"Data acquired" - Character specific combos

noosetesternoosetester Joined: Posts: 856
edited July 2014 in Decapre
Sweet ass google doc with tables and all that good stuff: https://docs.google.com/document/d/18-4L34rMVNAxcw9VGdyZFsjVqF-deBSfeJ_5dFS-EDk/edit?usp=sharing

Cr.LK, Cr. LP, Cr.MP, Cr.MK xx HP Rapid dagger - 192 damage, 358 stun (Psycho sting 239 damage, 358 stun)
Standing or crouching
Ryu, Ken, E.Honda, Makoto, Chun-Li, C.viper, Evil Ryu
Standing only (Psycho sting works as ender)
Decapre, Yun, Cammy, Yang, (Chun-Li standing psycho sting works)
Crouching only
Ibuki, Akuma(Sting works), Dan, Sakura, Oni(Sting works), Juri, Dhalsim, M.Bison, Poison, Blanka, Zangief, Rufus, Vega, Fei Long, Rose (C.Viper crouching Psycho Sting works)

Cr.LK, Cr.LP, Cr.HP, HP Psycho Sting - 237 damage, 386 stun
Standing or crouching
Makoto, Dudley, Seth, Gouken, Dan, Oni*, Yun, Juri, Dhalsim, Abel, C.Viper*, M.Bison, Sagat, Deejay, Cody, Guy, Hakan, Guile, Zangief, Rufus, El Fuerte*, Vega, Fei Long, T.Hawk, Yang, Hugo
Standing only
E.Honda, Ibuki, Gen, Elena, Chun Li*, Cammy, Blanka, Balrog, Adon
Crouching only
Akuma, Sakura, Rose
(* means additional wonkiness, might not work reliably)

Cr.MP, Cr.MP, Cr.MP xx HP Psycho Sting - 294 damage, 406 stun
Standing only
Blanka, El Fuerte
Crouching only
Abel(psycho sting whiffs), Akuma, E. Honda, Oni, Rufus(psycho sting whiffs)

Close MP, Cr.MP, Cr.MK xx EX Rapid Dagger - 288 damage, 441 stun except against standing Chun and crouching Blanka, in which case it deals 299/455
Standing or crouching
Chun Li (All hits standing only), C. Viper, E. Honda, Evil Ryu, Yang, Yun, Ryu, Ken, Makoto, Sakura, M. Bison
Standing only
Cammy, Decapre, Elena, Dudley
Crouching only
Akuma, Blanka, Dan, Deejay, Dhalsim, Fei Long, Gouken, Hugo, Ibuki, Juri, Oni. Poison, Rose, Rufus, Vega

Close MP, Cr. HP, HP Psycho Sting - 298 damage, 444 stun
Standing or crouching
Abel, Bison, Blanka, Cody, Deejay, Dhalsim, El Fuerte, Fei Long, Gouken, Guile, Guy, Hakan, Hugo, Makoto, Oni, Rufus, Sagat, Seth, T. Hawk, Vega, Zangief
Standing only
Adon, Balrog, Cammy, Chun Li, C.Viper, Dan, Dudley, E. Honda, Elena, Gen, Ibuki, Yang, Yun
Crouching only
Akuma, Juri, Sakura

Cr.HP, Cr.MP xx Ender
HP Psycho Sting - 293 damage, 444 stun
EX Rapid Dagger - 293 damage, 500 stun
HP Rapid Dagger - 245 damage, 460 stun
Standing or crouching
Blanka, E. Honda, Fei Long, Gouken, Hakan, Hugo
Standing only
Balrog, Elena, Sagat, Zangief
Crouching only
El Fuerte

Close HP, Cr.HP, HP Psycho Sting - 318 damage, 444 stun.
This combo is a bit animation specific so everything that seems punishable by this might not be. Needs testing on a case by case basis.

Standing or crouching
Abel, Adon, Cody, Dhalsim, Dudley, E.Honda, Fei Long, Gouken, Hakan, Hugo, Rufus, T.Hawk, Vega, Yang, Yun, Zangief
Standing only
Balrog, Blanka, Elena, El Fuerte, Sagat
Crouching only
Deejay

-- Counterhit combos

Counterhit Cr. HP, Cr. HP, DCM (credits to Malvadisco) - 519 damage, 450 stun
Crouching Balrog

-- Corner only

Cr.MP, Cr.MP, Cr.MP xx HP Psycho Sting, AA DCM

Standing El Fuerte

Cr.MP/Close MP, Cr.MP, Cr.MK xx HP Psycho Sting, AA DCM (credits to kza29)

Crouching E. Honda
Post edited by noosetester on
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Comments

  • AkaratsChampionAkaratsChampion Joined: Posts: 124
    Do they work after a FA lvl2/3 and a jump-in?
  • noosetesternoosetester Joined: Posts: 856
    Don't know. It was just a taaaad bit of work testing these on 44 characters, standing and crouching, so i'm going to leave testing that for someone else.
  • AkaratsChampionAkaratsChampion Joined: Posts: 124
    Alright man! I can do that and post here ;D
  • noosetesternoosetester Joined: Posts: 856
    tried cl.hp, cr.hp, hp sting against sagat in some specific situations. works after focus crumple, hp tiger uppercut punish (might have to walk under it to get close enough) and jump in. jump in deals 382 damage and 586 stun which is fucking ridiculous for no meter
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    Do they work after a FA lvl2/3 and a jump-in?

    i was about to answer

    but im a hater so what the heck i dont care
    CARACOLES
  • AkaratsChampionAkaratsChampion Joined: Posts: 124
    Then don't lol I said I was going to test them myself and share the results.
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    im sad :(
    CARACOLES
  • kza29kza29 Joined: Posts: 1

    Honda crouch corner
    2mp, 2mp, 2mk, DP hp , U2 AA
  • noosetesternoosetester Joined: Posts: 856
    kza29 wrote: »

    Honda crouch corner
    2mp, 2mp, 2mk, DP hp , U2 AA

    nice! also works on fuerte if you replace the mk with a third mp

  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    and hugo
    CARACOLES
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,516
    no one reads my twitter :(
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    Veserius wrote: »
    no one reads my twitter :(

    I do, what did i miss?
    CARACOLES
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,516
    i tweeted about the midcombo meaty psycho sting a week and a half ago.

    starting with st.mp and ending on mp sting after the juggle is her highest meterless damage
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    then i didnt miss anything :P
    CARACOLES
  • noosetesternoosetester Joined: Posts: 856
    Veserius wrote: »
    i tweeted about the midcombo meaty psycho sting a week and a half ago.

    starting with st.mp and ending on mp sting after the juggle is her highest meterless damage

    wanna share your findings?
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    Ves guess what

    Somebody have discovered the meaty stinger midcombo

    Again
    CARACOLES
  • noosetesternoosetester Joined: Posts: 856
    revised list for Close MP, Cr.MP, Cr.MK xx EX Rapid Dagger
  • noosetesternoosetester Joined: Posts: 856
    also does https://docs.google.com/document/d/18-4L34rMVNAxcw9VGdyZFsjVqF-deBSfeJ_5dFS-EDk/edit?usp=sharing work? its a bit easier to read with tables and junk
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,516
    1 thing it's Psycho Sting

    second thing

    honda stuff

    Mid combo meaty jab
    cr.mp, cr.lk, st.lp(chain as fast as possible) standing only
    cr.lk, cr.lk, cr.lk, st.lp(chain as fast as possible) standing only
    cr.lk, cr.lk, st.lp, st.lp(chain as fast as possible) crouching only

    cr.lk, cr.lp, cr.mp, cr.mk xx hp sting crouching only, hits meaty can link u2 or mp/ex sting in corner
    cr.lp, cl.mp, cr.lp, cr.mk xx hp sting, crouching only, hits meaty can link u2 or mp/ex sting in corner
    cl/cr.mp, cr.mp, cr.mk xx hp sting crouching only, hits meaty can link u2 or mp/ex sting in corner
    cr.hp, cr.mp xx sting standing only
    cl.mp, cr.mp, cr.mk xx sting(max damage meterless on standing)

    after dk/ex dk

    cr.lp, cr.lp, cr.mp, cr.mk xx hp sting hits meaty can link u2 or mp/ex sting on crouching hit



    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • noosetesternoosetester Joined: Posts: 856
    Veserius wrote: »
    1 thing it's Psycho Sting

    fuuuuuuuuuuuuuuuuuck i feel retarded. been calling it poison sting since day 1. :- {
    cr.lk, cr.lp, cr.mp, cr.mk xx hp sting crouching only, hits meaty can link u2 or mp/ex sting in corner
    are you sure about this? i could not replicate it, the hp sting always whiffs.
    cr.hp, cr.mp xx sting standing only

    what do you mean? are you saying that the sting hits meaty on standing or that it only works against standing? i couldn't get the stinger to hit meaty but the all three hits connect just fine on both standing and crouching.
    cl.mp, cr.mp, cr.mk xx sting(max damage meterless on standing)

    can't get the stinger to not whiff on standing. do you mean max, including the follow up juggle? because cl.hp, cr.hp, hp stinger works on both standing/crouching and deals more damage without the juggle
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,516
    hmm i had cr.hp whiffing on crouching honda, so idk whats up with that. Her hitboxes are wonky.

    and yeah it's possible for the sting to whiff in some of the combos. for the one with jabs it's usually from not chaining fast enough, and the cl.mp combo i have no clue why they sometimes work/don't. also forgot about cl.hp, cr.hp, my bad
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • noosetesternoosetester Joined: Posts: 856
    Veserius wrote: »
    hmm i had cr.hp whiffing on crouching honda, so idk whats up with that. Her hitboxes are wonky.

    and yeah it's possible for the sting to whiff in some of the combos. for the one with jabs it's usually from not chaining fast enough, and the cl.mp combo i have no clue why they sometimes work/don't. also forgot about cl.hp, cr.hp, my bad

    did you test the combos from a particular side? and i assume you play on xbox? might there be some discrepancies in player side and/or xbox/ps3 version perhaps?
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,516
    I play on xbox, but yeah no clue, i'll retest stuff later.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • AkaratsChampionAkaratsChampion Joined: Posts: 124
    I've been testing s.mp , c.hp , h.stinger on the cast after a dive kick(normal or EX).

    So far I wasn't able to land if on Juri and on some characters, like Ryu, you have to pay atention to the animation when they are hit.

    Let me explain:

    - I'll be using Ryu, when you hit him with a Dive Kick and his head leans back, stinger will wiff. However, if when you hit him and he bends over, stinger will hit on the last active frame.

    Other characters when they get hit and lean back, the combo works with no problem at all. On characters with bigger hitboxes it doesn't matter where the dive kick hits.

    The thing is, this is not something that you can create a reliable chart because it's dependable on their hitbox, how that hitbox 'reacts' when in contact with a dive kick and where you hit them.
  • noosetesternoosetester Joined: Posts: 856
    cr.lk, cr.jab, cr.hp, hp stinger 237/386
    honda(s), ibuki(s), makoto(s/c), dudley(s/c), seth(s/c), gouken(s/c), akuma(c), gen(s), dan(s/c), sakura(c), oni(s*/c), elena(s), yun(s/c), juri(s/c), chun li(s*), dhalsim(s/c), abel(s/c), c.viper(s*/c), m.bison(s/c), sagat(s/c), cammy(s), deejay(s/c), cody(s/c), guy(s/c), hakan(s/c), guile(s/c), blanka(s), zangief(s/c), rufus(s/c), el fuerte(s*/c), vega(s/c), balrog(s), fei long(s/c), t.hawk(s/c), adon(s), rose(c), yang(s/c), hugo(s/c)

    Even though a character is listed (or not), I can't guarantee that the combo will reliably work (or won't) because of the variability in the idle animations (this is also true for every other combo in the op). I did multiple takes with some characters that have particularly squirmy idle animations and out of those i marked the unreliable ones with *, but there might be more to it.

    Maaaaan, when we have more practice and experience, so all the character specifics have been fully optimized, Decapre is going to be a monster.
  • noosetesternoosetester Joined: Posts: 856
    Do you guys like the current format of the OP? Or is a format that looks like this more preferable:

    Cr.LK, Cr.LP, Cr.MP, Cr.MK xx HP Rapid dagger/Psycho sting
    Psycho sting 239 dmg/358 stun
    Rapid dagger 192 dmg/358 stun
    DHbcKdN.png
    *Psycho sting ok crouching
    **Psycho sting ok standing

    It's a lot more readable i think, but i might end up with too many images.
  • RygRyg Joined: Posts: 146
    edited June 2014
    Cool, but i wonder what do you mean by "Psycho Sting ok standing/crouching"? Does Psycho Sting not work on the characters that dont have any "*"?

    EDIT: the image is good, i think it is far more readable that way.
    Post edited by Ryg on
  • noosetesternoosetester Joined: Posts: 856
    Ryg wrote: »
    Cool, but i wonder what do you mean by "Psycho Sting ok standing/crouching"? Does Psycho Sting not work on the characters that dont have any "*"?

    Yeah, exactly, the stinger whiffs. The * means different things for different combos but for that specific one it means that psycho sting will connect, and in the other cases will whiff.
  • RygRyg Joined: Posts: 146
    edited June 2014
    Ok, i take some of the informations here to make a note for a specific char int the matchup thread when a player struggle against a specific opponent. Is that bothering you?
  • noosetesternoosetester Joined: Posts: 856
    Ryg wrote: »
    Ok, i take some of the informations here to make a note for a specific char int the matchup thread when a player struggle against a specific opponent. Is that bothering you?
    Go right ahead. You can check out https://docs.google.com/document/d/18-4L34rMVNAxcw9VGdyZFsjVqF-deBSfeJ_5dFS-EDk/edit?usp=sharing for a more readable format until i've gotten around to update the OP
  • noosetesternoosetester Joined: Posts: 856
    here's a revision to cr.lk, cr.lp, cr.mp, cr.mk xx hands
    stand/crouch
    Ryu, Ken, E.Honda, Makoto, Oni, Chun-Li, C.viper, M.Bison, Evil Ryu
    stand
    Yun, Cammy, Yang
    crouch
    Decapre, Ibuki, Akuma, Dan, Sakura, Juri, Dhalsim, Poison, Blanka, Zangief, Rufus, Vega, Fei Long, Rose

    I made some mistake when i first tested it, by either not chaining fast enough or not linking to mp on the first frame. I also made sure to try to reset the idle animation right before the lk connected in the retest. I won't update the OP just yet as I also need to retest who psycho sting works on, but that'll have to wait for tomorrow.
  • noosetesternoosetester Joined: Posts: 856
    There we go, updated the op. Since the idle animations are fucking me over i've decided to leave out characters that seem too unreliable, arbitrarily decided by myself. I also decided to leave the format as is and instead just link the google doc in the OP, so people can have access to either a quick and dirty version or a nice looking, more readable one. I'm also working on listing the combos by character so people can have an easier time looking up what works on who
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,516
    edited July 2014
    my abel notes

    crouching
    cr.lk, cr.lk, cr.lp, cr.mp xx hp psycho sting 208/318
    cr.lk, cr.lp, cr.hp, st.lk xx hp psycho sting (meaty) 242/403
    cr.lp, cr.hp, st.lk xx hp psycho sting. 256/416
    cr.mp, cr.hp, st.lk xx hp psycho sting (meaty) 301/466


    standing
    cr.lk, cr.lk, cr.lk, st.lp, st.lk xx hp rapid daggers 156/305
    cr.lk, cr.lk, cr.lp, cr.mk xx hp psycho sting 208/318
    cr.lp, cr.lp, cr.mp, st.lk xx hp psycho sting (meaty) 209/323
    cr.lp, cr.hp, st.lk xx hp rapid daggers 214/430
    cr.lk, cr.lp, cr.mp, st.lk xx hp psycho sting (meaty chain slowly) 214/323 - in corner 284/413 with followup mp psycho sting. 294/423 with ex psycho sting followup. 382/323 with DCM followup.
    cr.lp, cr.hp, st.lk xx hp psycho sting 256/416
    cr.mp, cr.hp, st.lk xx hp rapid daggers 259/480
    cl.mp/cr.mp, cr.mp, st.lk xx hp psycho sting (meaty) 271/366(minus 5 on all damage values for cr.mp). 355/474 for mp psycho sting followup. 367/486 for ex psycho sting followup. DCM not linkable? For dp meaty late cancel st.lk
    cr.mp, cr.hp, stlk xx ex rapid daggers 304/515


    5 different meaty psycho sting combos in there and max damage/stun from likely starters.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • noosetesternoosetester Joined: Posts: 856
    Veserius wrote: »
    my abel notes

    crouching
    cr.lk, cr.lk, cr.lp, cr.mp xx hp psycho sting 208/318
    cr.lk, cr.lp, cr.hp, st.lk xx hp psycho sting (meaty) 242/403
    cr.lp, cr.hp, st.lk xx hp psycho sting. 256/416
    cr.mp, cr.hp, st.lk xx hp psycho sting (meaty) 301/466


    standing
    cr.lk, cr.lk, cr.lk, st.lp, st.lk xx hp rapid daggers 156/305
    cr.lk, cr.lk, cr.lp, cr.mk xx hp psycho sting 208/318
    cr.lp, cr.lp, cr.mp, st.lk xx hp psycho sting (meaty) 209/323
    cr.lp, cr.hp, st.lk xx hp rapid daggers 214/430
    cr.lk, cr.lp, cr.mp, st.lk xx hp psycho sting (meaty chain slowly) 214/323 - in corner 284/413 with followup mp psycho sting. 294/423 with ex psycho sting followup. 382/323 with DCM followup.
    cr.lp, cr.hp, st.lk xx hp psycho sting 256/416
    cr.mp, cr.hp, st.lk xx hp rapid daggers 259/480
    cl.mp/cr.mp, cr.mp, st.lk xx hp psycho sting (meaty) 271/366(minus 5 on all damage values for cr.mp). 355/474 for mp psycho sting followup. 367/486 for ex psycho sting followup. DCM not linkable? For dp meaty late cancel st.lk
    cr.mp, cr.hp, stlk xx ex rapid daggers 304/515


    5 different meaty psycho sting combos in there and max damage/stun from likely starters.

    You're too godlike. I didn't have time to test things out too too much but are you meant to be able to follow up from all the meaty stingers? it felt like cr.mp cr.hp st.lk xx psycho sting barely hit meaty, unlike the combos against honda and hugo etc. which hit hella meaty, and there wasn't enough time to follow up.
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,516
    yeah you can followup on all of them, but the timing in which you cancel matters for how meaty it is. I couldn't get dcm after the cl.mp, cr.mp, st.lk though, but i only tried a few times and will get back around to it.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • noosetesternoosetester Joined: Posts: 856
    edited July 2014
    fuuuuck, that was tedious. finally done with sorting the current set of combos per character in the google doc. next undertaking is to do the rounds with veserius abel combos to see if they work on more of the cast

    edit: oh and if any mistakes are found, please do tell
  • noosetesternoosetester Joined: Posts: 856
    with cr.mp cr.mp st.lk xx psycho, it seems that psycho will hit meatier if you link the mp on the second frame rather than the first. the pc release can't come soon enough, would be so much easier to hammer out the specifics with the combo trainer
  • noosetesternoosetester Joined: Posts: 856
    edited August 2014
    Due to request i added markings to combos that might be unreliable in the per character section. Generally, this means that the combos will work on jumpins, fa crumples, punishes etc., but will not work when started as a meaty on wakeup. It also got me thinking that some combos might not work when started from meaties on more of the cast, even though i've not marked them as unreliable. Testing that is a big and semi pointless undertaking at this point, though, at least until capcom have fixed the charge times.

    There might also be that case that the combos work in every or most realistic situations on more of the cast. It sort of doesn't matter if a combo doesn't work in neutral if it works as a big punish, after focus crumple, after jumpins etc. I'd really appreciate any findings anybody could share because i'm not super excited about testing 10 different combos with multiple one frame links against the entire cast, as meaties, after focus crumple, after jumpins, as punishes and multiple times per situation to verify the reliability, by myself.
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,516
    edited November 2014
    dudley(after meaty sting can link u2 midscreen)

    standing
    cr.lk, cr.lk, cr.lp, st.lk xx hp psycho sting (meaty)
    cr.lk, cr.lp, cr.mp, cr.mk xx res(works on crouching after strike)
    cr.mp, cr.mp, cr.mk xx res(works on crouching after strike)

    crouching
    ex strike/jumpin, cr.hp, st.lk xx hp psycho sting (meaty)

    crouching or standing
    cr.lp, cr.hp, st.lk xx hp psycho sting (meaty)

    forgot to note damage values but yeah. Easy u2 combos on dudley midscreen
    Post edited by Veserius on
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • noosetesternoosetester Joined: Posts: 856
    Veserius wrote: »
    dudley(after meaty sting can link u2 midscreen)

    standing
    cr.lk, cr.lk, cr.lp, st.lk xx hp psycho sting (meaty)
    cr.lk, cr.lp, cr.mp, cr.mk xx res(works on crouching after strike)
    cr.mp, cr.mp, cr.mk xx res(works on crouching after strike)

    ex strike/jumpin, cr.hp, st.lk xx hp psycho sting (meaty)
    cr.lp, cr.hp, st.lk xx hp psycho sting (meaty)

    forgot to note damage values but yeah. Easy u2 combos on dudley midscreen
    Nice! added the meaties to google doc
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