[iOS and Android] Frame Assistant Tool - Free USF4 Frame Data app

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Comments

  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    tensai wrote: »
    Landscape mode doesn't seem to be working on the iOS version specifically on the iPad Air.
    KGershkoff wrote: »
    Landscape doesn't work on my iPad either.
    Looking into this, sorry about my delay in replying!
    Just wanted to note - in the move linking section, Decapre's Fox Tail says it's +5 on counter hit (+2 normally) but that move unfortunately doesn't actually gain a frame advantage on counter hit :(
    I'll add the exception for this now, thanks! Seems strange not to give it CH advantage.

    PS: going to reply to your email now, as always, real life in the way >_<
  • AngerusAngerus To headbutt or not to headbutt? Joined: Posts: 829
    edited September 2014
    E. Honda:
    EX Oicho does 150 stun, not 100
    Ultra 2's total startup in the app is incorrect. It's always had 1 total frame startup in every version. The only difference between the versions is when the 1fr startup activates (before or after ultra screen freeze).
  • PlasmaWafflePlasmaWaffle Joined: Posts: 225
    I just noticed, some frame traps say to use an EX move and then super. That's obviously impossible :P
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    The two above abnormalities will be fixed in the upcoming update 1.1, which will also include an entirely new way to calculate punishes, an option for a smaller character select screen and 1 other thing I've yet to decide on. The hype is real :P
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    1.1 is a go on Android! Check it out

    https://play.google.com/store/apps/details?id=com.fullmeter.fat

    Ver 1.1
    * New Punish Mode! Discover EVERY SINGLE MOVE that your move can punish, all on one page. Making your opponent pay just got easier
    * New Option! Change your character selection style in the settings menu to remove the names of the characters and shrink the menu down big time.
    * Made it so that EX moves/FADC moves can't be followed by super in Frame trap lister (and vice versa)
    * Fixed some minor issues with move commands
  • KGershkoffKGershkoff On the journey of a thousand miles........ Joined: Posts: 303
    What's the ETA on the iOS update?
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    Ver. 1.1.3 is now available on iOS! Rejoice!

    Major difference between 1.1.2 and 1.1.3 is that my friend who deals with the release of the port has included some iOS specific libraries improve response and general interactivity. Let me know what you guys think anyway!
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    tali wrote: »
    @D4RK ONION here is some poison info you can put in. Lvl 1 focus dash forward on block is -1, back dash is -6, lvl 2 focus attack dash forward on block is +5, back dash is 0

    Awesome, will include this ASAP. Does anyone have the info for the other new characters?
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,489
    meter gain
    D4RK ONION wrote: »
    tali wrote: »
    @D4RK ONION here is some poison info you can put in. Lvl 1 focus dash forward on block is -1, back dash is -6, lvl 2 focus attack dash forward on block is +5, back dash is 0

    Awesome, will include this ASAP. Does anyone have the info for the other new characters?

    just use dash math with other characters as a baseline. If character x has 18f dash and their focus is +/- Y then you just work off of that. Only Gen/Dudley have weird block/hitstun on their focuses.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • KGershkoffKGershkoff On the journey of a thousand miles........ Joined: Posts: 303
    Hey, Dark Onion. This is a great app. The only problem is I don't have the iOS for it anymore. Do you have a Windows equivalent, or is there to see the android version on Windows 8.1/RT?
  • TyrenAceTyrenAce Joined: Posts: 3
    edited December 2014
    Oni's Rakan Dantojin LK Is +1 on hit and can link into s.lp the app lies!!! 1 frame link!!! (without counter hit) very very very hard to do tho unless this was actually a mistake i bet if desk knew about it he cud prolly do an oni infinite
  • TyrenAceTyrenAce Joined: Posts: 3
    if u want to try it do back medium punch>Hard Punch> into Rakan Dantojin Light Kick and try to link it into Standing Light Punch
  • TyrenAceTyrenAce Joined: Posts: 3
    edited December 2014
    download Bluestacks from www.bluestacks.com then download this http://nokiaapk.com/down_USF4-Frames-Tool-And-Notes.html for your window computer Kgershkoff its updated 2014-8-24 tho
  • TheBlackHombreTheBlackHombre Aesthetic Joined: Posts: 1,665
    Due to the Ultra v1.04 update, Sakura's lvl 1 ex fireball's frame data has changed. Not sure what it is now though, however I believe it's neutral on block now.
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    It is done! We're at 1.04. Please let me know if there's any mistakes.
  • ven_ven_ Joined: Posts: 2
    Setting favorites is pretty much completely broken for me. Sometimes it'll only set the last one selected. Sometimes it'll set a favorite when unchecking the checkbox, which sometimes also causes a character to show up twice or more. Also the favorites aren't sorted by name but by order of selection, which kinda offends my sensibilities.
    By the way, is there a reason why it's limited to 3? Just doesn't make sense to me restricting it like that.

    The note section is also a little cumbersome to use because of all the submenus but otherwise great work. Thanks a lot.
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    ven_ wrote: »
    Setting favorites is pretty much completely broken for me. Sometimes it'll only set the last one selected. Sometimes it'll set a favorite when unchecking the checkbox, which sometimes also causes a character to show up twice or more. Also the favorites aren't sorted by name but by order of selection, which kinda offends my sensibilities.
    By the way, is there a reason why it's limited to 3? Just doesn't make sense to me restricting it like that.

    The note section is also a little cumbersome to use because of all the submenus but otherwise great work. Thanks a lot.

    That's very strange re: favourites being broken and the first I've heard of it. It's possible the array I use to store the characters has become broken for you. Speaking of which, the order they're added to the array is the order I print them out to the charSelect menu which is the reason for that. So, I'll see if I can a) add a reset favourites button to clear out the array and b) arrange them alphabetically. The limit thing is arbitrary, I'll push that up too. I might work on this today, but don't expect it for at least a week (longer if you're on iOS).

    I added the favourites thing in a sort of 6 hour marathon cause UltraDavid asked for it and I'll admit I wanted to ride the wave of publicity I was getting off of him tweeting about the app haha!

    And yes, the notes section isn't ideal and if I could go back I'd do it completely differently (in so many ways ;_;) but as it stands there are a lot of impossibilities for changing it up due to it's structure being linked to how I actually store the notes. Sorry!
  • ven_ven_ Joined: Posts: 2
    edited February 2015
    D4RK ONION wrote: »
    That's very strange re: favourites being broken and the first I've heard of it. It's possible the array I use to store the characters has become broken for you. Speaking of which, the order they're added to the array is the order I print them out to the charSelect menu which is the reason for that. So, I'll see if I can a) add a reset favourites button to clear out the array and b) arrange them alphabetically. The limit thing is arbitrary, I'll push that up too. I might work on this today, but don't expect it for at least a week (longer if you're on iOS).

    I added the favourites thing in a sort of 6 hour marathon cause UltraDavid asked for it and I'll admit I wanted to ride the wave of publicity I was getting off of him tweeting about the app haha!

    And yes, the notes section isn't ideal and if I could go back I'd do it completely differently (in so many ways ;_;) but as it stands there are a lot of impossibilities for changing it up due to it's structure being linked to how I actually store the notes. Sorry!

    I tried resetting the app data and installing on another device. Neither worked. It actually did work when I first tried it in an older version, so maybe it only broke later on when most people had already set up their favs which might have prevented any complains.

    Regarding sorting: if you're just using a java string array it should be as simple as Arrays.sort( array ).
  • fatattackfatattack Joined: Posts: 1
    Do you have any plans to make a pc version of this? A web site or chrome extension would be super nice to leave up on another monitor.
  • outbursoutburs Joined: Posts: 87
    Are there any plans to add an FADC calculator? There are quite a few things out there that would be a lot easier to calculate through the app than sit there figuring out every number that needs to be taken into consideration. Overall great app!
  • handa711handa711 Joined: Posts: 143
    Great stuff. Very neat.
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    edited February 2016
    FAT is now at Ver 2.0.0

    What's changed?
    * Street Fighter V characters included, along with full frame data, calculation and notes support!
    * Complete visual and framework overhaul of the app!
    * New and improved notes, with complete markdown support!

    There's lot's of other smaller imrpovements like a toggle between "pretty" and "detailed" in the move list, and the frame data viewing has become a lot more detailed.

    https://play.google.com/store/apps/details?id=com.fullmeter.fat
    Post edited by D4RK ONION on
  • TheBlackHombreTheBlackHombre Aesthetic Joined: Posts: 1,665
    D4RK ONION wrote: »
    FAT is now at Ver 2.0.0

    What's changed?
    * Street Fighter V characters included, along with full frame data, calculation and notes support!
    * Complete visual and framework overhaul of the app!
    * New and improved notes, with complete markdown support!

    There's lot's of other smaller imrpovements like a toggle between "pretty" and "detailed" in the move list, and the frame data viewing has become a lot more detailed.

    https://play.google.com/store/apps/d....fullmeter.fat

    Link didn't work for me. It says it's not on the server anymore.
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    I've fixed the link, I R best programr >_<
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    Ver 2.0.3 is out on Android

    Get it here!

    You'll be prompted to allow the IAP permission, which I've had to add back in with the return of donations. Don't worry, nothing fancy behind a paywall.

    What's New:
    * Added the Frame Data, Move List and ability to take notes for F.A.N.G.
    * Tapping a move in moves list now brings you to the more detail screen for that move.
    * Added a welcome screen for fresh app entry!
    * You can now donate again! Of course, you don't have to :)
    * Frame-Data legend will now stick to the top of the screen when scrolling
    * Returning from the more detailed frame data screen no longer scrolls you back to the top of the list.
    * Scrolling in general should feel a lot less janky
    * Fixed a bug where the splashscreen would not show for long enough
    * Fixed a bug where Move Linking card header was not wrapping it's text


    iOS Version 2.0.3 will be sent in for approval very soon, will update with that news ASAP.
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    edited February 2016
    Hello! I come bearing many different gifts for many different people!

    iOS (Ver 2.0.4)

    EDIT: Due to a major bug in the latest cordova iOS build, FAT is experiencing some srs issues on iOS. This is going to be fixed ASAP, and hopefully we can get a fix through iOS review process quickly.

    Let me start off with saying **iOS version is out!** Download link here

    Now iOS users can get all the benefits that Android users have been enjoying! This is a new release on iOS, so please email me any bugs or issues you find, even if you think they've been fixed in 2.1.0 (which will be released on iOS ASAP, now that most of the difficult porting work is done!).

    All the same, I do apologise that you guys are not on 2.1.0. There's not a lot I can do about it atm with the iOS's review process. However I am going to look into delivering updates via my server instead of via the review process. Bear with me on that!

    Special thanks to my friends at Jupli for working on the port :)

    Android (Ver 2.1.0)

    Get it here


    Ohhhh boy. This was a big one. So big I upped the version number :P

    What's New:

    - Huge frame data overhaul, thank you to community members Gilley3D and Dantarion for their hard work!
    - New Mode! New to fighting games? Check out the all new "Tutorials & Lessons" mode under References. First batch of content features lessons from the one and only /u/Joe_Munday! Yup, his series of practical lessons for beginners is now inside FAT!
    - New Feature! You can now switch instantly between Player One and Player Two's frame data at the top of Frame Data mode. Productivity Get! Thanks to /u/minimalisto for this genuinely genius idea
    - New Setting! New to fighting games? Or not fluent in Japanese?! Turn on "Common Move Names" in Settings! The much begged for feature is now a reality
    - Added Back & Forward Walk Speeds and Back & Forward Jump Distances to character stats page
    - Added the "Attack Level" value under more detailed Frame Data
    - Changed the look of toggles throughout the app to show both options up front
    - Fixed a bug where external links weren't opening
    - Improved the layout of general frame data view
    - Fixed a bug where anti-air moves were showing as grounded punishes
    - Fixed a bug where users weren't alerted after donating
    - Improved how the text input area in notes modes is rendered (warning: if you're on 4.3 this may temporarily make things worse. I'll be releasing a special 4.0 - 4.3 build before the end of the weekend hopefully, but bear with me)

    Phew! Thanks as always to everyone who has supported me with kind words and sick suggestions. I can't put everything in at once but I'm trying my best to address everyone's concerns. As always, follow me on twitter for little sneak peaks at what I'm up to


    @D4RK_ONION

    Post edited by D4RK ONION on
  • dotdissentdotdissent Joined: Posts: 54
    Great job with this, it's very useful for a budding player like myself. I do have some requests, though!

    When using Common Names and tapping a move in the Moves List/Frame Data, could the Official name be displayed in there as well? This would be nice for vice versa as well. This way I wouldn't have to go back to settings, change the mode and go back, just to find a name while also remembering which input it was that I was checking.

    The next issue is that swiping out the side menu is very unreliable for me in this app, possibly due to my case making it difficult to get my finger in to the absolute edge of the screen. Could swipe sensitivity be an adjustable setting? I'm on Android if it helps. Also, some of us still have hardware menu buttons on our phone (despite companies all trying to ditch them!), so maybe that could be assigned to sliding out the menu as well?

    My last issue is probably related to my SwiftKey keyboard, but I can't get access to text once it's low enough in my notes. My cursor/text winds up behind the edit box you have. See the image here for reference: http://imgur.com/7Ck5vBp

    Thanks for your fantastic work thus far! Hopefully my QoL requests aren't too crazy :)
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    Hey dude, sorry I'm only just seeing this now! I'll look at swipe sensitivity for sure. The menu button is always there at the top left too if that's any good. Official Name in the more detail list is something I'll look into to. The final issue you were having may possibly be fixed, is it still happening to you?

    Meanwhile!

    2.1.3 is up now on Android!

    - Added tons of new info like invincibility frames and airbourne frames on all relevant moves - find them under the more detailed frame data views. There's a little visual clue in the regular frame data table to let you know there's more info there
    - Added a search bar to the frame data viewer, you can search by name, startup, move type and more!
    - Added all VTrigger data for all characters! You can switch VTrigger on and off for a character at the character select. Moves that change are highlighted in red on the frame data screen. You can also calculate using VTrigger data.
    - Added all crush counter data for all characters, and the type and advantage is stated under the more detailed frame data view. This data is also now accounted for in "Move Linking" mode which I particularly like myself
    - Added more of /u/Joe_Munday's excellent tutorials!
    - Gave the tutorial menu itself a bit of a visual overhaul
    - Fixed a bug where images were only being added to the end of the note instead of to the cursor position
    - Fixed some errors in the frame-data database
    - Improved the launch speed of the app

    Hopefully you enjoy this update a lot more than I enjoyed the many *many* hours of data-entry! For real though, 2.1.3 brings a lot more knowledge to the table.

    You can get it on android, and the iOS update is already being worked on. I'll post here when it's up.
  • D4RK ONIOND4RK ONION FA-Tool Developer Joined: Posts: 73
    2.1.6 is out now on Android!

    - NEW MODE: String Interrupter is a brand new mode for FAT, specifically tailored for SFV (but also works for USF4). Set up a string for your opponent, and FAT will tell you what buttons you can use to interrupt it.
    - Added two new tutorials from the excellent /u/Joe_Munday -sensei
    - Tidied up the tutorial page layout a bit
    - Fixed some errors in the database

    Grab it here on Android
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