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  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,432
    So many people don't realise how huge the range of hack is. People will go apeshit when in next patch Sombra will be able to decloak 16m away, make a few steps and hack whoever she wants before they can even realise.
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  • VhoziteVhozite The King of Hearts Joined: Posts: 2,297
    Yeah she is gonna sneak up on people. She will go from (supposedly) mediocre to god tier if these buffs keep up.
  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,596
    There's a moment when you realise you might not be a support main after all. Just played three comp games and as soon as I switched to Tracer or Pharah I unlocked the situation. Last game with Tracer I played out of my mind and landed a perfect pulse bomb on the Rein that allowed us to take point B in Volskaya and win (we could've won earlier but the enemy Rein charged out of the grav on me EXACTLY as I blinked in). I guess flanking comes natural to me because I like being in the back and securing kills while being able to disengage and go back to safety if needed. That's the thing I missed the most since D.va got nerfed.
    Also dive comps are amazing and so hard to counter when you're not expecting them.

    This. I to usually default to support or tank to fill. But one game I recently had where I was Ana on Eichenwald. The team was just dying again and again at the Choke no matter how much healing I did. No one was backing up the rein. People keep running into Symettra turrets and Bastion gun fire. So I said to myself. "Since all this healing is for not and we're fucked, might as well go DPS and see what I can do." I go Pharah and fly over the houses to the other side of the bridge, and I'm able to blast down the sym turrets, and use a concussion blast to split up the enemy team. Because I knocked the rein out of position the enemy Bastion ended up eating random helix rockets and junk rat grenades and died. Then I focus the Mercy before she can rez and kill her. Then my team actually pushes!

    Enemy Sym starts attacking but before I can blast her enemy soldier starts shooting at me. But thanks to some Youtube vids I use the big tower as cover from the soldier and then start raining on sym and we kill her. With half their team down soldier retreats, leaving the Rein and Mei to fend for themselves. We overwhlem them and take the payload! I'm not even a god like Pharah or anything just decent. But now I see when played decently, DPS can really break a defense and allow for a good push. Especially Pharah.
  • DramatixDramatix Could be better. Joined: Posts: 4,479
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  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,597
    edited March 16
    Dramatix wrote: »

    In response to this in the context of making Lucio better at combat, I would:

    Increase his fire rate, meaning less downtime between bursts
    Increase his magazine size, especially since alt fire draws from the same ammo counter
    Decrease reload time

    I wouldn't do all 3 though. A mixture of two of those.
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  • highluluhighlulu Joined: Posts: 3,756
    Dramatix wrote: »

    In response to this in the context of making Lucio better at combat, I would:

    Increase his fire rate, meaning less downtime between bursts
    Increase his magazine size, especially since alt fire draws from the same ammo counter
    Decrease reload time

    I wouldn't do all 3 though. A mixture of two of those.

    or as some other idea's;

    remove boop from his normal ammo and just on a counter
    move the actual reload earlier in his animation so that he can do a melee sooner without fucking up his reload

    right now it feels like as lucio your somewhat at the mercy of your team's ability to utilize speed boost properly unless your on a map with a ton of ledges against a lackluster opposing team that doesn't want to avoid said ledges.
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  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,432
    edited March 17
    Welp, even on defense I change the course of the match by switching to Pharah. My K/D ratio in last 3 matches on her is hilarious.
    What helps though is that people at plat level still have very bad aim and sense of positioning. Last game on Volskaya defense I was diving on their Pharmercy combo, killing the Mercy and going back behind the choke for heals without even getting touched, and they were running double hitscan. If I'm gonna main Pharah the challenge will probably only come at higher levels.

    I think that one of the main keys that increases the chances of being successful with her is when you start confronting with hitscan rather than just hiding from them. Diving on a Soldier/Widow/McCree with a conc+boost will give them barely any time to react before you land your 2nd rocket on top of fucking up their aim and will get rid of the issue before they can even start shooting at you.
    If you want an example, see the 2nd part of this match:

    They were running Soldier, Widow and Ana, instead of exchanging shots in the open he sneaked from below, jumped on them and eliminated them in the order.

    On a side note, I found way more women speaking on voice chat in the US whether in comp or QP. Granted there are just more people in voice chat in general than in EU, but I found more of them in a week than in 8 months here.
    Post edited by OceanMachine on
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  • just5moreminutesjust5moreminutes You dun fked it up Capcom. Again. Joined: Posts: 7,084
    edited March 17
    My Genji/Tracer appear to be shaping up much better than I expected. Last characters I would have expected to dominate with in QP. Is this ... what being a Genji main is like?
    I REQUIRE HEALING
  • PterodactylPterodactyl The time has come and so have I Joined: Posts: 7,179
    OxY0N0i.png
    spread'em
  • ZenisideZeniside Joined: Posts: 2,981
    Can't stay above 3000 due to it resetting every time I go out of town. I will be a forever 3000 unless I grind at the end of a season.
  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,596
    Lost a game because a teammate was mad he had to play healer and demanded someone switch. We tried to tell him what we had was working and we need to keep the comp as is. He said screw that I'm not being stuck playing healer and swaps to Soldier. I had to fill so I go form Zarya to Ana. My Zarya however was keeping the enemy Mei in check. Once I switched every thing went to shit because the enemy Mei was then free to cause trouble.
  • just5moreminutesjust5moreminutes You dun fked it up Capcom. Again. Joined: Posts: 7,084
    BB_Hoody wrote: »
    Lost a game because a teammate was mad he had to play healer and demanded someone switch. We tried to tell him what we had was working and we need to keep the comp as is. He said screw that I'm not being stuck playing healer and swaps to Soldier. I had to fill so I go form Zarya to Ana. My Zarya however was keeping the enemy Mei in check. Once I switched every thing went to shit because the enemy Mei was then free to cause trouble.

    Yeah, that's the unfortunate reality of solo q. Everyone wants a healer, but isn't actually willing to play one. Not even sure what Blizzard could do to fix this. Healers and tanks combined will only be about half the cast once Orisa drops, and even limiting teams to 3 DPS will generally piss someone off by forcing them to pick a healer or tank when they don't want to.

    Honestly, finding people to play tanks is even harder than getting a healer. You can get random DPS mains to play at least a competent Mercy because her kit is almost too basic to fuck up with, but good luck getting something other than the occasional Roadhog as a tank when no one really wants to play one. Most people who aren't tank mains find the tanks who actually protect people to be boring as hell.
  • just5moreminutesjust5moreminutes You dun fked it up Capcom. Again. Joined: Posts: 7,084
    NEW PTR PATCH
    https://playoverwatch.com/en-us/blog/20635660
    Capture point maps in Competitive now break ties based on progress made towards capturing the final objective. Here's the only hero changes, which were made to Lucio
    Lúcio

    Sonic Amplifier
    Projectile speed increased from 40 to 50
    Alternate fire now considers vertical orientation when knocking targets back
    Crossfade
    Song's area-of-effect radius decreased from 30 meters to 10 meters
    A temporary in-game visual has been added to illustrate this radius (it is only visible to Lúcio and his teammates)
    Heal Song
    Healing-per-second has been increased by 50% (also applies to Lúcio's Amp It Up ability)
    Sound Barrier
    Radius decreased from 30 meters to 20 meters
    Wall Ride
    Movement speed increased by 30% when wall riding
    Lúcio now receives a burst of speed when leaping off a wall
    Developer Comments: Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc). Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.

    Basically, his gun, heal rate, and wall ride all got buffed but his aura range was cut to 1/3 of its old range. He should still be really strong in death balls, but if the team isn't sticking with you you might as well pick another healer.
  • ZenisideZeniside Joined: Posts: 2,981
    edited March 18
    Might as well keep playing Ana since she seems to be practically immune to nerfs. I am tired of the bulk era.
  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,597
    If they run with that nerf on his range, he will be completely impractical and only picked for fun.

    His healing range is going from this
    JUrQu3P.jpg

    To this
    eXgPi3K.jpg

    Mercy's beam range is 15m at max
    Zenyattas only restriction is the initial range when you place the orb, and then keeping them in line of sight
    Ana can heal from as far away as she wants as long as her aim is good enough.

    Lucio has to be right up someone's ass to even affect them. Cut the healing buff back to 30% instead of 50, and make the healing range 20m. I can live with 20. 10 is impossible to work with.
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  • just5moreminutesjust5moreminutes You dun fked it up Capcom. Again. Joined: Posts: 7,084
    Lucio has the mobility to be wherever the hell he wants, especially now with the wall ride changes. To be honest one of the most boring things about playing Lucio before was that I didn't really have to care about my positioning so long as I had line of sight to the team. If you want to be passive and have people forget you're there, go play Mercy in Quick Play.
  • VhoziteVhozite The King of Hearts Joined: Posts: 2,297
    Yeah but 10 meters?
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,432
    So no comments on the fact that they are finally fixing 2CP?
    • A tracking system has been added to Assault and Assault/Escort Maps that will allow us to break ties based on the progress that was made toward capturing the objective.

    Developer Comments: To mitigate draws in Competitive Play, we're implementing a system that tracks each team's progress on the objective. This will work similarly to the system that's already in place for Escort and Assault/Escort maps, which grants a win to the team that pushes the payload the furthest. Now, even if neither team successfully captures the objective, a winner can be determined based on which team captured the largest portion.
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  • VhoziteVhozite The King of Hearts Joined: Posts: 2,297
    Thank you fucking jesus. Did i not say the same shit a few days ago
  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,597
    Lucio has the mobility to be wherever the hell he wants, especially now with the wall ride changes. To be honest one of the most boring things about playing Lucio before was that I didn't really have to care about my positioning so long as I had line of sight to the team. If you want to be passive and have people forget you're there, go play Mercy in Quick Play.

    He's got high mobility but do you not understand how useless it is to have a healer that is only effective in a radius of 10m when most combat areas are bigger than that? You and Lucio could be in the same cap point on Oasis within line of sight and he might not be healing you.

    You know how short reaching Sombra's EMP is? That's 15m. Lucio can't even reach as far as Sombra's dumpy ass ult dude.
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  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,432
    edited March 18
    I can confirm that the range is totally ass on PTR. It should be at least 15-20m. 20m would also allow you to know exactly who you're gonna give the barrier too with his ult.
    Also the freedom of movement is one of the most fun parts about playing Lucio. Not having to concentrate all the time on who am I boosting because of the large radius allow you to position yourself very freely and spam shots at the enemy team. Now if you don't stick to the teammates you will be useless. They are probably doing this to nerf dive comps, but in the process they will just make the game more stale.
    I like though the other buffs (launching people vertically with boop is hilarious) and the visual effect that tells you where his aura ends.

    Also new passage on the right of Eichenwalde's first choke:
    Ju3HMCE.jpg
    Post edited by OceanMachine on
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  • VhoziteVhozite The King of Hearts Joined: Posts: 2,297
    edited March 18
    I cant stand how Blizzard is so heavy handed with the nerfs and buffs. They show they are capable of taking it slow with characters like Sombra. Meanwhile Lucio gets damn near a full rework all in one patch.

    Meanwhile Soldier is still far and away the best DPS, McCree and Reaper still ass, and Winston still does shit damage.
  • XhominidXhominid Knight of Dizzy Joined: Posts: 460
    So no comments on the fact that they are finally fixing 2CP?
    • A tracking system has been added to Assault and Assault/Escort Maps that will allow us to break ties based on the progress that was made toward capturing the objective.

    Developer Comments: To mitigate draws in Competitive Play, we're implementing a system that tracks each team's progress on the objective. This will work similarly to the system that's already in place for Escort and Assault/Escort maps, which grants a win to the team that pushes the payload the furthest. Now, even if neither team successfully captures the objective, a winner can be determined based on which team captured the largest portion.

    Now they need to fix it for Quick Play and maybe I won't dread it's existence anymore on offense.
  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,596
    What is it about Bastion, Reinhardt and Mercy comps that makes teams brains shut down and cause them to play on auto pilot and get slaughtered by that comp??? It's like they either give up or they try to play around the Bastion rather than actually deal with him as a team. Like I was Winston and I was diving on them to kill Mercy but there's only so much he can do alone. I ask the team to make switches to counter. And these fuckers go 4 DPS. I ask again to make the proper switches. We need a soldier to help bust the enemy rein shield so we can focus the bastion. I switch to Rein, one switches to Soldier. But then another switches to fucking Widow on attack, and the soldier doesn't stick with me!

    TLDR Bastion and Torb turrets shit on us and we are not even able to cap the payload. Our healer rage quit and I don't blame them. teams just go full retard when up against that comp. It's like their brains shut off or something.
  • just5moreminutesjust5moreminutes You dun fked it up Capcom. Again. Joined: Posts: 7,084
    Sombra ult is a Rein/Bastion/Mercy team's worst nightmare. Bastion's ass spread means you can farm ult from him if your team runs back to the health packs you hack. EMP renders Bastion/Rein inert and removes Mercy's escape.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,432
    edited March 18
    Bastion's spread is better than Soldier's right now on live.
    The best solution against Rein/Mercy/Bastion combo aside from EMP is Sombra+Ana. Sombra hacks Rein, Ana lands the sleep dart on Bastion, then anti-heal and the Bastion is gone. Other solutions: 1. if you can sneak above them with Pharah, concussive blast to split the Rein from the Bastion or make him fall if he's high ground 2. with Orisa you will be able to just pull Bastion or Rein where you want 3. spam Symmetra's alt fire on him since it goes through barriers and Bastion is static in sentry 4. good ol' Pulse Bomb. In all these situations you will still need Ana's sleep dart at least.
    I just wish I wasn't Rein when I got the team running the same cheese combo two times in a row since I would've gotten rid of the issue in some way.
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  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,596
    I'll give it a try thanks.
  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,597
    edited March 18
    My most successful strata to counter Bastion usually involve D.VA and Zenyatta. Defense matrix is a valuable time buyer in a push. You can get right in his face and throw up matrix while your team focuses him.

    Also Zen is severely overlooked​ as a Bastion counter. Discord completely negates ironclad through and through. Discorded Bastion is is pre-buff Bastion with a bigger magazine and mobile healing.
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  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,596
    Yeah but Zen requires your team to actually press the advantage and target Bastion. But most players get scared when they see that comp and refuse to engage him.
  • just5moreminutesjust5moreminutes You dun fked it up Capcom. Again. Joined: Posts: 7,084
    Bastion's spread is better than Soldier's right now on live.
    The best solution against Rein/Mercy/Bastion combo aside from EMP is Sombra+Ana. Sombra hacks Rein, Ana lands the sleep dart on Bastion, then anti-heal and the Bastion is gone. Other solutions: 1. if you can sneak above them with Pharah, concussive blast to split the Rein from the Bastion or make him fall if he's high ground 2. with Orisa you will be able to just pull Bastion or Rein where you want 3. spam Symmetra's alt fire on him since it goes through barriers and Bastion is static in sentry 4. good ol' Pulse Bomb. In all these situations you will still need Ana's sleep dart at least.
    I just wish I wasn't Rein when I got the team running the same cheese combo two times in a row since I would've gotten rid of the issue in some way.

    Sort of. While Bastion does better when they both hold M1, Soldier can burst fire for greater accuracy while Bastion is stuck at max spread. Plus, Bastion doesn't have Helix, so there's no spike in his damage output. Hacking a Reinhardt is fucking hard currently because the bastion can notice you, but that's somewhat mitigated by coordinating your attempt with a team push. You should be able to take anyone else with a really powerful CC ability such as Roadhog instead of Ana if preferred. I don't recommend Symmetra's alt fire in this situation because of the Mercy, but if she's not there it might work.
    My most successful strata to counter Bastion usually involve D.VA and Zenyatta. Defense matrix is a valuable time buyer in a push. You can get right in his face and throw up matrix while your team focuses him.

    Also Zen is severely overlooked​ as a Bastion counter. Discord completely negates ironclad through and through. Discorded Bastion is is pre-buff Bastion with a bigger magazine and mobile healing.

    Similar to D.Va, Mei can actually annoy the shit out of this set up by putting up a wall. Once she gets ult, you might even get away with dropping a Blizzard on the set up. Even though the wall blocks fire from your own team, it can buy enough time for everyone to get past wherever Bastion is holding from and divide his attention.

    Zenyatta needs Rein to drop his shield in order to actually Discord the Bastion. Generally, if you can get the shield down Bastion is screwed anyway, but Discord helps finish the job.
  • just5moreminutesjust5moreminutes You dun fked it up Capcom. Again. Joined: Posts: 7,084
    edited March 18
    Something absolutely hilarious I saw on DSPStanky's stream is that the speed increase from wall jumps will stack. You can get massive speed boosts by jumping between walls. What's really funny is that this was a mechanic in Jet Set Radio: jumping, particularly during a grind, would increase your momentum.

    In fact, Stanky thinks Lucio is absolutely broken right now. As he described it, Blizzard didn't raise Lucio's skill ceiling, they outright removed it.

    EDIT: stream here
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,432
    edited March 18
    My most successful strata to counter Bastion usually involve D.VA and Zenyatta. Defense matrix is a valuable time buyer in a push. You can get right in his face and throw up matrix while your team focuses him.

    Also Zen is severely overlooked​ as a Bastion counter. Discord completely negates ironclad through and through. Discorded Bastion is is pre-buff Bastion with a bigger magazine and mobile healing.

    With the 4s you buy with the Matrix you'd rather wanna just protect both your Bastion and your Rein from the enemy Bastion enough to break their shield. You also have to do this before Zen can even discord the salt-powered robot.
    Something absolutely hilarious I saw on DSPStanky's stream is that the speed increase from wall jumps will stack. You can get massive speed boosts by jumping between walls. What's really funny is that this was a mechanic in Jet Set Radio: jumping, particularly during a grind, would increase your momentum.

    Rather than JSR, they straight out imported HotS Lucio in OW.

    edit: Just saw DSP's video, as expected he's not healing nor boosting anyone 80% of the time and he doesn't have the dps to kill people on his own either, so what he's doing is just wasting time chasing down people and feeding the enemy healers' ults.
    Post edited by OceanMachine on
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  • KomatikKomatik Card demon Joined: Posts: 2,660
    Vhozon wrote: »
    I cant stand how Blizzard is so heavy handed with the nerfs and buffs. They show they are capable of taking it slow with characters like Sombra. Meanwhile Lucio gets damn near a full rework all in one patch.

    Meanwhile Soldier is still far and away the best DPS, McCree and Reaper still ass, and Winston still does shit damage.

    To be fair, if their intent is to hit his pickrate, he has to get a full rework. He gets picked because teams want a service - movement speed - and he is the sole provider. Ever see a team without DPS? No, not really, teams need DPS. But no DPS character has a 90%+ pickrate because half the cast does a lot of damage. If you deleted all DPS characters except, say, Soldier and McCree, those two would have retarded pickrates as well. They don't because there are other sources of their key utility. Lucio is the only character who gives a speed boost. As long as the speed boost stays useful and strong, Lucio's pickrate will be stupidly high. All other character traits he has are irrelevant in comparison, which is why he's gotten shittons of nerfs and they've done nothing except make him more and more boring to play - all they've done is remove any sense of impact from active decisions he makes.

    That said, the utter gutting of his aura range is pretty much character drop worthy. The quality of life buffs to his gun are really fun but if those aura changes go through I won't be playing him. Just no point. You'll be a hop around care-bunny like Mercy except even worse range and worse payoff. Hug deathball, press E. Such excite.
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  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,597
    People also kinda pick Lucio for his AOE healing without an ult, of which he is the only person that can do that consistently. Like I've said before he is a crucial piece to the healing component of the game because he covers the gaps and gives stability to his team if the other healer can't get to them yet. He also can take advantage of Ana quite well. Amping the healing song after a well placed Biotic Grenade can save a bunch of lives.
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  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,432
    The funny thing is that they are nerfing Lucio at a moment where his "obligatory pick" status is declining. On 1st point defense Symmetra is now consistently chosen over him, as she offers space control, high dps, barriers and an alternative either to sound barrier or an to rez. With the latest buffs to Mercy rez the number of Mercys online is exploding at any level. Since there will always be an Ana (the TRUE obligatory pick, at least on PC), it means that teams running a Lucio will be less common.

    The Lucio nerf to his range has a load of bad consequences people don't really think about. For instance, now Lucio's aura has exactly the same radius as Mei's Blizzard, which means that unless you happen to be literally at the middle of it (= dying to it) you won't be able to drive all your teammates off it. D.va bomb or Rip-Tire incoming? Sorry teammates on the other side of the point, you are fucked. THIS is the worst nerf to him as a support role. Not to mention that now when you play mobile heroes like Pharah, Genji or Tracer you won't be able to just generally fall back to where your team is to get some heals, you will need either to be right on him or to have an Ana/Mercy/Zen helping you if you want to be healed. Does it mean that if I'm up in the sky where his aura can't reach me even through skillful walljumping I should just go fuck myself?

    I find oddly dumb that they feel his aura is too big at 30m when Mercy's Guardian Angel has a 30m range, Zen's orb has a 40m range and Ana's rifle has infinite range. Unless they do something like making him able to heal through walls it straight makes him the worst support in the game.
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  • KomatikKomatik Card demon Joined: Posts: 2,660
    Sssh, his pickrate is 90%+. It's the only argument that is ever relevant, because pickrate is a clean gauge of raw power.
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  • Mood4food77Mood4food77 Joined: Posts: 9,366
    Komatik wrote: »
    Sssh, his pickrate is 90%+. It's the only argument that is ever relevant, because pickrate is a clean gauge of raw power.

    it's not a clean gauge of power, it's a general gauge of power

    best characters get picked more, it's pretty true for any game
  • just5moreminutesjust5moreminutes You dun fked it up Capcom. Again. Joined: Posts: 7,084
    People are getting these Lucio changes all wrong. You aren't supposed to be passively buffing an entire team just by existing. Support is the main part of Lucio's kit, but you barely feel like you did anything most of the time when playing him "correctly". Let's look at Lucio in terms of what he can do:
    • Push an entire team through a choke with speed because a 10m radius should cover your needs.
    • Give the team Mercy heals during a Graviton with Amp It Up
    • Best damn mobility in the game because of speed and wall rides, has no excuse for not getting where he needs to be at a given time
    • Sound Barrier still covers a fair area and affects people who enter the radius right after you ult
    • Some of the game's best CC for a 4 second cooldown

    If you want to stay in the backline, pick Ana or Zenyatta. Lucio isn't that kind of hero anymore.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,432
    edited March 19
    Komatik wrote: »
    Sssh, his pickrate is 90%+.
    Tournament play isn't all competitive play.
    According to the chart I posted a few weeks ago, his pickrate on PC is of 60% at best. At GM he has a ~35% pick rate, where Ana has >90%. Even on console he's only picked on 55% of games at best.
    People are getting these Lucio changes all wrong. You aren't supposed to be passively buffing an entire team just by existing. Support is the main part of Lucio's kit, but you barely feel like you did anything most of the time when playing him "correctly".
    This is on you not knowing what you're doing and not having situational awareness, not on Lucio's kit.
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  • just5moreminutesjust5moreminutes You dun fked it up Capcom. Again. Joined: Posts: 7,084
    People are getting these Lucio changes all wrong. You aren't supposed to be passively buffing an entire team just by existing. Support is the main part of Lucio's kit, but you barely feel like you did anything most of the time when playing him "correctly".
    This is on you not knowing what you're doing and not having situational awareness, not on Lucio's kit.

    Obviously it's effective, why the hell else would anyone sit there and watch the rest of the team fight while you shotcall and press E? I know that's a gross oversimplification, but the point stands. We'll have a lot more time to work with this on PTR (Blizzard would be stupid as fuck to ship this with Orisa, I think they learned their lesson), so we should get a better idea of how this is going to go once more people have tried it out. If it isn't having the intended effect, worst case scenario is that Blizzard will just call off the changes and we're stuck with live Lucio for the foreseeable future.
  • VhoziteVhozite The King of Hearts Joined: Posts: 2,297
    Except for the fact that they rarely revert changes or take feedback regarding PTR character balance.
  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,597
    Played probably the longest game of comp I have ever done today. Including set up time and in-between round screens, the entire match was about 35-40 minutes. Both teams pushed 3rd point in over time. Both teams then pushed 3rd point in double over time. My team almost pushed for 9th point in triple overtime, but the other team couldn't make it that far and we won. I played Soldier and McCree at the beginning of the match but switched to Bastion for pure bullshit factor. My PS4 is only set to save 30mins of prior gameplay so the pre-Bastion shit was mostly missing and I just cut it out completely.

    Ended with 51,000 player damage, and a nice little bit of salt induced hate mail at the end for a good laugh. If you wanna skip to where I got POTG by shooting Pharah out of the air in tank mode, and the hate mail, it's at 11:00
    Unchallenged owner of worst user name on SRK

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  • DramatixDramatix Could be better. Joined: Posts: 4,479
    Played probably the longest game of comp I have ever done today. Including set up time and in-between round screens, the entire match was about 35-40 minutes. Both teams pushed 3rd point in over time. Both teams then pushed 3rd point in double over time. My team almost pushed for 9th point in triple overtime, but the other team couldn't make it that far and we won. I played Soldier and McCree at the beginning of the match but switched to Bastion for pure bullshit factor. My PS4 is only set to save 30mins of prior gameplay so the pre-Bastion shit was mostly missing and I just cut it out completely.

    Ended with 51,000 player damage, and a nice little bit of salt induced hate mail at the end for a good laugh. If you wanna skip to where I got POTG by shooting Pharah out of the air in tank mode, and the hate mail, it's at 11:00

    Hahaha yesssss!
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  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,792
    Any of the PTR changes go live yet? I've been out of the loop.
    Boobologist Ph.D
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,432
    Tuesday is patch day which will include Orisa, Ana nerfs, Sombra/Junkrat/Zen buffs and for console probably Bastion nerf too.
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  • VhoziteVhozite The King of Hearts Joined: Posts: 2,297
    Junkrat buffs?
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,432
    He won't be able to damage himself anymore (primary fire/ult). Being stuck in a small space with him will be deadly.
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  • VhoziteVhozite The King of Hearts Joined: Posts: 2,297
    He won't be able to damage himself anymore (primary fire/ult). Being stuck in a small space with him will be deadly.

    Oh yea I did hear about that I just forgot.
  • just5moreminutesjust5moreminutes You dun fked it up Capcom. Again. Joined: Posts: 7,084
    For once, YourOverwatch actually said something right with respect to the Lucio changes: You're a lot like Reinhardt in that you are very strong over a small area, and have the responsibility of getting the right position with your team to maximize that value. Going off and trying to make insane plays works much like a Reinhardt charge, where it generally isn't worth the risk but can be game-changing at the right time.

    The next month is actually going to be very interesting with respect to the meta/balance of Overwatch. Orisa's release and the nerf to Ana's damage will make a lot of other heroes more viable, particularly those who synergize with Winston and Zenyatta. Some Orisa stuff I can't wait to try:
    -Setting up Deadeye with Orisa. Not only can you protect McCree, you can also give him 50% faster charge time with your ult and pull people back to him
    -Soldier/Orisa sounds even better; not only can Soldier heal an Orisa in an emergency, but his ult is pretty good with a damage buff
    -Orisa may be a better tank for Bastion teams than Reinhardt. She can keep people from taking cover against Bastion's damage, shoot at something Bastion can't afford to focus on, and Bastion can use her ult very well in Sentry or Tank forms