New Indie game! Immortal Fray: A fairy tale fighting game with characters we grew up with!

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Comments

  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,419
    I was just joking about how BB Hood from Darkstalkers ( As you can tell by my avatar and name I'm a fan boy for her ) and your character are very similar. Also life happens man, it's all good. Hopefully you can put some money away and put that towards funding your game. Once you have something like a beta or what not to present then I'm sure you can get some help through kickstarter.
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    BB_Hoody wrote: »
    I was just joking about how BB Hood from Darkstalkers ( As you can tell by my avatar and name I'm a fan boy for her ) and your character are very similar. Also life happens man, it's all good. Hopefully you can put some money away and put that towards funding your game. Once you have something like a beta or what not to present then I'm sure you can get some help through kickstarter.

    Thanks, I have a good attitude about it. Im not one to give up. Also, Ive had success with Kickstarter before when trying to get a game out there. I used kickstarter to make this game https://kickstarter.com/projects/2021040503/kitty-katnip-gravity-platformer?ref=nav_search. Its not nearly the scale of a fighting game, but it was enough to convince me that anything is possible if you have enough determination and fortitude.
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
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  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    edited July 2015
    Ill be live streaming on twitch today from 3:30-5:30pm so check out the channel and subscribe! My goal is to get pan up in running in unity with some animations! Also stay tuned for footage from a live show case of Immortal Fray at the legend of GAAM show in Jacksonville Florida! Also, Im single now so I might even throw in a tutorial on how to pick up cute chicks at events like GAAM
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    You can catch me on twitch tonight!

  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    Catch me on twitch tonight from 8pm EST - whenever my body fails on me lol
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    HEeOGHU.jpg

    Stay tuned from the Legend of GAAM showcase of Immortal Fray. Im having players compete in a small tourney to win on of these two original prints from our concept artist
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    So im shooting to have the next version of Immortal Fray ready for the public by the middle of next month :)
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    edited July 2015
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  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    http://indienomicon.com/
    Immortal Fray will be featured at the next Indienomicon! Stay tuned for footage and a trailer of the progress so far!
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    Ok so Im nearly done with development on version 2.0 of the Immortal Fray Prototype :). Ill have it available for download on 08/10/2015 but you have to join the mailing list to receive the download link. Stay tuned for an updated trailer and footage from the indienomicon showcase in Orlando, Fl!
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    In my darkest hour I landed a position as a full time 3D artist at a big simulation company in Orlando :). This is what I was meant to do
  • ascensionXascensionX Joined: Posts: 404
    Trying it out now.
    Support the Ascension X Project https://facebook.com/AscensionX2013 and follow us on twitter https://twitter.com/chrissanders3
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    ascensionX wrote: »
    Trying it out now.

    Thanks! Right now only version 1.0 of the demo is available for download. I plan to release 2.0 on 08/10/2015
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
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  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    http://www.indienomicon.com/game/immortal-fray/

    So Ill be showcasing the current build of Immortal Fray at the Indienomicon show in Orlando, Fl. Stay tuned for footage from both GAAM and Indienomicon, then a trailer of the game!
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    yay IGM wrote an article on Immrotal Fray!
    http://indiegamemag.com/igm-forum-find-immortal-fray/
  • MegasizerMegasizer Joined: Posts: 144
    yay IGM wrote an article on Immrotal Fray!
    http://indiegamemag.com/igm-forum-find-immortal-fray/

    Oh i thought you said IGN.
    SFV - Ryu, Vega, Juri.
    Learning Bison, Guile, Laura and Dhalsim

    MAYFLASH V2 User
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    Megasizer wrote: »
    yay IGM wrote an article on Immrotal Fray!
    http://indiegamemag.com/igm-forum-find-immortal-fray/

    Oh i thought you said IGN.
    Eventually I hope :)

    also, here's the prezi im going to use at Indienomicon :)
    https://prezi.com/p3nzvyloejuw/immortal-fray/
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    Hey everyone! I apologize for this but we have to delay the release of version 2.0 of the Immortal Fray demo due to some hardware issues. We really appreciate your patience throughout this experience. Very soon Ill be posting footage from the game and our live showcases. We want to make sure that the game offers you a one of a kind experience so again, I thank you for your patience.

    Here is my roadmap so far for the next couple of weeks and what we are working on currently.

    * We are trying to finish up the new user interface
    *Im close to having the wall bouncing mechanic complete
    *The new demo will have a P2P networking functionality so you can play your friends online!
    *Story mode with an intro cinematic (Super hard to do)
    *Trailer for the game

    I expect this to take me anywhere from a few weeks to a month. We are a small team and up until this point we have been working off of a non existent budget. Soon I will enter into negotiations with publishers and possibly even consider to run a kickstarter campaign.
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
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  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
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    Partly responsible for the delay of the demo is due to the implementation of two more characters. Ill be holding a public poll this week on wether people prefer to just have captain hook and peter pan for now, or if they would like to wait a little bit longer for two more characters.
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    edited October 2015
    image

    Finally I can put up the Peter Pan gameplay trailer. Ive been silent mostly because Ive been working full time and trying to ensure the next demo meets all of the concerns from the last prototype. However, Im nearly done with this sprint and you can expect the next demo coming soon!. Make sure to join the mailing list for an access key.

    immortalfray.us11.list-manage.com/subscribe?u=8d0155b0ae20d82f0708f6eea&id=15492a629b
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    edited November 2015
    image

    Ok so I'm nearly ready to release the Alpha and make my next move with Immortal Fray. Check out the new trailer and join the mailing list!

    immortalfray.us11.list-manage.com/subscribe?u=8d0155b0ae20d82f0708f6eea&id=15492a629b
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    indiedb.com/games/immortal-fray/downloads/immortal-fray-alpha-20

    Here's the download for the Alpha build V2.0. I'm aware of the bugs, but none of them break the game. Keep me informed on any improvements you'd like to see and if you spot any game breaking bugs. Enjoy!

    p.s. Be sure to read the text file before playing.
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    Im still messing with the button config so ill be updating the build later today
  • C-SwordC-Sword Joined: Posts: 726
    Are you going to add the ability to jump over your opponent? A 2.5D fighter without cross-ups is just weird. This seems to be the type of game that could benefit from double jumps like Guilty Gear. Good job so far, the game is coming along nicely.

  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    C-Sword wrote: »
    Are you going to add the ability to jump over your opponent? A 2.5D fighter without cross-ups is just weird. This seems to be the type of game that could benefit from double jumps like Guilty Gear. Good job so far, the game is coming along nicely.

    Thank you for your input! Ill make sure to add that into the next version. Im working on updating it right now. I actually just made another update so download it again and give it a whirl!

    https://dropbox.com/s/id9xtkkww3qgr0v/ImmortalFrayBuild.zip?dl=0

    Click this link for the latest build.

    11/15/2015 - Update notes

    *In game pause menu shows command list of both characters
    *In game pause menu shows controls for player 1 and player 2
    *updated GUI
    *Updated background for character select screen so that it's not just solid black
    *Updated default controls for both keyboard and xbox controller inputs
    *Updated How to play menu to include Keyboard inpiuts

  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    Here is the Mac version download link! :)

    https://dropbox.com/s/5dojcxvvc0x8liv/MacBuild.zip?dl=0
  • HalfCentHalfCent Joined: Posts: 32
    I really like where you're going with this! The aesthetics are great and the movesets feel good. That being said, I noticed a few issues. The first one is small. There are some times where a pillar or something in the foreground can obscure the entire playfield. It's on the left side. The other is that I seem to be getting pretty delayed responses to input. It was easiest to notice when jumping, I could hit the button and get my hand completely off the stick / keyboard before the jump animation even started. I tested with aboth keyboard controls and a PS360+ (DInput).
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    edited November 2015
    HalfCent wrote: »
    I really like where you're going with this! The aesthetics are great and the movesets feel good. That being said, I noticed a few issues. The first one is small. There are some times where a pillar or something in the foreground can obscure the entire playfield. It's on the left side. The other is that I seem to be getting pretty delayed responses to input. It was easiest to notice when jumping, I could hit the button and get my hand completely off the stick / keyboard before the jump animation even started. I tested with aboth keyboard controls and a PS360+ (DInput).

    Thank you the feedback is very useful. Yea we found the object that gets in the way and we removed it and being able to do cross ups is now possible. Expect these changes to be in the next update. I plan on having it up by either tonight or tomorrow afternoon :)
  • Smashbro29Smashbro29 Waiting for the new Framemeister... Joined: Posts: 7,175
    What's your email for business inquiries?
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    Smashbro29 wrote: »
    What's your email for business inquiries?

    immortalfray@gmail.com
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    edited November 2015
    New build V2.2 is uploading. Should be up in about 2 hours from this posting

    Update Noted:

    *fixed graphical error where object obstructs players view on the left side of the dojo stage
    *Adjusted jump force of characters to enable cross-overs
    *Adjusted Hurtboxes of medium and heavy air attacks for cross-overs

    Im considering double jumps but im trying to get it to work without looking wonky so maybe in the next build. Version 3 of the build will have more features and two more characters.
  • samirerresamirerre Joined: Posts: 136
    damn its ceazy,ive been away for a while and i cant belive the progress, i really admire you for that and i wish you success,
    im pretty ocupided this moment so ill check it later.
    now wheres that petition for a 3ds release???
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
    Thanks. I could see this being on mobile devices if I get the opportunity in the future. Right now im just trying to implement the features I've been writing up and polishing the build for the next update.
  • xXTheZoneWalkerXxxXTheZoneWalkerXx Joined: Posts: 107
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    Getting ready to showcase work on V3.0 of Immortal Fray. Expect Hi res current gen graphics and stellar effects to go along with an amazing fighting game experience.
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