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Howto Shoryuken Uppercut - Z Motion or Forward-Hadoken ?????

JyuSTJyuST Joined: Posts: 6
I can't get consistent shoryuken uppercuts on my arcade stick. I've been practicing a week and they are pretty random wether it comes off or not. If I piano the buttons they come out more. Is that needed?

Also should I do the z motion or forward-then-hadoken. When I do the latter half the time Ryu spits out a fireball instead of shoryuken.


  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    If you are using windows, try this with the input HUD display so you can check if your input is clean


    There is no secret to it except doing it clean and fast.

    This is the street fighter 2 engine, shit does insane damage so srk isn't supposed to come out easy (it's easier than SF 1) if you dont do it fast.

    The Z motion and forward then fireball are essentially the same.
    It's just a twitch once you get used to it.

    There is another way to do it, from crouching position, as explained by XSPR in this pic


    You start at red and do a small 360 circle back to where you started.

    I personally find it way easier to do Z in 1p side and small circle in the 2p side.

    Z is easier to combo from standing fierce and small circle is easier to combo from crouching low forward.

    BTW there are also some beginner to intermediate players on ggpo. Playing the CPU is also fun when you just want to practice your SRK on reaction.
    eltrouble "I doubt that ST will be on the main stream ever again."
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  • pofpof Joined: Posts: 28
    It took a while for me too to get used to do the shoryuken consistently. The key for it is practice and practice and more practice, and it will come out eventually.
    I used training mode cheat with input display on mame-rr, you can see the setup in this video:
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    There is Pasky's ST hud that shows how much of the motion you've done. The display may not be as fancy as my Vsav scripts, but it's there.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • hanasuhanasu Joined: Posts: 130
    Definitely don't do forward-fireball for the reason you mentioned. The easiest way for me to do it on square gate is to make sure you mash the corner as hard as you can.

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  • KingCrimsonKingCrimson CFN: OldManRage Joined: Posts: 1,883
    edited March 2017
    Post edited by KingCrimson on
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