Potato... Potahto? Basic Hugo Q&A Thread

MafamaticksMafamaticks Where'd ya life go?Joined: Posts: 779
edited November 2014 in Hugo
edited 11/14: Added Baefal Hugo tutorial

Will be updated as time goes on or more questions arrive.


1. How do I Hugo?

Although it's early, it's pretty easy to tell that you won't be getting any easy wins with him. He requires a solid understanding of footsies, TONS of patience, and the knowledge and confidence to commit to reads. Don't think you can play him like Gief or like Hawk. I believe Hugo is better suited for intermediate to high level players. Here's a good write up that'll give you a general idea of how to approach Hugo.
Ben Reed wrote:
You do a lot of walking, and a lot of blocking. Seriously, when in doubt, there is NO shame in taking a bit of chip damage on a block in a situation where Focus dashing, clapping, dd+MK, jumping, or super would be too risky. If you BLOCK 15,000 Tiger Shots during a match with Sagat for being a bit too patient, that's STILL better than getting HIT by 15,000 Tiger Shots because you were unwilling to wait at all. The most important thing you can gain in these matchups is ground, even if it's only a step or two forward before back to blocking.

The idea is that you tolerate this grueling chip game at neutral so that you eventually corner your opponent with a small enough life deficit (or, if you read/guess well at neutral, a large enough life lead) that your punishes on your opponent's escape attempts will put you at a big life advantage, that you can defend by keeping the opponent in the corner. Let me emphasize -- if you have the life lead AND the corner, there's no need to be a hero and go in and grab unless your opponent clearly demonstrates that they're too scared to do anything but block. Your primary corner control is to be ready to anti-air at any time (usually with EX Backbreaker or Megaton Press, although other situational tools may be available) and to space yourself so that you can safely counterpoke and bait reversals.

Your job as Hugo is to preserve your life, because it underscores how much damage you can do when you finally get into range to do so. Not just by grabbing, but also by counterpoking with his powerful MP attacks. If you're at midscreen and have a big life lead from getting some counter-hit strongs on Juri, that's okay! Creep carefully on her but don't be a hero trying to charge her. Just try to preserve your life lead while choking off her airspace with slow, careful advances.

Above all else, this is the IRONCLAD rule of Hugo: if you have 1 EX bar, your opponent should never, ever, ever be able to jump at you.

Jump away from you, that's sometimes okay, because at least they're moving backwards. But AT you? NEVER.EX Backbreaker is too fast, too invulnerable, and too easy to buffer (just swish d,df from crouch! Hugo won't even visually FLINCH!) to not be used EVERY time you see the opponent jump at you. This should be the first thing you practice with Hugo, not just grab setups and combos. Hugo is DON'T JUMP, the character. (If he has Megaton Press, he becomes DON'T JUMP, the character.) You need to be able to snatch them at every available opportunity. Jumping at you needs to NEVER be an option. This is absolutely crucial if your ground game is going to be anything vaguely resembling scary.

2. I can't do Meat squasher! / Some of my moves are overlapping! / WTF?!?
Why the fuck is lariat a kick command? I don't know. Potato, nigga. Your inputs have to be cleaner when you're playing Hugo. If you're coming from other characters, your execution will thank you for it. Here's the deal:
theDMAGS wrote:
- Moonsault Press can do SPD shortcut, so the inputs 412369 Punch (b, db, d, df, f, uf ) will work
- Meat Squasher needs to input 1 more direction of rotation, so the input 4123698 Kick (b, db, d, df, f, uf, u) is required at a minimum
unwnd wrote:
You cant do QCFU + kick for lariat, it has to be QCF or you get a jump, same goes for clap. Also you have to do the full U2 motion (no d,df,qcf) or you get backbreaker.

Also, I've found the shortcut for super (d, df, d, df + P) doesn't work. You have to input the full motion (d, df, f, d, df, f + P).

3. What are the most common options after Ultra Throw?

You can Ultra 2 if you have it. If you don't, LP Clap into LK Back breaker. Sometimes you may throw them from full screen and LP Clap will whiff. If that's the case, MP Clap into EX Back Breaker will work.


4. What if I Ultra Throw in the corner?
Ben Reed wrote:
If you really don't want them out of the corner and don't need the damage from Backbreaker or Megaton Press, you can just do super-deep corner Ultra Throw > LK Lariat. Lariat offers your most advantageous hard knockdown, so that you have time to jump over the opponent and keep their back to the corner. You can't quite do this with c MK due to the recovery on that move compared to the knockdown from lariat.

Bear in mind also if you get super-deep corner Ultra Throw and want to combo Megaton Press for the kill, you'll have to do an SNK super motion of sorts to correct for the opponent changing sides on you. Do qcf, qcb (the way you were facing when you started the throw) + KKK with a very slight delay after recovering from the Ultra Throw, and you should get your auto-correct Megaton Press.

But really, try not to fixate on grabbing people deep in the corner with Ultra Throw. If they're that deep and committed to blocking, use Meat Squasher or SPD instead to maintain your corner control. Save Ultra Throw for if you block a DP or something that takes them far enough out of the corner that you can get a "real" Ultra Throw combo.

5. How do you do Clap Combos?

Honestly, practice is the answer. You have to find what method works best for you. With that being said, other Hugo players have shared what worked for them. It may help you.
holbroal wrote:
I double tap MP clap the instant HP clap hits, and then double tap LP clap slightly after MP clap hits, then plink down lk with lp waaaay after lp clap hits
I do Hp clap, and then i do the motion for MP clap press 2-3 times and i get the timing. same for Mp to LP clap. The timing is really off, but im used to it now
Joe Singh wrote:
When I do the clap loops, I do half circle back then hit Mp, I feel that that half circle instead of corner circle helps immensely with my timing.
As for the clap loops, I recommend double tapping after buffering the claps. You have to really wait until AFTER the clap hits before inputting the next clap. Biggest problem is doing it too early but you actually have to wait alot longer.
BallTapper wrote:
for those of us hugo players who cant consistently clap combo *cough me cough* i found an audio cue, during claps you will hear a sharp chime noise, the start of that chime is the time to hit the button for your next clap

6. Does any of Hugo's normals chain?
Hugo's cr. LP and st. LP chains, but the timing is almost like linking them. You'll have to practice it to get the timing down.

7. Who should I watch?

Corn Alucard, Jibbo, Storm Kubo (The Gawd), DS Khannibal, Weaponer FGC and Katakana De Aoki. Watch this video for some Day 1 tech by the Gawd Storm Kubo:



You should also watch this video that Baefal was so awesome to do. It gives you the Hugo basics. The accompanying write up is here.




8. How do I kara Ultra Throw?

The command is half circle back (63214) and P~K. You essentially do the motion for Ultra throw and hit P to make to start the clap, but then hit the K or KK quickly to cancel the start up of the clap into the Ultra throw. You'll jump forward like a whole square and then Ultra throw. Here's a vid demonstrating it's usefulness.



9. How do I kara Moonsault Press?

The Tech is real!!!
kikeuy wrote: »
The input is hcb + "plinked" weak punch with any kick o combination of kicks , then but inmediately follow the motion to diagonal back/up. Also It can be done hcb , neutral position , then "plinked" weak puch with any kick o combination of kicks , then but inmediately , up.
Its done with weak punch because the extra range doesnt worth it with the others.
You can do a Kara Gigas this way, but for me at least , is very hard to do.




Anything that I haven't covered feel free to ask. I'll update the post with commonly asked questions if they come up.
Post edited by Mafamaticks on
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Comments

  • AkaratsChampionAkaratsChampion Joined: Posts: 124
    G-g-ggawdlike.
  • AviatrixxAviatrixx Joined: Posts: 24
    Where can i find hugo hitbox info?
  • MafamaticksMafamaticks Where'd ya life go? Joined: Posts: 779
    I don't think it's out yet. Brady's book doesn't come out until August sometime so I'd expect hotbox info coming out around then.
  • GefenGefen Joined: Posts: 1,381
    @‌Aviatrixx
    How do you OS out of ground special? I was only aware of chains OS and jump in OS.

    Btw, what is this Armor cancel everybody talk about?
  • ryushenryushen Joined: Posts: 103
    edited June 2014
    After 1:38..


    http://www.youtube.com/watch?feature=player_detailpage&v=VE3v4ayM13Q#t=98


    What happened exactly ??
    If you said that he did a Focus Attack dash to Ultra throw.. please tell me how he did it so fast ??
  • theDMAGStheDMAGS Joined: Posts: 41
    he did an EX Lariat (armor cancel) into the light kick Ultra Throw. I'm not sure when exactly the EX bar gets burned during the EX lariat, but clearly it happens later in the move as it does not get burned here.
    This is my signature. There are many like it, but this one is mine.
  • AviatrixxAviatrixx Joined: Posts: 24
    edited June 2014
    Gefen wrote: »
    @‌Aviatrixx
    How do you OS out of ground special? I was only aware of chains OS and jump in OS.

    Btw, what is this Armor cancel everybody talk about?

    Chain os works by taking advantage of move priorities ( chain > ... )

    Jump in os works by taking advantage of hitstop.

    Clap os works just like a jump in os. On block/hit, there is a really long hitstop take makes this os easy. On whiff, there isnt, and hugo recovers quick enough to backbreaker a backdash. Hp clap has to be meaty to catch fast backdashes.

    Armour cancel = karaing an armoured move into another special move/ultra. Startup increases by 1f but you gain armour for the move.
  • reaper2507reaper2507 Joined: Posts: 1,066
    edited June 2014
    to be more precice you gain 1 (3?) Frames of Armor for the other move; Nice to show off in Videos.. Almost impossible to pull off in real matches it would be more like a "once in a set from 50 trys thing.. but it could still be nice if you hafe no other options:P
  • crazydiamondcrazydiamond Joined: Posts: 565
    Brady's book doesn't come out until August..

    That almost says "patch" to me...

  • Hardc0reHardc0re Joined: Posts: 656
    It's not impossible at all on real matches, basically everytime you were going to EX lariat you already OS it with Ultra Throw or anything. Get used to do this motion.
    When they hit you meaty you'll be able to do it.
  • Reipin PillageReipin Pillage Lover of thigh highs Joined: Posts: 2,826
    Yeah, definitely not impossible. Definitely not useless. You can do this with Gouken's counters but they can only be canceled into EX counter or Ultras. Both useless for the most part (start up on Ultras).

    The problem is if they do nothing, you'll be doing an EX lariat and getting punished.
    "L.RH to your soapbox" - Sosage
  • KurtlolKurtlol Joined: Posts: 3
    edited June 2014
    Brady's book doesn't come out until August..

    That almost says "patch" to me...

    BradyGames confirmed to me that a patch is on its way for the Frame data APP next week. source : twitter
  • crazydiamondcrazydiamond Joined: Posts: 565
    Kurtlol wrote: »
    Brady's book doesn't come out until August..

    That almost says "patch" to me...

    BradyGames confirmed to me that a patch is on its way for the Frame data APP next week. source : twitter

    That's cool n all but I was meaning since they are not publishing the book until August and the disc release is also in August I'm thinking the game might be patched before then. Otherwise they could release the guide before August.

  • ShADoW_NoBODyShADoW_NoBODy Mash with purpose Joined: Posts: 368
    I'm fairly sure Capcom released Ultra this early so that it could be done in time for Evo. They probably didn't take that much time to work out the kinks judging by all the random issues that have been found. I wouldn't do a patch for disc release.
    UMvC3: Deadpool/Doom/Hawkeye, Learning RR, Strange
    SFxT: Paul/King, Bryan/King,
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  • AJ_RinxooacjAJ_Rinxooacj Joined: Posts: 1
    I'm having some real problems getting the timing down for MP clap after Ultra Throw. Any help with getting the timing down, or is this considered one of the clap combos to practice?
  • crazydiamondcrazydiamond Joined: Posts: 565
    I'm having some real problems getting the timing down for MP clap after Ultra Throw. Any help with getting the timing down, or is this considered one of the clap combos to practice?

    Why not do LP clap?

  • crazydiamondcrazydiamond Joined: Posts: 565
    I'm fairly sure Capcom released Ultra this early so that it could be done in time for Evo. They probably didn't take that much time to work out the kinks judging by all the random issues that have been found. I wouldn't do a patch for disc release.

    Everything you just said (bar the last sentence) supports a patch for disc release.
  • ShADoW_NoBODyShADoW_NoBODy Mash with purpose Joined: Posts: 368
    I totally didn't mean that lol. I'm not sure what I was trying to say but I wouldn't be surprised if they did one.
    UMvC3: Deadpool/Doom/Hawkeye, Learning RR, Strange
    SFxT: Paul/King, Bryan/King,
    SF4: Makoto, T. Hawk, Rose
  • CaveKillaCaveKilla Joined: Posts: 172
    what the best way to land BNB Clap combo for hugo. I play on pad, but I do the motion correctly sometimg they come out sometimes they don't and when they don't I get a random butt attack lol
  • Hardc0reHardc0re Joined: Posts: 656
    Isn't butt attack down+HK? How is this comming out in a QFB+PUNCH command?
  • MafamaticksMafamaticks Where'd ya life go? Joined: Posts: 779
    CaveKilla wrote: »
    what the best way to land BNB Clap combo for hugo. I play on pad, but I do the motion correctly sometimg they come out sometimes they don't and when they don't I get a random butt attack lol

    I play on pad too. I just do QCB and P at the right time cause I'm a fucking G.

    But you should turn your inputs on and see what's up if you're getting the butt when trying to clap.
  • CaveKillaCaveKilla Joined: Posts: 172
    CaveKilla wrote: »
    what the best way to land BNB Clap combo for hugo. I play on pad, but I do the motion correctly sometimg they come out sometimes they don't and when they don't I get a random butt attack lol

    I play on pad too. I just do QCB and P at the right time cause I'm a fucking G.

    But you should turn your inputs on and see what's up if you're getting the butt when trying to clap.
    Yea ima have to cause when I do it I get the hp mp light punch clap to come out together buf whwn I Really need the combo to hit it doesn't. I guess I miss time the input. I usually do it after the claps has hit the body. but ima test it out more for myself.
    Hardc0re wrote: »
    Isn't butt attack down+HK? How is this comming out in a QFB+PUNCH command?
    I Meant Ultra throw sorry. The Ultra throw comes out.

  • kensanitykensanity Joined: Posts: 1,674
    CaveKilla wrote: »
    CaveKilla wrote: »
    what the best way to land BNB Clap combo for hugo. I play on pad, but I do the motion correctly sometimg they come out sometimes they don't and when they don't I get a random butt attack lol

    I play on pad too. I just do QCB and P at the right time cause I'm a fucking G.

    But you should turn your inputs on and see what's up if you're getting the butt when trying to clap.
    Yea ima have to cause when I do it I get the hp mp light punch clap to come out together buf whwn I Really need the combo to hit it doesn't. I guess I miss time the input. I usually do it after the claps has hit the body. but ima test it out more for myself.
    Hardc0re wrote: »
    Isn't butt attack down+HK? How is this comming out in a QFB+PUNCH command?
    I Meant Ultra throw sorry. The Ultra throw comes out.
    but isn't ultra throw a kick command too?
  • ShADoW_NoBODyShADoW_NoBODy Mash with purpose Joined: Posts: 368
    he probably means Spd lol
    UMvC3: Deadpool/Doom/Hawkeye, Learning RR, Strange
    SFxT: Paul/King, Bryan/King,
    SF4: Makoto, T. Hawk, Rose
  • Hardc0reHardc0re Joined: Posts: 656
    Well, in any case, it's an execution issue, he needs to practice.
  • CaveKillaCaveKilla Joined: Posts: 172
    nah ultra throw comes out when I buffer the c.light kick into claps that what i mean
  • Hardc0reHardc0re Joined: Posts: 656
    it's probably comming of as a negative edge, you are probably holding the light kick button too much of a time. The same thing sometimes happens with Yang, when you do cr.MK xx Rekkas, but a MK teleport happens instead.
  • CaveKillaCaveKilla Joined: Posts: 172
    If anyone got PSN add me cause I need some peeps on there. PSN-AyoPunky I'ma be practicing more today. My Hugo is the only Hugo I think still in 400PP
  • EvangelyneEvangelyne Joined: Posts: 114
    CaveKilla wrote: »
    If anyone got PSN add me cause I need some peeps on there. PSN-AyoPunky I'ma be practicing more today. My Hugo is the only Hugo I think still in 400PP

    My score is worse then that lol.

    I'm trying to learn sf4, but it's just not clicking with me yet. I get pressured real easy and I just don't know how to deal with pressure and I don't make good use of focus attack or the focus attack dash cancel.
  • Canadian_sk8terCanadian_sk8ter Ian Joined: Posts: 381
    can i punish any of deejays dread kicks?
  • MafamaticksMafamaticks Where'd ya life go? Joined: Posts: 779
    CaveKilla wrote: »
    If anyone got PSN add me cause I need some peeps on there. PSN-AyoPunky I'ma be practicing more today. My Hugo is the only Hugo I think still in 400PP

    I'll add you

  • fabioisonfirefabioisonfire Joined: Posts: 10
    How can I get out of pressure as Hugo?
  • BallTapperBallTapper Swag in their face Joined: Posts: 530
    How can I get out of pressure as Hugo?

    mash out an ex spd or cry and hope they stop
    TTT2: Dragunov/Bryan, Steve/Character, Jinpachi/King
    3SOE: Necro, Urien, Hugo
    HDR: O.Sagat, Balrog,
    KOF2002UM: Vanessa, Jhun, Iori, Clark, Hinako, Chang, Orochi Yashiro, EX Takuma
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  • CaveKillaCaveKilla Joined: Posts: 172
    CaveKilla wrote: »
    If anyone got PSN add me cause I need some peeps on there. PSN-AyoPunky I'ma be practicing more today. My Hugo is the only Hugo I think still in 400PP

    I'll add you

    ok. im still on it.
    I found my problem with the BNB Clap for some reason using the ps3 controller dpad my QCB isn't being register half the time. If I do it slowly tho they register and come out with no problem.
  • MafamaticksMafamaticks Where'd ya life go? Joined: Posts: 779
    When I slow down meat squasher it comes out consistently. When I do it quickly I often skip directions
  • Joe SinghJoe Singh Joined: Posts: 291
    How do you guys deal with people that constantly jump in on you up close when you don't have bar and st.hp is not effective?

    Best results I've gotten so far is jump back lk, but it's beat if timed poorly.

    Also, I need to abuse ex SPD more.
  • crazydiamondcrazydiamond Joined: Posts: 565
    Joe Singh wrote: »
    How do you guys deal with people that constantly jump in on you up close when you don't have bar and st.hp is not effective?

    Best results I've gotten so far is jump back lk, but it's beat if timed poorly.

    Also, I need to abuse ex SPD more.
    Sometimes you can trade with regular back breaker. The opponent won't take damage but it will bounce them away.
  • 3nigmat1c3nigmat1c Labcoat Balrog Joined: Posts: 1,792
    CaveKilla wrote: »
    nah ultra throw comes out when I buffer the c.light kick into claps that what i mean
    Hugo's input are really strict. a KOF tip, is to use neutral A LOT. also make sure your inputs are really crisp, e.g. [neutral] cr.lk, down, down+back, back punch You've got plenty time to get all of the inputs in.
    ...::: Pure_Knowledge :::...
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  • CaveKillaCaveKilla Joined: Posts: 172
    3nigmat1c wrote: »
    CaveKilla wrote: »
    nah ultra throw comes out when I buffer the c.light kick into claps that what i mean
    Hugo's input are really strict. a KOF tip, is to use neutral A LOT. also make sure your inputs are really crisp, e.g. [neutral] cr.lk, down, down+back, back punch You've got plenty time to get all of the inputs in.

    yea I notice cause now that I do he clap qcb slowly they come out fine but ppl still stuff them some time by jabbing
  • leetfighterleetfighter Joined: Posts: 47
    What is everyone doin from about sweep range? I find people tend to just hold down back from this range and everything I try pokes,dash grabs, jump ins seem to get stuffed by other pokes or dps from this range
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