Street Fighter V News and Media Thread NO DISCUSSION INSIDE

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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    Match footage from BET Experience this weekend feat. Justin Wong, fl0e, Marw Teddy, Neo, Chris Tartarian, Filipin0man, and more.
    http://shoryuken.com/2015/06/30/justin-wong-floe-marq-teddy-and-more-test-street-fighter-v-in-southern-california/
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    11694925_10153528048517147_6897982968899550629_n.png?oh=8c6f5ece4f803b9525f7b4aee07e4155&oe=56324E6E
    Birdie appearances card posted
    http://ink-gaming.com/ono/doku.php The new home of the Ono Tool official wiki.
  • HiyaMayaHiyaMaya Joined: Posts: 588
    edited July 2015
    Capcom SF5 UK tour

    capcomannouncestreet_1492404_650x.png


    However some places it will be ticketed and some of those places are already taken, so make sure you will be able to get into the venue before you make the journey.
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436


    Birdie Vine posted (not sure how to make it bigger than this)

    http://ink-gaming.com/ono/doku.php The new home of the Ono Tool official wiki.
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,612 ✭✭✭✭✭ OG
    edited July 2015
    Matt Dahlgren interview, Part 2 (via Eventhubs):

    Our next article from our interview with Capcom at E3 2015 focuses on the upcoming Street Fighter 5 beta test, and what the partnership with Sony will mean for the fighting game community.

    I asked Capcom's Matt Dahlgren how the development process is going with Street Fighter 5 so far.

    "Graphically, we feel like we have the right style, so that's pretty much there," said Dahlgren. "We're also very comfortable with the status of the game engine, and the variable system, and it has been showing very well here at E3.

    "The next big challenge for us is going to be online play," added Dahlgren.

    With the online beta starting on July 23rd for PS4 users, it will be the first chance for many people to get their hands on the new characters and system mechanics, but Capcom has another goal in mind.

    "The real purpose of doing these online beta tests is to make sure our online infrastructure is great by the time the game comes out," stated Dahlgren.

    "Street Fighter 5 is not a finished product, it's still in beta, and there are probably going to be hiccups, it happens all of the time in game development," he said.

    "We need to collect this data now, to use this beta testing opportunity so that by the time our game comes out, we're in a solid state."

    Capcom puts a heavy emphasis on feedback from the community, and actually mentioned that they check our website frequently to see what people are saying.

    "We check EventHubs all of the time, we definitely value your opinions, and we need your support, to stick with us as we optimize our systems," said Dahlgren.

    I asked if they could share a few details about how things are shaping up in regards to network play, specially what they're using for net code.

    "We're using a proprietary net code developed by Capcom called Kagemusha, we've been putting a lot of work and effort into it. We are using rollback technology — and expect it to be very good," Dahlgren explained.

    Sony's involvement in fighting games

    Some people had assumed that Sony's involvement with Street Fighter 5 was mostly for marketing purposes, but additional statements had surfaced that they would also be helping out in other ways. I asked Capcom if they could provide a few more details about the partnership.

    "Part of the reason we partnered up with Sony is, we share the same vision for the growth potential in the fighting game space," Dahlgren stated.

    "I'd say the key aspect is working with us on executing cross platform play, this is going to be the first time we've ever united our community into a centralized player base," he added.

    Capcom also said that Sony is intent on making the PlayStation 4 the home of fighting games, and that they're committed to the genre.

    "Capcom is currently focused on SF5, so Sony was the one that developed USF4 on PS4. There were some issues at launch, which is to be expected as we were working with a new development team, but they stuck with the product and were able to address players' concerns very quickly," Dahlgren said.

    "After launch, they quickly worked with DisplayLag to help fix the input lag, and have been working with pro players to help get the quality up to tournament standard. They're very committed to the scene, and they want to make sure they're approaching this in the correct way — they want to do it right."

    Sony's involvement doesn't end there though, something near and dear to the FGC is out competitive scene, and Sony has plans to assist in that regard too.

    "They're also going to be helping us out with the Capcom Pro Tour, to help us grow over time," said Dahlgren.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,612 ✭✭✭✭✭ OG
    Matt Dahlgren interview, Part 3 (via Eventhubs):

    One of the questions that often surfaced from our readers is who would be handling the PC version of Street Fighter 5. As it turns out, Capcom is handling it themselves, as one of the things they're stressing is parity between the two platforms.

    "The PC version of SF5 is being developed internally," said Capcom's Matt Dahlgren.

    "We have to have parity between the PC and PlayStation 4 version, for cross platform play to work, so they will be coming out simultaneously and developed by the same dev team," he said.

    Fans also wondered if they were plans for an arcade release of SF5, but Capcom's answer was a succinct "No."

    I asked about the mature rating Street Fighter 5 received in a few places, but Capcom said it's going to be a teen rating when it is released, although the game hadn't been rated by the ESRB, yet.

    "We're not going to have Street Fighter as a mature franchise, it's meant to be all encompassing and inviting to players of all types, so the mature rating was just an error," noted Dahlgren.

    Ranked mode, global leaderboards and a rematch option

    For online play, I inquired if they were going to rework the player point and battle point system that was in Street Fighter 4.

    Capcom said that yes, it would be changed this time around, but they would have new details to share about that very soon.

    Going a bit further, I followed up by asking the team if the online leaderboards for SF5's ranked modes would be global, or if they will be separate for the PC and PS4.

    "They will be global, that's part of the purpose of uniting the community, so there is a centralized playerbase, and we can have one unified ranking system," stated Dahlgren.

    Closing out the online mode questions, a request we'd heard about frequently was if there would be a rematch option when playing online with just two players.

    "We've definitely heard that request, and it will be a discussion point within our company for sure," Dahlgren said.

    In a nut shell, if Capcom can get it done and there are no technical hurdles involved — it will get done.

    Capcom's passion for fighting games and thoughts on the EventHubs community

    One of the more illuminating moments of our interview was hearing Dahlgren speak about Capcom's passion for fighting games, and how much the team cares deeply about their stewardship of the franchise.

    Something that became readily apparent to me is that this isn't just a job for their fighting game team, they are deeply invested and care tremendously about our scene, and the games they're developing.

    "We check out EventHubs all of the time, we read all of the comments," said Dahlgren.

    "It's one of our primary news sources to see what the pulse is of the fighting game community," he said. "If I could say one thing, it's please try and work with us, we're out here trying to forge a new pathway forward for fighting games.”

    "We're trying to put good opportunities together with the Capcom Pro Tour, and we definitely want to live up to your expectations, but try and help us be better, don't try to tear us down," he said.

    Capcom mentioned there have been hurdles along the way, but wanted the fighting game community to know they're in the thick of things with us.

    "There are going to be bumps along the road, but we're all in this together, and we want to forge the future of fighting games, so we'd really appreciate your support," stated Dahlgren.

  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited July 2015


    Cammy vine posted
    http://ink-gaming.com/ono/doku.php The new home of the Ono Tool official wiki.
  • CestusCestus Sorry for my english :D Joined: Posts: 6,240
    New stage
    CJUe6c0WoAAOo_x.jpg:orig
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

    All SFV Colors here!- http://forums.shoryuken.com/discussion/214626/new-colors-for-story-and-battle-alts/p1
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,612 ✭✭✭✭✭ OG
  • xjadenxjaden Joined: Posts: 285
    SFV music:

  • ShockdingoShockdingo Freelance voice actor & Reploid.PHD in Q speculation. Joined: Posts: 1,701
    http://ca.ign.com/videos/2015/07/10/street-fighter-5-ken-gameplay-demo-comic-con-2015

    Game play of Ken, can also see some win quotes, mention of classic costumes possibly coming down the pipeline and again confirmation that story will be handled differently.
    "Bison drinks DELICIOUS expired milk on tuesdays while driving trucks into wandering fighters." - m121akuma

    Warrior's Fate: The identity of Street Fighter's Q. Now in video!

    Concept video for Captain Commando II intro / Attract Mode.

    My StreetFighter voice acting reel
  • mowrmowr VROOM VROOM! Joined: Posts: 6,687
    edited July 2015
    Not sure of the source for the photo, but appears to be teasing a new character.

    Unironically my jam youtube.com/watch?v=RQ68z3v1Ls0

    PSN: DHEvil CFN: DHEvil
    SFV: Abigail
    Region: United Kingdom
  • xjadenxjaden Joined: Posts: 285
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    edited July 2015
    Photos from the panel. Screencaps c/o Swedish Chef, Dragonfave723, Neclord, DeOnde.
    CKOeMC-VAAAhJnr.jpg
    CKOghUMUcAAI16A.jpg
    CKOdwkGUMAE-uXS.jpg:large
    CKOhaTbUkAAvSzm.jpg
    CKOhAljUYAADj92.jpg
    CKOij1qUsAANqSi.jpg
    CKOjYxNUsAAzCb6.jpg
    Post edited by d3v on
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,612 ✭✭✭✭✭ OG
    Street Fighter V panel @ EVO:
  • xjadenxjaden Joined: Posts: 285
    edited July 2015
    I'm going to post this here since most people still got questions about SFV beta plans:

    http://www.streetfighter.com/beta/

    beta outlines:
    http://blog.us.playstation.com/2015/07/07/street-fighter-v-ps4-beta-details-revealed/

    Beta redemption keys will be e-mailed from the retailer you pre-ordered at starting on 7/20 (Pacific time). Once you get your Beta key, you can input it immediately into PSN to download the Street Fighter V Beta client.

    Users who pre-order digitally through PSN will not need to redeem a Beta key, but will need to manually download the Street Fighter V Beta client from the PSN store starting on 7/20 (Pacific time).
  • xjadenxjaden Joined: Posts: 285
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    edited August 2015
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    Artwork and screenshots posted on facebook
    11219562_10153577127312147_4498369071069222453_o.jpg

    Also a full gallery of in-game screenshots (too many to post here, there is 12 of em and they are all large)

    https://www.facebook.com/media/set/?set=ms.c.eJxlzMENACAMQtGNjFCa2v0XM~;HggV5fPmAjI6tAdhCqhS8BDMly2SYKb6TjkqLLWB24NH3VHM17viVCKxk~-.bps.a.10153577117962147.1073741840.12040282146&type=1
    http://ink-gaming.com/ono/doku.php The new home of the Ono Tool official wiki.
  • john4pjohn4p Joined: Posts: 817
    5 things you need to know about Street Fighter V - from Yoshinori Ono

  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    11694874_10153583498432147_7815670962919038734_n.jpg?oh=5b1d8ddbc890dfb05c9395950f0aa64c&oe=561875F2
    Ken card posted
    http://ink-gaming.com/ono/doku.php The new home of the Ono Tool official wiki.
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,612 ✭✭✭✭✭ OG
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,612 ✭✭✭✭✭ OG
    edited July 2015
    Street Fighter V presentation @ Ani-Com & Games Hong Kong (featuring Ono, Ayano, Daigo Umehara, Kayo Police, and Humanbomb):
    http:// www. twitch.tv/playstationhk/v/ 8494623

    Youtube'd:
    Post edited by Dragonfave723 on
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
  • ShockdingoShockdingo Freelance voice actor & Reploid.PHD in Q speculation. Joined: Posts: 1,701
    Necalli info:
    "Bison drinks DELICIOUS expired milk on tuesdays while driving trucks into wandering fighters." - m121akuma

    Warrior's Fate: The identity of Street Fighter's Q. Now in video!

    Concept video for Captain Commando II intro / Attract Mode.

    My StreetFighter voice acting reel
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited August 2015
    Post edited by Eternal on
    http://ink-gaming.com/ono/doku.php The new home of the Ono Tool official wiki.
  • Reipin PillageReipin Pillage Lover of thigh highs Joined: Posts: 2,826
    Vega reveal trailer

    "L.RH to your soapbox" - Sosage
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    11059858_10153608628087147_7469361203896682782_o.jpg
    Vega art
    http://ink-gaming.com/ono/doku.php The new home of the Ono Tool official wiki.
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    edited August 2015
    11813417_10153613049912147_8086260333285709918_n.jpg?oh=75fe4e9f9512dea5fd472cc19482c223&oe=563869BF
    http://ink-gaming.com/ono/doku.php The new home of the Ono Tool official wiki.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
  • MoonchildeMoonchilde Resident tech talk double poster Joined: Posts: 4,836
    Posted in the Vega thread courtesy of @Spuckuk

  • toddler316toddler316 Drunk Shit Hustler Joined: Posts: 8,083 ✭✭✭✭✭ OG
    edited August 2015
    Regional Stress test announced.

    http://www.capcom-unity.com/haunts/blog/2015/08/20/sfv-updated-beta-plans
    We are happy to announce that this week we will be running the first of a series of region specific stress tests for Street Fighter V, which aim to gather information from those areas.

    The first regional test will be begin in Europe on Thursday August 20th from 16:00-00:00 BST, and continue on Friday August 21st from 16:00-00:00 BST. When we are confident with the results from this test, we will share the dates and times for North America and Asia’s region specific tests, and once we have successfully completed each regional stress test, we will announce the dates and times of the official global beta test. The global beta test will still take place for the previously promised 5 days of time, so the regional stress tests are just an added bonus.

    Please note that, although this time we anticipate these tests being a smoother experience, there may still be issues experienced by some users which could hinder their experience. We would like to reiterate that all data received during each regional stress test will help us ensure that the game performs at an optimal level.

    It should be noted that your Street Fighter V beta will still work, and you should not require another code, however please ensure you have installed the latest patch, if your beta has not automatically updated.

    Thank you for your patience and understanding.

    http://www.capcom-unity.com/combofiend/blog/2015/08/24/sfv-online-stress-test-dates-for-the-americas
    Hey everyone!

    After successful SFV online stress tests in both Europe and Asia, we are happy to announce that the North and South America stress tests will be taking place at the following times:

    8/25 (TUE) 4pm~midnight PT
    8/26 (WED) 4pm~midnight PT
    Once we have successfully completed the North and South America tests, we will announce the dates and times of the official five-day global beta test.

    Please note that although we anticipate these tests to run smoother than before, there may still be issues experienced by some users. All data received during each of the stress tests will help us improve the online experience moving forward, and we appreciate your understanding and support. Please make sure to follow @SFVServer on Twitter, as we will be posting updates regarding the online server status there if any issues arise.

    Additionally, we recommend following the two pointers below to achieve the best online experience:

    Wired internet connections provide more stable speeds than Wi-Fi, so use a wired connection if you can.
    Avoid downloading files in the background while playing, as it takes up bandwidth and slows your connection.
    See you all online!
    Post edited by toddler316 on
    Russell Crowe: This is Tianamen Square. Lots of good fightin' has gone on here throughout the years.These China men can grow to over five feet tall, and in a fight, are known to kick with their legs.

    As the infamous Bruce Lee said: "To know oneself is to study oneself in action with another person."

    Your signature has been modifed, please read the rules.
  • ZephryseZephryse "Triumph or die!" Joined: Posts: 563
    Worldwide Beta Test (redo) has been announced:

    http://www.capcom-unity.com/combofiend/blog/2015/08/26/street-fighter-v-worldwide-beta-test-update
    What’s up everyone!

    As a lot of you may have known, we’ve recently been holding regional server stress tests and have experienced minimal issues. Due to the promising results received, we are now moving forward with our worldwide beta test.

    The worldwide beta test will begin on August 28th at 4pm PST (August 29th 12:00am BST/ 8:00am JST), and will continue for five days and end on September 2nd at 7am PST (3:00pm BST/11:00pm JST). Outside of the servers being shut down for periodic maintenance, we expect everything to run continuously throughout the entire five day beta period.

    Although we want you all to experience the awesomeness that is Street Fighter V during this time, please note that this is a beta and users may run into connectivity issues. This data is extremely helpful to us, as it will ensure that the final product will have the most optimal net code. In case there are issues, be sure to follow @SFVServer on Twitter for the latest updates on the status of the server.

    Lastly, to help ensure that those that log into the beta have the best possible experience, we recommend the following:

    Wired internet connections provide more stable speeds than Wi-Fi, so use a wired connection if you can.
    Avoid downloading files in the background while playing, as it takes up bandwidth and slows your connection.
    Make sure to bring your A game. The world is waiting!
    CFN: waltzfatali-
    SFV: Bison
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