Decapre hitboxes incoming...

UltraDecapreUltraDecapre Joined: Posts: 119
edited August 2014 in Decapre
Post edited by UltraDecapre on
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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,518
    oh nice, this was something I was going to do this week. Just hoping the final pictures aren't watermarked.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • bypostmanbypostman Joined: Posts: 2,207
    Cool, a site just for Decapre, lol
  • stabicronstabicron CTRL ALT PSYCHOCRUSHER Joined: Posts: 2,065
    I have a few of her normals I have been curious about hitbox wise
    Ultra: Bison, Decapre, Oni, Cammy
    Guilty Gear: Sol, Jam, Millia | KOF13: Athena/Kula/Yuri
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    bypostman wrote: »
    Cool, a site just for Decapre, lol

    thread into website

    thats new indeed
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  • UltraDecapreUltraDecapre Joined: Posts: 119
    edited August 2014
    Post edited by UltraDecapre on
  • TrapyTrapy orz Joined: Posts: 433
    oh i was waiting for theese

    cammy comparison is nice

  • GrimstarGrimstar DON'T INTERFERE!!! Joined: Posts: 1,189
    dem asses
  • TrapyTrapy orz Joined: Posts: 433
    edited August 2014
    goddamn those AA ground normals suck, i'm even more scared of AAing with crHP and sHK right now

    i also thought jHP would be much better than that
  • RygRyg Joined: Posts: 146
    I dont get the cr.hp change between Cammy and Decapre, what is the purpose of the move if he neither combo or AA? Counter hit purpose only?
  • bypostmanbypostman Joined: Posts: 2,207
    She can AA with cr. Hp, just considerably worse.
  • stabicronstabicron CTRL ALT PSYCHOCRUSHER Joined: Posts: 2,065
    You would think that since Decapre is a charge character who doesn't always have access to Sting that she would have better hitboxes on some of those normals than Cammy.

    Guess that makes reverting the nerfs all that much more important.
    Ultra: Bison, Decapre, Oni, Cammy
    Guilty Gear: Sol, Jam, Millia | KOF13: Athena/Kula/Yuri
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,518
    j.lk, j.mp, j.lp, nj.lk, nj.hk, nj.hp, cr.lk, far mk, far lk are all likely better than cammy, and a few other normals are arguably better depending on context.

    and idk people can't really jump at me, maybe you guys should practice anti airing more.

    Also if you don't think cr.hp is great for comboing, then welp. A lot of optimal combos involve cr.hp
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • TrapyTrapy orz Joined: Posts: 433
    Veserius wrote: »
    and idk people can't really jump at me, maybe you guys should practice anti airing more.
    100% sure i need to practice more

    anyway, are you reliably using crHP to AA?
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    For me is her main AA
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  • stabicronstabicron CTRL ALT PSYCHOCRUSHER Joined: Posts: 2,065
    Guess I should experiment more with that as an AA. The times I have tried it got stuffed.
    Ultra: Bison, Decapre, Oni, Cammy
    Guilty Gear: Sol, Jam, Millia | KOF13: Athena/Kula/Yuri
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,518
    I use mostly cr.hp and far hp.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • stabicronstabicron CTRL ALT PSYCHOCRUSHER Joined: Posts: 2,065
    I tend to use cl.mp *anti crossup*, st.HP, st.HK, nj.hp.
    Ultra: Bison, Decapre, Oni, Cammy
    Guilty Gear: Sol, Jam, Millia | KOF13: Athena/Kula/Yuri
  • ranmasamaranmasama I dive kick irl Joined: Posts: 1,657
    So when you are aa with normals, are you hitting without getting trades?

    I seem to get trades most of the time. From the hitboxes, far st hk seems like the best choice for those non crossup jump ins. And also if it trades, it does the most damage out of the other choices (110dmg)
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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,518
    problem with hk is the hitbox is lower than cammy's so even though the hitbox is completely outside the hurtbox the odds of someone jumping from that range are lower.

    You can aa cleanly without trades against most characters, it's just a matter of mapping out AAs on characters. I'm actually working on that now.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • stabicronstabicron CTRL ALT PSYCHOCRUSHER Joined: Posts: 2,065
    From what I can tell its pretty much what happens Bison vs a Zangief that likes to jump with different normals. You almost have to read the jump in that is coming and respond with the correct counter.

    This is why I have been using all of those based on what I am either reacting to or sometimes having to read
    Ultra: Bison, Decapre, Oni, Cammy
    Guilty Gear: Sol, Jam, Millia | KOF13: Athena/Kula/Yuri
  • RygRyg Joined: Posts: 146
    Rufus divekick is a real pain in the ass to deal with, i found s.lp and c.mp the most successful AA against this move. You really feel that the "unintentional nerfs" are important in this matchup, as i found myself too often just out of charge to do a psycho sting.
  • MotMMotM Joined: Posts: 856
    Oh wow that cr.lp box looks terrible compared to Cammy's. Was playing against a Gouken who was doing demon flips that would cross over and was whiffing cr.lp while trying to bat him out of the air.

    Also that j.mp might be really really good for fuzzy guards.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,134 mod
    Her j.HP really needs to be compared with Vegas and not Cammy's since that's what it's copied from.
  • xlxlxlxlxlxlxlxl Joined: Posts: 2,008
    Any plan on doing her special moves?
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  • MotMMotM Joined: Posts: 856
    Or her close normals?
  • UltraDecapreUltraDecapre Joined: Posts: 119
    edited August 2014
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    Post edited by UltraDecapre on
  • TrapyTrapy orz Joined: Posts: 433
    thanks. now only throw ranges and close normals to make it complete

    i don't undestrand the difference in those 3 hitboxes hitboxes for the divekicks though...
  • xlxlxlxlxlxlxlxl Joined: Posts: 2,008
    You know Decapre is strong when she can hit people with the air beneath her foot.
    † I am a Christian and proud of it! Copy and paste this if you are too.†
    Steam: xlxlxlxl123 (Path of Exile, USIV, Awesomenauts, Dota 2)
  • UltraDecapreUltraDecapre Joined: Posts: 119
    Trapy wrote: »
    thanks. now only throw ranges and close normals to make it complete

    i don't undestrand the difference in those 3 hitboxes hitboxes for the divekicks though...

    Those are LK, MK, HK versions of Cannon Strike.
  • TrapyTrapy orz Joined: Posts: 433
    i literally had no idea about the 3 possibilities once in the air ._.

    thats good to know for many reason, one of which... i'm not using HK version again if I plan on doing a whiff>throw divekick :L
  • GrimstarGrimstar DON'T INTERFERE!!! Joined: Posts: 1,189
    So medium dive kick would be best for crossing up if spaced properly? Am I looking at that correctly?
  • TrapyTrapy orz Joined: Posts: 433
    edited August 2014
    the hitbox on the MK version looks like the most similar to cammy's

    anyway, the LK version has the same horizontal position but it's vertically closer to her foot.
    this should result in better frame advantage when she lands

    but it all depends on timing after knockdown... i'm curious to try some stuff in training mode


    edit: that's hard as fuck lol :L
    Post edited by Trapy on
  • UltraDecapreUltraDecapre Joined: Posts: 119
  • TrapyTrapy orz Joined: Posts: 433
    edited August 2014
    thank you very much.
    i think now only the air throw is missing, should be similar to cammy's but you never know...
  • GenistarGenistar Master Drayden Joined: Posts: 5,180
    quote]

    Why is the hitbox all the way over there? That confuses me.
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  • UltraDecapreUltraDecapre Joined: Posts: 119
    Trapy wrote: »
    thank you very much.
    i think now only the air throw is missing, should be similar to cammy's but you never know...
    tumblr_najcg5GEal1tw1a1do2_250.png
  • PlasmaWafflePlasmaWaffle Joined: Posts: 225
    Veserius wrote: »
    doing hitbox analysis has allowed me to come up with some cool tech

    show it off!
  • ranmasamaranmasama I dive kick irl Joined: Posts: 1,657
    Hide it until capcom un-nerf our charge times
    http://www.youtube.com/user/battleforthesouth - Louisiana Tourneys/Casuals
    http://www.justin.tv/ranmasama - Random Xbox Live Matches. On at random times.
  • stabicronstabicron CTRL ALT PSYCHOCRUSHER Joined: Posts: 2,065
    At this point I am wondering what they are waiting for
    Ultra: Bison, Decapre, Oni, Cammy
    Guilty Gear: Sol, Jam, Millia | KOF13: Athena/Kula/Yuri
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