Psychic Force 2012

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  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    *sigh

    I was looking over old reviews of psychic force 2012 and it's just sad. This game is so wonderful to me. Good story, unforgettable characters and deep, intricate gameplay that is original and engaging.

    Still some reviewers called it a simple game and compared it to street fighter and all the like. I was disgusted. It just seems like this game never had a chance. As soon as they saw it wasn't a tradiotnal fighter it just got blown off without a second thought.

    I hate it! I get kind of angry. I feel like our gaming community as a whole just doesn't want to experience anything new or different. People don't want change. They just want the same old bullshit. I loved Psychic force because it put a new spin on an old genre. It was unique while surrounded by conformity.

    To make it worse, it was on the dreamcast. The tome of the dreamcast was considered the golden age for fighting games and psychic force was still overlooked.

    Why can't people see this game for the gem that it really is? It makes me scared for psychic force 3. I don't even know if it will come to America because if it does it will just sell poorly.

    This game has such a huge following in japan. Do they appreciate fighters more then us? Is our community satisfied with companies giving us the same old same old all the time? I guess so, since EVO is only just now accepting smash even though it draws huge crowds, has deep gameplay, and is also very unique.

    But there's the proof right there. People are stubborn and not willing to give new things a chance.

    Whatever. That's fine I guess. Me? I'm going to continue to play new fighters and experince different ways of playing. Even if I have to import pyshic force 3.

    Ok. I just wanted to get that off my chest. I'll post more gameplay stuff later.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • LilmanLilman XBL: tootall984 Joined: Posts: 934
    I wish Japs made some match vids of this game.
    DarkHokage: I got fired from work.
    ME: Why you get fired?
    DarkHokage: For being black.
    ME: So you were late?
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  • oldboyoldboy You are a big fool! Joined: Posts: 192
    it was in the arcade there wasn't it? Does anyone know what the japanese reception to the game was like?
  • TarkanXTarkanX Joined: Posts: 869
    My post got deleted due to the system restore... anyways, what I had in my previous post was that there is a game called Senko no Ronde (a versus shmup) that is similar to Psychic Force. If you want to know more about the game, check out some match videos on youtube (the game comes stateside next month on the Xbox 360).
  • Helter SkelterHelter Skelter DREAD GOD RED GOD BLACK GOD BLOOD GOD SEX GOD soon to be FLEX GOD Joined: Posts: 1,264
    I was gonna mention Senko No Ronde. There similar, but not that similar. PSychic Force 2012 is a fighter. Senko No Ronde is a versus shooter.

    In that, you don't really get melee combos and grabs like you do in PSychic Force 2012.

    Whoever posted about Arisaka (veteran Japanese Guilty Gear) being a PSychic Force champion. I'm begging you to find me some footage. It was ranked best game of 1998 over Soul Calibur and Virtua Fighter 3tb, I need to see why.

    There a 2 games similar to this. One not so much in gameplay, but in theme. The second game looks alot like PSychic Force 2012, except its a touch screen game and its on Sega's Lindbergh (not out yet)!

    The Former, Phantom Dust:
    http://www.phantom-dust.com/
    http://en.wikipedia.org/wiki/Phantom_Dust
    http://www.gamefaqs.com/console/xbox/data/918888.html

    The Latter, Psy-Phi:
    http://en.wikipedia.org/wiki/Psy-Phi
    http://uk.cheats.ign.com/objects/769/769192.html
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  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    I can see why it was voted as best fighter over those games. If you look deep into the gameplay mechanics of Psychic Force few games can compare to it.

    It is so intricate and so original. Every time I play this game with my freind we discover something new. And I still have alot to say about other characters and other aspects of gameplay.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • chun_li1chun_li1 Joined: Posts: 147
    wth happened to my post?! O.O


    I was the one with the Arisaka info. And no, no movies (i wish there were ANY vids from japan).


    Yeah, Gamest magazine awarded it as best game of the year. There were even strats and a tier list of PS2012, if i remembered correctly.


    Too bad, Gamest died in 99, 00 ...


    I think Patty was considered low tier (chinese friend was kinda able to decipher her name).


    Ah well, this game is so boom.


    PS I just noticed the big strat posts here. Gonna read some of that when I have time and maybe add something to it.


    PS2. Anyone played X/1999 for PSX? It was almost the same like PS2012. Even made by taito. Pretty similar characters even (move sets, etc.)

    What was nice, it focused more on close combat instead of long range. A lot more meter management too.
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  • oldboyoldboy You are a big fool! Joined: Posts: 192
    yeah, the reason I picked up PF2012 in the first place was its similarity to X/1999. From the elemental stuff to the cube barrier things it was freakishly similar.

    Does anyone have screens of the X game?

    And I'm amazed a gaming magazine actually gave PF due credit.
  • Helter SkelterHelter Skelter DREAD GOD RED GOD BLACK GOD BLOOD GOD SEX GOD soon to be FLEX GOD Joined: Posts: 1,264
    Heres a copy on X 1999 on Ebay. I love that film.
    http://cgi.ebay.com/Clamp-1999-X-PS-Mint-Complete-w-Spine-Card_W0QQitemZ140110335540QQihZ004QQcategoryZ62053QQcmdZViewItem

    I wanna see Arisaka playing (his Robo-Ky is so good).


    You guys really have to check out Phantom Dust.
    UMvC3: DORMAMMU/DOCTOR DOOM/VERGIL ~ VERGIL/DOCTOR DOOM/PHOENIX

    GGXrd: RAMLETHAL
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    30 bucks shipping? What a rip.

    Phantom Dust just looked like some weird third person shooter/rpg affair.
  • Helter SkelterHelter Skelter DREAD GOD RED GOD BLACK GOD BLOOD GOD SEX GOD soon to be FLEX GOD Joined: Posts: 1,264
    Some of you guys should put some match videos up.

    I would but I have no competition, unfortunately.
    UMvC3: DORMAMMU/DOCTOR DOOM/VERGIL ~ VERGIL/DOCTOR DOOM/PHOENIX

    GGXrd: RAMLETHAL
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Wow, I would love to know why Patty was low tier since I have her in high tier. She is solid at long range but crappy at close range.

    I would love to get my hands on that tier list. Then again gaming magazines usually aren't the best source for strats come to think of it. You are usually better off testing things out yourself and talking to other players.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Chun_li1: I urge you to share your knowledge of this game. It's always good to hear other opinions and get some discussion going.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • LilmanLilman XBL: tootall984 Joined: Posts: 934
    Wtf i didnt know they made an X game. I have the whole series on DVD. That is the reason ( as i said before) i even considered playing this game to begin with.

    Edit: Found a intro vid to the game and some pics. Just look at it. It IS Psychic Force.

    http://youtube.com/watch?v=zEG5xWlt8Fo

    http://i111.photobucket.com/albums/n154/czlapaj/x1.jpg

    http://i111.photobucket.com/albums/n154/czlapaj/x2.jpg

    http://i111.photobucket.com/albums/n154/czlapaj/x4.jpg
    DarkHokage: I got fired from work.
    ME: Why you get fired?
    DarkHokage: For being black.
    ME: So you were late?
    Eish & Conan: LOL
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    Wtf i didnt know they made an X game. I have the whole series on DVD. That is the reason ( as i said before) i even considered playing this game to begin with.

    Ever read the manga? Vastly superior in my opinion.
  • LilmanLilman XBL: tootall984 Joined: Posts: 934
    Ever read the manga? Vastly superior in my opinion.

    Do u know where i can find it?! Ive been looking for it. Never seen it. Check my post i put in some pics and a vid of X/1999.
    DarkHokage: I got fired from work.
    ME: Why you get fired?
    DarkHokage: For being black.
    ME: So you were late?
    Eish & Conan: LOL
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    Do u know where i can find it?! Ive been looking for it. Never seen it. Check my post i put in some pics and a vid of X/1999.

    Any major bookstore like bn or borders should carry it.

    Damn, I always imagined taito making a real x game, but it seems like if anything pf was based off of x.
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Wow, judging from those screens psychi force is just the X game taken to higher levels. Looks the gameplay engine was very much alike or exactly the same. So the X game was like a proto type for the Psychic Force series.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • chun_li1chun_li1 Joined: Posts: 147
    Wow, judging from those screens psychi force is just the X game taken to higher levels. Looks the gameplay engine was very much alike or exactly the same. So the X game was like a proto type for the Psychic Force series.


    No, X came out way AFTER PF2012 (release was 2001 i think)

    Dont let the graphics blind, misslead you XD

    tbh, it was done rather sloppy imo. But it did feel balanced. some moves which i though were crap in PF2012 seemed more effective in X. Plus more close combat moves (the chick w the sword is melee only).


    Oh, and Karen (the Regina clone) is a lot better then her PF sibling :lovin:



    PS dont forget. X was made by Taito FOR Bandai. Bandai probably thought, "hey, we need a game for X/1999. that PF2012 looks similar. lets ask Taito to make as a PF clone" Thats what they did, rather shamelessy i might add. u can even tell who in X is the alter ego from PF2012.

    PS2 I own X the psx game, so i know.
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  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Hmmm. Interesting.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    No, X came out way AFTER PF2012 (release was 2001 i think)

    Dont let the graphics blind, misslead you XD

    tbh, it was done rather sloppy imo. But it did feel balanced. some moves which i though were crap in PF2012 seemed more effective in X. Plus more close combat moves (the chick w the sword is melee only).


    Oh, and Karen (the Regina clone) is a lot better then her PF sibling :lovin:



    PS dont forget. X was made by Taito FOR Bandai. Bandai probably thought, "hey, we need a game for X/1999. that PF2012 looks similar. lets ask Taito to make as a PF clone" Thats what they did, rather shamelessy i might add. u can even tell who in X is the alter ego from PF2012.

    PS2 I own X the psx game, so i know.

    regardless, psychic force was still heavily inspired by X. The manga was around waaay before the game ever was. And it's obvious which characters were cloned from the X cast.

    Might = Kamui/Sorata
    Gudeath = OBVIOUS Kusanagi
    Regina = Karen
    Carlo = Seiichiro
    Setsuna = basically Seshiro or possibly Yuto. Maybe even evil Fuma.
    Wendy/Patty = Yuzuriha/Kotori
    Also you could draw some similarities between Emilio and Nataku.
  • LilmanLilman XBL: tootall984 Joined: Posts: 934
    wouldnt Genshin be like Sorata since he used cards to fight?
    DarkHokage: I got fired from work.
    ME: Why you get fired?
    DarkHokage: For being black.
    ME: So you were late?
    Eish & Conan: LOL
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    wouldnt Genshin be like Sorata since he used cards to fight?

    Sorata was the lightning monk guy. You're thinking of Subaru and Seshiro. And yeah, Genshin's supposed to be an Onmyoji (Ying-Yang Magicians), which Subaru and Seshiro both are also.
  • LilmanLilman XBL: tootall984 Joined: Posts: 934
    Sorata was the lightning monk guy. You're thinking of Subaru and Seshiro. And yeah, Genshin's supposed to be an Onmyoji (Ying-Yang Magicians), which Subaru and Seshiro both are also.

    Oops.. havent watched the series in a while. Sry.
    DarkHokage: I got fired from work.
    ME: Why you get fired?
    DarkHokage: For being black.
    ME: So you were late?
    Eish & Conan: LOL
  • oldboyoldboy You are a big fool! Joined: Posts: 192
    Playing complete EX 2012. Brad's a lightweight Gudeath with a few different moves. Sonia's a Might. Genma's a Genshin of course. And some of the characters seem to be tweaked. Has Regina always been able to do l, l, s, l into atomic burst
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    The thing with Regina is new.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Ok, guys. I know it's been awhile so I'm going to post quite a bit today to make up for it. Here we go.

    Corner Traps: Defense

    The key to getting out of a corner trap is to play smart, watch your opponent, and remember thier patterns. Be ready to dash or barrier at any moment. Especially watch out for false opening traps. If your opponent is closer to one side of the cube be on your toes. Watch their body carefully. if their bodies and thier line of sight shift then they were expecting you to dash into a psy move that they are getting ready to shoot in that direction. hyper dash right into them and punish them. Alternatively, if they shoot a Psy move right at you they may be trying to mix it up, knowing that you were probably expecting them to shoot a Psy attack in another direction as. They may also just be trying to pressure you. So be ready with a barrier or dash away depedning on the attack. They can also hyper dash at you and start up an offenseive guessing game. Well, I already disccussed how to defend against hyper dash guessing games in the second page of this thread. Refer back to it if you need to know how to defend against them. But basically you just want to be careful and try to predict your opponent. If they abuse barrier breaks after hyper dashes then you should grab them or do a psy move. You could also just combo them out of it. If they like to rush in with grabs then put up a barrier or execute a very fast psy move. If the like to rush in with Psy moves you should slide dash or grab more. Always be cautious and be smart about your actions.

    If you get knowcked into a downed state you can just use a psy impulse to end the corner trap. If you can't psy impulse then you you'll just have to play smart and follow my pervious advice. Of course you may not always want to psy impulse. If it was expceted your opponent may dash back and wait it out, then dash back in as soon as it ends to begin thier offense. If you notcie them backing off to avoid the impulse, you can opt to not do an impulse at all and instead just hyper dash right after thm and mount an offense of your own. If they stick close to you when you are in a downed state then you should just use the impulse to get them to back off. You can also do a psy move or a barrier right out of the downed state, but if they expect a barrier then it may get broken, or they may predict your psy move and you could get grabbed or comboed. Be very careful and don't get predictable.

    Most reliable methods- Usually I stickwith barriers and and dashing out of the corner to get out of corner traps. Yeah, I'm more defensive when I find myself in these situations. If I do get knocked into a downed state I almost always use a psy impulse. It's a fairly safe and effective way of ending corner traps. Although characters can still rush you after the impulse fades. But if you stay calm you can deal with that. If they block the impulse then you are fine, because the psy impulse is safe on block. Some characters can get past psy impulses though, so be careful.


    Corner trap moves

    I will list all the moves every character has that are useful for corner traps. I will list the names in alphabetical order.

    Burn
    Expolder- Good for pressure. Fast and hits more then once. Good for false openings too.

    Flame Shoot- Ok for pressure. Very good for false openings. Launches quickly.

    Burning Hand- Risky, but the damage is worth it if you get it off. A pressure move.

    Triangle heat- Good for false openings, because it's virtually impossible to get away from.


    Carlo
    Hydro Blade- Great for false openings and pressure. Decent speed, a wide radius and safe.

    Aqua Gimlet- Good for false openings and pressure. Needs good spacing to be effective.

    Hydro Spiral- Comes out fast. Great for false openings.


    Emilio
    Prisms and Seeker Ray- With prisms the Seeker Ray becomes a solid move for both pressuring and false openings. If his opponent tries to run the ray will smash them into the wall. If they don't move the ray will keep them pinned down.

    Shining Arrow- A pressure move. Needs good spacing in order for i to be safe on block, because of it's somewhat slow recovery. Also decent for false openings.

    Angel Halo- Can be aimed in any direction. Good for false openings. Once it hits Emilio is free to attack his opponent.


    Gates
    Stun Spark- Good for pressure and false openings. But a Psy impulse is garuanteed, because Gates is still in the attack animation. So the corner trap will definitely end.

    Plasma Cannon- False opening move. Launches quickly.

    TOW Missile- Pressure move. Useless for false openings, because he can't aim it.


    Genshin
    Soul Mines- Good for pressure. Lay them around the corner to pin opponents down.

    Ogre Spirit- A pressure move. While it's coming Genshin is free to act.

    Death Curse- A false opening move. Great damage.


    Gudeath-
    Gravity Infinity- Good for pinning opponents down. The gravity keeps them in place. A pressure move.

    Shaving Wall- Can be aimed, so it's good for false openings.

    Meteor Smash- Ok for pressure, but it can be predictable.


    Keith
    Frigid Lance- Good for pressure and good for false openings. Very safe on block.

    Frigid Spine- Good for false openings, because of the radius.

    Frigid Shell- with this Keith is immune to Psy impulses.

    Frigid Spear- Ok, for false openings. But a bit predictable, due to the moderate start up.


    Might
    Electrigger- Good for false openings. especially thanks to it's direction changing capabilities. Ok, for pressure.

    Lightning Sword- The arc makes it good for false openings.

    Magnet Anchor- Good for both false openings and pressure. It an be aimed and it's safe on block.


    Patty-
    Holy Purge- Can be used to pin opponents down. A pressure move.

    Holy Whisper- Decent for pressure and false openings.

    Sonic Rhapsody- Decent for false openings.

    Prelude Keys- When they explode they can hit your opponent, even if they were trying to dash away. Very useful for corner traps if you have some already out. Good for pressure and false openings.

    Saint Requiem- Good for false openings, because of the huge radius. But a psy impulse is garaunteed, because she stays in the animation for so long.


    Regina
    Spark Rain- Good for pressure and false openings. Good speed, safe on block and can be aimed.

    Blaze Shot- Good for pressure and false openings. Fast execution and fairly safe.


    Setsuna
    Daggers Shadow- Good for pressure and false openings. The daggers spread out while they travel making it harder to predict.

    Black Sun- Good for false openings. Good damage.

    Darkside soul- Good for pressure and false openings.

    Mirrors Coffin- Good for false openings because it completely rapes dashing opponents.

    Shady Cloud- This will suck away all his opponents psy. So if they get knocked down, they can't psy impluse. This limits thier options and gives Setsuna a big advantage.


    Wendy
    Vortex Stream- Safe on block. Ok, for pressure and false openings.

    Air Slasher- Ok, for false openings because it crosses over.


    Wong
    Baptism of Warning- Comes out fast, safe on block, and does good damage. Good for pressuring and false openings.

    Selection of Fate- This allows Wong to dodge Psy impulses. Too good.

    Tracks of Illusion- Good for false openings. Comes out fast.


    Ok, that's it for now. I'll do Might's overview next followed by Gudeath's.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Ok, Now I'll talk about Might and I'll post about Gudeath later.


    Might

    Pros:
    + Fast dash and a fast attacker. (Light weight)

    + Good Bread and Butter combo. Light attack, strong attack, Lightning Sword.

    + Lightning Sword is a good combo ender. It's good at close range, with good range, fast execution time, and it cuts through projectiles. Very good damage.

    + Thunder Break powers up Might's moves. Magnet Anchor, Excursion, and Lightning Hound will all have longer range and faster travel speed.The Lightning Sword will get longer and have greater range. The power up for Lightning Sword is the best one. It makes his staple move even better, because it will have more range and be safe on block thanks to the added range.

    + Electrigger's path can be switched, as long as Might is still holding the tail.

    + Lightning Hound can change directions after he uses it, so it can be used to chase down opponents who dash alot to avoid attacks.

    + Magnet Anchor can be aimed and it's safe on block. The speed that it comes out is moderate. After it pulls opponents in, Might can combo or grab. Magnet Anchor is a decent long range tool.

    + He can far wall combo into Excursion for good damage.

    Cons:
    - Flies far from attacks. (Light weight)

    - Most of his moves become useless or near useless at high level play. This means he has less options to work with.

    - He becomes very predictable. Since he has less to work with it's easier for his opponents to guess what he will do or out play him.

    - Lightning Sword is unsafe on block when it isn't powered up.

    - Thunder break has a long start up time, and it doesn't last long.

    - Simplistic gameplay. Not alot of tricks or mindgames. This makes Might more predictable.

    Summary: Might is a straight forward character, that fights at close range. He is a light weight so his quick dash speed and attack speed compliment the way he is played. He can quickly get into his opponents face for an attack. He also has a good Bread and Butter combo to help him dish out some good damage. He only has a few weaknesses, but they do hold him back. Alot of his moves just aren't that great and don't do much to help his game. Lighting hound isn't really worth using. Plus it lacks the invulnerable start-up of Burn's burning Trail. It's direction changing ability won't really catch opponents off guard either. Magnet Anchor is ok. It will some use at long/mig range. But too much use and it will easlity be dodged and he will punished for it, so it's not all that spammable. Thunder break has long start up time and doesn't last long. Only the power-up for Lightning Sword makes it worth it though. Without it Thunder break would be virtually useless. Excursion is safe on block and can be aimed, but it's still pretty much worthless outside of a far wall combo. He has a few solid moves though. Lightning Sword does good damage, has good execution time, decent range, and cuts through projectiles. With the Thunder break power up the range is even greater and it becoms safe on block. Lightning Sword is Might's best move. It's only problem is that it's unsafe on block without the Thunder break power up. Electrigger is ok. Moderate start up time, but the damage is good. The direction change will get more predictable at high level play so it should be used wisely and not spammed. Otherwise they will just wait for the direction change and then rush him. Might's main weakness is his lack of options. Plus he doesn't have alot of useful tricks. His direction changing abilities get predictable, and really doesn't have any other mindgames that he can pull besides basic dash dancing, aiming his shots in different directions, etc. The fact that he lacks options and he doesn't have alot of tricks also creates another weakness. Might is very predictable. He just doesn't have alot of viable tools. He has about 4 moves that he can rely on. None of them can be spammed otherwise he will be punished. With the combination of his useless moves, his speed, and his more reliable moves he breaks even at Mid Tier. He is a decent character, held back by his lack of options and his predictability. He deserves the number 1 spot in Mid tier. Although his gameplay is simplistic, he is a decent close range character. He is solid with good combos, a few decent moves, and quick speed.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • Helter SkelterHelter Skelter DREAD GOD RED GOD BLACK GOD BLOOD GOD SEX GOD soon to be FLEX GOD Joined: Posts: 1,264
    Is there any high level match videos up yet?
    UMvC3: DORMAMMU/DOCTOR DOOM/VERGIL ~ VERGIL/DOCTOR DOOM/PHOENIX

    GGXrd: RAMLETHAL
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Helter Skelter: No, but I have a question for you. You have played this game right? So what exactly do you expect to see in high level play? I'm just curious. Do you have any competition?
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    HIGH LEVEL MATCHES!!!!!!

    I don't know if these are from tournaments, training sessions, or just freindly bouts, but I know onw thing. The players in these vids know thier shit. They do everything I mentioned. Perfect shielding, wall barrier, close wall combos, far wall combos. They use alot of dash dancing with the slide dash. They even use the light projectile in smart ways. Check out these vids.

    You won't be dissappointed.

    I found these by typing in Psychic force Gameplay into google and told it to search japanese sites only. I was able to find a website called mocovideo.jp. From their I typed in Psychic force 2012 and found these vids.

    Setsuna vs Wendy



    Emilio vs Burn



    Regina vs Patty



    Edit: I found the profile of the guy that uploaded the vids. He put them on youtube as well. So I just replaced the links with the links from youtube. I'm going to message the guy that put them up and ask him to upload more vids. I suggest everyone here do the same. He'll probably put more up if more people show an interest.

    These vids are of japanese players.

    Edit: Fixed the Emilio vs Burn link.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • LilmanLilman XBL: tootall984 Joined: Posts: 934
    dude I feel special that guy plays Regina alot like me. And that Burn v Emilio Match is hot.
    DarkHokage: I got fired from work.
    ME: Why you get fired?
    DarkHokage: For being black.
    ME: So you were late?
    Eish & Conan: LOL
  • FlyMikeFlyMike Rsk Rating $$$ Joined: Posts: 3,091
    I can't believe this game actually has high level play. Lol, I'd like to see some vids but my comp's too slow....
    Flown Michaels.
  • pc1x1pc1x1 New Challenger! Joined: Posts: 1,514
    Hahaha, Cool thread, I play this game alot, Regina and Keith ftw ;), and Emilio.
    SRK, its all :lovin: + :mad: all the time.
    フィリップ 日本語をいつの日か学ぶ
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Who bumped this?

    *Looks up

    Ahh, I see.

    I'll post more strats later.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • Helter SkelterHelter Skelter DREAD GOD RED GOD BLACK GOD BLOOD GOD SEX GOD soon to be FLEX GOD Joined: Posts: 1,264
    Emblemlord, you need to put some videos up.
    UMvC3: DORMAMMU/DOCTOR DOOM/VERGIL ~ VERGIL/DOCTOR DOOM/PHOENIX

    GGXrd: RAMLETHAL
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    There are vids up sir. Not of me. But of players from Japan. Scroll up on this page to check them out.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • Helter SkelterHelter Skelter DREAD GOD RED GOD BLACK GOD BLOOD GOD SEX GOD soon to be FLEX GOD Joined: Posts: 1,264
    I wanted to see, some of yours.
    UMvC3: DORMAMMU/DOCTOR DOOM/VERGIL ~ VERGIL/DOCTOR DOOM/PHOENIX

    GGXrd: RAMLETHAL
  • LilmanLilman XBL: tootall984 Joined: Posts: 934
    OH NOEZ its back!!! I still say Regina FTW....but Emilio is broke.
    DarkHokage: I got fired from work.
    ME: Why you get fired?
    DarkHokage: For being black.
    ME: So you were late?
    Eish & Conan: LOL
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Hmmmm.

    I'll see what I can do Helter Skelter.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • SystemSystem Joined: Posts: 508,676 admin
    I still play this game, its the shit (: , umm i was wondering if someone could tell me the pros and cons for patty, and any traps she might have (:
  • AbhiAbhi Best Team EVER Joined: Posts: 1,550 ✭✭✭✭✭ OG
    My fav charcater was this dude who had Guile type hair, I swear he was the mian character storyline wise ?

    Whats his name
    I'm like an Hadoken

    I'm like Down Right Fierce
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    TIER LIST REVISION!!!!!

    Patty went down. Everything else is the same.

    Top- Wong, Emilio (Both are tied for the rank of number one)

    Lower Top- Burn, Kieth

    High- Setsuna

    Middle- Might, Gudeath, Carlo, Genshin, Regina

    Low- Wendy, Patty

    Bottom- Gates


    I decided to move her down to low tier after chun_li1 said Gamest magazine had her there. After thinking about it I realized that I was seriously overrating Patty. Mostly because my friend uses her and does well when we face each other.

    Since HIGHDER asked for Patty strats I will do her critique.

    Here it is.

    Patty

    Pros:
    + Fast dash and fast attacker. (Light weight)

    + Decent basic projectile. Decent travel speed and start up. Sets off prelude keys, giving them the shortest travel speed and smallest size.

    + Prelude Keys are very useful. Can't be destroyed by her opponent. They last very long. About 38 seconds in game time. They can clank with enemy projectiles. They can be set off by alot of her other moves which include Holy Whisper, other Prelude Keys, Eternal Harp, Resonance, Sonic Rhapsody, Holy Purge and Saint Requiem. They can cause massive damage if an opponent gets caught in area of exploding Prelude Keys. Different moves will determine how big the keys are when they are set off and how far they travel. She can have 9 on screen at the most.

    + Eternal Harp will set off all Prelude Keys on screen. This move will cause the Prelude Keys to travel the farthest and give them the largest size.

    + Sweet Tone let's Patty throw out her sound ball so she can now make Prelude Keys farther away. Resonance will let her activate Prelude keys and cancel out projectiles. Resonance has the weakest activation for Prelude Keys, giving them the smallest size and the shortest travel speed. Sweet tone can be aimed for better control of where she wants to put Prelude keys.

    + Sonic Rhapsody can be aimed in any direction. Gives Prelude Keys medium size and medium travel distance once it set's them off. Sonic Rhapsody also bounces off walls so it's great for mindgames and being tricky. Can far wall combo with this as well.

    + Reverse Noise counters any psy move attack. Does damage equal to the damage of the attack it countered. Activates quickly. When she sends out the reverse noise to attach to her opponent it will nullify any other projectiles.

    + Holy Purge can be used to keep an opponent pinned down. Can also be used as a shield for Patty. Nullifies projectiles and will hit an opponent if they run into it. Good for when you want to keep an opponent in an area full of Prelude Keys.

    + Saint Requiem will detonate Prelude Keys giving them the largest size and second longest travel speed. Patty is invincible during this move. This attack nullifies projectiles.

    Cons:
    - Flies far from attacks. (Light weight)

    - No bread and butter combo

    - No close range game what so ever. If someone gets in her face then she only has the basic options to defend herself.

    - Reverse Noise can be blocked which really limits it's usefulness. Only when it is used at very close range or when it counters a laggy move will Patty actually get it off. She can also be hit out of it, if a move hits her after the Reverse Noise is launched.

    - Holy Purge takes 90% of Patty's Psy which is a massive amount. It also only last about 8 seconds in game time. It can hit an opponent, but won't deal damage. Still any follow up damage will do less damage due to damage scaling. Also attacks can still get past the Holy Purge because the barrier itself is made out of 5 rotating sound waves. Finally, her opponent can be knocked outside of the barrier.

    - She is a defensive character so she really has no way to take control of a match or dictate it's pace. She can only react and wait until she has an opportunity to catch an opponent off guard and score some damage.

    - You may end up setting off more Prelude Keys then you wanted too, since keys will detonate other keys. This can end up spoiling your plans. Patty doesn't have alot of control over her keys which hurts her game.


    Summary: Patty is a very interesting character. She is all about hanging back and waiting, then catching her opponent completely off guard with a detonated prelude key, which can then lead to more damage from other detonated keys, a psy attack from Patty, or a combo from Patty. If an opponent is pinned down by approaching keys then Patty may be able to dash in and go for a barrier break. She is purely a defensive/tricky character. She relies heavily on Prelude Keys and Sonic Rhapsody for mindgame purposes. She is a light weight so she is very quick, which is good since she needs to be able to keep her distance. And she has other tools to help her overall game. Sweet Tone will be used to make Prelude Keys at longer distances while Patty can remain safe. Resonance can detonate them and nullify projectiles at the same time. Sonic Rhapsody as stated before will be used for mindgames and so Patty can stay unpredictable. It can bounce off walls setting off keys as it goes so an opponent can't dash around recklessly.She can also use it in far wall combos. Holy Purge can be used to fence someone in while Patty drops more keys, or they can used to pin someone down in an area where there are already a bunch of keys and then Patty can detonate them. She can also use it as a shield. Reverse Noise augments Patty's defense allowing her to get projectile spammers off her back. Saint Requiem is fairly basic. Sets off Prelude Keys and surrounds Patty with energy that causes damage. Eternal Harp is a move that will only see use when trying to catch an unweary opponent off guard. Holy Whisper is very basic and probably won't see too much use because of Sonic Rhapsody. Although her moves are solid for the most part a couple have some problems, namely Holy Purge and Reverse Noise. Holy Purge takes alot of psy and is a little lackluster. It doesn't last long and the hits cause no damage. Plus projectiles can still sneak past the barrier. Reverse Noise is a little worse off. Even though it's a counter attack it can be blocked with a barrier. And if it counters a move that deals no damage then it will deal no damage in return. She also has little control over her keys in terms of when they detonate and which direction they travel in. Once one goes off, most likely the others will go off as well. She has some other problems as well. For one thing she has no close range game at all. Not one of her moves is even decent for close range. So she really can't do anything at that range besides the basics. And she lacks a bread and butter combo which hinders her close range game even more. But her biggest weakness of all is what really hurts her. It's not her moves or even the fact that she has no close range game. It's the fact that she is a defensive character. Patty must bide her time and pick her moments. This means for one thing, that her opponent controls the pace of the match. If her opponent is reckless Patty will catch them off guard with her keys and her tricks. But if they are patient and know when to barrier, when to rush and know to stay on her then she hits a wall that she really can't overcome. She has no answer to close range combat other then the basics. And since her game revolves around dropping keys and waiting, she really can't force her opponent to move or act rashly so she can take advantage of it. This also means she has no way to do good consistent damage on her own. She just has to wait until her opponent screws up so she can get some damage in. And it doesn't help her defensive game when her main defensive move, Reverse Noise can be blocked. Patty is a complex character that requires alot of thought and planning to play correctly. She is very mindgame/trap heavy and perfect for an advanced player. But her limitations hold her back. Her lack of a close range game, inability to do consistent damage or take control of a match, and the flaws of some of her moves regulate her to low tier.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • SystemSystem Joined: Posts: 508,676 admin
    ^ nice, and thanks alot (:
  • Helter SkelterHelter Skelter DREAD GOD RED GOD BLACK GOD BLOOD GOD SEX GOD soon to be FLEX GOD Joined: Posts: 1,264
    EmblemLord, read you PM's.
    UMvC3: DORMAMMU/DOCTOR DOOM/VERGIL ~ VERGIL/DOCTOR DOOM/PHOENIX

    GGXrd: RAMLETHAL
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    I ordered the Gamest Mook strategy guide for Psychic Force 2012 today.

    It should arrive within a few days.

    I'm very excited. Gamest always released guides for fighters in the 90's, but they wnet bankrupt I believe. Still, some of their old magazines are still floating aorund, but they are extremely hard to find.

    I'm interested in thier tier list. I know there will be some differences, but I want to see if there are any huge differences like Emilio in low tier or something.

    If someone I have in mid tier is is one or two spaces lower then thats not a big deal. Wong or Emilio any lower then 3rd or 4th at the absolute most would be a huge deal and I would really try to think hard on why they would be placed there. Gamest magazine had a reputation for being spot on in terms of advanced gameplay and tiers so more then likely thier tiers will be correct. So it's exciting to see how my tier list compares to a tier list from a prestigious fighting game magazine.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • chun_li1chun_li1 Joined: Posts: 147
    Some random stuff on Carlo :


    - I center my gameplay sometimes around the Water Bubble.


    Good stuff about Bubble :

    1. Acts like a shield against dash ins or dash like specials (sucks & traps them on contact)

    2. Negates projectile - good in projectile battles when both parties shoot at same time.


    Bubble does decent space control thanks too it moving around. Genshin is still better at it, but Bubble is hella lot easier to use.


    chun_li1
    Space Nazis Incoming : http://www.ironsky.net/
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Bubble Mine is ok, but I have serious beef with it.

    Hitting Carlo with a barrier will get rid of it. That's just really lame if you ask me.

    Carlo should use it, since using it is definitely better then not using it, but it could have been a much better move. Also the travel speed is low and it can't go from side of the screen to the other so Carlo is forced to use this thing in mid-range. It would have been so much better if the travel speed was a little faster so he could actually make the mine at long range, but he can't which sucks.

    Also if it detonates and hits someone the damage is 120, but if it actually captures someone then the damage is 240. Bubble Mine won't catch anyone the majority of the time since it's easy to avoid or get rid of. It's best use as I both I and chun_li1 have agreed is for space control and as a mid-range shield. So you will be using it for it's ability to take a hit and detonate upon recieving that hit, so you do not get the full damage potential of this move.

    I think this move would have been much better if it didn't dissappear when Carlo bounces off a barrier. That alone would have really made it more useful. Also being able to destroy with light projectiles kind of sucks for this move too, but it's not THAT big of a deal.

    Anyway I encourage people to pst what they think about certain moves or strats.

    Always fun to talk and debate.

    I'll post Gudeath's critique later.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • SystemSystem Joined: Posts: 508,676 admin
    Hi,

    Its good to see people talking about PF2012 every years, this game is so unique and have some depth and deserve attention !

    I'd like to know which version does people play here ? ( PC,PSX, DC, PS2 ) ?

    I use to play on DC for a while but since PF COMPLETE is out, I moved onto PS2 and try PF2012EX ( love the addition of PF1 characters )

    Each version have differences in term of gameplay (don t really know if its enough to change the balance in the end)

    Ok is a little Off topic but I found this link interesting ^^!
    sort of PF clone without close combat
    Rozen Maiden: Geppetto Garden

  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,688
    Shinset: Dude. WHERE.DO.YOU. LIVE!!!!!!???????

    My friend and I want competition in this game soooooooooo badly.

    On Topic: Sorry about the lack gameplay info guys. With news about Street Fighter 4 and Super Smash Brothers Brawl I just haven't had the time or the desire really to post about anything.

    Also I will just guess that most people in this thread play the DC version.

    Anyway, here is Gudeath like I promised.

    Gudeath

    Pros:
    + He doesn't fly far from attacks. (Heavy weight)

    + Fast barrier break. It comes out at 16 frames.

    + He has the strongest Bread and Butter combo in the game. Light attack, strong attack, Meteor Butcher.

    + Meteor Butcher is very powerful and comes out fast at 9 frames. Good for hyper dash mix-ups and as a hyper dash counter. It's a grab so it can cancel his hyper dash.

    + Meteor Hammer is a decent mid/long range tool. It cancels out projectiles and catches people who will dash to the side. Safe on block.

    + Asteroid Belt an be used in combos, and then ended with Meteor Butcher for awesome damage. Over half a life bar. It can also shield him from projectiles and he can shoot one or all of the pieces of debris at his opponent.

    + Gravity Bullet can be made stationary. If an opponent hits Gravity Bullet, they will fly into a random direction and Gudeath may be able to combo them if they are close enough or hit a wall.

    + Gravity Infinity is good for controlling your opponents movement and forcing them onto the defensive. It will suck in debris, as well as Gravity Bullets, and debris from Asteroid Belt. An opponent is forced to shield or else they will take alot of damage. And since Gravity Infinity sucks them in, Gudeath has an easier time rushing in while it's active.

    + Shaving wall is good for catching opponents that like to dash to the side alot. It can be aimed. Safe on block. Decent combo ender.

    Cons:
    - Slow attack speed and slow dash speed. (Heavy weight)

    - Most of his moves have slow start-up time.

    - Lacks really good pressure moves. This is a huge weakness, because it hurts his offense. And it makes it harder for him to force a reaction from his opponent without putting himself in danger.

    - Gravity Bullet is slow in execution speed and travel speed. Gudeath is also slow to recover from launching it. When it's made stationary it's not that much more useful either. Light projectiles can get rid of it and if an opponent hits it then it will only do 90 damage. Half of the normal 180 damage a regular Gravity Bullet would do and less damage then Gudeath's light projectile. And stationary bullets only last about 4 or 5 seconds. Plus only 2 can be out at one time. If a third one is made stationary then one will quickly dissappear.

    - Meteor Hammer leaves Gudeath vulnerable and can become predictable. An opponent can just hyper dash and attack him when he uses this move. Also if he is hit by anything before he can smash the meteors together, then his control over them will be broken and they will fall away harmlessly.

    - Asteroid Belt is slow to fully form around Gudeath. He is completely vulnerable while he summons the debris. It's possible for a projectile to get past the belt even when all five pieces surround Gudeath. Any hit will get rid of the belt including getting hit off a barrier.

    - Gravity Infinity is slow to start-up. Gudeath can't move for most of the time that Gravity Infinity is out. When he finally can move he only has a several seconds to take advantage of it. And Gudeath can't just rush in recklessly, because his opponent can still defend him/herself. He still has to be smart since his opponent still has options to deal with his offense. Also since Gudeath fights at mid/close range he won't get many opportunities to pull this off without putting himself in danger.

    - Shaving Wall is extremely risky outside of wall combos. Gudeath uses his body for the attack so it's very dangerous for him and leaves him vulnerable. Even in combos it's still not worth it outside of far wall combos. Meteor Butcher is more powerful and the better choice in close wall combos. So unless it's for combos where Meteor Butcher won't connect or mindgames, this move won't see much use.


    Summary: Gudeath is a close range grappler. He has powerful throw moves and strong combos. His Bread and Butter is also the strongest in the game at 327 damage. With this he can dish out alot of pain with his basic combo. His power is his strong point, but he is lacking in other areas. He has 1 great move and that is Meteor Butcher. A great combo ender, good for countering hyper dashes, and good for hyper dash mix-ups. It comes out fast and has alot of power. But this one great move isn't enough to make up for his other flaws. Plus all his other moves have problems. Meteor Hammer is safe on block, does good damage and cancels out other projectiles. Still, it gets very predictable. An opponent just has to hyper dash when Gudeath uses this and then they can pummel him. Gravity Bullet just isn't good at all. Gudeath really can't work with it since it's just slow in every way. The only use that stationary Gravity Bullets really have is for Gudeath to use as cover and so Gudeath can have a shield for when he uses Meteor Hammer. Other then that stationary bullets are extremely flawed as well since they don't last long, can easily be gotten rid of with a light projectile, and only two can be out at once. Shaving wall is ok. A good combo ender if Gudeath doesn't have the psy for Meteor Butcher or Meteor Butcher won't connect. But it's dangerous to throw out on it's own, so it can't be spammed. It's good for corner traps and mindgames, but must be used with caution since an opponent has enough time to respond to Shaving Wall on reaction. Gravity Infinity is similar to Earth Gale. It limits the movement of an opponent while sending debris at them. Unlike Earth Gale, however is the fact that Gudeath is unable to act right after executing the move. So when he is finally able to move gain he has little time to take advantage of the situation. And his opponent can still stop his approach if he isn't careful. Asteroid Belt isn't anything to write home about. Rushing someone when it's on can lead to massive damage if at least 4 pieces of debris hit and then it's ended with his bread and butter combo. He can also launch pieces of the debris one at a time or all at once. Getting the belt on in the first place is the tough part. It takes awhile for the belt to fully form and even a barrier hit will knock it off. But Gudeath's real problems are his lack of speed and his overall gameplay. He is slow which makes it harder for him to stick to his opponent and play his close range game. Plus he lacks a safe spammable move that he can fall back on. So he has nothing to apply pressure with effectively while remainaing safe. Overall he simply cannot play well at his range. He is a grappler type, but alot of his moves fall into the long-range catagory. Most of his moves are meant to be set-ups for his close range game, but the slow speed and other various weaknesses of all of the them hurt thier usefulness so Gudeath's arsenal becomes extremely limited thus increasing his predictablity. So he is forced to play carefully and more defensively, but he doesn't have the tools to play this way either so his overall effectiveness as a character is reduced. He can't really abuse any of his moves too much because they all have notable flaws save for a few and since he is a close range type, using most of his moves at that range is begging to be murdered. Gudeath must play cautiously, pick his moments to attack wisely, use Gravity Infinity to pin his opponent down, use his throws and his bread and butter in order to be successful. Gudeath has the potential to dish out alot of damage, but lacks the tools to do it consistently. He has power, but not much else beyond that. So he ends up as a decent mid-tier character.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
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