Unlisted Changes in USF4

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  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    DaftMarC wrote: »
    If you FADC Hawk's MP.TB on hit then grab the game reads it as a 2 hit combo.

    Probably because his normal throws are 2hits and always registered as a 2hit combo.
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  • DaftMarCDaftMarC Joined: Posts: 105
    Yeah, you're right my fault.
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited December 2014
    Working on the list right now.

    Balrog - HP/EX Buffalo Headbutt landing frames now match LP/MP.
    Blanka - crouching MK hurtbox on right hand removed
    Deejay - EX Upkicks physics adjusted, rising portion does not start until move becomes active, this is to make it more likely to hit crouching. Previously it would start rising on the frame it became airborne.
    Evil Ryu - EX Tatsu (ground version) vacuum effect slightly reduced. 2nd-5th hitbox reduced slightly in height.
    Juri - crMK low profile hurtbox starts slightly slower
    Ken - EX Tatsu done during rising portion of forward jump will now hit overhead. Previously only was overhead if done during NJ or falling portion of FJ.
    Oni - EX SRK airborne starting on 8F instead of 5F
    T Hawk - MP DP hitbox increased on size on later frames. Airborne state now starts on 9F instead of 6F. Later frames now have JP1.
    Zangief - EX Green Hand forward movement during recovery frames has been reduced slightly


    Post edited by Eternal on
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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,515
    Decapre

    EX RES damage changed from 80+120 to 80+90
    Anti Air U2 no longer requires a down charge(lol)
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  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    Done for now. Dantarion still missing some files on ultradif.
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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,515
    okay i was actually going to post the Deejay thing but i wasn't sure, it looked weird to me and a setup that used to get beat by it now trades. Interesting!
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  • threithrei Low IQ Idiot that plays charge characters Joined: Posts: 726
    yeah that seems to me that EX Upkicks will be easier to safejump/crossup than before

    but thats just speculation
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    threi wrote: »
    yeah that seems to me that EX Upkicks will be easier to safejump/crossup than before

    but thats just speculation

    Maybe in specific situations, but it also doesn't get blown up as much anymore. whiffs on low profiles but not just standard crouching meaties
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  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    16 characters left to check with @Dantarion that is plenty of unlisted changes. Already 14 found with a couple of pretty big things to leave out.
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  • Jav1tsJav1ts Joined: Posts: 313
    I think it might be worth making a separate thread with all the stuff that still hasn't been fixed:

    -Cammy dive kick from HP hooligan
    -evil Ryu close stand LP

    Just to name a few...
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    Jav1ts wrote: »
    I think it might be worth making a separate thread with all the stuff that still hasn't been fixed:

    -Cammy dive kick from HP hooligan
    -evil Ryu close stand LP

    Just to name a few...

    There is one

    http://forums.shoryuken.com/discussion/190962/usf4-bugs-and-improper-set-character-data-list-submitted-to-capcom
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  • P10P10 An Idiot With Low IQ Joined: Posts: 41
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited December 2014
    P10 wrote: »

    The auto movement doesn't quite match the manual movement. If you notice he is farther away after the 2nd rep.

    @Dantarion still hasn't uploaded the ultradif files for 16 characters but I'm looking at the files manually right now and the forward movement doesn't last as long for the new EX Hands. Previously he could control movement for 1-50F (all but last 8F of the move). New version has forward physics end on the last active frame. Previously the stick control allowed you to keep moving forward to compensate for the pushback of the last hit, now you can't.

    Not really an "unlisted" change persay as the whole thing works differently and they said so but I added it anyway
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  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited December 2014
    I'm waiting till I finish looking through ALL of the characters for unlisted stuff before I update the bug list thread.
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  • viparasviparas Magnificent Claw Joined: Posts: 95
    edited December 2014
    Not sure if it counts as an unlisted change, or a bug, but the buff to Sakura's lk tatsu collision box to make it always hit crouchers has actually made it so slide attacks have trouble getting under her in neutral. I did Vega's Ultra 2 earlier in response, and it just stopped moving in front of her until she landed.
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  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited December 2014
    viparas wrote: »
    Not sure if it counts as an unlisted change, or a bug, but the buff to Sakura's lk tatsu collision box to make it always hit crouchers has actually made it so slide attacks have trouble getting under her in neutral. I did Vega's Ultra 2 earlier in response, and it just stopped moving in front of her until she landed.

    EX Tatsu not LK actually and she got a pushbox increase and it's mentioned in the notes that it wont go over opponents, period.
    EX Shunpukyaku - Increased the lower collision box so that she doesn't go over the opponent.

    http://www.capcom-unity.com/combofiend/blog/2014/12/15/usfiv-version-104-adjustments
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  • AngerusAngerus To headbutt or not to headbutt? Joined: Posts: 829
    That change killed Honda's EX Hands completely as an offensive tool and combo extender.
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    Angerus wrote: »
    That change killed Honda's EX Hands completely as an offensive tool and combo extender.


    You're like the only player I've seen say that. My personal views are that it's much better. You can do EX HHS - crLP - HP Headbutt from as far away as just outside of crMK range. Even at absolute max range you can do EX HHS - crLP - EX Headbutt vs some characters now. On block you still end up actually gaining ground (about 1 - 2 small training blocks.) and the fact you retain charge means that the opponent has to be more careful trying to backdash after blocking or getting hit by EX HHS because you could ultra punish or EX HB them.
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  • AngerusAngerus To headbutt or not to headbutt? Joined: Posts: 829
    edited December 2014
    @Eternal

    I agree it's neat when pressuring opponents. For example people usually mash SRK after EX Hands and when you then try to bait the dp, you don't have charge to ultra 1 punish them or you couldn't punish them with u2 since it used to be a 720.

    But right now I'm talking about it being used as a damage tool and combo extender.
    Having a charge after EX Hands also doesn't really boost up the damage at all, all it does is push your opponent fullscreen away from your zoning space when you do a headbutt.
    Here are some examples:

    No EX charge needed (pre-patch)
    old bnb: cr.LP xx EX HHS, cr.LP xx H.HHS, st.HK = 347 dmg and 418 stun
    crouching shoto: cr.LP xx EX HHS, cr.LP xx M.HHS, cr.MK xx HP Headbutt = 412 dmg and 446 stun

    New charge combos after ex hands (stun doesn't rly matter in this case, though)
    j.HK, cr.LP xx EX HHS, cr.LP xx HP Headbutt = 322 dmg and 370 stun
    j.HK, cr.LP xx EX HHS, cl.MK xx HP Headbutt = 340 dmg and 410 stun

    If you do EX Hands at max range and it hits, you could actually close the distance by doing another cr.jab ex hands, but now it actually pushes you farther away, the more ex hands you use.
    Post edited by Angerus on
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited December 2014
    If you're jumping in you could do crMK - EX Hands y'know. Also you can still do crLP - EX HHS - crLP - HP HHS - sHK from a bunch of ranges. The change doesn't "completely kill" the move it just reduces it ever so slightly in one scenario, you still gain ground actually I just tried. I was closer after doing a far away EX HHS - crLP - EX HHS than before every time I tried it. I wasn't AS close as I could be pre patch but I was always gaining ground, sometimes only 2 small training squares sometimes as much as 6 depending on how far away I did the first EX HHS.
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  • AngerusAngerus To headbutt or not to headbutt? Joined: Posts: 829
    edited December 2014
    Are you sure? Because the way I test max range Hands is by doing cl.hp first. For example:
    cl.HP, cr.LP xx EX Hands connects fully first but if you then follow it up with cr.lp xx EX Hands as a combo it only hits partially (on Ryu). All following cr.lp xx ex hands hits afterwards also connect partially and don't seem to get any closer (even after 7 ex hands).

    Against Decapre for example, it flat out sometimes drops after the 2nd EX hands.
    in8Bxc6Yu8YyB.gif

    I first found out when I tried to do my old bnb against a crouching shoto that now doesn't work anymore with EX Hands pushing back.
    doesn't work: cr.MK or cr.LP or cl.MP xx EX Hands, cr.LP xx M.Hands, cr.MK xx HP Headbutt
    still works: cr.LP xx M.Hands, cr.MK xx HP Headbutt
    Post edited by Angerus on
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    I was just doing EX Hands - crLP - EX Hands and comparing the distance from where I started to where I stopped.

    Anyways, Decapre has a weird hurtbox and you yourself just said you could get SEVEN reps of EX HHS on Ryu even if they hit partially. I think that's a lot better than "Killed the move"
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  • AngerusAngerus To headbutt or not to headbutt? Joined: Posts: 829
    edited December 2014
    I wasn't very clear with it, I believe.
    I think it's only killed as a combo extender since you can't use it as a hitconfirm to one of Honda's old and most deadly combos on many crouching characters. (cr.LP xx EX Hands, cr.LP xx M/H.Hands, cr.MK xx HP Headbutt)
    I think it's good when trying to pressure someone with it and to keep your charge so your opponent doesn't escape.
  • LayzzeyLayzzey Joined: Posts: 229
    Could someone test if Deejay's lk sobat range was nerfed? Just a theory in the Deejay general thread at this point.
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,515
    Layzzey wrote: »
    Could someone test if Deejay's lk sobat range was nerfed? Just a theory in the Deejay general thread at this point.

    this would be super easy to check with edition select. would take idk, 2 minutes at most.
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  • dddvg4dddvg4 Joined: Posts: 14
    Hi Eternal,
    Here's the latest unlisted changes that I have found after the update:

    Evil Ryu:
    cl.lp reverted back to AE2012 where the unchained version can normally executed. cl.lp>special cancel is possible again.

  • LayzzeyLayzzey Joined: Posts: 229
    Veserius wrote: »
    Layzzey wrote: »
    Could someone test if Deejay's lk sobat range was nerfed? Just a theory in the Deejay general thread at this point.

    this would be super easy to check with edition select. would take idk, 2 minutes at most.

    Not at home. But will later on tonight. Was hoping you more..ahem.. "expert" players that are familiar with the logistics of this engine could confirm.

  • pepopulopepopulo Eternal's groupi Joined: Posts: 633
    Also I think Yun can't taunt glitch anymore
    Nueva tecnología!!!
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    Layzzey wrote: »
    Veserius wrote: »
    Layzzey wrote: »
    Could someone test if Deejay's lk sobat range was nerfed? Just a theory in the Deejay general thread at this point.

    this would be super easy to check with edition select. would take idk, 2 minutes at most.

    Not at home. But will later on tonight. Was hoping you more..ahem.. "expert" players that are familiar with the logistics of this engine could confirm.

    i guess nobody would think you have something to do

    i mean look at your nickname
    CARACOLES
  • LayzzeyLayzzey Joined: Posts: 229

    Irony isn't it? :smile:

  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited December 2014
    dddvg4 wrote: »
    Hi Eternal,
    Here's the latest unlisted changes that I have found after the update:

    Evil Ryu:
    cl.lp reverted back to AE2012 where the unchained version can normally executed. cl.lp>special cancel is possible again.
    Evil Ryu: Close Standing LP - Fixed the issue where he could not cancel special moves, EX Focus/EX Red Focus from this attack.

    http://www.capcom-unity.com/combofiend/blog/2014/12/15/usfiv-version-104-adjustments

    Not unlisted ;)
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  • ShineboxShinebox Joined: Posts: 2,689
    edited December 2014
    Eternal wrote: »
    I'm waiting till I finish looking through ALL of the characters for unlisted stuff before I update the bug list thread.

    Any idea what misc Flag 4 is? It was added to all of Ken's SRKs
  • TheFreshPrinceTheFreshPrince Sold so many chickens think I work for Kroger Joined: Posts: 3,725
    Someone upload the new ken .bac/bcm an I'll check it soon if eternal doesnt get to him fast
    You just can't handle the fresh prince.

    R.I.P. Uncle Phil.
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited December 2014
    Shinebox wrote: »
    Eternal wrote: »
    I'm waiting till I finish looking through ALL of the characters for unlisted stuff before I update the bug list thread.

    Any idea what misc Flag 4 is? It was added to all of Ken's SRKs
    Someone upload the new ken .bac/bcm an I'll check it soon if eternal doesnt get to him fast

    It's the "techable" flag. It's added to a bunch of things like Ryu's SRKs and Ken's SRKs. Didn't think it's worth mentioning because it doesn't change anything outside of very rare potential issues with the training dummy. Not gameplay related when two people are playing AFAIK.
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  • M00nTigerM00nTiger RIP Starbase Arcade Joined: Posts: 576
    Did Dee Jay lose autocorrect on EX Jackknife? Usually Ibuki can't go for crossups because of it and it affects Edition Select too except for Omega.
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    M00nTiger wrote: »
    Did Dee Jay lose autocorrect on EX Jackknife? Usually Ibuki can't go for crossups because of it and it affects Edition Select too except for Omega.

    I hope so, I can't stand that smiling bastard. He reminds me of Hines Ward, always smiling.
  • TheFreshPrinceTheFreshPrince Sold so many chickens think I work for Kroger Joined: Posts: 3,725
    God damn how can they be so stupid as to ma ke fucking Deejay of all characters even worse?

    Fuck Capincompetence.
    You just can't handle the fresh prince.

    R.I.P. Uncle Phil.
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