Dungeons & Dragons

2

Comments

  • ReticentlyReticently Joined: Posts: 4,106
    Zelda was great, but it missed out on being the first by more than 10 years. It wasn't even the first on a home videogame console.

    http://en.wikipedia.org/wiki/Role-playing_video_game#History_and_classification
  • Jion_WansuJion_Wansu Joined: Posts: 6,159
    I'm talking about what D&D would look like on a console (graphics, not text based games)

    Also, King's Quest III loosely reminds me of The Legend Of Zelda
  • angelpalmangelpalm Stop enjoying things Joined: Posts: 24,350 ✭✭✭✭✭ OG
    Zelda as a dnd port?


    1985?


    What are you on about mate? Do you wanna play dnd or what?


    Mains:
    Blazpoo -Continual Shit: Tiddy Witch
    Crapcom Big foot Sex simulator V - Pc muscle mod edition: That dude that slaps his ass.
    Aggressors of Koliseum Kombat: Kisarah
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    https://www.nytimes.com/2017/09/19/opinion/alt-right-white-supremacy-undercover.html?smid=tw-share
    http://helloracist.com/
  • AYO?!AYO?! Strong Style Hips. Joined: Posts: 19,032
    edited March 2015
    Jion would be the Tommy Wiseau of party members.

    I'd play with him.
    PSN tag: AYO_Merc, XBOne: AYO Merc, Steam: AYO_Merc.
    Lover of all things Jojo's, WRRRRY!
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  • Jion_WansuJion_Wansu Joined: Posts: 6,159
    After playing Zelda back in the 1980s and watching it recently on Twitch, Zelda reminds me of Dungeons & Dragons. You got the mission then you got the dungeons (labyrinths), etc.
  • ManxManx Something is wrong... Joined: Posts: 22,400 ✭✭✭✭✭ OG
    But where da tavern wenches, doe?
    ... and I'm out like I stole somethin'
    SRK thieves lasted about 5 mins until "tha man" locked me up. Even on SRK a thief's gotta hit the underground!
    "So I just realized the crip walk is just black people's version of the riverdance." - Havatchu
    "Brittany Spears gave me a leg job in an Alabama gas station bathroom" - Shaft Agent

    My blog, where I write like it means something or some shit: http://manxbladesake.wordpress.com/
    Official 'Kevin Witness'
    Achievement unlocked! Offered drugs to a SRKer in real life
  • Jion_WansuJion_Wansu Joined: Posts: 6,159
    dungeonsdragonsslotpic_051015.jpg
  • Doktor_NoctisDoktor_Noctis Joined: Posts: 94
    Huh. Never knew there was an actual D&D thread. I've been DMing a 4e campaign for the last few months, but my playgroup's about to branch off into a 5e game as well. Actually excited to play after having to manage the rowdy fucks.
  • ManxManx Something is wrong... Joined: Posts: 22,400 ✭✭✭✭✭ OG
    Oh the joys of being a DM. It's like having kids with ambitions you don't ever want them to realize. :rofl:
    ... and I'm out like I stole somethin'
    SRK thieves lasted about 5 mins until "tha man" locked me up. Even on SRK a thief's gotta hit the underground!
    "So I just realized the crip walk is just black people's version of the riverdance." - Havatchu
    "Brittany Spears gave me a leg job in an Alabama gas station bathroom" - Shaft Agent

    My blog, where I write like it means something or some shit: http://manxbladesake.wordpress.com/
    Official 'Kevin Witness'
    Achievement unlocked! Offered drugs to a SRKer in real life
  • AYO?!AYO?! Strong Style Hips. Joined: Posts: 19,032
    Manx wrote: »
    Oh the joys of being a DM. It's like having kids with ambitions you don't ever want them to realize. :rofl:

    I'm trying to remember my mythweavers shit. Also deciding between what to make.

    So far I have Samurai Jack/Onimusha Samurai, Turok wannabe, and Tenchu Ninja ideas.
    PSN tag: AYO_Merc, XBOne: AYO Merc, Steam: AYO_Merc.
    Lover of all things Jojo's, WRRRRY!
    New AV: Savaii64. Former AV's: Streak, LBC, Csp4here, Tuna Fish Riot, goodm0urning, and Aria.
  • Doktor_NoctisDoktor_Noctis Joined: Posts: 94
    Manx wrote: »
    Oh the joys of being a DM. It's like having kids with ambitions you don't ever want them to realize. :rofl:

    That's about it, man. Though, I feel like the amount of people I've gotta deal with makes it a bit of a pain in the ass. Got about seven motherfuckers playing, but only about four of 'em consistently pay any attention to what's going on.

    Once the 5e campaign is set up, it'll be refreshing to actually control a PC in a smaller group. Sometimes ya boy just wants to be the one to slay some dragons.
  • BiousBious Seasons Greetings Joined: Posts: 11,633
    So far I have a player who only pays attention during battle and one who like to do everything. Trying to get the battle guy to do more outside of it, but he's a first timer and picked a paladin thinking he would get to spellcast like a wizard. The other one tries to murder everyone.

    It's been a struggle.
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    Preppy wrote: »
    Panda Express is an Asian plot to destroy your bowels. Winners Just Say No.
  • Doktor_NoctisDoktor_Noctis Joined: Posts: 94
    edited December 2015
    The group artificer is definitely the "get invested during battle" guy of the group. The wizard just kinda magic missiles every turn. Seems a bit of a waste, since homeboy has at least has some other options. We recently had a new guy join the group as a shaman, but he's been having a pretty hard time getting a hang of the rules. That seems to be more of a fault of not paying attention on his part, though.
    Post edited by Doktor_Noctis on
  • BiousBious Seasons Greetings Joined: Posts: 11,633
    Yeah, thankfully I've been working with my guy and he's gotten better. So have I actually, this is my first campaign as a DM.

    I need to create better dungeons though.
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    Preppy wrote: »
    Panda Express is an Asian plot to destroy your bowels. Winners Just Say No.
  • Doktor_NoctisDoktor_Noctis Joined: Posts: 94
    First time on my end as well. The party's been travelling cross country for a bit, and I've yet to throw an actual dungeon at them. I plan to within the next session or so, but I'm iffy on the details. What's your process for putting one together?
  • ManxManx Something is wrong... Joined: Posts: 22,400 ✭✭✭✭✭ OG
    If you haven't had much experience designing dungeons this might be a bit above your head, but there's some really good information here about creating non-linear dungeons that are fun to play. If you've never played the dungeons that he references, I suggest downloading and reading them. I think a couple of them are even availible on Wizard's old website for free.

    That said, make sure your design includes the following:

    1. A purpose for being there. Sometimes you can get away with "irresistibly cool" as a purpose. Indeed, that is often the dungeon's first trap!
    2. A builder. Something made this place; a creature, a being or some force of nature. Design accordingly and stick to the location's intended purpose.
    3. The correct inhabitants. Creatures require food, water and living space. Be sure that the location can actually support the creatures you populate your dungeon with. Don't forget other adventurers who have already been to the dungeon (or may still be there!).
    4. Don't forget that traps and hostile inhabitants must be dealt with by anyone entering the dungeon, including it's owner. This means that they have some way of disabling or bypassing them which your PCs might be able to utilize as well.
    5. Multiple solutions to encounters. You never know what your players will think about the situations you present them with, so if there is something that absolutely must be done within this dungeon, then make at least 3 fairly obvious ways to accomplish it. Sneaking past guards, befriending/bribing denizens, etc should all be incorporated into your dungeon's planning.
    6. Non-linear lay-out. Part of planning is allowing the PCs a way back out of the dungeon should they somehow be unable to leave the same way they gained entrance. This is important because, again, you never know what the players might decide to do.
    7. Clues to everything that is important. I cannot stress this enough. For every important thing within the dungeon, add no less than two clues about it. If you don't, you can be 100% certain that the entire party will completely miss the clue dangling right in front of their eyes. I usually include one big giant whopper of a clue and two minor clues for each discovery that I want the players to make. Clues don't have to be about important plot discoveries, either. Your clues can lead to information about a monster further in the dungeon, or simply provide additional lore that otherwise might have gone unknown.

    As far as actually designing the dungeon goes:

    1. Make a theme for the dungeon (ancient crypt, abandoned temple, thieves' hide-out, etc).
    2. Stick to a few theme-relevant encounter types and elaborate on them instead of trying to add in multiple things that just happen to fit within your theme's ecosystem.
    3. Give each encounter type a "boss" or "leader" encounter. Most social creatures have a pecking order that they follow to get things done. Make sure your leaders and bosses act accordingly with their position. Build up to these encounters. Remember to use clues. Have the underlings run to big brother for help just when they're about to be defeated.
    4. Zone out the dungeon logically. This is more important in large dungeons than in smaller, single adventure dungeons. Make sure that opposing factions set up bases far away from each other, not forgetting to take any strategic advantage possible along the way. If a creature feeds on a certain type of dungeon resource (a particular type of creature, fungi that grows only in dark areas, etc.) then they should linger in that area. Doing this helps your PCs keep track of where they are and be able to gauge the level of danger and potential hazards in the area. "Mark" each territory accordingly in a logical way (this or that side of a stream running through the dungeon, Natural stone walled areas vs. hew stone walls, etc...) Most importantly, your random encounter table should reflect this reasoning too, only allowing creatures to appear in areas where it is appropriate for them to.
    5. Keep the difficulty levels in check. This kinda ties into the multiple solutions thing above. Encounters are supposed to exhaust the party's resources, not necessarily just beat them up or kill them. In order to make an entertaining succession of encounters for your dungeon, you must ensure that the party has just the right amount of resources available to them at the right time. Too many resources and the adventure won't be challenging enough. Too little and it could prove to be frustrating and deadly. Feel free to use the multiple solutions and logical zoning tips to ensure that the party has the resources they need. Perhaps one or two of the fungi growing in the dark areas of the dungeon are a food source, or even a source of healing. Or maybe a previous adventurer dropped some rations that haven't quite spoiled yet; or a potion fell out of his backpack. Use your imagination, and cover over any areas that you may be unsure of by adding resources, or including encounters that exhaust them.

    Just remember that the most important thing is that everyone has fun. I love designing dungeons and don't mind sharing them with you guys and/or helping you design yours. There's probably some stuff I forgot about, and if I think of anything important I'll be sure to pop back in here and post it.

    :tup:
    ... and I'm out like I stole somethin'
    SRK thieves lasted about 5 mins until "tha man" locked me up. Even on SRK a thief's gotta hit the underground!
    "So I just realized the crip walk is just black people's version of the riverdance." - Havatchu
    "Brittany Spears gave me a leg job in an Alabama gas station bathroom" - Shaft Agent

    My blog, where I write like it means something or some shit: http://manxbladesake.wordpress.com/
    Official 'Kevin Witness'
    Achievement unlocked! Offered drugs to a SRKer in real life
  • ManxManx Something is wrong... Joined: Posts: 22,400 ✭✭✭✭✭ OG
    Oh yeah, the Five Room Dungeon technique is really good for cranking out quick and effective dungeons. Check it out!

    :tup:
    ... and I'm out like I stole somethin'
    SRK thieves lasted about 5 mins until "tha man" locked me up. Even on SRK a thief's gotta hit the underground!
    "So I just realized the crip walk is just black people's version of the riverdance." - Havatchu
    "Brittany Spears gave me a leg job in an Alabama gas station bathroom" - Shaft Agent

    My blog, where I write like it means something or some shit: http://manxbladesake.wordpress.com/
    Official 'Kevin Witness'
    Achievement unlocked! Offered drugs to a SRKer in real life
  • BiousBious Seasons Greetings Joined: Posts: 11,633
    Thanks @Manx. I'll try starting off with the 5 room tech.

    I read the Tome of Battle and made a Yuan-Ti NPC who specializes in Maneuvers. I think she turned out good.
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    Preppy wrote: »
    Panda Express is an Asian plot to destroy your bowels. Winners Just Say No.
  • Songo[KthX]Songo[KthX] (*_*(O-('.'Q) Joined: Posts: 2,026
    Tbh, I miss the days when death was a real problem. I haven't played in 5 years but I remember 4 being terrible because I just John Cena'd everything because death wasn't nearly as much of a problem.
    <Metric> songo is #1 3s player
  • ManxManx Something is wrong... Joined: Posts: 22,400 ✭✭✭✭✭ OG
    Resurrection spells should be a deterrent, not an answer. Big cities are a problem, but I counter that with higher prices. Think New York and LA with their high costs of living. The party would have to spend a pretty signification amount to keep ressing people. Not to mention that pesky level loss. They're also very high level spells and there's usually not a lot of NPCs that are capable of casting them. Those that are would also have to be willing to do so. These are not console RPGs where the costs of things are fixed and quickly become trivial. The world changes and you have to change with it. Allowing players to treat death as something trivial usually means that they're being rewarded far to much.

    :tup:
    ... and I'm out like I stole somethin'
    SRK thieves lasted about 5 mins until "tha man" locked me up. Even on SRK a thief's gotta hit the underground!
    "So I just realized the crip walk is just black people's version of the riverdance." - Havatchu
    "Brittany Spears gave me a leg job in an Alabama gas station bathroom" - Shaft Agent

    My blog, where I write like it means something or some shit: http://manxbladesake.wordpress.com/
    Official 'Kevin Witness'
    Achievement unlocked! Offered drugs to a SRKer in real life
  • angelpalmangelpalm Stop enjoying things Joined: Posts: 24,350 ✭✭✭✭✭ OG
    Tbh, I miss the days when death was a real problem. I haven't played in 5 years but I remember 4 being terrible because I just John Cena'd everything because death wasn't nearly as much of a problem.

    Yeah I remember checking it out and looking at these healing surges and thinking that they turned dnd into call of duty lol.


    Pretty sure these wound threshold rules are going to absolutely rickety rek my players, what with them all dumping the stats that effect their saves.
    Mains:
    Blazpoo -Continual Shit: Tiddy Witch
    Crapcom Big foot Sex simulator V - Pc muscle mod edition: That dude that slaps his ass.
    Aggressors of Koliseum Kombat: Kisarah
    Rapelay: Kimura
    https://www.nytimes.com/2017/09/19/opinion/alt-right-white-supremacy-undercover.html?smid=tw-share
    http://helloracist.com/
  • BiousBious Seasons Greetings Joined: Posts: 11,633
    edited December 2015
    I almost had a player die on me fighting a Bugbear I created.

    To be fair he's a ranger specializing in Bows and engaged in melee with it.
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    Preppy wrote: »
    Panda Express is an Asian plot to destroy your bowels. Winners Just Say No.
  • angelpalmangelpalm Stop enjoying things Joined: Posts: 24,350 ✭✭✭✭✭ OG
    edited December 2015
    Should have stayed in his lane or made a switch hitter. With the house rules I have that is a very viable option given all the feat taxes I eliminated.
    Post edited by angelpalm on
    Mains:
    Blazpoo -Continual Shit: Tiddy Witch
    Crapcom Big foot Sex simulator V - Pc muscle mod edition: That dude that slaps his ass.
    Aggressors of Koliseum Kombat: Kisarah
    Rapelay: Kimura
    https://www.nytimes.com/2017/09/19/opinion/alt-right-white-supremacy-undercover.html?smid=tw-share
    http://helloracist.com/
  • Jion_WansuJion_Wansu Joined: Posts: 6,159
    Huh. Never knew there was an actual D&D thread. I've been DMing a 4e campaign for the last few months, but my playgroup's about to branch off into a 5e game as well. Actually excited to play after having to manage the rowdy fucks.

    Wonder if the analogy between D&D4 and D&D5 are similar to SF4 and SF5 if you all know what I mean
  • Terry_nbTerry_nb ... Joined: Posts: 1,243 ✭✭✭✭✭ OG
    Well 5 brought back some more classic spell effects and went back to a more 3.5 like char building system. It's less broken on first glance then 3.5, so it's definetly worth a look.

    My friends and me went on to Pathfinder lately though. I can only recommend that you guys take a look at it. A well done and more streamlined skill system, less broken builds (I got to play with power builders from uberchargers to freakin initiative monster Wizards in D&D3.5) and still a lot of freedom in how to actually craft your build. Take a look at http://paizo.com/pathfinderRPG and check it out.
    SFA 4 needs to be made ...
  • odinodin crystal clear Joined: Posts: 15,591 ✭✭✭✭✭ OG
  • DjKniteXDjKniteX Scarface Joined: Posts: 9
    You guys see that Fantasy Grounds is getting DND support? It looks pretty cool, might be better than Roll20
    SFIV: Rose (Main), Ken
    SFV: Ken
  • Jion_WansuJion_Wansu Joined: Posts: 6,159
    Terry_nb wrote: »
    Well 5 brought back some more classic spell effects and went back to a more 3.5 like char building system. It's less broken on first glance then 3.5, so it's definetly worth a look.

    My friends and me went on to Pathfinder lately though. I can only recommend that you guys take a look at it. A well done and more streamlined skill system, less broken builds (I got to play with power builders from uberchargers to freakin initiative monster Wizards in D&D3.5) and still a lot of freedom in how to actually craft your build. Take a look at http://paizo.com/pathfinderRPG and check it out.

    Cool
  • crucadescrucades Its a Kinda Bullshit Joined: Posts: 11,577
    AYO?! wrote: »
    Jion would be the Tommy Wiseau of party members.

    bonus5.gif
    "I was fighting from the day I was born!"

    -Michael 'The Count' Bisping, Greatest MW Champion of all time
  • Jion_WansuJion_Wansu Joined: Posts: 6,159
    i compare games like D&D to chess, fighting games, side scroller beat 'em ups like Final Fight, and The Legend of Zelda all in one
  • Jion_WansuJion_Wansu Joined: Posts: 6,159
  • angelpalmangelpalm Stop enjoying things Joined: Posts: 24,350 ✭✭✭✭✭ OG
    Man all this newer psionic stuff is pretty awesome. I never really cared to much for the psychic warrior powers that DSP made up because they made a LOT of overlapping powers that went against the spirit of psionics imo(since they are all supposed to scale with your manifester lvl).

    But this new 3rd level power is the best thing I have seen in a while. It's not quite as op as any summon or astral construct but it is super versatile. They need to bring back the old version of persitant power so I don't have to mix pathfinder with dnd.

    The aegis and Soulknive stuff is also baller as fuck.
    Mains:
    Blazpoo -Continual Shit: Tiddy Witch
    Crapcom Big foot Sex simulator V - Pc muscle mod edition: That dude that slaps his ass.
    Aggressors of Koliseum Kombat: Kisarah
    Rapelay: Kimura
    https://www.nytimes.com/2017/09/19/opinion/alt-right-white-supremacy-undercover.html?smid=tw-share
    http://helloracist.com/
  • jae hoonjae hoon Flames of Justice Joined: Posts: 13,055 ✭✭✭✭✭ OG
    We have a group that plays once a week for about 3 hrs and I feel like I'm the only one paying attention to detail. Everyone else is on their phones or talking about dumb shut.
    SRK Kobrai Kai - Kickin bitches in the face since 2001
  • angelpalmangelpalm Stop enjoying things Joined: Posts: 24,350 ✭✭✭✭✭ OG
    What are ya'll playing?

    Some of these people I game with online really try my patience and ability to deal with autism.
    Mains:
    Blazpoo -Continual Shit: Tiddy Witch
    Crapcom Big foot Sex simulator V - Pc muscle mod edition: That dude that slaps his ass.
    Aggressors of Koliseum Kombat: Kisarah
    Rapelay: Kimura
    https://www.nytimes.com/2017/09/19/opinion/alt-right-white-supremacy-undercover.html?smid=tw-share
    http://helloracist.com/
  • jae hoonjae hoon Flames of Justice Joined: Posts: 13,055 ✭✭✭✭✭ OG
    We play paper version, not quite official rules but it is still fun.
    SRK Kobrai Kai - Kickin bitches in the face since 2001
  • angelpalmangelpalm Stop enjoying things Joined: Posts: 24,350 ✭✭✭✭✭ OG
    jae hoon wrote: »
    We play paper version, not quite official rules but it is still fun.

    I mean what system lol. Pretty sure almost all of us house rule shit. Everyone except your average pedantic pfs turd.
    Mains:
    Blazpoo -Continual Shit: Tiddy Witch
    Crapcom Big foot Sex simulator V - Pc muscle mod edition: That dude that slaps his ass.
    Aggressors of Koliseum Kombat: Kisarah
    Rapelay: Kimura
    https://www.nytimes.com/2017/09/19/opinion/alt-right-white-supremacy-undercover.html?smid=tw-share
    http://helloracist.com/
  • NaerasNaeras Terribad Joined: Posts: 3,430
    edited August 21
    jae hoon wrote: »
    We have a group that plays once a week for about 3 hrs and I feel like I'm the only one paying attention to detail. Everyone else is on their phones or talking about dumb shut.

    We're in a similar position. Weekly 3-5-hour sessions for the last 18 months, with me, my girlfriend, the DM, his girlfriend, and another ladyfriend of ours. Our DM complains a bit that he's "constantly dropping hints" on the story, that are going straight over our heads. He's used to playing with more experienced players than us, so it's weird for him.

    Meanwhile we're sorta casual and inexperienced. It's all good fun though, there have been some truly lol-worthy moments, like the point where we didn't loot the big final boss of an island because the only one who actually thought of shit like that (me) got knocked out, and the rest panicked and ran into the closest forest. This was also after my character (the only evil character in an otherwise good party) persuaded the party into assassinating said final boss in the middle of the street, in broad daylight, because my character considered selling out the party to the final boss but decided the boss was a cunt and wanted him dead.
  • angelpalmangelpalm Stop enjoying things Joined: Posts: 24,350 ✭✭✭✭✭ OG
    http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo-magus-archetypes/kensai

    This is one of the many reasons I cant stand these online nerds.
    A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A kensai is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored.

    So the rest of that archetype references the chosen weapon which is course the weapon they chose at 1st level. These fucks need it to be an actual class feature called Chosen Weapon in order for it to register in their heads what it is. Like all of a sudden english is confusing to them. But they will then argue that they can use a ranged weapon as a chosen weapon since that class feature doesn't exist.
    Mains:
    Blazpoo -Continual Shit: Tiddy Witch
    Crapcom Big foot Sex simulator V - Pc muscle mod edition: That dude that slaps his ass.
    Aggressors of Koliseum Kombat: Kisarah
    Rapelay: Kimura
    https://www.nytimes.com/2017/09/19/opinion/alt-right-white-supremacy-undercover.html?smid=tw-share
    http://helloracist.com/
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 23,929
    angelpalm wrote: »
    http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo-magus-archetypes/kensai

    This is one of the many reasons I cant stand these online nerds.
    A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A kensai is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored.

    So the rest of that archetype references the chosen weapon which is course the weapon they chose at 1st level. These fucks need it to be an actual class feature called Chosen Weapon in order for it to register in their heads what it is. Like all of a sudden english is confusing to them. But they will then argue that they can use a ranged weapon as a chosen weapon since that class feature doesn't exist.

    What you expect for a fan made Path Finder Class ? Especially when there official 3 and 3.5 prestige classes that does the job much better
    “Strong people don't put others down... They lift them up.”
    - Darth Vader, Philanthropist
  • angelpalmangelpalm Stop enjoying things Joined: Posts: 24,350 ✭✭✭✭✭ OG
    edited September 2
    Please stop....


    edit: Like why even comment if you obviously haven't a clue as to what the fuck you are talking about lol. Shit the fucking link shows the paizo source book for the archetype itself. What a dumbass.

    @manx this is the shit i am talking about lol

    double edit: This turd better not be implying that all of pathfinder is fanmade XD imma kill you in your dreams draksul. too bad you spergs never sleep.
    Mains:
    Blazpoo -Continual Shit: Tiddy Witch
    Crapcom Big foot Sex simulator V - Pc muscle mod edition: That dude that slaps his ass.
    Aggressors of Koliseum Kombat: Kisarah
    Rapelay: Kimura
    https://www.nytimes.com/2017/09/19/opinion/alt-right-white-supremacy-undercover.html?smid=tw-share
    http://helloracist.com/
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