Blizzard Overwatch

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  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,918
    I guess he was thinking about Zarya picking up health packs. But I mean, her health is half shields, so she's probably the tank that would benefit less from her hacked packs.
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  • just5moreminutesjust5moreminutes Victor's propaganda manager Joined: Posts: 6,834
    (referring to health pack farming) Zarya can drop a full-body shield at will, provided it's not on CD. If you're worried that you might not make it back, pop the bubble to get an extra 200HP that doesn't count against Sombra's healing. Granted, Winston and D.Va are still better for raw ult farming thanks to their mobility, but Zarya is a viable farming candidate if she's on the team anyway.

    Also, EMP synergizes better with Graviton than any other tank ult in the game (I can see the argument for Supercharger though), so any delay in ult building will be made up for in raw utility down the line. Another really cool thing I forgot: If Sombra hacks a D.Va, she can't eat the Graviton. D.Va isn't the easiest hack target by any means, but especially if you're bubbled and dancing around that max hack range, it's doable.

    Not trying to argue that Sombra is secretly god tier or something, as she has definite flaws, but I just don't think the community has fully unlocked her yet, partly due to all her recent buffs. Orisa is in the same boat. Judged on her own merit (not relative to Rein, that's like comparing healers to Ana before all the nerfs and saying they're shit), she can do fine on the right team. The pool of viable characters is much larger than the community acts. We've gone from Marvel 2 roster balance (handful of must picks) to Marvel 3 roster balance (anyone works on the right team with enough skill).
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  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,492
    edited April 21
    D.va is a really easy hack bait, shoot her enough times and she throws up matrix. The moment she puts it up, hack her. There's a minimum time of how long matrix has to be up before it can turn off so she won't be able to shoot you to interrupt the hack if you're quick enough.

    As for Orisa? Right now she's a 3rd tank only. You pair her with Rein/D.va, Rein/Zarya. She isn't reliable enough to be a primary tank or the only off-tank in most scenarios. Maybe if the other team has a really bad comp
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  • VhoziteVhozite The King of Hearts Joined: Posts: 2,122
    At the moment I only use Orisa as a sub for Rein on maps she can get kills with her grav like Nepal Sanctum. But right now she is pretty bad.
  • just5moreminutesjust5moreminutes Victor's propaganda manager Joined: Posts: 6,834
    Eh, I'm kind of biased because I feel she has some very unique interactions in the barrier war as a main tank. In a team fight featuring Orisa vs Rein, she puts out so much damage while protecting the team that Rein has to be backed up by some pretty strong anti-barrier DPS (Roadhog, Bastion) to win the shield war.

    Maybe some small buffs to Fortify or CD reductions would be cool, but I stand by that giving her massive buffs would end very, very badly. I don't want her to become this Reinhardt/Bastion/Roadhog fusion with the best of all 3 and no downsides.
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  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,918
    edited April 21
    The 2CP rules right now are so garbage I'm tempted to avoid comp until they patch it.
    Well I admit that having a throwing Widow, a Winston and Torb on defense doesn't help either.
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  • LiangHuBBBLiangHuBBB Joined: Posts: 2,034
    I can't download the most recent overwatch patch because of an error
    any tips on how to fix this?
    can't play overwatch atm because of this
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  • SurremiesSurremies Joined: Posts: 504
    I really can't understand people especially in Quick-play that start to cry how some hero "is so easy" compared to their main hero.

    For instance I can say that I really don't have 100 % "main" with me, just multiple heroes that I either have fun with or that I consider to be good with. One of those heroes is Hog. In this quick-play I finished a minute ago These two unnamed dipshits start to cry and insult me in quick-play about how I play Roadhog and how it's so easy, so broken and how he should just be removed from the game. At the same time, they run around like headless chickens, having no clue about gamesense and positions, yet acting like I my hooks were something that are extremely broken.

    And when I'm trying to reason with them and ask how would they actually tweak certain hero like Roadhog to begin with, all I get is insults like "you are retarded" and "In a way that you wouldn't be on that rank". Bonus points that other one played Soldier at the same time that would also be "retarded" according to some people.

    SO please for those people, have some balls and explain why you are salty, especially since apparently you can't fucking adapt.
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  • just5moreminutesjust5moreminutes Victor's propaganda manager Joined: Posts: 6,834
    Soldier is the easiest hero in the game imo. Simple weapon, self-heal lets you make mistakes, and the ult is scrub heaven. I literally can't play him without being disgusted at how brain dead he is most of the time. I might argue that he's easier than Bastion because Soldier doesn't have to balance between aspects of his kit; you could use everything Soldier has practically on CD and do fine.
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  • MaryokutaiMaryokutai Joined: Posts: 750
    edited April 22
    Well, he's supposed to. He was designed in a way to get FPS people into the game. It's kinda weird he turned out so good that you usually need to have him on the team but I don't think anything's wrong with him. The only minor issue I have with him as that he out-McCree's McCree who I think was supposed to be a more effective yet harder to use gunslinger but turned out worse in the end.

    The only hero I feel is too strong at the moment is Pharah (map specific). Mostly because countering her takes a lot more effort and skill than playing her. Of course you could bring in the old FG argument that the amount of skill needed to be good with a character shouldn't factor in balance decisions but then again this is a team-based game and should be looked at differently. Personally I think she either needs some kind of damage drop-off for her rockets, like pretty much every other hero's weapon as well (unless they're support, for some odd reason), or slightly tweak her flight skills so that she no longer can stay in the air almost indefinitely.
  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,918
    On PC a Pharah that stays in the sky indefinitely (like the one in a video posted above) is a dead Pharah. It is arguably also easier to point and click in her direction rather than to predict where a rocket will land a couple seconds later. She's really strong only with Mercy, but so is every combo?

    P.S. there's no fall off damage for any projectile weapon except Mei's alt fire.
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  • VhoziteVhozite The King of Hearts Joined: Posts: 2,122
    edited April 22
    Nah I'm gonna say Soldier is too good. If the enemy team is running one DPS, it's pretty much guarnteed to be him, and to me that is a problem. His usage stats at high level alone make it pretty obvious he is a little too good.

    He is the easiest DPS to use and probably the best, which means the other attack heroes have to work harder for the same reward. Every other DPS has some sort of obvious weakness that is noticeably absent on Soldier.

    I'm not saying he breaks the game but he definitely needs to be toned down.

    Edit: Also the difficulty of any hero to use certainly needs to be a factor in how strong they are. Having the easiest heroes also be among the strongest just creates a game where the more complicated heroes hardly see use because you can put in less work and still get good (if not better) returns with someone else.

    For example good Tracers arguably break the game with her insane mobility and uber fast ult charging. But you almost never hear anyone half decent crying for her to be nerfed because everyone understands how hard she is to use optimally.

    If you don't factor in skill requirement you just end up with a meta where the easier heroes are over represented and higher skill characters are only used by specialists. It's especially nonsensical when you realize that easy mode characters will still be played a lot because they are easy to use.

    Using a SFV example, using this philosophy is exactly how you end up with characters like Season 2 Chun-Li and Juri. Characters who barely see the light of day outside of dedicated mains because they have to work harder for the same reward other characters get much easier.
    Post edited by Vhozite on
  • CDB2CDB2 Joined: Posts: 2,518
    Yeah, defintely agree that Solider makes McCree pretty much obsolete.

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  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,492
    edited April 22
    McCree isn't obsolete. He's still the best anti flanker in the game next to Roadhog. The reliability of a flashbang combo kill is more than a soldier tracking Genji/Tracer most of the time.

    Honestly a good McCree can get a lot of utility out of flashbang. Stopping a charging Rein, ulting Hog/Reaper, hitting hog if a hooks a teammate to fuck up the combo, or popping flashbang over a shield to drop it. It's almost as useful for saving life's as sleep dart.
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,525
    Hook > flashbang.
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  • MaryokutaiMaryokutai Joined: Posts: 750
    edited April 22
    On PC a Pharah that stays in the sky indefinitely (like the one in a video posted above) is a dead Pharah. It is arguably also easier to point and click in her direction rather than to predict where a rocket will land a couple seconds later. She's really strong only with Mercy, but so is every combo?

    Yeah, and on console she isn't, like you can see in the video posted above. Not sure what to tell you here. Maybe only tone her down on console like they did with Torb at the beginning (which I think has since been reverted).

    And it's really not that big of an issue to 'predict' where an opponent is going to be in an objective- and team-based game with clear chokepoints while firing rockets that also have splash damage.
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,446
    He did good but that solider on the other team was ass though
    didnt even really try to shoot her down or the mercy at all
    there was even one point he was literally dashing right below the pharah like a idiot using sprint like a dumbass out in the open


    other than that good match theres not much difference trying to shoot down or it least dissuade a pharah between console and PC
    the soldier literally gave no effort to try
  • just5moreminutesjust5moreminutes Victor's propaganda manager Joined: Posts: 6,834
    Maryokutai wrote: »
    On PC a Pharah that stays in the sky indefinitely (like the one in a video posted above) is a dead Pharah. It is arguably also easier to point and click in her direction rather than to predict where a rocket will land a couple seconds later. She's really strong only with Mercy, but so is every combo?

    Yeah, and on console she isn't, like you can see in the video posted above. Not sure what to tell you here. Maybe only tone her down on console like they did with Torb at the beginning (which I think has since been reverted).

    Partially; they went from a 30% nerf compared to PC to a 15% nerf.

    I've always wondered why the hell Blizzard only nerfed the turret characters when console has some more serious problems. Pharah fucks with the aim system pretty bad, and some characters like Widow are fucked because sensitivity only supports having fast turns or precise aim at a given time, not both.
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  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,492
    He did good but that solider on the other team was ass though
    didnt even really try to shoot her down or the mercy at all
    there was even one point he was literally dashing right below the pharah like a idiot using sprint like a dumbass out in the open


    other than that good match theres not much difference trying to shoot down or it least dissuade a pharah between console and PC
    the soldier literally gave no effort to try

    When the Soldier was running around underneath me, he was contesting the payload as the last one near the point. It probably wasn't shown easily just watching, but when I was playing the game Soldier was making a little effort to shoot me down. Like at that second point on the staircase he probably would've killed me there if I hadn't bumped him off the map. Obviously in the 3rd point I had to play cover/line of sight a lot more because they went to double hitscan. I wasn't just blindly flying around. Truthfully there might not have been any hitscan mains on the other team. You'd be surprised how often that happens.

    Even now though Pharah is kinda hard to make work in Masters. There are a lot of soldier with fantastic aim running around right now.
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  • SurremiesSurremies Joined: Posts: 504
    Hook > flashbang.
    Problem with Flashbang vs Hook is that Hook stops momentum, has lower cooldown and also drags an enemy in front of Hog, while McCree's Flashbang is soft-countered by jumping around as squishy characters and flankers, that McCree should take out as a counter in general.

    While fan the hammering or headshotting airborne Tracer / Genji isn't impossible, it's way harder and troublesome compared to hook where you have more time to think between landed hook and the actual shot against the target.
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  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,492
    Surremies wrote: »
    Hook > flashbang.
    Problem with Flashbang vs Hook is that Hook stops momentum, has lower cooldown and also drags an enemy in front of Hog, while McCree's Flashbang is soft-countered by jumping around as squishy characters and flankers, that McCree should take out as a counter in general.

    While fan the hammering or headshotting airborne Tracer / Genji isn't impossible, it's way harder and troublesome compared to hook where you have more time to think between landed hook and the actual shot against the target.

    Don't forget that hook also just reaches about 4 times further than flashbang.

    McCree might get better slightly if being airborne when hit by flashbang doesn't run down it's stun timer. Imagine hitting an ulting Pharah with that shit and then she can't do anything until she touches the ground and waits a second
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  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,918
    Maryokutai wrote: »
    On PC a Pharah that stays in the sky indefinitely (like the one in a video posted above) is a dead Pharah. It is arguably also easier to point and click in her direction rather than to predict where a rocket will land a couple seconds later. She's really strong only with Mercy, but so is every combo?

    Yeah, and on console she isn't, like you can see in the video posted above. Not sure what to tell you here. Maybe only tone her down on console like they did with Torb at the beginning (which I think has since been reverted).

    And it's really not that big of an issue to 'predict' where an opponent is going to be in an objective- and team-based game with clear chokepoints while firing rockets that also have splash damage.

    Splash damage alone won't grant you any kills and will feed the enemy supports. If you play Pharah for splash damage and choke holding you better just play Junkrat instead, because her role is to take down the heroes she's shooting at.
    On PC at least landing direct rockets is often what determines if you will survive or not. You will have more often than not to take 1v1s vs hitscans and snipers to be able to play the game. And people are much more mobile and jumpy compared to consoles so hitting those rockets isn't always easy.
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  • just5moreminutesjust5moreminutes Victor's propaganda manager Joined: Posts: 6,834
    Also, Roadhog's alt fire is like having the unnerfed Fan the Hammer back at certain distances for spamming into barriers, and he has 3 times McCree's health pool + 300HP self heal for the same (shit) mobility. McCree should at least have a range advantage, but his damage falloff is so bad that it's not a worthwhile upgrade when other characters can cover that better for Roadhog, particularly Ana.
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  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,484
    Point blank. Mcree for the skill required to use him effectively the reward and impact needs to be greater. That or comletely redesign his kit like they did for Symetra. I'd say he redesign it to truly make him the 1v1 king he was intended to be.
  • SurremiesSurremies Joined: Posts: 504
    Crying about OHK mechanics in FPS is like crying about SPD in SF series.
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  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,918
    No hero should be a 1v1 king, especially if hitscan. His kit just lacks utility and parts of it don't mesh with his build (namely his ult). If they don't change that he will always just be McLeftClick.
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,525
    edited April 23
    So I keep getting disconnected when I play. The disconnects have become so frequent that I'm being threaten with a penalty if it keeps happening. I never had frequent disconnects this frequently before the new patch. Is this common for anyone else?
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  • VhoziteVhozite The King of Hearts Joined: Posts: 2,122
    I can't really say but I just got DC'ed a minute ago. Only time I have connection problems is during maintenance, and even that is uncommon.
  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,492
    For McCrees ult they could give him a ricochet buff. If he gets a full lock on somebody and they go out of sight, he can bounce the bullet off of shit Ocelot style for 80% damage
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  • VhoziteVhozite The King of Hearts Joined: Posts: 2,122
    edited April 23
    Jesus Christ Junkrat is annoying as hell now. These fuckers just getting in my face spam his grenade launcher. He isn't amazing or anything but god it pisses me off. I already didn't care for him.

    Edit: Since when has the shield gen had an in-game callout?
    Post edited by Vhozite on
  • MaryokutaiMaryokutai Joined: Posts: 750
    Vhozite wrote: »
    Edit: Since when has the shield gen had an in-game callout?

    Fairly recently only. People were obviously too busy spamming 'I need healing' to notice the blue health segments over their opponents heads before.
  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,918
    The amount of crying about "mains" in the OW community is staggering. Each time someone posts about maining a hero (especially if off-meta or particularly hated like Widow) all people get angry and start assuming that he never switches when countered and that their teammates lose because of him. How can you even learn from your mistakes and improve yourself on a certain hero if you don't play him as much as possible, even when they are countering you?
    People are such spineless sourpusses in this game. Looks like the community can value skill only if you're a streamer with at least 10k views.
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  • CipherCipher Catchphraser Joined: Posts: 1,564
    The problems with mains is that they refuse to switch even if they get hard counterd the whole time.

    I had a widow main two days ago, who was constantly killed by Winston and never switched.
    So we had effectively fight 5vs6 the whole match.
    I don't say mains are bad per se, but they can be incredible useless if they refuse to switch even if they get completly destroyed.

    I would say I main Reinhardt, but when I see he isn't working I switch.
    Same when I play DPS, if Soldier isn't working, I take someone else, usualy Reaper to explain Roadhogs that I don't like them.
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  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,918
    edited April 23
    If the Widow takes out the enemy supports it doesn't matter even if she gets killed by Winston next. I already had games with Widow and I never asked once to switch (maybe I had to voice it when we had that Widow that was playing in gold with a 3,8k max SR and was constantly jumping off the cliff, but that's another story).
    The fact is that people set the bar from "when to switch" extremely low, aka before the match even started, and complain about stuff like having to build a team around a single player. This is why I say the community doesn't value skills; if you're really good at something people around you will just get jealous, unless you play a "meta" hero.
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  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,484
    If the Widow takes out the enemy supports it doesn't matter even if she gets killed by Winston next. I already had games with Widow and I never asked once to switch (maybe I had to voice it when we had that Widow that was playing in gold with a 3,8k max SR and was constantly jumping off the cliff, but that's another story).
    The fact is that people set the bar from "when to switch" extremely low, aka before the match even started, and complain about stuff like having to build a team around a single player. This is why I say the community doesn't value skills; if you're really good at something people around you will just get jealous, unless you play a "meta" hero.

    If a Widow is picking off Key targets from time to time that help make a push. That's one thing. But A Widow that is consistently missing shots, and only hitting the occassional body shot. That Widow is worthless and needs to go back to Quickplay with her and improve their mechanical skill. Because they clearly do not posses the aim needed for her at that time. But a solid widow can get some pics in certain situations most other heroes would have a hard time doing and completely break a defense out of no where.

    But that's the thing these " mains" seem to not understand about characters like Widow. They are situational. They are not like Soldier or Reinhardt who are good in most situations. I.E Widow is actually great on attack on King's Row. But after the initial push. She doesn't really do shit anymore due to all the lack of long lines of sight, and numerous flank routes that can be used to get to her. But majority of these mains do not even realize this.
  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,492
    A widow with superb aim can really carry a game, but those are very rare. Problem is a team that is getting dps carried by widow, can see her get countered even if she doesn't die. You can run trip tank or in the event of a very shitty opposition, even quad tank. She doesn't put out enough damage to contribute against that build aside from killing a healer. She'd be spending time putting shots into the Rein shield, defense matrix, Zarya bubble or any other defensive barrier, which in her case is really the same as just missing a shot
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  • DramatixDramatix Could be better. Joined: Posts: 4,453
    Got back into playing D.Va and saw the effectiveness in harassing and chasing down supports and snipers. I just need to improve my accuracy with her pistol but I usually fire in the direction where the target is heading since she doesn't have a hitscan.
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  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,918
    The best moment to run a Widow is on a capture point on attack. You only need one pick at that point because their entire team will be busy fighting your team and you will be able to add damage or picks while being uncontested. For that reason Widow is often run in dive comps.
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  • VhoziteVhozite The King of Hearts Joined: Posts: 2,122
    Ok the shield generator callout is getting pretty damn annoying. I played a game on Eich and every time I spawned in I heard Ana saying "They have a shield generator". Especially obnoxious since it's pretty easy to tell anyway.

    I think sticking to the callout for locating it us all they need. The frequency it's at right now it feels like I'm being reminded every damn minute.
  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,918
    Same call out comes out regularly for the tp. They must've changed something and increased the frequency of something.
    Honestly I don't mind, it's not a bad thing to remind your team that you didn't destroy their tp/shield gen.
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  • XhominidXhominid Knight of Dizzy Joined: Posts: 428
    Except past that, there's no real tell of WHERE the Shield Generator is...

    Atleast the Teleporter gives off an obvious hint where it is when someone uses it, particles come off them and point it out. It doesn't help whatsoever that Shield Generator has massive range and the only times people can easily counter it is if you forget it and put it somewhere obvious and close by.
  • just5moreminutesjust5moreminutes Victor's propaganda manager Joined: Posts: 6,834
    Managed to build my ult as Symmetra in a whopping 15 seconds in QP the other day. I think it was on Numbani.

    Symmetra is good put pretty much needs a hitscan DPS to make up for her poor range and full healer since she takes up a support slot. Sym/Ana and Sym/Mercy are good for separate reasons. Ana can add on some long range DPS, increases the value of shields with Nanoboost, and enjoys having a teleporter because her mobility sucks. Mercy becomes even harder to kill with shields on top of her regular health, and people rezzed into a shield generator get the full benefit again, effectively doubling it's power.
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  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,918
    Xhominid wrote: »
    Except past that, there's no real tell of WHERE the Shield Generator is...

    Atleast the Teleporter gives off an obvious hint where it is when someone uses it, particles come off them and point it out. It doesn't help whatsoever that Shield Generator has massive range and the only times people can easily counter it is if you forget it and put it somewhere obvious and close by.

    Use a headset
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  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,492
    You guys do know that you can HEAR a teleporter/generator from about 40 feet away through walls right? Not just when it's initially deployed either. It's idle runtime waiting to be used puts out a very distinct constant noise. Sometimes it can be hard to pin down exactly where it's at based on positioning, but you get an idea of the general area it's located it.
    Unchallenged owner of worst user name on SRK

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  • just5moreminutesjust5moreminutes Victor's propaganda manager Joined: Posts: 6,834
    You guys do know that you can HEAR a teleporter/generator from about 40 feet away through walls right? Not just when it's initially deployed either. It's idle runtime waiting to be used puts out a very distinct constant noise. Sometimes it can be hard to pin down exactly where it's at based on positioning, but you get an idea of the general area it's located it.

    Not trying to argue that it's hard to find (mostly goes down to poor map awareness + no flankers), but when I'm playing Symmetra I always place my shield generators somewhere that the enemy won't go until after they cap the objective, particularly on Payload maps where you can just drop it behind any big door that the payload moves through (most payload routes have at least one, sometimes 2) and get refunded 90% of the time. Teleporter is a lot harder to protect because you actually have to put it somewhere near the action, but ideally you shouldn't need to have it up for very long, in which case the shield generator is better.

    Shield Generator is overall harder to kill because of its massive effective range, which allows for some fucked up spots, and it doesn't give itself away via particle effects like Teleporter will. And the full refund after a point is captured, which imo should actually be toned down to a 50% refund. I try to use it in situations where my team is at a respawn disadvantage, but a lot of times I'd be better off building a shield generator because I get a full refund as soon as the point is capped, letting me build ANOTHER shield generator, which when placed well leads into yet another refund on hybrid/escort maps.

    That said, teleporter should have its charge capacity moved from 6 to 8 if this happens. Symmetra herself isn't actually broken, so a buff to her other ult would keep her about as effective as she is now but make the choice a lot more dynamic from Symmetra's point of view.
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  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,753
    Riddle me this OW thread:

    Who can solo tank in this game not named Rein? Winston's buff to his barrier is helpful but I've had better experiences with him being an annoying asshole.
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  • just5moreminutesjust5moreminutes Victor's propaganda manager Joined: Posts: 6,834
    Riddle me this OW thread:

    Who can solo tank in this game not named Rein? Winston's buff to his barrier is helpful but I've had better experiences with him being an annoying asshole.

    Team dependent; Winston solo tanks in a dive comp because Tracer and Genji don't play behind a shield. The only tanks who have anywhere near the barrier uptime to ever solo tank (buffs/nerfs aside, I'm talking about on a conceptual level) are Winston, Reinhardt, and Orisa.
    Anakaris is still THA GOD, but sometimes gods gotta pay bills.
  • MaryokutaiMaryokutai Joined: Posts: 750
    Managed to build my ult as Symmetra in a whopping 15 seconds in QP the other day. I think it was on Numbani.

    Symmetra is good put pretty much needs a hitscan DPS to make up for her poor range and full healer since she takes up a support slot. Sym/Ana and Sym/Mercy are good for separate reasons. Ana can add on some long range DPS, increases the value of shields with Nanoboost, and enjoys having a teleporter because her mobility sucks. Mercy becomes even harder to kill with shields on top of her regular health, and people rezzed into a shield generator get the full benefit again, effectively doubling it's power.

    I actually prefer Mercy and Teleporter instead of Shield Generator, because that means she can pretty much save her Ultimate for very desperate situations or generally just not use it until the teleporter is gone. Gives your team even more chances to get back into action on hybrid or double capture points maps.