"Sad" - Decapre safejumps

noosetesternoosetester Joined: Posts: 856
edited June 2014 in Decapre
Backthrow
5f Safejump
Regular wakeup: Dash forward, neutral jump HP
Delayed wakeup: Dash forward, Cr. LP, neutral jump HP
Credits to nickdekline.

Target combo 1 > Airthrow
Character specific safejump
Regular wakeup: Earliest timing airthrow, Cr.LP on landing, jump forward LK
Delayed wakeup: Earliest timing airthrow, Cr.MK on landing, jump forward LK
Works on: Adon, Balrog, M. Bison, Blanka, Cammy, Chun Li, Cody, Decapre, Dhalsim, Dudley, El Fuerte, Gen, E. Honda, Juri, Rolento, Rose, Rufus, Sagat, Sakura, Vega, C. Viper.
Credits to Trapy.

Razor Edge Slicer
4f Safejump
Regular wakeup: Slight delay, late neutral jump HP. It's really finnicky.
Credits to Sebastian Rikk

DCM
4f Safejump
Regular wakeup: Hold forward jump during DCM, late jump HK
Delayed wakeup: Cr.LP, forward jump, late jump HK

Sweep
4f Safejump
Regular wakeup: Walk forward slightly, jump forward LK
Delayed wakeup: Cr.LP, walk forward slightly (or reverse order), jump forward LK

Will cross up at closer ranges but it's a true safejump regardless of which side it hits on.

LP Rapid Dagger
Safejump
Quickrise: Hold forward jump during Dagger, late jump HK
Regular wakeup: After quickrise setup, wait a few frames then neutral jump HP
Works on: Decapre, E. Honda, Makoto, Gen, Ibuki, Sakura, Yun, Juri, Chun Li, M. Bison, Cody, Guile, Rufus*, Fei Long, Adon, Yang
*quick rise setup works, slow rise does not

MP Rapid Dagger
Safejump
Quickrise: Hold forward jump during Dagger, late jump HK
Regular wakeup: After quickrise setup, wait a few frames then neutral jump HP
Works on: E.Honda, Dudley, Gen, Sakura, Yun*, Juri, Chun Li, C.Viper, M. Bison, Sagat, Cody**, Rolento, Rufus, El Fuerte, Vega, Fei Long, Adon, Yang
*LK but not EX upkicks
**Bad spray beats quickrise setup

HP Rapid Dagger
Safejump
Quickrise: Hold forward jump during Dagger, late jump HK
Regular wakeup: After quickrise setup, wait a few frames then neutral jump HP
Works on: E.Honda, Seth, Gen, Elena, Juri, Chun Li, Dhalsim*, C. Viper, M. Bison, Sagat, Deejay, Cody, Rolento, Poison, Rufus, El Fuerte, Vega, Balrog, Rose
*quickrise is same, delay nj for regular wakeup

Neutral jump seems to be the same duration as forward jump so you can replace forward jump hk with neutral jump hp in the corner and the setups should work the same as midscreen. Only tested with HP dagger quickrise though.

Super rad dagger safejump chart by Trapy
http://s29.postimg.org/rlqvky9dj/Hands_Safe_Jump.png
Post edited by noosetester on

Comments

  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    good shit noosetester
    CARACOLES
  • AkaratsChampionAkaratsChampion Joined: Posts: 124
    ^what he said!
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,500
    2nd on the good shit.

    Q: Do the Target Combo 1 > Airthrow setups also apply to Psycho Sting FADC Airthrow?
    House of Bane
    ID: 8V596
  • noosetesternoosetester Joined: Posts: 856
    2nd on the good shit.

    Q: Do the Target Combo 1 > Airthrow setups also apply to Psycho Sting FADC Airthrow?

    I don't think you can grab as early from the FADC as from the target combo so i'm guessing no
  • noosetesternoosetester Joined: Posts: 856
    edited June 2014
    2nd on the good shit.

    Q: Do the Target Combo 1 > Airthrow setups also apply to Psycho Sting FADC Airthrow?

    I don't think you can grab as early from the FADC as from the target combo so i'm guessing no

    soooo i did some testing, and while it's not a reaaaaal safejump it does stuff reversal timing dps

    can't do uppercuts while recording with one hand but i assure that (reversal timing)uppercuts are stuffed
    edit: occured to me that i can do uppercuts with one hand on pad so there you go, proper video now
  • kenshin220kenshin220 Joined: Posts: 226
    2nd on the good shit.

    Q: Do the Target Combo 1 > Airthrow setups also apply to Psycho Sting FADC Airthrow?

    I don't think you can grab as early from the FADC as from the target combo so i'm guessing no

    soooo i did some testing, and while it's not a reaaaaal safejump it does stuff reversal timing dps

    can't do uppercuts while recording with one hand but i assure that (reversal timing)uppercuts are stuffed
    edit: occured to me that i can do uppercuts with one hand on pad so there you go, proper video now
    would it be possible to auto correct the dp and punish?
  • noosetesternoosetester Joined: Posts: 856
    kenshin220 wrote: »
    2nd on the good shit.

    Q: Do the Target Combo 1 > Airthrow setups also apply to Psycho Sting FADC Airthrow?

    I don't think you can grab as early from the FADC as from the target combo so i'm guessing no

    soooo i did some testing, and while it's not a reaaaaal safejump it does stuff reversal timing dps

    can't do uppercuts while recording with one hand but i assure that (reversal timing)uppercuts are stuffed
    edit: occured to me that i can do uppercuts with one hand on pad so there you go, proper video now
    would it be possible to auto correct the dp and punish?
    yes
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    yep late srk or cross-cut beat it

    its useful against mashers, i think
    CARACOLES
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,516
    you might be able to mess with it and get it where it's not autocorrectable. Depending on the timing thats certainly doable off of her other knockdowns.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • noosetesternoosetester Joined: Posts: 856
    edited June 2014
    Veserius wrote: »
    you might be able to mess with it and get it where it's not autocorrectable. Depending on the timing thats certainly doable off of her other knockdowns.
    by varying the length of the walk back and slight delays in the airthrow, i managed to get different timings for how you should delay the uppercut, but none that was completely safe from every variant of a delayed uppercut

    i still think it's a good tool to have, especially against online nuts
  • noosetesternoosetester Joined: Posts: 856
    edited June 2014
    updated with 4f sweep safejump. might be useful after some psycho stream setups? there might be a better way to do the delayed wake up version
  • noosetesternoosetester Joined: Posts: 856


    4f safejump
    there's a slight delay before the cr.mk, but i can't find a frame perfect framekill, so that's the best i've got for now on a reliable throw timing
  • Mystic KalMystic Kal Joined: Posts: 147
    There doesn't seem to be an OS thread yet as such so may as well post it here. Can anyone clarify if this is a true OS against akuma in the corner? On sweep, nj HP and mash H Rapid Daggers. Should be safe from akuma's DP but more importantly gets free damage when he teleports out. I haven't tried it properly on other teleporters but just wondering.

    Other thing I wanna experiment with is jumping HK into U2. May beat back dashers and auto correcting teleporters. All of this is in my head atm I haven't had an opportunity to properly test this but just throwing ideas into everyone's head here
    You must defeat my mashing to stand a chance against me!

    My SF channel: http://www.youtube.com/user/TackleTackleHeadbutt?feature=mhee
  • noosetesternoosetester Joined: Posts: 856
    you won't have time to charge u2 during a jump so it has to be os:ed in the blockstring, i'm assuming
  • nickdeklinenickdekline Trajan Joined: Posts: 318
    I've been working on safe jump from TC1, instead of doing it early to do grab at max jump hieght, land cr mk jump forward hk. works on Decapre might be character specific cause I could have sworn I used cr mp on someone else (maybe Ryu)
  • rainscaperainscape Joined: Posts: 547
    Off back throw: (stuffs reversal timed shoto DPs or causes them to whiff, except for Ken's mp SRK)

    Back throw, tiny step back, tiny pause, jf hp.
    ST & HDR: Boxer
    SF4: Boxer, Dictator
    SSF4: ???
  • hikodavidhikodavid Joined: Posts: 57
    I really need some safe jumps. I've tried to figure out but can't seem to find any good ones. I really need to implement them in my gameplan
    Mvc2 will never DIE!!!!!!!!!!
  • SaucySnakeSaucySnake Joined: Posts: 119
    Just saw this, new to the game but was testing out decapre stuff and found a 4f safe jump off of B. throw:

    B. Throw
    walk forward 1 step.
    n. jump HP (delay it as much as possible).

    Blocks any 4f DP, but makes ken's MP Shoryuken and Yang's lk DP whiff. Stuffs other Yang DP, stuffs Adon DP (blocks EX).

    Loses to Yun's EX upkicks, 3f DPs, Parrys, Makoto EX karakusa, Gouken EX tatsu.

    I've tested against most of the usual options, but if you guys find anything else lemme know.
  • ShiroyashaShiroyasha The Crimson Fucker Joined: Posts: 794
    I just found a 5 frame safejump that is actually legit.

    Targetcombo into airthrow. You have to do the airthrow as late and as close to the ground as possible. After that you dash once, whiff a cr.LP and then nj.HP.
    It's actually pretty easy to get and not a "fake" safejump. It makes contact on block.
    SSF4 AE 2012: Juri, Rose, Cammy <3

  • KunikuKuniku Joined: Posts: 351
    Fairly new to Decapre, and know she's gone through some changes since release - so quick question - do all the setups in the original post still work? Plan on making a start on learning those this week!
  • Mike RobertsonMike Robertson Joined: Posts: 942
    Yep
    STEAM: OG_Rawbertson (CFN: OG_Rawbertson)
    PSN: OG_Rawbertson (CFN: Rawbertson)
    Honda / Birdie
  • KunikuKuniku Joined: Posts: 351
    Yep

    Awesome, cheers for clearing that up - hopefully I'll have some safejump tech for this weeks local tournaments =D
  • KunikuKuniku Joined: Posts: 351
    is there a way to tell how far is 'small walk forward' before doing the jump? Or is it just something you've got to practice and figure out?
  • ZacharaZachara Joined: Posts: 915
    Generally if I read "Small walk forward" I assume it's about 1 step (Watching characters feet obviously).
    If I read "Walk forward" I'll assume 2-3 steps and just adjust accordingly until I have the timing.

    Best thing I can say is go to training and record it. If it works - you've got the timing, if it doesn' work - try again.
Sign In or Register to comment.