Skullgirls online performance on PS3?

saikyosaikyo Joined: Posts: 5
I've got a PS3 and would love to be playing SSFIV online, but it lags so, so bad.

Looking to get my online fighting fix elsewhere.

How does Skullgirls Encore perform on a PS3 for online games? If I hear reports that it's not laggy I'm going to buy it.

Thanks for any help!

Comments

  • AsteriskBlueAsteriskBlue Joined: Posts: 756
    SG provides one of the better Netplay experiences in recent FG's. As long as you've got a decent connection you won't be disappointed.
    It's nice to meet you, too.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,583 mod
    SG has arguably the best netcode of any fighter out in the market at the moment because they're the only ones that implement GGPO correctly.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • PerthoPertho The Runed One Joined: Posts: 21,588 mod
    saikyo wrote: »
    snip

    Pretty freaking amazing. When it gets bad you do have rollback and random teleporting but that's when you play with somebody who has a terribad connection. When you play somebody it'll tell you the ping in MS along with putting the numbers in colors ranging from green to red. Green and Yellow are very playable, red is rough as all hell (but a bad connection is a bad connection, SG with GGPO does a good job of trying to make it work but only so much you can do). The player connect screen will also give you a suggestion on the GGPO dela, just follow it to a T and you will be good.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • saikyosaikyo Joined: Posts: 5
    WOW. Fast responses! Thanks, will give it a shot!
  • PerthoPertho The Runed One Joined: Posts: 21,588 mod
    saikyo wrote: »
    WOW. Fast responses! Thanks, will give it a shot!

    Add me: Pertho14

    I'll take some time later on today to give you a couple of games. Don't be discouraged though, the game is brutal to start. So don't get too mad at the ass whooping I'm giving.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,583 mod
    saikyo wrote: »
    WOW. Fast responses! Thanks, will give it a shot!
    If you have any questions about the game, feel free to ask either in the newbie section of the Skullgirls section (though it's not as active as it used to be), or better yet, via PMs.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • PreppyPreppy act like you're used to it Joined: Posts: 13,867 admin
    Moving to the Skullgirls area. :tup:

    http://zachd.com/mvc2 : My giant archive of fighting game videos, centered around MvC2.
    "If you don't feel like killing yourself every time you lose you will never be good. Apologyman is going to be a monster someday as long as he keeps staying miserable." --Brightside6382

  • axiaxi Joined: Posts: 206
    edited August 2014
    Im from the land of PC gaming, where everyone on a fighting game has 56kbs + torrents downloading at all times. And even in these horrid lands, Skullgirls brings us lag-minimal joy. The game has great netcode.
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