SEND YOU A PRESENT! I'M SEND YOU THESE TWO PRO- JABRONIES TO LAY NEXT TO YOU IN Y'ALL CAN TALK ABOUT THE SAME THING! YA CAN TALK ABOUT ME, DA MAN WHO SENT CHOO THERE! BUT SID VICIOUS, I DON'T FEEL SORRY FOR YOU, BECAUSE I GAVE YOU FAIR WARNING, TO WALK AWAY! JUST LIKE I WARNED STING, JUST LIKE I WARNED BOOKER T, AND NOW, KEVIN NASH, I'M WARNIN' YOU, BEFORE YOU SSS- DECIDE TO SHOW UP AT SUPERBRAWL, YOU THINK ABOUT DIS! I'M BIG POPPA PUMP, I DON'T FRAKE IT, I BREAK IT!"
  • mapleleafs791mapleleafs791 Joined: Posts: 866
    @Oilforthewin Whats up with you and the Big Pappa Pump avatars? Im curious what made you chose to go with that theme lol
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  • HNIC MikeHNIC Mike Joined: Posts: 9,892
    Eternal wrote: »
    HNIC Mike wrote: »
    Noocta wrote: »
    His damage is really good, but the -5 Rekka nerf seems pretty big.
    Stuff like DP fadc chicken wing 3 hits > Ultra 3 hits are pretty good tho.

    -5 isnt big at all. spaced its still unpunishable. and its easier to space into a -4 rekka with the new range.

    he now has universal 2 frame combos on crouching characters. better crouch tech into combo. he has rufus style confirms into close fierce which combos into rekkas for 240. he has command grab into ultra with RF and hit confirm lights into ultra. chicken wing close fierce ultra, etc

    they buffed his close range game in a major way, and gave him combos into ultra. all for a rekka that you have to space and still isnt going to get punished. and like you said dp fadc CW ultra hurts now too.

    yeah, he seems better and more interesting




    The crLK - crLK - sHP is supposedly character specific and doesn't work on everyone like Rufus' sLK - sLK - sHP :(
    its not from what I've seen. You do have to get point blank close with a jump in on characters with bigger push boxes tho.

  • OilforthewinOilforthewin BETTER RED THAN DEAD. Joined: Posts: 1,847
    edited June 2014
    @Oilforthewin Whats up with you and the Big Pappa Pump avatars? Im curious what made you chose to go with that theme lol
    No idea, but he is/was always very funny, even when he never intended to be funny lol. Most insane guy ever.

    Ouroborus wrote: »
    -he has slow movement, crappy dashes, mediocre damage. No reversal wouldn't be the end of the world but he can't even weave in and out of opponents attack range. Walk speed, back rolls are super slow. Same with his dashes and they cover no distance. His damage mainly comes from patriot circle combos but since its multi hit, it gets scaled down quickly should you go for fadcs.
    It looks like that his walk speed is the same like in SF X T[*].
    His backdash is the also the same[8 Invincible, 10 Airborn, 9 Recovery (27 total)], can´t say much about his backdash distance(0.82328), but his forward dash has 18f duration(In SF X T it is 21).

    [*]
    USF4:
    Forward Walk Distance per Frame :0.035
    Backward Walk Distance per Frame :0.03

    SF X T:
    Forward Walk Distance per Frame :35
    Backward Walk Distance per Frame :30

    Jump Duration in Frames: 36 in USF4, in SF X T 35.

    I mean, here is the frame data, just look:
    https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&rm
    http://www.reddit.com/r/SF4/comments/27cm23/rolento_frame_data/
    "LAST WEEK ON MONDAY NIGHT NITRO, EVERYBODY SEE THE MOST HORRIFIC INJURY IN THE HISTORY OF DIS SPORTS, AND I GOT LISTEN TO YOU TWO IDIOTS SAYIN IT'S A FREAK ACCIDENT! WELL WHAT HAPPEN IS SID VICIOUS RAN INTO THE FREAK. SEE SID VICIOUS CAME OFF THE TOP ROPE, HE HIT DA MASSIVE CHEST OF THE GENETIC FREAK, AND HE FELT DA POWER, AND DAT POWER, SENT HIS LEG DOWN TO THE MAT, SHATTERED HIS LEG, AND HIS DREAMS, OF EVER BECOMIN' WORLD CHAMPYEN AGAIN! SO SID VICIOUS, I'M SEND YOU A PRESENT! I'M SEND YOU THESE TWO PRO- JABRONIES TO LAY NEXT TO YOU IN Y'ALL CAN TALK ABOUT THE SAME THING! YA CAN TALK ABOUT ME, DA MAN WHO SENT CHOO THERE! BUT SID VICIOUS, I DON'T FEEL SORRY FOR YOU, BECAUSE I GAVE YOU FAIR WARNING, TO WALK AWAY! JUST LIKE I WARNED STING, JUST LIKE I WARNED BOOKER T, AND NOW, KEVIN NASH, I'M WARNIN' YOU, BEFORE YOU SSS- DECIDE TO SHOW UP AT SUPERBRAWL, YOU THINK ABOUT DIS! I'M BIG POPPA PUMP, I DON'T FRAKE IT, I BREAK IT!"
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,165 ✭✭✭✭✭ OG
    edited June 2014
    @Oilforthewin Whats up with you and the Big Pappa Pump avatars? Im curious what made you chose to go with that theme lol
    No idea, but he is/was always very funny, even when he never intended to be funny lol. Most insane guy ever.

    Ouroborus wrote: »
    -he has slow movement, crappy dashes, mediocre damage. No reversal wouldn't be the end of the world but he can't even weave in and out of opponents attack range. Walk speed, back rolls are super slow. Same with his dashes and they cover no distance. His damage mainly comes from patriot circle combos but since its multi hit, it gets scaled down quickly should you go for fadcs.
    It looks like that his walk speed is the same like in SF X T[*].
    His backdash is the also the same[8 Invincible, 10 Airborn, 9 Recovery (27 total)], can´t say much about his backdash distance(0.82328), but his forward dash has 18f duration(In SF X T it is 21).

    [*]
    USF4:
    Forward Walk Distance per Frame :0.035
    Backward Walk Distance per Frame :0.03

    SF X T:
    Forward Walk Distance per Frame :35
    Backward Walk Distance per Frame :30

    Jump Duration in Frames: 36 in USF4, in SF X T 35.

    I mean, here is the frame data, just look:
    https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&rm
    http://www.reddit.com/r/SF4/comments/27cm23/rolento_frame_data/

    Makes no difference. Shit mobility is shit mobility. He had a shit dash and walk speed in sfxt also.
    ssf4ae tier list regarding Gen:

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  • TeriosTerios Where do you want me to break you first? Joined: Posts: 1,675
    @Oilforthewin Whats up with you and the Big Pappa Pump avatars? Im curious what made you chose to go with that theme lol
    No idea, but he is/was always very funny, even when he never intended to be funny lol. Most insane guy ever.

    At the gym I go to there's a picture of him from when he visited that gym for...some reason I'm not sure of. Sad I wasn't there when he was though.
    Rashiidoooooooo!
  • OilforthewinOilforthewin BETTER RED THAN DEAD. Joined: Posts: 1,847
    edited June 2014
    Terios wrote: »
    @Oilforthewin Whats up with you and the Big Pappa Pump avatars? Im curious what made you chose to go with that theme lol
    No idea, but he is/was always very funny, even when he never intended to be funny lol. Most insane guy ever.

    At the gym I go to there's a picture of him from when he visited that gym for...some reason I'm not sure of. Sad I wasn't there when he was though.
    Kinda surprised that he is known here lol.

    I wonder, if he knows that Cammy and Decapre copied a move from him(The backthrow for both and Cammy´s Fatal Leg Twister). He hates it, when people don´t call it Frankensteiner.

    Hugo has 8 prejump frames.
    Ouroborus wrote: »

    Makes no difference. Shit mobility is shit mobility. He had a shit dash and walk speed in sfxt also.

    Well, they gave Elena a faster forward walkspeed. Don´t know, why Rolento stayed the same.
    Post edited by Oilforthewin on
    "LAST WEEK ON MONDAY NIGHT NITRO, EVERYBODY SEE THE MOST HORRIFIC INJURY IN THE HISTORY OF DIS SPORTS, AND I GOT LISTEN TO YOU TWO IDIOTS SAYIN IT'S A FREAK ACCIDENT! WELL WHAT HAPPEN IS SID VICIOUS RAN INTO THE FREAK. SEE SID VICIOUS CAME OFF THE TOP ROPE, HE HIT DA MASSIVE CHEST OF THE GENETIC FREAK, AND HE FELT DA POWER, AND DAT POWER, SENT HIS LEG DOWN TO THE MAT, SHATTERED HIS LEG, AND HIS DREAMS, OF EVER BECOMIN' WORLD CHAMPYEN AGAIN! SO SID VICIOUS, I'M SEND YOU A PRESENT! I'M SEND YOU THESE TWO PRO- JABRONIES TO LAY NEXT TO YOU IN Y'ALL CAN TALK ABOUT THE SAME THING! YA CAN TALK ABOUT ME, DA MAN WHO SENT CHOO THERE! BUT SID VICIOUS, I DON'T FEEL SORRY FOR YOU, BECAUSE I GAVE YOU FAIR WARNING, TO WALK AWAY! JUST LIKE I WARNED STING, JUST LIKE I WARNED BOOKER T, AND NOW, KEVIN NASH, I'M WARNIN' YOU, BEFORE YOU SSS- DECIDE TO SHOW UP AT SUPERBRAWL, YOU THINK ABOUT DIS! I'M BIG POPPA PUMP, I DON'T FRAKE IT, I BREAK IT!"
  • mapleleafs791mapleleafs791 Joined: Posts: 866
    edited June 2014
    thays funny always thought of the Hurricanrana as the frankensteiner and vice versa (although his was off the ropes), but i was pretty young when he was doing his thing so completly forgot. Scott Steiner... frankensteiner. durr.

    Macho man was pretty nuts as well R.I.P
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  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    Ouroborus wrote: »
    I'm curious to see how Rolento does after all the nerfs. Nothing really stands out about him anymore, and losing both of his good reversal tools completely neuters his defense. Nemo also didn't seem to thrilled about the changes on his twitter.

    Rolento is garbage in the console release. He has some okay normals but gets rushed down for free.
    SpabRog and Moons said the same thing on twitter. Some nice stuff, but looks bad, when he they rush him down.

    Something random:His Trick Rod had 8f startup in SF X T, in USF4 it has 17f startup, so some sort of a normalized startup for overheads in SF4.

    In SFxT trick rod wasn't an overhead. It was just a low avoidance move.
    http://ink-gaming.com/ono/doku.php The new home of the Ono Tool official wiki.
  • OilforthewinOilforthewin BETTER RED THAN DEAD. Joined: Posts: 1,847
    edited June 2014
    Eternal wrote: »
    Ouroborus wrote: »
    I'm curious to see how Rolento does after all the nerfs. Nothing really stands out about him anymore, and losing both of his good reversal tools completely neuters his defense. Nemo also didn't seem to thrilled about the changes on his twitter.

    Rolento is garbage in the console release. He has some okay normals but gets rushed down for free.
    SpabRog and Moons said the same thing on twitter. Some nice stuff, but looks bad, when he they rush him down.

    Something random:His Trick Rod had 8f startup in SF X T, in USF4 it has 17f startup, so some sort of a normalized startup for overheads in SF4.

    In SFxT trick rod wasn't an overhead. It was just a low avoidance move.
    Now I see, how it works. Thanks.

    They also found Unblockable setups, where the opponent uses DWU(Not sure, if this was known). GG Capcom.
    "LAST WEEK ON MONDAY NIGHT NITRO, EVERYBODY SEE THE MOST HORRIFIC INJURY IN THE HISTORY OF DIS SPORTS, AND I GOT LISTEN TO YOU TWO IDIOTS SAYIN IT'S A FREAK ACCIDENT! WELL WHAT HAPPEN IS SID VICIOUS RAN INTO THE FREAK. SEE SID VICIOUS CAME OFF THE TOP ROPE, HE HIT DA MASSIVE CHEST OF THE GENETIC FREAK, AND HE FELT DA POWER, AND DAT POWER, SENT HIS LEG DOWN TO THE MAT, SHATTERED HIS LEG, AND HIS DREAMS, OF EVER BECOMIN' WORLD CHAMPYEN AGAIN! SO SID VICIOUS, I'M SEND YOU A PRESENT! I'M SEND YOU THESE TWO PRO- JABRONIES TO LAY NEXT TO YOU IN Y'ALL CAN TALK ABOUT THE SAME THING! YA CAN TALK ABOUT ME, DA MAN WHO SENT CHOO THERE! BUT SID VICIOUS, I DON'T FEEL SORRY FOR YOU, BECAUSE I GAVE YOU FAIR WARNING, TO WALK AWAY! JUST LIKE I WARNED STING, JUST LIKE I WARNED BOOKER T, AND NOW, KEVIN NASH, I'M WARNIN' YOU, BEFORE YOU SSS- DECIDE TO SHOW UP AT SUPERBRAWL, YOU THINK ABOUT DIS! I'M BIG POPPA PUMP, I DON'T FRAKE IT, I BREAK IT!"
  • TheFreshPrinceTheFreshPrince Sold so many chickens think I work for Kroger Joined: Posts: 3,725
    Eternal wrote: »
    Ouroborus wrote: »
    I'm curious to see how Rolento does after all the nerfs. Nothing really stands out about him anymore, and losing both of his good reversal tools completely neuters his defense. Nemo also didn't seem to thrilled about the changes on his twitter.

    Rolento is garbage in the console release. He has some okay normals but gets rushed down for free.
    SpabRog and Moons said the same thing on twitter. Some nice stuff, but looks bad, when he they rush him down.

    Something random:His Trick Rod had 8f startup in SF X T, in USF4 it has 17f startup, so some sort of a normalized startup for overheads in SF4.

    In SFxT trick rod wasn't an overhead. It was just a low avoidance move.

    Should have kept it that way or made it into back + mk.
    You just can't handle the fresh prince.

    R.I.P. Uncle Phil.
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    I'm really waiting for people to break Decapre so I can just X-copy.

    Snh Ryu lookin sexy as always
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • AniMoneyAniMoney CFN ID: Airman Joined: Posts: 970
    I hate how one of the main reasons this game was even made was to fix the unblockables and they're still in the game. I know it's an engine bug that isn't easy to fix but cmon. DWU is a band-aid and honestly I agree with Wao that it makes the game less exciting.

    Also I know it's still early but I haven't been super impressed by any Decapre's yet, has anyone played/seen any great ones?
    CFN ID/Steam: Airman
    SFV mains: Cammy, R.Mika (for now)
    SFIV mains: Balrog, Cammy, whomever I feel like
    I overthink everything and get bopped.
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 7,886
    Watched Alioune on Youtube with her, I'd just copy him for now, he's been the only one I watched that made her look like she was actually controlling things instead of random teleports and Dp's canceled into throws.
  • TheFreshPrinceTheFreshPrince Sold so many chickens think I work for Kroger Joined: Posts: 3,725
    Even though I thought he was done, I still kinda think Sagat is good for some reason.

    Same with Fei, Cammy, Akuma. Maybe they do know how to balance top tiers to an extent.
    You just can't handle the fresh prince.

    R.I.P. Uncle Phil.
  • TeriosTerios Where do you want me to break you first? Joined: Posts: 1,675
    Fei Cammy and Akuma are definitely still good. I'd argue that Akuma and Cammy may be better. lol

    Sagat I'm not sure of. I haven't really seen the impacts of his changes. Watching NLBC #73 so let's see what Sanford has.
    Rashiidoooooooo!
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