Poison hitboxes incoming...

UltraDecapreUltraDecapre Joined: Posts: 119
edited October 2014 in Poison
Post edited by UltraDecapre on

Comments

  • Wedge_AntillesWedge_Antilles I like cats. Joined: Posts: 489
    This is taken using the PC mod, yeah? I should go check that out.
    GFWL: WedgeAntilles S wedgeantilles on Steam
  • Trife88Trife88 Joined: Posts: 8,069
    Thanks for this keep it up please for all of us T_T
    J U R I F E E T
  • Wedge_AntillesWedge_Antilles I like cats. Joined: Posts: 489
    edited August 2014
    Well it is fairly safe on block depending when it hits, theoretically even comboable on a CH. But you can't really hit confirm like with Fei's rekkas and it doesn't do any damage on it's own. Also j. hp has a really interesting second hitbox. I get why it isn't a good jump-in at the angles you would think now, but it seems like it might have some weird crossup/safejump properties with certain setups (lol yep, just made a Sagat "safe" jump that whiffs his DP's and beats any low profile attempts).
    GFWL: WedgeAntilles S wedgeantilles on Steam
  • Wedge_AntillesWedge_Antilles I like cats. Joined: Posts: 489
    Well considering it pretty much always hits from any range normal, it's not that surprising. Though I bet you might get the issues with followup rekkas not hitting on some characters from certain ranges.
    GFWL: WedgeAntilles S wedgeantilles on Steam
  • TheRandomGamerDudeTheRandomGamerDude Joined: Posts: 14
    edited August 2014
    Far. St. MP hitbox made me cry a little. Also, when could we see the hitboxes for her close range normals?
    Twitter: @RGD714
    Twitch: TheRandomGamerDude



  • VeliusVelius Joined: Posts: 270
    far standing medium punch made me fucking choke

    this is fucking garbage. dont even get me started on cr.hp.
  • UltraDecapreUltraDecapre Joined: Posts: 119
    Far. St. MP hitbox made me cry a little. Also, when could we see the hitboxes for her close range normals?

    tumblr_najc82VeHM1tw1a1do7_400.png
    http://decapre.com/tagged/poison-hitboxes
  • echomancerechomancer Joined: Posts: 285
    It seems like her hitboxes were better in SFxT.
  • TheRandomGamerDudeTheRandomGamerDude Joined: Posts: 14
    Far. St. MP hitbox made me cry a little. Also, when could we see the hitboxes for her close range normals?

    tumblr_najc82VeHM1tw1a1do7_400.png
    http://decapre.com/tagged/poison-hitboxes

    Ah, thanks!
    Twitter: @RGD714
    Twitch: TheRandomGamerDude



  • GenistarGenistar Master Drayden Joined: Posts: 5,393
    They need to expand the hitbox on her dp to the end of her foot since it doesn't move forward and expand it on her way up so she doesn't have such a bad gap.
    USF4:Mains Rose/Poison/Akuma/Sakura
    Street fighter V Sakura/Kolin/Menat
    GGrev2 Millia
    DBFZ 16/17/Hit



  • Wedge_AntillesWedge_Antilles I like cats. Joined: Posts: 489
    Yeah I've noticed her FA doesn't extend as far as it looks like, but it's still pretty solid range coming from playing Rose and her useless FA.
    GFWL: WedgeAntilles S wedgeantilles on Steam
  • UltraDecapreUltraDecapre Joined: Posts: 119
    edited October 2014
    View Poison normal hitboxes frame by frame. http://decapre.com/watch?v=7oqWVRaOLmk

    tumblr_ndml61FCd21tw1a1do5_250.png
    Post edited by UltraDecapre on
  • UltraDecapreUltraDecapre Joined: Posts: 119
    View Poison special hitboxes frame by frame. http://decapre.com/watch?v=cHHOUdTARkg

    tumblr_ndqf05PcR81tw1a1do4_r1_250.png
  • javertjavert 'sup Joined: Posts: 1,326
    I'm curious as hell about her hitboxes, have a couple of questions:
    • I stuffed a Ryu's crouching HP with jumping HP in a match. Was that possible or he just missed the timing? How many active frames does jumping HP have with the hitbox down? Sounds like a good move to approach standing opponents.
    • The hitboxes on Kissed by a goddess appear to cover both of her legs but despite the vertical look, I have had the move safejumped and I started to suppose the hitbox only covers the front leg. Is there a good timing to catch crossups that regular DPs can't?
  • UltraDecapreUltraDecapre Joined: Posts: 119
    edited October 2014
    tali wrote: »
    @UltraDecapre‌

    thanks so much, you have contributed so much to the poison forums.

    when i was watching the HK DP, her green boxes (physical hurtboxes?) disappear for the first 18 frames, does that mean it has 18 frames of strike invincibility? i know it is throwable, and you can see those boxes don't disappear, hopefully you can shed some light on that.

    HK DP has projectile vulnerable hurtboxes for the first 11 frames. Yellow filled boxes are throwable. Red lined boxes have strike invincibility. You can see red lined boxes better in HD 720p or see images here. http://decapre.com/post/101052882418

    tumblr_ne3099QSIw1tw1a1do8_400.png
  • UltraDecapreUltraDecapre Joined: Posts: 119
    edited October 2014
    javert wrote: »
    I'm curious as hell about her hitboxes, have a couple of questions:
    • I stuffed a Ryu's crouching HP with jumping HP in a match. Was that possible or he just missed the timing? How many active frames does jumping HP have with the hitbox down? Sounds like a good move to approach standing opponents.
    • The hitboxes on Kissed by a goddess appear to cover both of her legs but despite the vertical look, I have had the move safejumped and I started to suppose the hitbox only covers the front leg. Is there a good timing to catch crossups that regular DPs can't?

    Jumping HP has 1/2 active frames with the hitbox down. http://decapre.com/private/101068743368/tumblr_ne3anlsUNJ1tw1a1d

    tumblr_ne3anlsUNJ1tw1a1do9_400.png

    Jumping HK has 4/5 active frames with the hitbox down. http://decapre.com/private/101056006123/tumblr_ne31y7U5471tw1a1d

    tumblr_ne31y7U5471tw1a1do9_400.png
    Post edited by UltraDecapre on
  • javertjavert 'sup Joined: Posts: 1,326
    edited October 2014
    Eeh that is jumping HK, I'm curious about jumping HP. I also managed to stuff some Dhalsim AA normal which must have put him on tilt because he proceeded to eat a ton of incoming damage. However, I whiff the move a lot on ground characters.

    The fact that jumping HK beats crouch fierce is good news anyway. Must practice the timing.
  • UltraDecapreUltraDecapre Joined: Posts: 119
    javert wrote: »
    Eeh that is jumping HK, I'm curious about jumping HP. I also managed to stuff some Dhalsim AA normal which must have put him on tilt because he proceeded to eat a ton of incoming damage. However, I whiff the move a lot on ground characters.

    The fact that jumping HK beats crouch fierce is good news anyway. Must practice the timing.

    Updated post with jumping HP.
  • UltraDecapreUltraDecapre Joined: Posts: 119
    edited November 2014
    tali wrote: »
    @ultradecapre one more thing if you don't mind. So from what i understand, poison's CR.HP has 21 frames of hitstun, and EX Love Me Tender starts up in 22 frames, so it doesn't combo, but if your CR.HP is a counter hit, it adds 2 or 3(?) additional frames of hitstun, allowing CR.HP xx EX LMT to combo on a standing opponent because the first frame of EX LMT is able to hit the standing hurtbox quite easily. But if you do this on a crouching opponent, the EX LMT is blocked, which im pretty sure is because the EX LMT is landing on a later active frame because of the crouching hurtbox being much shorter. Would it be possible if you could do counter hit CR.HP xx EX LMT on a crouching ryu and see which frame the LMT is hitting ryu on.

    and one more thing please :)

    could you do poison ST.MK xx LK LMT (both hits blocked) on a crouching ryu to see which active frame of the LK LMT hits ryu. Im pretty sure at or around max range crouch blocked ST.MK XX LK LMT lands on a later frame then the first active frame, giving poison 0 or + frame advantage.

    thanks so much for all your work.


    View Poison LMT combo hitboxes frame by frame. http://decapre.com/watch?v=Oe_NUrAW8CQ

    tumblr_ndqf05PcR81tw1a1do7_r1_250.png
    Post edited by UltraDecapre on
  • UltraDecapreUltraDecapre Joined: Posts: 119
    tali wrote: »
    @ultradecapre is it possible for you to record poison's lvl 1 and lvl 2 focus attacks on block and see the frame advantages if she cancels into a forward dash or back dash.

    from what i could make out she seems to be -1 on a lvl 1 forward dash and atleast +3 on the lvl 2 forward dash. Back dash numbers are a bit harder to test on console.

    I can't thank you enough

    View Poison focus attack hitboxes frame by frame. http://decapre.com/watch?v=1v79mrKeIZc

    tumblr_ndqf05PcR81tw1a1do8_r1_250.png
  • UltraDecapreUltraDecapre Joined: Posts: 119
    View Poison normal hitboxes frame by frame. http://decapre.com/watch?v=zhMUF87WBR4

    tumblr_ngns1yqeC71tw1a1do3_r1_250.png

    View Poison special hitboxes frame by frame. http://decapre.com/watch?v=0nBjxe6g0aQ

    tumblr_ngns1yqeC71tw1a1do4_r1_250.png
  • UltraDecapreUltraDecapre Joined: Posts: 119
    edited December 2014
    Poison Whip of Love version 1.03 and 1.04. http://decapre.com/post/105586792428/poison-whip-of-love-version-1-03-and-1-04

    Poison EX Kissed by a Goddess version 1.03 and 1.04. http://decapre.com/post/105587877503
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