Tekken 7 Discussion

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  • NiitrisNiitris Joined: Posts: 217
    edited April 21
    Your original point was "they ripped off stuff from Soulcalibur," because asset sharing has never happened before. Then you go on about "overhauling Tekken" (make throws 1+2 and 1+3, seriously?) with little mind that people actually enjoy the game of hacky sack as is, and don't want it to be some great UFC impersonator. Of course people are gonna find it hard to take you seriously, regardless of what other points you have that may or may not be right.
  • NeverYouMindNeverYouMind Joined: Posts: 662
    edited April 21
    I said they took development assets and I stand by that assertion. The stages I mentioned are not like others in Tekken 7. They have too little in common with Tekken's stages and themes. Also, people like Takuji Kawano (character designer) would no doubt play a key role in Soul Calibur VI development whereas his role in Tekken is secondary at best. Thematically, there is a division between assets included in Tekken 7 and previous Tekkens. It would not be too much of a leap to say that assets from an ongoing project were re-appropriated to save money on assets of the expansion for Tekken 7 (Fated Retribution).

    Considering many fighting games use a single button or button combination for throws and Tekken 4 used 1+3 for positioning with 2+4 and 1+2 for throws the change would not be very drastic. Tekken 7 already allows 1+3 and 2+4 throws to be broken with 1 or 2. Why settle for being mediocre when you can lead the pack (and I don't mean by the process of elimination)? Why settle for being one dimensional when there are so many sub-systems in place? The only possible reason for running in place instead of moving forward is laziness.
  • Da StunnaDa Stunna A True Paradox Joined: Posts: 974
    It makes me sad that Harada brought back a broken capo and no Armor King....
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  • NeverYouMindNeverYouMind Joined: Posts: 662
    edited April 22
    Movement before round start is great and allowed strategic set ups that were more interesting than usual poke or run approach. Since Tekken 4 there has been a less aesthetic and less entertaining alternative to buffer directional inputs at round start. Obstacles in the middle of stages made spacing more important and hiding behind something made the game more comedic. Sidestep was changed from d,d to a simple d tap. Julia Chang's three hit combo df+3, f+1, b, f+2 had a directional input removed. I have not suggested changing inputs for almost anything besides some throws and attacks/strings that use awkward button combinations.

    Tekken already has a universal running tackle with punch flurry for all characters. Marduk is not unique in tackling, only in positioning before tackle. Several characters have throw options after tackle (Nina, Jin, Paul,Dragunov, etc.). The ultras (aka Rage Arts) serve as a heavily telegraphed panic attack for newcomers. Generally it is the rage drives that succeed in turning the tide of battle or extending the final juggle or just pressuring opponent. However, all they do is promote turtling until low parry with juggle follow up. Instead of diversifying viable strategies they just limit them.

    Steve hits the back of the head in a throw, breaks opponent's arms in a throw, punches below the belt, and performs a stand up kick which are all illegal in boxing. Boxers do compete in MMA even if they are usually at a disadvantage with a rulebook and scoring system that favors wrestlers. Steve can tackle and tee off on opponent as can any Tekken character after a running tackle. He could easily perform a lethal neck crank from top position without doing anything uncharacteristic. I am not even talking about universally incorporating half guard or any other positions that were not in Tekken previously. Though the back mount would need some updating too (likely to a lesser degree). Rear naked chokes for all!
    Post edited by NeverYouMind on
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,555
    I thought you said you were gone lmfao

    your arguments are mostly aesthetics and are trying to justify them into gameplay

    plus tekken 4 was a really poorly desinged game
    its utterly unbalanced and one of the worst tekkens out there

    but its aesthetically pleasing I guess.
  • Great_Dark_HeroGreat_Dark_Hero "Just making functions give in to unwanted pleasure..." Joined: Posts: 2,940
    @NeverYouMind

    I don't think you get it. Tekken is Tekken. Virtua Fighter is Virtua Fighter. Both series (along with EVERY OTHER FIGHTING GAME SERIES) will borrow or emulate elements from each other, which can either be unintentional or deliberate. You act as if this is a new concept. This isn't the fucking 90's anymore. Virtua Fighter already has its own identity. What you seem to want is for Tekken become some sort of weird mix of another game that you already enjoy and a goofy MMA simulator (which is the last thing that Japanese-made fighting games need at this point. There is only so far you can go with "realism" in a game like this, especially when you are talking about a fighting game series that is already has a lot of crazy shit going on it, devils, big ass robots, animals, androids, dudes pumping electricity out of their fists, and that's just me getting started). That is the point where Tekken is no longer... Tekken. There is a very good reason why Tekken 4 was problematic at the time of its release, hence why a lot of people went back to TTT1 which also had its own problems but was generally better than Tekken 4 from the competitive perspective. Tekken 5 (Plus, T5DR) was a major improvement when it came out years later. Another thing that you really got to stop is putting too much emphasis on the aesthetics of a game. While the aesthetics do contribute to why some people (even in the competitive fighting game community) do play the game, that is only a secondary concept. What really matters is if the game is functional: Tekken 7 fits the bill perfectly as far as functionality and even the aesthetics go. But, this isn't gamefaqs. This is a competitive fighting game forum. And, this is not a good place to start complaining about juggles (or as you call it "hacky-sack") especially in a game where they have been a part of the series since the very beginning.

    Didn't you say that you were no longer going to associate with anyone here or were you just throwing another hissy fit?
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  • NeverYouMindNeverYouMind Joined: Posts: 662
    edited April 22
    Never said I would be gone, simply that I would be playing Virtua Fighter in place of Tekken 7. Aesthetics do not have to go hand in hand with gameplay, but can be the difference between being memorable or forgettable. Would you still play Tekken if it looked like Tekken 1? I wouldn't. I would however still play Virtua Fighter 10th Anniversary Edition any day of the week for its gameplay design alone. Aesthetics are only one aspect of the whole package.

    Tekken 4's biggest problem was balancing, which goes far beyond mechanics. It needed more time in that respect. The slowed pace, low jab properties, and wall properties were also suspect. It is however far from the worst Tekken. Tekken 1's gameplay is abominable by today's standards. Tekken 2's is comparatively clunky. Tekken 3's balancing is arguably worse. Tekken 4's Jin and Steve are roughly Tekken 3's Ogre tier. Tekken 4's Nina is comparable to Tekken 3's Xiaoyu. HOwever, no character in Tekken 4 is as bad as Tekken 3's Bryan and Kuma. Tekken 4 has nothing on Tekken Tag Tournament's balance, but almost none of the Tekken games do (except Tekken 6 Bloodline Rebellion and Tekken Tag Tournament 2 Unlimited though the mechanics are more one dimensional).

    Tekken 5's Steve is much deadlier than 4's Jin. The rest of the balancing for Tekken 5 is roughly comparable. The mechanics for 5 are far more one dimensional in its predominantly run or launch into wall carry juggle then catch opponent during tech roll gameplay style. Movement was too powerful and the newly implemented high crush property was too strong in Tekken 5. Dark Resurrection corrected some of those issues and more making it better than Tekken 4, but given the amount of additional development money and time it only makes sense. Tekken 6 and Tag 2 had much more development and as a result were even more polished.

    I don't think you get it. I only care whether they fit into the game organically without homogenizing the game's offerings. If you think Tobal (a game also designed by Seiichi Ishii) is a MMA simulator I find that quite laughable. I do not believe the elements of a single designer's work are mutually exclusive. Regardless, my suggestions don't veer that far from Tekken's own offerings. Tekken 4 as a game of its own I have already touched on. There are great fighting games that have had no scene and terrible ones that have become a publicity lightning rod.

    This thread is so competetive that the last post with move notations, move properties, or frames excluding my own was two months ago. At most there have been three such posts every page. If you were into Tekken 7 competitively, you would be in the arcades or the competitions. Watching competitive play makes you as competitive as listening to music makes you a composer. Playing Tekken online makes you as much of a competitive Tekken player as playing chess online would make you a Grandmaster. Functionally you could use scissors to mow a lawn but that does not make it a good idea. You are free to enjoy what you like as I am free to enjoy what I like and the same goes for the opposite.
  • NiitrisNiitris Joined: Posts: 217
    edited April 23
    You are free to enjoy what you like as I am free to enjoy what I like and the same goes for the opposite.
    Then why are you still rambling? Does it really upset you that people like this game?

    You already shown that you have a superficial (at best) understanding of the game for suggesting such an asinine idea. I'm not sure where anyone is supposed to be impressed by anything that was just said, as if no one else here knows about the good ole days.
    This thread is so competetive that the last post with move notations, move properties, or frames excluding my own was two months ago. At most there have been three such posts every page.
    lol at deflecting
  • NeverYouMindNeverYouMind Joined: Posts: 662
    edited April 23
    It is hard to take serious anyone that does not know the various sub systems in Tekken or its history. It is the equivalent of boxing someone with blinders or an eyepatch. Individuals have posed questions and I have provided answers. Thinking and questioning preconceived notions does not make one stupid, blind acceptance does.
  • NiitrisNiitris Joined: Posts: 217
    No. You're just upset because people would rather play Juggle Fighter 7 over your silly UFC clone.

    Protip: Tekken could've made your "hypothetical game" way back when if, I don't know, Paul was any indication. They didn't. There's a reason they didn't. It's because giving everyone Paul's command tackle (a grappling move) wasn't the best way to represent Yoshi, Lei, or Ling's martial art. It also would make their gameplay (yeah that little thing) less unique, duh. Your attempts at sounding like an intelligent critic is laughable and borderline pathetic. And the fact that common sense needed to be explained to you is proof of such.

    This really isn't a hard thing to understand, but feel free to continue dodging the point with your faux enlightenment. I sure they'll change the game just how you like it if you post enough.
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,555
    Lol arguing with him is a crapshoot
    This is the same dude that sited a hwowang tag combo as broken. Hasn't touched 7, complains about asthetics and parses language with simplistic explanations of the game to feint knowledge and or actual experience.
    It's hard to take you serious when you seem to not actually play that much
  • DJBLKKZAND94DJBLKKZAND94 DJ/Fighter/Scratcher and Killer Joined: Posts: 379
    Movement before round start is great and allowed strategic set ups that were more interesting than usual poke or run approach. Since Tekken 4 there has been a less aesthetic and less entertaining alternative to buffer directional inputs at round start. Obstacles in the middle of stages made spacing more important and hiding behind something made the game more comedic. Sidestep was changed from d,d to a simple d tap. Julia Chang's three hit combo df+3, f+1, b, f+2 had a directional input removed. I have not suggested changing inputs for almost anything besides some throws and attacks/strings that use awkward button combinations.

    Tekken already has a universal running tackle with punch flurry for all characters. Marduk is not unique in tackling, only in positioning before tackle. Several characters have throw options after tackle (Nina, Jin, Paul,Dragunov, etc.). The ultras (aka Rage Arts) serve as a heavily telegraphed panic attack for newcomers. Generally it is the rage drives that succeed in turning the tide of battle or extending the final juggle or just pressuring opponent. However, all they do is promote turtling until low parry with juggle follow up. Instead of diversifying viable strategies they just limit them.

    Steve hits the back of the head in a throw, breaks opponent's arms in a throw, punches below the belt, and performs a stand up kick which are all illegal in boxing. Boxers do compete in MMA even if they are usually at a disadvantage with a rulebook and scoring system that favors wrestlers. Steve can tackle and tee off on opponent as can any Tekken character after a running tackle. He could easily perform a lethal neck crank from top position without doing anything uncharacteristic. I am not even talking about universally incorporating half guard or any other positions that were not in Tekken previously. Though the back mount would need some updating too (likely to a lesser degree). Rear naked chokes for all!

    Whoa wth buddy theres no need for the female tackles for a example
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  • Sanada-kunSanada-kun Joined: Posts: 714
    Man shit has gotten crazy in here. Can't we all just agree to disagree. @NeverYouMind has his own opinions on what tekken should b as do the rest of us so let's just leave it at that.

    @NeverYouMind Only thing I will say is that you shouldnt assume that just cause competitive talk doesn't go on in this thread much doesnt mean people in here aren't competitive. Most people don't come to shoryuken forums for tekken tech and frame data etc..... there are other places with much more info that most competitive players go to.
  • NeverYouMindNeverYouMind Joined: Posts: 662
    edited April 24
    @Niitris
    I don't care if you can't handle gameplay mechanics branching out. I am far past being upset about Tekken 7. I am at the point of enjoying the sight of the train wreck as it happens and Tekken 7 has never failed to disappoint in that regard.

    Feel free to ignore that every character including Xiaoyu has a running tackle, forward and backward mount animation, and mount strikes as recently as Tekken Tag 2. Feel free to ignore the implementation of similar/identical mechanics and animations in previous games. Also, feel free to ignore me if you can't take the idea of thinking outside the box or historical precedence and context.

    The only thing I am upset about now is Soul Calibur VI being vaporware.

    @p.m novaroad pilot
    Arguing would require choosing a position and supporting it with evidence and providing counterpoints against the opposing position.

    Tekken Tag 2 Killing Hawk: Is a one launch death juggle unbalanced? Considering that an average of two juggles are needed to do the job, I would say so.
    http://www.avoidingthepuddle.com/news/2012/1/2/ttt2-killing-hawk-combosetup-cross-counter.html

    I played Tekken 7 at Round 1 in Chicago in the summer of 2015. Ripped the everliving soul out of a spamming Shaheen with Kazuya's old tricks and new b+4 (rising kick move from Devil Jin, which was apparently later removed for whatever reason). Beat down a Katarina player with Law's tried and true. Took the high road with Paul on a Josie player that didn't know how to move, block, or parry lows. Played the worst implemented fighter in Tekken known as Gigas against a crush hopkick happy Claudio twice and never came back. Not even power crush could help that poor excuse for a character. Sidestep was worse than in Tekken Tag 2 and effective movement was practically limited to 2 dimensions (fortunately for you that aspect was later adressed). I played tons of the old Tekkens in the arcades and don't ever remember any of them being so despicably woeful.

    @Great_Dark_Hero
    1. I was unfortunate enough to experience Tekken 7 at the arcade.
    2. I gave Tekken 7 more time than it deserved. For every little detail I found amusing, I found a list of grievances.
    3. Assuming makes an ass out of you and me. I have played enough Tekken since the mid-90s in and out of competition to know when it is not moving forward any longer. It might surprise you, but I actually played nothing but Tekken for years. Didn't know and didn't care whether anything else existed at the time. Branching out helped me see that variety is the spice of life and that there are greener pastures out there.
    4. Advanced placement, actually. Never been in a remedial course. Your comprehension, however, does seem to require remedial English. None of my suggestions would turn Tekken into either Virtua Fighter or an MMA simulator and neither are referenced in the suggestions. As covered in great detail, nearly all suggestions have a precedent. If I need to rephrase that in a way you can understand or you have any further questions please let me know.
    5. Nice demonstration of a hissy fit. I will remember the location of your post if I ever need to quote one.
    6. The upper picture is hilarious! Namco Bandai is so cheap that they use marketing material from Tekken 6 to promote Tekken 7!

    P.S. This discussion has turned into a comedy sketch and I did not even give you any rope to hang yourselves. Those of you that intend to get Tekken 7 on PS4 instead of PS4 Pro should probably be worried about frame stability and netcode about now.
    http://www.avoidingthepuddle.com/news/2017/4/22/latest-ps4-tekken-7-footage-shows-noticeable-slowdowns-durin.html
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,555
    edited April 24
    You really need to give up that post about the killing hawk.
    there are more damaging combos in tekken then that and my team does over that on the regular.
    ill show you my example.


    that combo damage you are showing is something that can be done with other teams.
    and is a little bit higher than a basic b&b they all melt health anyway.
    then some parts of the video you posted are simple ass tech traps.
    hence why the damage is high cause they techrolled and got up the wrong way.
    AKA it isnt a combo.

    other than that I like seven
    you dont for whatever reason i really dont care but you posts are trying to root facts in aesthetics and bashing the game because it doesnt fit your personal schema of what it should be even though you ideas and shown to be misguided and quite frankly bad design a multitude of others here have praised the game and its gameplay
  • Great_Dark_HeroGreat_Dark_Hero "Just making functions give in to unwanted pleasure..." Joined: Posts: 2,940
    @NeverYouMind

    Yet you were acting idiotic over Tekken aesthetics not too long ago, which is why most people have a problem with you in the first place. So you're not really in a position to talk to anyone about reading comprehension or hissy-fits when you were acting weird just moments before, accusing Tekken of taking assets from other games (which is what every fucking fighting game does to some degree, especially by ones that were made by the same company. This also is not a new concept either, so I still don't get why you were making a big deal out of this earlier on the last few pages and I am not the only one who called you out on this shit. And, then you have the balls to actually accuse me of making assumptions when you just told me that I don't even go to tournaments for this game or for this series. You are the only one who does not see anything wrong with that either. What I find funny is that you showcase a lot of hatred for this game, yet you still keep wanting to talk about it even after the game mechanics are already set to stone for the most part. Not only that but you even go as far as to try to suggest unnecessary and scrubby changes, essentially trying to make a Tekken game that no longer plays like a Tekken game. You are part of a vocal minority that outright hates the game and keeps suggesting changes for a game to suit yourself either because you suck at it or because you don't like the aesthetics. Then ypu threw a tandrum claiming that everyone here and the developers of Tekken 7 were never going to move forward with their "ass-backward" thinking, becayse they did not agree with you suggestions (all the more funnier, sense we are tslking about "hissy-fits here. Turns out you're not really that much better at all). Fact of the matter is that turning Tekken into whatever game you are trying to make is a bad idea in the long run. If you hate this game so much, then I will ask you again; what is your purpose here? Because, at this point, you are just coming here to bash the game even more and then try to justify it with everyone here while still being an asshole. There is nothing wrong with having an opinion as long as it is an educated one and others can see where you are coming from. But, the shit you say here is just ridiculous. What's worse is that you keep giving everyone else shit on this thread just because they happen to like something that you don't (even if the said product from NamcoBandai is proven to be doing well in terms of popularity even while the game is still in development, otherwise you would not have people going to the tournaments or events for it in the first place. Not entirely sure what your standards of success are and strangely enough, you might not be either). If you are that adamant about Tekken not being the way you want to, then keep your scrubby ass off of this thread.
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  • DiasFoxDiasFox The Sleepy Fox Joined: Posts: 459
    That is some Steam games discussion thread level of "criticism".
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  • BeatriceBeatrice Psychopath Joined: Posts: 52 ✭✭✭✭✭ OG
    looking forward to play this game
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    ____━━____━┗|:::::|。◕‿‿◕。|
    ____━━____━━╰O-O----O-O
  • DJBLKKZAND94DJBLKKZAND94 DJ/Fighter/Scratcher and Killer Joined: Posts: 379
    I hear from the grapevine that Harada is going to make Kiryu Kazama a guest character in T7 idk what to say
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  • UltimateChocolateUltimateChocolate Joined: Posts: 40
    i seen dragunov has a shower over his head. does it stay active when he has the life lead? cause i want to know how some of these items work.

    also i cant wait for 7 too. Orange is really making Jin look great!
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  • Da StunnaDa Stunna A True Paradox Joined: Posts: 974
    A lot of the joke head items do something goofy when your character is in rage.

    Shower head starts sprinkling, police alarm lights up, etc.
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  • Bomberman3000Bomberman3000 The Headshaker Joined: Posts: 2,131
    I thought the shower head item was always on?
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  • NeverYouMindNeverYouMind Joined: Posts: 662
    @p.m novaroad pilot
    Killing Hawk has no equivalent as a relatively quick juggle buffered unblockable tech roll catch (and cross-up) that can do 80%. Rage, bound, wall carry, wallsplat is not even needed for that unlike your example. Whether it is part of the combo or not is just semantics. My opinion on the matter is as dead set as yours apppears to be.

    @Great_Dark_Hero
    1. I went to local tournaments for Tekken 3 and 5.
    2. Aesthetics are important for sales figures and have a huge impact on player retention and attracting new players. Most people are shallow.
    3. Gameplay systems for major fighting games have in recent times been built on old blueprints without much innovation or expansion. Borrowing old elements from archaic blueprints will not change that. Viable gameplay styles inside games slowly converging into one makes the games easier to play, but much less experimental and entertaining in the long run.
    4. Sales will tell whether Tekken 7 is a success commercially and whether the changes were popular overall.
    5. My purpose is to observe the process and effect of marketing relating Tekken 7 and sometimes provide news to assist in that goal. Everything else is sidetracking.
    6. I will share my ideas and opinions freely and continue to defend them until a valid counterargument arises with enough evidence to discredit my own. If that fact causes you grief then so be it.

    P.S. Devil Kazumi will join the Tekken 7 roster and Online Tournament, Rank Match, Player Match, Quick Match online modes will be made available in Tekken 7's console version.

    http://www.avoidingthepuddle.com/news/2017/4/26/famitsu-scans-of-tekken-7s-characters-gameplay-modes.html
  • Great_Dark_HeroGreat_Dark_Hero "Just making functions give in to unwanted pleasure..." Joined: Posts: 2,940
    edited April 27
    @NeverYouMind
    There are already summaries as to why your auggestions are bad ideas. You're the only one here that actually believes that your approach is somehow superior, even while knowing that Tekken already has its own identity going for it. It does not need any exaggerated or arbitrary changes to suit the needs of a vocal minority. The "changes" that you were requesting were too extreme and it got to the point where you were basically trying to make a completely different fighting game. And, not Tekken. It was looking more like a odd UFC simulator (which are normally never taken seriously anyway, especially by the FGC). Tekken has those things but they are not overly essential elements to the game. And, complaining about juggles at this point is just going to make one appear to be a scrub who is new to Tekken or isn't really good at it to begin with, even though the "hacky-sack" (as you call it) issue has been a thing ever since the first Tekken game. A other thing to consider, fighting games utilizing assets (varying from game mechanics or aesthetics) from other games should not be that surprising to you (or anyone else for that matter) nor should it really be that big of a deal at this point, especially from a competitive perspective. If you really want to make a "revolutionary" change to fighting games, make your own. And, then see if your ideas will actually work out (between both the casual and the competitive audience). Or, keep track of fighting games that you actually... y'know... enjoy. I still don't understand the point of you keeping track of a game that you don't even like or even going on a thread discussion about the said game in the first place. Normally, if one does not like something, they stay the hell away from it (and in thos case, the reasons behind why Tekken may be disliked are subjective and not everyone is going to agree. There is also a such thing as unpopular opinions. And, just because you "can" do something or make a suggestion towards a specific subject does not always make it a good idea.
    Post edited by Great_Dark_Hero on
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  • KlivesKlives Joined: Posts: 93
    edited April 27
    appomo wrote: »
    Game Mode/Feature Trailer

    no online trainingsmode unfortunatetly.

    There's a warm up mode in Online Ranked Match.

    982806Capture.jpg

  • Great_Dark_HeroGreat_Dark_Hero "Just making functions give in to unwanted pleasure..." Joined: Posts: 2,940
    Version H Build top 8 tournament within Dublin



    Also, Roger is apparently cut from the roster...
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    Tekken 7: Heihachi [Xiaoyu, M. Raven, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : ??????????????????
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • ArtVandelayArtVandelay Architect Joined: Posts: 5,351
    Any news about the netplay?
    Delay based I guess?
    CFN: NaughtySenpai
  • appomoappomo uupps Joined: Posts: 3,854
    Any news about the netplay?
    Delay based I guess?

    arcade version seem to have some issues. delaybased from what i have read so far.

    as long as its not worse then usf4 it will be fine for me....we will have to see how it ends.
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,017
    Roger is a garbage character anyway. Same with Alex. Same with Kuma and Panda. Into the trash they all go
    SRK's Story Thread Crew:
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  • Sensei RouzuSensei Rouzu Hero for fun Joined: Posts: 3,933
    I hope the customization in this is even better than 6's. I love 6's, but some characters didn't have enough and it took too long to accumulate enough money for everyone. Also, at this point is the final roster announced? It just seems weird that Christie and Lei aren't in this.
    Xvideos wrote: »
    also, Roger is apparently cut from the roster...

    The reason for it was freaking stupid.
    “There was a video of a man’s dog being headlocked by a kangaroo, and he punched it in the face”, Harada says. “It turned into a big problem. People were complaining about him punching a kangaroo. It seems that in the last few years there’s a lot more animal activists – even though they probably wouldn’t play our game they would still hear about that, about a kangaroo in our game being punched, and would complain about it.” Kuma the bear is still in the game, though, because a bear is “obviously stronger than a human being”.
    https://www.vg247.com/2017/04/27/tekken-7-roger-the-kangaroo-cut-due-to-animal-activists-kuma-the-bear-still-in-because-hes-stronger-than-a-human-being/

    What the fuck?

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  • AceKombatAceKombat (́◕◞౪◟◕‵) ”WINNERS DON’T USE ALMIGHTY.” Joined: Posts: 2,035
    With all the hope combined... there can be a chance in SFV that Ken can, one day, walk again. #TeamWheelchair
    If interested in SFEX2+ matchmaking: http://steamcommunity.com/groups/SFEX2P
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  • Sensei RouzuSensei Rouzu Hero for fun Joined: Posts: 3,933
    AceKombat wrote: »

    I honestly forgot all about Mokujin, add him to my list of characters that should be in every game. I mean, I don't ever main him/her, but someone out there does.

    Listening to : Nas / N.W.A / ChocQuibTown / David Wise / Kool Keith / Sadistik / Undogmatic

  • Great_Dark_HeroGreat_Dark_Hero "Just making functions give in to unwanted pleasure..." Joined: Posts: 2,940
    Here is a pretty interesting interview that took place recently for those who are curious.
    https://www.youtube.com/watch?feature=player_embedded&v=_WjCbdHPPy0
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
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    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : ??????????????????
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Da StunnaDa Stunna A True Paradox Joined: Posts: 974
    I hope the customization in this is even better than 6's. I love 6's, but some characters didn't have enough and it took too long to accumulate enough money for everyone. Also, at this point is the final roster announced? It just seems weird that Christie and Lei aren't in this.
    There's a lot of generic ill-fitting clothes ported over from TTT2, a couple of returning customs from T6, and a couple of completely new customs.

    You can change default hair color, add beards/facepaint/make-up, sound effects, lifebars, skin tone, etc.
    T7FR - Eddy, Bob, Dragonuv, Hwoarang, M.Raven
    I2 - Atrocitus
    SFV - Balrog, Ibuki
    KOF14 - King/Yuri/Leona
    GGxrdR2 - Chipp
  • M1XM1X 04'er Joined: Posts: 135
    PVL_93_RU wrote: »
    Roger is a garbage character anyway. Same with Alex. Same with Kuma and Panda. Into the trash they all go

    I want the bears to stay just so I can still have TMM videos where he loses his shit over them. Especially now since the capos got nerfed.
    PSN: m1x4h
    I play Venom in Guilty Gear.
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,555
    when you said
    @p.m novaroad pilot
    Killing Hawk has no equivalent as a relatively quick juggle buffered unblockable tech roll catch (and cross-up) that can do 80%. Rage, bound, wall carry, wallsplat is not even needed for that unlike your example. Whether it is part of the combo or not is just semantics. My opinion on the matter is as dead set as yours apppears to be.
    Im questioning you depth of knowledge about the game

    bears have the same tech catch but you shouldnt get hit by that bullshit more than once especially that one since its obvious from the stance transition if he delays it

    my combo does even without rage 115 or so
    its has better utility and does more damage not to mention if i had done sidestep 1 cancelled into uf4 before i went into the ws1 series it would have done even more

    you cant speak about semantics with combos but in the earlier post complain about how broken it is especially since my combo is shown to the same if not better in terms of damage and utility.

    anybody that doesnt lay on the ground and play dead and gets hit by that more than once is a bad player period
  • NeverYouMindNeverYouMind Joined: Posts: 662
    edited April 28
    It does considerable damage and gives advantage even without tech catch if you stay down, don't remember the bears being able to do that. Also, bears cannot buffer the move I believe you are referring to inside a juggle. Your combo does not have the potential to kill a full health opponent on that stage even with modifications. Hwoarang's BS works on any stage. Risk and reward is way off. I know because I experienced it first hand. Even so, the existence of your juggle in the game is yet another sign of the game being defined by a one dimensional system. It is one of the many problems plaguing Tekken Tag 2, which is arguably the least successful installment of the franchise at this time.
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,555
    killing hawk does less damage then my combo
    the only way that you are doing damage is if your opponent is stupid enough to stand up when they see the unblockable animation
    you dont see speedkicks or any other notable hwoaong use that combo because there are better combos and setups.
    a reset means that the combo is over. bears can end with their unblockable thats does the same thing as that combo
    same exact use.

    the conditions are similar and if you dont get up the best thing they get is a ground hit
    citing that as anything different is a giving away false knowledge
    that combo doesnt kill at full health and the best that it gives is a one time gimmicky reset

    which any player should know immediately afterwards not to tech after the initial hit there are things in tag that are broken
    that combo isnt one of them


  • NeverYouMindNeverYouMind Joined: Posts: 662

    That is all.
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,555
    Its a unblockable it's supposed to do damage
    That is what we call a reset I know that term might be foreign to you but yes
    Besides the fact that it was patched for whatever reason before the build we play now came out.
    That shit is not a combo and screen shotting it doesn't boost your point
    There are worse things than that
  • LightzLightz Pizza Smuggler Joined: Posts: 1,230
    edited April 30
    Looks like officially licensed PS3 sticks will work on the PS4 version of T7


    (Unrelated but do tweets not embed here anymore?)
    Just when you think you have all the answers, I change the questions.
  • NeverYouMindNeverYouMind Joined: Posts: 662
    edited April 30
    Just tested it and you are right in that killing hawk was greatly nerfed. I witnessed it in a previous build and had no idea it was patched out since I haven't intentionally picked Hwoarang since Baek rejoined the Tekken roster. Shit was broken and I am posthumously glad it was nerfed. I suppose the remaining Bob infinite is worse, since it does not give you the option to tech roll, but that did not make killing hawk any less cheap in the older version.
    http://www.avoidingthepuddle.com/news/2014/8/11/ttt2-bob-infinite-combo-discovered-by-kysgs-theater10.html

    Everything anyone needs to know about customization in Tekken 7:
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,555
    You need TAS to do the bob infinite
    It is impractical
    And killing hawk was patched but again bad players get hit by that

    Both things you Posted aren't relevant and there are worse things
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