"Removed!" - The Decapre Combo Thread

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  • beezibopbeezibop Sougenmu--> ??? --> Profit Joined: Posts: 458
    Combo at 2:15



    How is this possible? The frames don't add up for me. Does the evil ryu costume give a larger hurtbox than regular evil ryu?
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    yeah whats the problem

    you can do that against a few characters, some even w/o the nj.fierce
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  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,214 ✭✭✭✭✭ OG
    The c.hp hits on later frames so you get a extra frame or two to connect ultra, happens on a couple characters where you can even hit 2 c.fp w/o counter hit.
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,506
    you can do the meaty cr.hp after a focus crumple on some characters too because of the way their hurtbox reels during it.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • DokiVioDokiVio Joined: Posts: 37
    Hello guys,

    I can't seem to find the "search" option in the Decapre section. Which leads me to asking my question rather than looking it up :pensive:

    I'm trying to pull off the following combo

    FA(crumble)-> backdash -> ex scramble +HP -> air spiral arrow -> psycho sting

    Most of the time I mess up the air spiral arrow, if not then the psycho sting will whiff. I don't know if it's character specific, right now I'm just in the lab doing combos for fun :expressionless:

    My questions are
    1. What does one input after the scramble slam to successfully pull off this combo consistently?
    2. What strength do I use for psycho sting?
    3. Is this combo character specific?

    Thank you for helping me out, your words&&time is greatly appreciated.
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,506
    1. make sure you charge so delay your stomp late. also remember you can spiral too early. rolling from back to uf to df works pretty okay.

    2. MP or EX

    3. Some characters need to be MK or HK spiral, but you can use either on most characters.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    For some reason is easier to plink mk and hk

    Using plink i get spiral 9 of 10

    But sometimes i get ex spiral

    But is more dmg and i get the combo anyways so we
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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,506
    tbh if i was okay with burning bars on a crumple i'd rather do a cr.hp fadc combo.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • The-OlympianThe-Olympian 4 the Glory of Gaea Joined: Posts: 2,134
    Close hp crhp fadc has become my favorite 2 meter punisher.

    Also close hp into far mp xx hp hands fadc... into combo into hp hands...

    massive corner push.
    What of the Hunting, Hunter Bold? Brother, the Watch was Long and Cold.
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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,506
    i hate hands fadc combos because the timing on some of the hands hits is spacing/character/standing/crouching specific so it's hard to get in muscle memory as the hands not only goes so long, but doesn't hit consistently changing the timing.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    Veserius wrote: »
    tbh if i was okay with burning bars on a crumple i'd rather do a cr.hp fadc combo.
    yeah i know

    but swag points are more important
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  • DokiVioDokiVio Joined: Posts: 37
    Hello,

    since patch 1.05 I was wondering what input is required to perform ultra 2 after target combo 1 (MP>HK)?
    Veserius wrote: »
    1. make sure you charge so delay your stomp late. also remember you can spiral too early. rolling from back to uf to df works pretty okay.

    2. MP or EX

    3. Some characters need to be MK or HK spiral, but you can use either on most characters.

    Thanks for the tricks, delaying my stomp really helps me to charge for the spiral arrow. I noticed that I spiral arrow too quick so it whiffs most of the time, I've been trying to do your trick by rolling from back to uf to df, but it's not as late as I wished it could be. Should I input slower after stomp?
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,506
    edited June 2015
    mp (charge db)hk > u2
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • PlasmaWafflePlasmaWaffle Joined: Posts: 225
    Does anyone use Hands FADC combos? Just recently discovered this is possible

  • RygRyg Joined: Posts: 146
    I use it only if it kill. Otherwise not worth it imo.
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,506
    cr.hp FADC is more efficient if it's not from a footsie cr.mk/st.mp and it's easier to execute.

    hands is really finnicky to fadc off of because it's basically impossible to develop a rhythm to do so with because the hands tend to hit on different frames messing up the fadc window to hit the link after. I usually just RFC them if i need to win the round even though it's meter inefficient because of the execution ease.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    what ves said
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  • Mystic KalMystic Kal Joined: Posts: 147
    good to confirm into ultra 2 but the scaling is too much. cr.hp fadc are more efficient.

    fadc Comboing into a slide might also be a possibility but the scaling becomes too much.
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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,506
    if you can unblockable the character and you can guarantee that with a slide, i'll burn 3 bars on it, cause you might just win off of the mixup.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • forest31forest31 No throw break! Joined: Posts: 806


    At the 9:40 mark KBrad does c MK > LP Rapid Dagger > Red Focus Dash Cancel > b,f+HK,HP > DCM

    How did he do a red focus into f,f dash cancel them go immediately into b,f+HK,HP? Wouldn't the b,f+HK not be possible since he just forward dashed so he would lose his charge?
    youtube.com/user/ForestTekkenVideos
  • SpydeR-ManGSpydeR-ManG Walking the path of Heaven Joined: Posts: 59
    edited January 2016
    forest31 wrote: »
    At the 9:40 mark KBrad does c MK > LP Rapid Dagger > Red Focus Dash Cancel > b,f+HK,HP > DCM

    How did he do a red focus into f,f dash cancel them go immediately into b,f+HK,HP? Wouldn't the b,f+HK not be possible since he just forward dashed so he would lose his charge?

    If you look at his inputs, he starts to hold back immediately after double tapping forward for the dash. He's getting the charge time during the dash animation, it's very doable with practice. You can also do a back-dash and start holding the charge during that instead, it's easier and you can still get the exact same combo with a MK Scramble instead of the HK Scramble he uses.
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    and thats the way to do the red focus into u1 combos too
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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,506
    The u1 combos are so silly good, and no combo video dude has really messed with them too much. They do more damage than u2 combos.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    Veserius wrote: »
    The u1 combos are so silly good, and no combo video dude has really messed with them too much. They do more damage than u2 combos.

    yeah they are very good. But how do you do cr.mk xx hands tho?
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  • forest31forest31 No throw break! Joined: Posts: 806
    Thanks guys! I am a Honda main thinking of having Decapre as my alternate and I am surprised you can charge b,f+K that quickly. Honda's special moves seem to take double the charge time!
    youtube.com/user/ForestTekkenVideos
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