Tekken 7 Discussion

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  • ElectroManiacElectroManiac Joined: Posts: 428
    edited June 21
    He's eating that shit like a water melon on a hot summer day.

    F8B95B894F0A30E34ACE6C65F1B1EB35EE4B52D0
    Steam: Electro
    Tekken 7 Mains: Dragunov and Devil Jim Second: Josie
  • Syke1Syke1 I leave you with photographs; pictures of trickery Joined: Posts: 12,667 mod
    He's eating that shit like a water melon on a hot summer day.

    F8B95B894F0A30E34ACE6C65F1B1EB35EE4B52D0
    I need to change undies after this one :#
    رَبَّنََآ إنَّنَآ ءَاَمنَّا فَاغْفِرْ لَنَا ذُنُوبَنَا وَ قِنَا عَذَابَ النَّارِ

    I Can Catch Wreck All Day Whenever
  • Syke1Syke1 I leave you with photographs; pictures of trickery Joined: Posts: 12,667 mod
    Btw, who is the best Lars player around rn?
    رَبَّنََآ إنَّنَآ ءَاَمنَّا فَاغْفِرْ لَنَا ذُنُوبَنَا وَ قِنَا عَذَابَ النَّارِ

    I Can Catch Wreck All Day Whenever
  • appoappo ( ͡° ͜ʖ ͡°) Joined: Posts: 4,614
    He's eating that shit like a water melon on a hot summer day.

    F8B95B894F0A30E34ACE6C65F1B1EB35EE4B52D0

    king knows how to have fun :joy:

  • Sanada-kunSanada-kun Joined: Posts: 716
    edited June 21
    Syke1 wrote: »
    Btw, who is the best Lars player around rn?

    The best Lars I have seen is a Korean player called LowHigh
  • BilalBilal Joined: Posts: 19
    I am creating a Tekken 7 FAQS doc to help local players get around with strings, moves, traps and other stuff. Feel free to post stuff you would like to know how to get around with and hopefully me or someone else will post a solution. It should help new players not sitting in practice mode for hours just to testing which strings can be stepped, punished or ducked as well as avoid common frame-traps. The more people post in there, the faster it will grow and help new and old players alike:

    http://bit.ly/TK7FAQS

    BTW, drag's d2 cannot be stepped or walked to either side (maybe Lili can do it? Not sure). That's what makes it so good.
    .
    Naeras wrote: »
    I am aware of all of these things, and yet I don't think it's a problem. Perhaps it's because I'm not a Tekken veteran and I'm used to having to respect invincible panic moves every once in a while, while this is a pretty new addition to the series afaik. The thing with them is that by using a RA, you put yourself in a position where you're always gambling the entire round on hitting that one move, and unlike reversals in other games you actually can't use it if you're below a certain health threshold since you can get killed through the armor. The success rate of RAs is pretty pitiful, both in my games and what I've seen from others. The best specific uses I've seen for RAs is blowing through unsafe strings, punishing people who are in stances where they can't block, or just as a straight up whiff punish.
    It sounds like the big issue people have with RAs is more the armor than the actual RAs. Which is a completely valid opinion, to be fair. I just don't agree that it's, for the most part, it's a better use of rage than rage drives are, so I'm fairly puzzled that people think a launch punishable hail mary with armor is a bigger problem than plus-on-block moves that for the most part do huge damage and often have crush properties.

    Also, which characters have rage arts that are more rewarding than their rage drives? The only ones I can think of are ones that have really bleh rage drives (Feng, Leo), or really stupid rage arts (Miguel). Kazuya's RD, for example, high-crushes, does more damage than his RA, is plus on block, and leaves him powered up afterwards.
    The thing that makes Tekken (and other 3D games) interesting and fun is controlling frames and movement options, RA just makes it... less interesting I guess.

    I think most RAs are better than RDs unless for a specific purpose like ending combos into a guaranteed ground attack (or floor break with Kaz). You have to keep in mind that usual guarding position is stand block, so even if Kazuya has plus on block RD he can easily do an EWGF for everything without sacrificing his rage. The only thing it has over EWGF is crouch block, but again he has to sacrifice his rage for it. That is why Ling is more scary with rage because of low RD than Paul with safe deathfist or Bryan with launching b1.

    I like that RA don't have instant armour and you can still frame-trap them as usual with enough advantage.
    Leo string
    German community
    Paul throws
    I play Leo and I don't think she has that sort of string. Are you describing 124/1211/1214? You just need to duck/low parry the third hit. Apart from that, I can't seem to remember any strings with canned mixups. Even this string does not have any mixup there, 4th hit is either a punishable mid or safe high.

    Germany has a strong Tekken scene with a relatively large playerbase, heard nothing but good things about German Tekken scene. Best of luck :)

    Paul also has command throws that can only be broken by 1 or 2 and not either button >> b1+4, df1+3:qcf2 and 2+4~b(?). Not sure about last one however, but if it does you can force your opponent to break all throws properly.
    Struggling with a move, string or set up in Tekken 7? Post in bit.ly/TK7FAQS and get an answer!
    Well, I can duck electrics [on reaction], but it has more to do with the sound.
  • TheBlackHombreTheBlackHombre Aesthetic Joined: Posts: 1,670
    He's eating that shit like a water melon on a hot summer day.

    He's eating that shit like
    PRsUjK7.gif
  • TheBlackHombreTheBlackHombre Aesthetic Joined: Posts: 1,670
    edited June 21
    Bilal wrote: »
    I am creating a Tekken 7 FAQS doc to help local players get around with strings, moves, traps and other stuff. Feel free to post stuff you would like to know how to get around with and hopefully me or someone else will post a solution. It should help new players not sitting in practice mode for hours just to testing which strings can be stepped, punished or ducked as well as avoid common frame-traps. The more people post in there, the faster it will grow and help new and old players alike:

    http://bit.ly/TK7FAQS

    This is really cool. I wonder how much of this could be filled in by browsing Tekken Zaibatsu forums or asking on their discord (for specific characters).

    Edit: sorry double post
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,606
    throws that are left hand or right hand that have a actual command notation have to be broken the old way also
    for instance devil jin has df 2+3
    you have to break with 2 or you are gonna eat it

    also he has quarter circle back 1+4
    you have to break with 1 or you are gonna eat it
    then of course he has his 1+2 grabs

    I land throws in my sessions, at the tournament and online because they have to break them the old school way and people mash
    even so if they know that then they still have to be on their toes because ill always mix in command grabs with my regular throws
  • Bomberman3000Bomberman3000 The Headshaker Joined: Posts: 2,340
    Yeah, I want to play some PC people in here so I can mess around with Eliza more.
    "What Strength!!
    But Don't forget,
    There are many guys like you, all over the world!!!"

    SteamID: BombermanGOLDEN
  • NeclordNeclord Joined: Posts: 4,189
    edited June 21
    Oh man. Had problems vs Hwoarang and Katarina today. They fucked me up with basic scrub shit because I don't know how to punish their moves yet lol.

    But then I had a long fun set vs a Dragunov player with my Master Raven today. It was back and forth, we respected each other, tried to get some space with Korean backdashes, but most of them were Armenian backdashes.

    Also that feel when you have a pixel of life left and land a combo with a rage art ender to finish the round. Too gud.

    I play Katarina as well, but I really wanna focus on Raven now. She is the most interesting character to me.
  • NaerasNaeras Terribad Joined: Posts: 3,430
    edited June 21
    Bilal wrote: »
    I think most RAs are better than RDs unless for a specific purpose like ending combos into a guaranteed ground attack (or floor break with Kaz). You have to keep in mind that usual guarding position is stand block, so even if Kazuya has plus on block RD he can easily do an EWGF for everything without sacrificing his rage. The only thing it has over EWGF is crouch block, but again he has to sacrifice his rage for it. That is why Ling is more scary with rage because of low RD than Paul with safe deathfist or Bryan with launching b1.

    I like that RA don't have instant armour and you can still frame-trap them as usual with enough advantage.

    Eh, I'd still rather bet my rage for huge damage and be at an advantage if I'm blocked, than gamble the entire round for what generally amounts to even less damage. You also see RDs more commonly than RAs at top level of play from my experience, though that obviously differs from matchup to matchup and player to player.
    I play Leo and I don't think she has that sort of string. Are you describing 124/1211/1214? You just need to duck/low parry the third hit. Apart from that, I can't seem to remember any strings with canned mixups. Even this string does not have any mixup there, 4th hit is either a punishable mid or safe high.

    Germany has a strong Tekken scene with a relatively large playerbase, heard nothing but good things about German Tekken scene. Best of luck :)

    Paul also has command throws that can only be broken by 1 or 2 and not either button >> b1+4, df1+3:qcf2 and 2+4~b(?). Not sure about last one however, but if it does you can force your opponent to break all throws properly.

    I think he's talking about b+1,4 and canned KNK-mixups, considering he's talking about a hopkick.

    Oh, and shoutouts for making that FAQ. =)
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,586
    edited June 21
    No I was talking about the 124/1211/1214 string and as I also wrote you can just low parry that into block, or just do 1,2>hopkick if you notice your opponent doing that as a Leo player.

    And yeah I wrote that Paul has command throws, I just didn't know what qualifies as a command throw because I heard they hit crouching opponents, so I went to practice to figure it out.
    Add me for some Tekken 7 if you're from Europe.
    I'm not playing anything else these days:
    http://steamcommunity.com/id/NaughtySenpai/
  • KillerandUndertakerKillerandUndertaker Joined: Posts: 85
    Bilal wrote: »

    I think most RAs are better than RDs unless for a specific purpose like ending combos into a guaranteed ground attack (or floor break with Kaz). You have to keep in mind that usual guarding position is stand block, so even if Kazuya has plus on block RD he can easily do an EWGF for everything without sacrificing his rage. The only thing it has over EWGF is crouch block, but again he has to sacrifice his rage for it. That is why Ling is more scary with rage because of low RD than Paul with safe deathfist or Bryan with launching b1.

    I like that RA don't have instant armour and you can still frame-trap them as usual with enough advantage.

    Kazuya's rage art only does 55 his RD 63 damage mid it's safe on block, floor breaks, low crushes, & leaves him in Devil form which is very strong.
  • NaerasNaeras Terribad Joined: Posts: 3,430
    Kazuya's RD is actually a high crush, not a low crush. He ducks under a fair amount of mids as well.

    But yeah, it's a great rage drive. Not Ling or Gigas tier, but still one of the better ones. Devil Kazuya is also the best character in the game by a huge margin, which further increases the reward for hitting that. f+1+2 as a safe, tracking mid launcher, mid-hitting EWGF, f+4 is +17(!!!) on hit, he gets standing twin pistons, and 55 damage hellsweep? Pretty decent.
  • itzpookiieitzpookiie Sherry Jenix's Soulmate Joined: Posts: 4,272
    Yeah, I want to play some PC people in here so I can mess around with Eliza more.

    Are you US? @Bomberman3000
    My steam is pookie
    My Ava is a slightly used leather couch
  • Citrus_monkeyCitrus_monkey Joined: Posts: 2,017
    Ok, after spending like 6 hours solely on training mode I think I now mostly have the basics of movement and input leniency down.

    One big thing i've noticed; holy hell, playing SFV has not done me ANY good in terms to execution or inputting shit right. I couldn't fucking do giant swing until I turned my input display on, and realized it only ever, EVER works if you do the EXACT motion and press 1 at the exact same time as the last input.

    I mean, I've played plenty of 3S and SFIV.....but V really spoiled me.
  • jcgonzmojcgonzmo Joined: Posts: 90
    Hey guys, I am going to buy Tekken 7. I am in between PC or Ps4 PRO. Which one is better for online multiplayer? I been reading that getting a match on PC is really really hard.
    PSN: jcgonzmo
    XBOX live: jcgonzmo
    MSN Live: jcgonzmo@hotmail.com
  • KillerandUndertakerKillerandUndertaker Joined: Posts: 85
    Naeras wrote: »
    Kazuya's RD is actually a high crush, not a low crush. He ducks under a fair amount of mids as well.

    But yeah, it's a great rage drive. Not Ling or Gigas tier, but still one of the better ones. Devil Kazuya is also the best character in the game by a huge margin, which further increases the reward for hitting that. f+1+2 as a safe, tracking mid launcher, mid-hitting EWGF, f+4 is +17(!!!) on hit, he gets standing twin pistons, and 55 damage hellsweep? Pretty decent.

    I was probably thinking of all the times I somehow managed to whiff RD & jump over a low haha.Devil Kazuya is a beast for sure but mid-EWGF is -10, so it's not the greatest thing when you're low health which is the only time you have it, f+4 is only +17 on crouch & HS-HG does 50 damage 55 with rage which isn't possible in a real game. Just some nitpicks but DVK ain't nothin to fuck with.
  • appoappo ( ͡° ͜ʖ ͡°) Joined: Posts: 4,614
    jcgonzmo wrote: »
    Hey guys, I am going to buy Tekken 7. I am in between PC or Ps4 PRO. Which one is better for online multiplayer? I been reading that getting a match on PC is really really hard.
    i guess it depends on where you from.
    here in europe i have no issues at all to find matches with the pc version.

  • itzpookiieitzpookiie Sherry Jenix's Soulmate Joined: Posts: 4,272
    jcgonzmo wrote: »
    Hey guys, I am going to buy Tekken 7. I am in between PC or Ps4 PRO. Which one is better for online multiplayer? I been reading that getting a match on PC is really really hard.

    Pc is the superior version in every way except player base
  • itzpookiieitzpookiie Sherry Jenix's Soulmate Joined: Posts: 4,272
    Wow namco back to this dumbass shit with people seeing ranks and characters
    getting denied left and right in ranked by these scrub motherfuckers
  • ElectroManiacElectroManiac Joined: Posts: 428
    edited June 22
    itzpookiie wrote: »
    Wow namco back to this dumbass shit with people seeing ranks and characters
    getting denied left and right in ranked by these scrub motherfuckers

    You playing drag right?

    I'm having the same issue not sure if because people don't like to play again dragunov or something.

    Also a lot of communication error during middle of a match.

    I'm stuck on my rank because of this issue
    Steam: Electro
    Tekken 7 Mains: Dragunov and Devil Jim Second: Josie
  • itzpookiieitzpookiie Sherry Jenix's Soulmate Joined: Posts: 4,272
    itzpookiie wrote: »
    Wow namco back to this dumbass shit with people seeing ranks and characters
    getting denied left and right in ranked by these scrub motherfuckers

    You playing drag right?

    I'm having the same issue not sure if because people don't like to play again dragunov or something.

    Also a lot of communication error during middle of a match.

    I'm stuck on my rank because of this issue

    yea i play drag
    so when i switch to master raven with the same rank
    the same people who dodged me seem to play me
    this cherry picking shit is stupid
  • ElectroManiacElectroManiac Joined: Posts: 428
    itzpookiie wrote: »
    itzpookiie wrote: »
    Wow namco back to this dumbass shit with people seeing ranks and characters
    getting denied left and right in ranked by these scrub motherfuckers

    You playing drag right?

    I'm having the same issue not sure if because people don't like to play again dragunov or something.

    Also a lot of communication error during middle of a match.

    I'm stuck on my rank because of this issue

    yea i play drag
    so when i switch to master raven with the same rank
    the same people who dodged me seem to play me
    this cherry picking shit is stupid

    Yeah agree

    I might try playing with jocie now because I'm getting boring waiting to get a match with dragunov.
    Steam: Electro
    Tekken 7 Mains: Dragunov and Devil Jim Second: Josie
  • Bomberman3000Bomberman3000 The Headshaker Joined: Posts: 2,340
    @itzpookiie

    Gah, what you gave me is so damn common, I had to sift through a few people with similar name who had topless women as their AVs. I kept getting distracted.

    So uh, mines is BombermanGOLDEN
    Easy to find cause SRK avatar and Steam one are the same (and only I own the name)
    "What Strength!!
    But Don't forget,
    There are many guys like you, all over the world!!!"

    SteamID: BombermanGOLDEN
  • appoappo ( ͡° ͜ʖ ͡°) Joined: Posts: 4,614
    edited June 22
    itzpookiie wrote: »
    Wow namco back to this dumbass shit with people seeing ranks and characters
    getting denied left and right in ranked by these scrub motherfuckers

    wait..they rolled that back on console too or do you speak about the pc version?
    on pc they rolled that back one day after the patch and the new one which came out yesterday
    didnt had it included for whatever reason.

    i hope they still work on the issues and did not just ditched it.

  • eviljevilj Joined: Posts: 5,046 ✭✭✭✭✭ OG
    So, I played in my first tekken tournament in years.
    Beat a law player then later an Asuka player who were somewhat new.

    Played Way Gamble's Leo and got completely wrecked by spacing. I should have just picked Panda right away but I didn't pick her until the second round, put up a better fight but still lost.

    Went to loser's bracket and lost to a Gigas player with my Hwoarang. Won a game with Panda, then lost the last game. He was new to tekken but was pretty good. I had never played against Gigas before.

    Time to hit the lab to get familiar against him.

    Seems like I'm a lot more comfortable with Panda than Hwoarang despite only picking Panda up recently.
    Green Karin.
  • JaguarSleepoverJaguarSleepover Joined: Posts: 33
    Is Law's annoying dragon's tail (db4) launch punishable on block? Specifically for Feng (ws3)
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,586
    Is Law's annoying dragon's tail (db4) launch punishable on block? Specifically for Feng (ws3)

    Yeah it's one of those lows that staggers them on block, where they freeze forever and you can launch it with your most comfortable button.
    This goes for pretty much all lows that are this slow and either launch or do good damage.
    Add me for some Tekken 7 if you're from Europe.
    I'm not playing anything else these days:
    http://steamcommunity.com/id/NaughtySenpai/
  • JaguarSleepoverJaguarSleepover Joined: Posts: 33
    edited June 22
    Is Law's annoying dragon's tail (db4) launch punishable on block? Specifically for Feng (ws3)

    Yeah it's one of those lows that staggers them on block, where they freeze forever and you can launch it with your most comfortable button.
    This goes for pretty much all lows that are this slow and either launch or do good damage.

    Okay, then it's fair at least. Now I just need to improve my reflexes.
    Post edited by JaguarSleepover on
  • appoappo ( ͡° ͜ʖ ͡°) Joined: Posts: 4,614
    edited June 22
    Is Law's annoying dragon's tail (db4) launch punishable on block? Specifically for Feng (ws3)

    its -37 on block, which means you can punish it with nearly everything you have.
    ws3
    ws1+2
    forward+3,4
    forward+1+2
    ect.

    the chicken framedata app is a good tool to check these kind of things out.
    and it even has a option to filter your moves by its startup to see what you can punish opponents
    move with after you checked the on block stats.

    here a video which kinda showcase your situation and how to find the infos which you need with the app



  • JaguarSleepoverJaguarSleepover Joined: Posts: 33
    Excellent! Thanks for the app suggestion.

    With -37 I'll definitely try f3,4 for max damage.
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,586
    Damn.
    Leo's Jin Ji Du Li stance is hella cheap.
    Not only is the initial knee into the stance +8, no you just got to hold every option she has out of it.
    If you try to option select low parry, you get hit by everything else and the launcher and mid are safe.

    I'll stop trying to low parry the low, risk not worth it unless I got a big read.
    Add me for some Tekken 7 if you're from Europe.
    I'm not playing anything else these days:
    http://steamcommunity.com/id/NaughtySenpai/
  • CipherCipher Catchphraser Joined: Posts: 1,866
    Ok after a lot of back and forth I'll decided to play Eliza and Lili (at least till Jun arives to safe the Tekken universe from her naughty son)
    SteamId, leave a comment before adding!
    Street Fighter: Cammy, Rose
    Tekken: When's Jun? , Asuka
    Guilty Gear: Ramlethal, Jack-O

    My SFV Cammyguide!
  • BilalBilal Joined: Posts: 19
    edited June 23
    evilj wrote: »
    So, I played in my first tekken tournament in years.
    Beat a law player then later an Asuka player who were somewhat new.

    Played Way Gamble's Leo and got completely wrecked by spacing. I should have just picked Panda right away but I didn't pick her until the second round, put up a better fight but still lost.

    Went to loser's bracket and lost to a Gigas player with my Hwoarang. Won a game with Panda, then lost the last game. He was new to tekken but was pretty good. I had never played against Gigas before.

    Time to hit the lab to get familiar against him.

    Seems like I'm a lot more comfortable with Panda than Hwoarang despite only picking Panda up recently.

    Nice, was it streamed? Would like to see an archive if available. I was gonna tell you to not use Hwo because he is completely changed and dozens of his old moves and transitions have been taken away but forgot to include it in my post yesterday. You need to play him differently now with new ff4, armour on backlash and nerfed flamingo (especially LFS). Good stuff nonetheless, post any Qs you have in general or about Gigas in the doc.

    Anyone else has their tournament videos up? In a mode to watch some Tekken today.
    Excellent! Thanks for the app suggestion.

    With -37 I'll definitely try f3,4 for max damage.
    Remember to always crouch cancel by tapping up when punishing such lows with standing launchers, you can also do delayed hopkick if in range.
    Damn.
    Leo's Jin Ji Du Li stance is hella cheap.
    Not only is the initial knee into the stance +8, no you just got to hold every option she has out of it.
    If you try to option select low parry, you get hit by everything else and the launcher and mid are safe.

    I'll stop trying to low parry the low, risk not worth it unless I got a big read.
    Ah, I was confused about 124/1214/1211 because I read the post as if all low/mid/high ender were happening at the same attack. By the way, Leo cannot 12 hopkick you, you have enough time to twitch low parry the (12)4 and stand up if she stops the string, hopkick will come out way too late and won't hit you unless you keep ducking unnecessarily. 12>4 however might catch you once in a while.

    I don't believe there is a definite answer to KNK mixup now, in tag2 you could SSL~duck option select to make KNK 3(4) whiff, duck under KNK 2 and launch KNK 4. It's no longer possible due to sidestep and sidestep cancel changes, low is also safer now and that's why Leo is regarded as SS tier sometimes in Japan. You can still SSL the knee in b14 if someone is doing it over and over again to force the KNK mixup afterwards. Post in the doc in my sig if you have any other strings, situations or set up in mind.
    Naeras wrote: »
    Eh, I'd still rather bet my rage for huge damage and be at an advantage if I'm blocked, than gamble the entire round for what generally amounts to even less damage. You also see RDs more commonly than RAs at top level of play from my experience, though that obviously differs from matchup to matchup and player to player.
    Kazuya's rage art only does 55 his RD 63 damage mid it's safe on block, floor breaks, low crushes, & leaves him in Devil form which is very strong.
    Don't forget that RA do more damage if your health is lower, just like in Phinx video. Many RAs will do 35%-45% or so if your health is near under 10% which does happen after absorbing CH damage.

    I think I didn't explain myself correctly, I am NOT saying RDs are bad moves. They are, in fact, so good that you only get to do them once per round but they still do not interfere the flow and core of the game (except maybe one or two exceptions), but most RAs (again, a couple of exceptions like Hwo's or high RAs) do. RDs are pretty much like EX moves while RAs are ultras with armour. Let me change the RD (because it also involves Kaz turning into DK, which is an exception and is hard to measure):

    > Heihachi is in rage, he now has mid RD (+ on block, does 60+ damage). Does that change how I approach Heihachi? No, he can do that much damage with mids like ff2 (can't punish with my character), ff3 (safe mid launcher), OTGF (safe high crush launcher), uf34 ( + on block low crush launcher) without even giving up rage if I was ducking. If I stand block, he gets a few frames to do something like df1 or db2/db3/d4 mixup which has can do with uf34 anyway. And I'll take that mixup if it means giving up his bonus rage damage and potential threat of RA.

    > Asuka/Bryan/Drag/King/Yoshi/Lili/Kazumi etc. now have a mid, + on block launcher. Again, it doesn't change how I would approach them. They all have safe mid launchers to stop me from ducking. That's why you usually see them used as combo enders into guaranteed ground attack at high level.

    > Paul/Leo/Feng etc. get to make their unsafe mid safe, great, just feel free to do it at neutral and get rid of bonus rage damage and threat of RA. Again, good in combos or rewall-splats.

    > DJ/Jack/Law/Ling now have EX versions of their lows, the only thing I will start doing is low parrying instead of low blocking I guess.

    > Hwo/Shaheen Their RDs are just plain bad unless it gives enough damage to kill or very specific situations. Lars is the same I guess, but at least useful in combos.

    > Gigas has now an interesting option, but again it's not scary unless wall is at your back. Mid does 25 dmg in open and you only get to do it once per round. There are still ways around it and Gigas has to guess right after a successful RD to do any damage.

    Again, these are crazy good moves with some exceptions, they just don't change the way game is played.

    Now for RA, I would completely change everything JUST to bait an RA if I am expecting one. That is the fundamental difference between them and RDs. They also make some decision making or actual defense rather simple. See any character going into stance that cannot be cancelled or attacking from a stance, do RA and it will win every time. See any character going BT after a move at negative frames, do RA. In a canned string mixup, do RA. See a delayed string, do RA. Someone setting up a whiff punish bait, just RA. In a heavy mixup situation at wall, RA. In an unavoidible oki situation, RA will do the trick. There are probably many more situations I can't think of right now.

    I get their purpose and know why they are in the game. I am not complaining or saying they are hard to get around or people are randomly losing because of them or they are broken or something, I am just saying they change the flow of game. Maybe not at super high level (?), but things rarely change there. I just dislike how it makes game less interesting overall and basically a life/death gamble with bait/no bait at end of round. But again, I never liked the introduction of rage in Tekken anyway.

    https://clips.twitch.tv/MoldyEntertainingGrassWTRuck

    It didn't matter what Eliza did there except block (unless she has a fast move with 30+ dmg from FC), JDCR would've won that round. If there wasn't RA, he would have different options to beat Eliza's different options. There is no interesting way to stop RA except... block I guess. That's why I still like Power Crush, while they do negate frame advantage in some situations, there are way more options available to both players to keep things interesting. It also helps that my character has best PCs in the game. =)

    BTW, if anyone is playing on PS4 in Europe, let's play some Tekken. :woot:
    Post edited by Bilal on
    Struggling with a move, string or set up in Tekken 7? Post in bit.ly/TK7FAQS and get an answer!
    Well, I can duck electrics [on reaction], but it has more to do with the sound.
  • LightzLightz ¯\_(ツ)_/¯ Joined: Posts: 1,239
    I just learned from a friend that you can do 1 button Rage Arts (R1/RB by default) and it works online. I don't use or need it but it's just something to note.
    I don't care
  • LiangHuBBBLiangHuBBB Joined: Posts: 2,187
    watching 2 beginners playing tekken 7 is hella funny
    Eddy is S-tier among beginners XD
    www.youtube.com/user/LiangHuBBB
  • eviljevilj Joined: Posts: 5,046 ✭✭✭✭✭ OG
    edited June 22
    Bilal: It was streamed actually and I re-watched it because it was streaming live and I watched the archived clip of my match...but I can't find the channel again...

    I'll private message you if you want.

    It's a pretty bad beatdown though and looks as though I don't even know how to play...which is not true lol. All I remember was him Korean backdashing and I knew I shouldn't swing or attack first, but it still happened.

    It was like playing street fighter footsies and getting completely spaced out...usually I die to frame traps and mixups, in this case, I was whiffing or getting interrupted on the way in (think 2D footsies) with hwoarang. With Panda, he was getting in on my space pretty easily and I found out doing sidewalk right is a pretty decent option against Panda.

    first two matches that I won were nothing to brag about...would rather focus on areas that need improvement.

    The problem with this game is there's too many characters I want to play...I have a decent ling that could be a better pick.

    Dash up block, dash up delayed attack is the best advanced tech.

    edit: still happy though, I'm not really a tournament player, 17th out of 69 players is not bad, almost made it to top 16....

    second edit:

    The gigas player I lost to in person is the same as the guy playing Aris in the second half of this vid.

    Post edited by evilj on
    Green Karin.
  • itzpookiieitzpookiie Sherry Jenix's Soulmate Joined: Posts: 4,272
    Damn.
    Leo's Jin Ji Du Li stance is hella cheap.
    Not only is the initial knee into the stance +8, no you just got to hold every option she has out of it.
    If you try to option select low parry, you get hit by everything else and the launcher and mid are safe.

    I'll stop trying to low parry the low, risk not worth it unless I got a big read.

    The low isn't hard to react to
    Hopkick or just block
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