Is there still a lot of people who still play skullgirl

TeddiedriverTeddiedriver learning the ropes trying to get betterJoined: Posts: 191
I played the demo the other day and considered purchasing it and I was wondering is.... The netcode good? Do they still have a lot of people playing online? I might have other if they come down the line
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Comments

  • 0sh0sh AKA Vadsamoht Joined: Posts: 537
    It depends on what you mean by having "a lot" of people playing online - you're obviously not going to have similar numbers to USFIV, but there is still a decent-sized active community, especially if you live in the US. The netcode is GGPO, which many people consider to be the best out there, and as with most of the smaller games, most people in the community are pretty helpful as well.

    Disclaimer: I run the official Skullgirls forums at skullgirls.com.
    SFIV: Sakura (Poison?) | Skullgirls: Fortune/Bella | LB2: Yuki/Hibiki
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    0sh wrote: »
    It depends on what you mean by having "a lot" of people playing online - you're obviously not going to have similar numbers to USFIV, but there is still a decent-sized active cnity, especially if you live in the US. The netcode is GGPO, which many people consider to be the best out there, and as with most of the smaller games, most people in the community are pretty helpful as well.

    Disclaimer: I run the official Skullgirls forums at skullgirls.com.
    0sh wrote: »
    It depends on what you mean by having "a lot" of people playing online - you're obviously not going to have similar numbers to USFIV, but there is still a decent-sized active community, especially if you live in the US. The netcode is GGPO, which many people consider to be the best out there, and as with most of the smaller games, most people in the community are pretty helpful as well.

    Disclaimer: I run the official Skullgirls forums at skullgirls.com.

    Lol OK I didn't mean like usf4 but it good to people still play it I might pick it up sometimes in the future and ill be gladly to vist your forms
  • KashiyukasthighsKashiyukasthighs Joined: Posts: 994
    There's always people playing, and those who get top places at tournaments you can usually find them online as well.

    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    That could have changed now but just letting you know, if you don't mind frequent patching then go for it. It's a fun game.
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    There's always people playing, and those who get top places at tournaments you can usually find them online as well.

    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    That could have changed now but just letting you know, if you don't mind frequent patching then go for it. It's a fun game.

    Ah that suck....btw I notice their a lot of options to buy characters can you not unlock them in game
  • Screw_TiersScrew_Tiers Screw_Tires? Screw_Tears? Fuck This Name Joined: Posts: 867
    There's always people playing, and those who get top places at tournaments you can usually find them online as well.

    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    That could have changed now but just letting you know, if you don't mind frequent patching then go for it. It's a fun game.

    Ah that suck....btw I notice their a lot of options to buy characters can you not unlock them in game

    The DLC characters are free for three months then they cost some $, but I believe only Eliza is still free at the moment.
    "Farts stink like a motherfucker!"
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    There's always people playing, and those who get top places at tournaments you can usually find them online as well.

    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    That could have changed now but just letting you know, if you don't mind frequent patching then go for it. It's a fun game.

    Ah that suck....btw I notice their alot of options to buy characters can you not unlock them in game

    The DLC characters are free for three months then they cost some $, but I believe only Eliza is still free at the moment.

    That stupid..... Kinda make the game lose value then
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,083 mod
    There's always people playing, and those who get top places at tournaments you can usually find them online as well.

    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    That could have changed now but just letting you know, if you don't mind frequent patching then go for it. It's a fun game.

    Ah that suck....btw I notice their alot of options to buy characters can you not unlock them in game

    The DLC characters are free for three months then they cost some $, but I believe only Eliza is still free at the moment.

    That stupid..... Kinda make the game lose value then
    DLC characters are free for the first 3 months as a reward to the people who backed them on Indiegogo.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    d3v wrote: »
    There's always people playing, and those who get top places at tournaments you can usually find them online as well.

    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    That could have changed now but just letting you know, if you don't mind frequent patching then go for it. It's a fun game.

    Ah that suck....btw I notice their alot of options to buy characters can you not unlock them in game

    The DLC characters are free for three months then they cost some $, but I believe only Eliza is still free at the moment. [/quo
    That stupid..... Kinda make the game lose value then
    DLC characters are free for the first 3 months as a reward to the people who backed them on Indiegogo.

    OK so who come with the game
  • KwyjiboKwyjibo Joined: Posts: 476
    edited March 2015
    I think you get Eliza for free atm. Soon they will release Boewulf for free, and then Robo-fortune. You'll have to buy Big Band and Squigly, or you can play them on the beta if you get the PC game(I think).

    Actually I don't know if Eliza is still free.
  • Screw_TiersScrew_Tiers Screw_Tires? Screw_Tears? Fuck This Name Joined: Posts: 867
    edited March 2015

    OK so who come with the game

    These guys
    Skullgirls-skullgirls-32908560-1872-1152.jpg
    "Farts stink like a motherfucker!"
  • AsteriskBlueAsteriskBlue Joined: Posts: 759
    Right now the game should come with Filia, Cerebella, Parasoul, Peacock, Double, Fortune, Valentine, Fukua and Painwheel. 9/12 available characters
    It's nice to meet you, too.
  • KwyjiboKwyjibo Joined: Posts: 476
    If you do get it, I would definitely refrain from buying any dlc right now. I wouldn't be surprised if they put them all together into a cheaper bundle after they release Robo-Fortune.
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    Kwyjibo wrote: »
    If you do get it, I would definitely refrain from buying any dlc right now. I wouldn't be surprised if they put them all together into a cheaper bundle after they release Robo-Fortune.

    Yea I understand it a decent roster I just wanna make sure peacock was playable
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,355
    d3v wrote: »
    There's always people playing, and those who get top places at tournaments you can usually find them online as well.

    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    That could have changed now but just letting you know, if you don't mind frequent patching then go for it. It's a fun game.

    Ah that suck....btw I notice their alot of options to buy characters can you not unlock them in game

    The DLC characters are free for three months then they cost some $, but I believe only Eliza is still free at the moment.

    That stupid..... Kinda make the game lose value then
    DLC characters are free for the first 3 months as a reward to the people who backed them on Indiegogo.

    I didn't back shit and still got 2 of the DLC characters.
    CFN: NaughtySenpai
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,083 mod
    d3v wrote: »
    There's always people playing, and those who get top places at tournaments you can usually find them online as well.

    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    That could have changed now but just letting you know, if you don't mind frequent patching then go for it. It's a fun game.

    Ah that suck....btw I notice their alot of options to buy characters can you not unlock them in game

    The DLC characters are free for three months then they cost some $, but I believe only Eliza is still free at the moment.

    That stupid..... Kinda make the game lose value then
    DLC characters are free for the first 3 months as a reward to the people who backed them on Indiegogo.

    I didn't back shit and still got 2 of the DLC characters.
    I never said you had to be a backer to get the stuff for free didn't I.

    Making them free for 3 months was just Lab Zero's way of rewarding people.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,355
    What a nice bunch of people. Wish I could play the game :(
    CFN: NaughtySenpai
  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    for those who got a steam key from indiegogo campaign squiggly is free. Eliza and bigband too. More than 3 months have passed
    too slow!
  • LightzLightz Pizza Smuggler Joined: Posts: 1,230
    Eliza stopped being free in January iirc.

    and to answer OP's topic, it depends on the console. The game is pretty dead on 360, not sure on PS3 and PC is where most the players are
    Just when you think you have all the answers, I change the questions.
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    Lightz wrote: »
    Eliza stopped being free in January iirc.

    and to answer OP's topic, it depends on the console. The game is pretty dead on 360, not sure on PS3 and PC is where most the players are

    ugh really damn....ok that fine ill make used for what i have
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    Lightz wrote: »
    Eliza stopped being free in January iirc.

    and to answer OP's topic, it depends on the console. The game is pretty dead on 360, not sure on PS3 and PC is where most the players are

    i'd play it on pc but my graphic card is extreme weak......hate intel hd graphics
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,083 mod
    Lightz wrote: »
    Eliza stopped being free in January iirc.

    and to answer OP's topic, it depends on the console. The game is pretty dead on 360, not sure on PS3 and PC is where most the players are

    i'd play it on pc but my graphic card is extreme weak......hate intel hd graphics

    You can set the backgrounds to 2D and the game will probably run fine.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    d3v wrote: »
    Lightz wrote: »
    Eliza stopped being free in January iirc.

    and to answer OP's topic, it depends on the console. The game is pretty dead on 360, not sure on PS3 and PC is where most the players are

    i'd play it on pc but my graphic card is extreme weak......hate intel hd graphics

    You can set the backgrounds to 2D and the game will probably run fine.
    Really?? Well time to torrent cx
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    Play Skullgirl? I only play game I like. I do not play Skullgirl.

    Skullgirl have sex appeal of biscuit with two shits inside.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

    GigaMaidens on twitter - on deviantArt - on Discord

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  • Screw_TiersScrew_Tiers Screw_Tires? Screw_Tears? Fuck This Name Joined: Posts: 867
    PSYCH0J0SH wrote: »
    Play Skullgirl? I only play game I like. I do not play Skullgirl.

    Skullgirl have sex appeal of biscuit with two shits inside.

    Did you really need to say this?
    "Farts stink like a motherfucker!"
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    PSYCH0J0SH wrote: »
    Play Skullgirl? I only play game I like. I do not play Skullgirl.

    Skullgirl have sex appeal of biscuit with two shits inside.
    If you don't like why comment
  • KwyjiboKwyjibo Joined: Posts: 476
    What are your PC specs?
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    Kwyjibo wrote: »
    What are your PC specs?

    Intel celeron n2840 2.16
    HD intel graphic
    8 GB ram
  • KwyjiboKwyjibo Joined: Posts: 476
    Yeah that's not very promising, considering that the min gpu on the store page is HD3000 graphics. You might consider making a thread on Steam as well to see if anyone has any experience playing with that chipset.
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    Kwyjibo wrote: »
    Yeah that's not very promising, considering that the min gpu on the store page is HD3000 graphics. You might consider making a thread on Steam as well to see if anyone has any experience playing with that chipset.

    Oh well i......bought it (sort of) today and it run fine....as far as my laptop goes i can run anything 2010 n below witch why i use my pc for fightcade,melty blood and emulators.....the struggle is real
  • Great_Dark_HeroGreat_Dark_Hero "Just making functions give in to unwanted pleasure..." Joined: Posts: 2,942
    I play Skullgirls quite a bit on the PSN.
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
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    SFV : ??????????????????
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,752
    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    This is also why I called it quits. I got tired of relearning my mains. And even if they didnt change my main that much anymore, they were constantly fucking around with mechanics. I walked away for a month, and when I came back a system called "Undizzy" had been implemented. It cut ALL of my squigly combos in half if not more than that. I was done at that point. I play it casually every blue moon but I cant be bothered to put actual effort into it.
    Unchallenged owner of worst user name on SRK

    AE: Juri(Main), Ken(work in progress)::::UMvC3: Felicia/Dante/Doom::::SkullGirls: Squigly/Fortune
    Not enough Dragonballs between all three of the shows to keep you unbanned - Pertho
  • KwyjiboKwyjibo Joined: Posts: 476
    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    This is also why I called it quits. I got tired of relearning my mains. And even if they didnt change my main that much anymore, they were constantly fucking around with mechanics. I walked away for a month, and when I came back a system called "Undizzy" had been implemented. It cut ALL of my squigly combos in half if not more than that. I was done at that point. I play it casually every blue moon but I cant be bothered to put actual effort into it.
    Ah, did they remove your favorite ToDs? Somewhere out there is a tiny man with teeny-tiny hands, playing a the saddest song in history on the world's tiniest violin, just soft enough that no one will ever hear it.
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    I play Skullgirls quite a bit on the PSN.

    Ah kool maybe i get a ps3 port as well
  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,710
    Kwyjibo wrote: »
    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    This is also why I called it quits. I got tired of relearning my mains. And even if they didnt change my main that much anymore, they were constantly fucking around with mechanics. I walked away for a month, and when I came back a system called "Undizzy" had been implemented. It cut ALL of my squigly combos in half if not more than that. I was done at that point. I play it casually every blue moon but I cant be bothered to put actual effort into it.
    Ah, did they remove your favorite ToDs? Somewhere out there is a tiny man with teeny-tiny hands, playing a the saddest song in history on the world's tiniest violin, just soft enough that no one will ever hear it.

    LOL wow, assume much?
  • LightzLightz Pizza Smuggler Joined: Posts: 1,230
    Lightz wrote: »
    Eliza stopped being free in January iirc.

    and to answer OP's topic, it depends on the console. The game is pretty dead on 360, not sure on PS3 and PC is where most the players are

    i'd play it on pc but my graphic card is extreme weak......hate intel hd graphics
    The game isn't that heavy on graphics. Your specs could probably run it fine
    Just when you think you have all the answers, I change the questions.
  • KashiyukasthighsKashiyukasthighs Joined: Posts: 994
    Kwyjibo wrote: »
    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    This is also why I called it quits. I got tired of relearning my mains. And even if they didnt change my main that much anymore, they were constantly fucking around with mechanics. I walked away for a month, and when I came back a system called "Undizzy" had been implemented. It cut ALL of my squigly combos in half if not more than that. I was done at that point. I play it casually every blue moon but I cant be bothered to put actual effort into it.
    Ah, did they remove your favorite ToDs? Somewhere out there is a tiny man with teeny-tiny hands, playing a the saddest song in history on the world's tiniest violin, just soft enough that no one will ever hear it.

    I know your post wasn't towards me but I didn't even care about anything they implemented/took off the game, but I thought it was way more fun when it was broken when it first came out. Reminded me of Marvel 2, what Mike Z intended the game to be. Oh well.

  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,083 mod
    edited March 2015
    Kwyjibo wrote: »
    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    This is also why I called it quits. I got tired of relearning my mains. And even if they didnt change my main that much anymore, they were constantly fucking around with mechanics. I walked away for a month, and when I came back a system called "Undizzy" had been implemented. It cut ALL of my squigly combos in half if not more than that. I was done at that point. I play it casually every blue moon but I cant be bothered to put actual effort into it.
    Ah, did they remove your favorite ToDs? Somewhere out there is a tiny man with teeny-tiny hands, playing a the saddest song in history on the world's tiniest violin, just soft enough that no one will ever hear it.

    I know your post wasn't towards me but I didn't even care about anything they implemented/took off the game, but I thought it was way more fun when it was broken when it first came out. Reminded me of Marvel 2, what Mike Z intended the game to be. Oh well.
    All the mechanics that Mike has added are from Marvel 2. Undizzy was in Marvel 2 and was the game's main way to prevent infinites. Prior to Undizzy being added in Skullgirls, people were trying to play it like a new-school airdasher with heavy emphasis on long combos, and optimization.

    Aside from a few well known setups (Iron Man, Storm/Sent DHC, Cable AHVBs, etc.), Marvel 2 wasn't really heavy on TODs. It was however a very vortexy, reset intensive game, which is what Skullgirls has become after Undizzy.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    Lightz wrote: »
    Lightz wrote: »
    Eliza stopped being free in January iirc.

    and to answer OP's topic, it depends on the console. The game is pretty dead on 360, not sure on PS3 and PC is where most the players are

    i'd play it on pc but my graphic card is extreme weak......hate intel hd graphics
    The game isn't that heavy on graphics. Your specs could probably run it fine

    It does just can't get it to connect to steam so I can play online but I want to practice more anyway but the game feel nice tho I get lag spike in the arcade mode but I'll be fine
  • KwyjiboKwyjibo Joined: Posts: 476
    BB_Hoody wrote: »
    Kwyjibo wrote: »
    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    This is also why I called it quits. I got tired of relearning my mains. And even if they didnt change my main that much anymore, they were constantly fucking around with mechanics. I walked away for a month, and when I came back a system called "Undizzy" had been implemented. It cut ALL of my squigly combos in half if not more than that. I was done at that point. I play it casually every blue moon but I cant be bothered to put actual effort into it.
    Ah, did they remove your favorite ToDs? Somewhere out there is a tiny man with teeny-tiny hands, playing a the saddest song in history on the world's tiniest violin, just soft enough that no one will ever hear it.

    LOL wow, assume much?

    Not at all. Undizzy was added to stop ToD combos.
  • KashiyukasthighsKashiyukasthighs Joined: Posts: 994
    d3v wrote: »
    Kwyjibo wrote: »
    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    This is also why I called it quits. I got tired of relearning my mains. And even if they didnt change my main that much anymore, they were constantly fucking around with mechanics. I walked away for a month, and when I came back a system called "Undizzy" had been implemented. It cut ALL of my squigly combos in half if not more than that. I was done at that point. I play it casually every blue moon but I cant be bothered to put actual effort into it.
    Ah, did they remove your favorite ToDs? Somewhere out there is a tiny man with teeny-tiny hands, playing a the saddest song in history on the world's tiniest violin, just soft enough that no one will ever hear it.

    I know your post wasn't towards me but I didn't even care about anything they implemented/took off the game, but I thought it was way more fun when it was broken when it first came out. Reminded me of Marvel 2, what Mike Z intended the game to be. Oh well.
    All the mechanics that Mike has added are from Marvel 2. Undizzy was in Marvel 2 and was the game's main way to prevent infinites. Prior to Undizzy being added in Skullgirls, people were trying to play it like a new-school airdasher with heavy emphasis on long combos, and optimization.

    Aside from a few well known setups (Iron Man, Storm/Sent DHC, Cable AHVBs, etc.), Marvel 2 wasn't really heavy on TODs. It was however a very vortexy, reset intensive game, which is what Skullgirls has become after Undizzy.


    The problem was Mike implemented Undizzy after a VERY short while, to compensate for everyone crying about the problems the game had back then. I wouldn't have cared if Mike let people figure it out for a year or so, and then patch it accordingly. But instead, every few months the entirety of the game changed to the point in which I had to re-learn it, instead of improving myself with the mechanics that were already in place.
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    d3v wrote: »
    Kwyjibo wrote: »
    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    This is also why I called it quits. I got tired of relearning my mains. And even if they didnt change my main that much anymore, they were constantly fucking around with mechanics. I walked away for a month, and when I came back a system called "Undizzy" had been implemented. It cut ALL of my squigly combos in half if not more than that. I was done at that point. I play it casually every blue moon but I cant be bothered to put actual effort into it.
    Ah, did they remove your favorite ToDs? Somewhere out there is a tiny man with teeny-tiny hands, playing a the saddest song in history on the world's tiniest violin, just soft enough that no one will ever hear it.

    I know your post wasn't towards me but I didn't even care about anything they implemented/took off the game, but I thought it was way more fun when it was broken when it first came out. Reminded me of Marvel 2, what Mike Z intended the game to be. Oh well.
    All the mechanics that Mike has added are from Marvel 2. Undizzy was in Marvel 2 and was the game's main way to prevent infinites. Prior to Undizzy being added in Skullgirls, people were trying to play it like a new-school airdasher with heavy emphasis on long combos, and optimization.

    Aside from a few well known setups (Iron Man, Storm/Sent DHC, Cable AHVBs, etc.), Marvel 2 wasn't really heavy on TODs. It was however a very vortexy, reset intensive game, which is what Skullgirls has become after Undizzy.


    The problem was Mike implemented Undizzy after a VERY short while, to compensate for everyone crying about the problems the game had back then. I wouldn't have cared if Mike let people figure it out for a year or so, and then patch it accordingly. But instead, every few months the entirety of the game changed to the point in which I had to re-learn it, instead of improving myself with the mechanics that were already in place.

    Sound like skullgirls has its up and down within the community
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,083 mod
    d3v wrote: »
    Kwyjibo wrote: »
    I personally quit because Mike Z was patching the game way to frequently, and in my opinion, didn't let it grow.

    This is also why I called it quits. I got tired of relearning my mains. And even if they didnt change my main that much anymore, they were constantly fucking around with mechanics. I walked away for a month, and when I came back a system called "Undizzy" had been implemented. It cut ALL of my squigly combos in half if not more than that. I was done at that point. I play it casually every blue moon but I cant be bothered to put actual effort into it.
    Ah, did they remove your favorite ToDs? Somewhere out there is a tiny man with teeny-tiny hands, playing a the saddest song in history on the world's tiniest violin, just soft enough that no one will ever hear it.

    I know your post wasn't towards me but I didn't even care about anything they implemented/took off the game, but I thought it was way more fun when it was broken when it first came out. Reminded me of Marvel 2, what Mike Z intended the game to be. Oh well.
    All the mechanics that Mike has added are from Marvel 2. Undizzy was in Marvel 2 and was the game's main way to prevent infinites. Prior to Undizzy being added in Skullgirls, people were trying to play it like a new-school airdasher with heavy emphasis on long combos, and optimization.

    Aside from a few well known setups (Iron Man, Storm/Sent DHC, Cable AHVBs, etc.), Marvel 2 wasn't really heavy on TODs. It was however a very vortexy, reset intensive game, which is what Skullgirls has become after Undizzy.


    The problem was Mike implemented Undizzy after a VERY short while, to compensate for everyone crying about the problems the game had back then. I wouldn't have cared if Mike let people figure it out for a year or so, and then patch it accordingly. But instead, every few months the entirety of the game changed to the point in which I had to re-learn it, instead of improving myself with the mechanics that were already in place.
    Get on the Endless Beta then. Alot of the changes are tested by the players themselves on the beta.

    The patches themselves aren't that frequent. Most major patches only come when a new DLC character hits, the last one being Eliza. The smaller ones don't really change that much outside of bug fixes, and most changes don't fundamentally alter the way characters play.

    As for undizzy, what exactly would have delaying its addition done other than delayed the inevitable. As soon as the MvC2 vets recommended it and Mike himself warmed up to the idea because it did make the game play closer to MvC2, we all knew that it was coming.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 25,670
    Through all the changes Skullgirls had I haven't had to relearn the game at all. Out of the stuff I did with Cerebella including the day one stuff I can still pull off. Though the reason I stopped playing was it was difficult to find people playing in my coast. West Coast plays the game more than East Coast.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
  • AsteriskBlueAsteriskBlue Joined: Posts: 759
    Isn't Skullgirls undizzy a bit different from marvel due to the undizzy decay and the negative undizy you get from counter hits? I don't remember MVC2 having those two things.

    Also MikeZ didn't just add in undizzy because it was in Marvel 2. As I recall when he first decided to limit combo more after SDE, he tried just tightening the original IPS system and different limits for restands (which I loved) and I'm pretty sure it worked. He added undizzy because he felt just tightening the IPS restricted the ways in which players could create unique combos. Using a both IPS and undizzy makes easier to limit combos while also still allowing players to make up combos as they go.

    I personally think I would prefer the first method though, because it would make the game less complicated and I think restands should be limited severely. I'm not a fan of universal restands overall. Also not many people are really taking the time to create their own combos.
    It's nice to meet you, too.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,083 mod
    Isn't Skullgirls undizzy a bit different from marvel due to the undizzy decay and the negative undizy you get from counter hits? I don't remember MVC2 having those two things.

    Also MikeZ didn't just add in undizzy because it was in Marvel 2. As I recall when he first decided to limit combo more after SDE, he tried just tightening the original IPS system and different limits for restands (which I loved) and I'm pretty sure it worked. He added undizzy because he felt just tightening the IPS restricted the ways in which players could create unique combos. Using a both IPS and undizzy makes easier to limit combos while also still allowing players to make up combos as they go.

    I personally think I would prefer the first method though, because it would make the game less complicated and I think restands should be limited severely. I'm not a fan of universal restands overall. Also not many people are really taking the time to create their own combos.

    It was however suggested to him by Marvel 2 vets.

    The reason he added the scaling to the meter is that he wanted to make it so that resetting earlier was a more viable tactic, rather than people doing a full combo, then doing a reset to restart said full combo and avoid situations where someone would lost upwards from 70% life in a single reset.

    As for people not making their own stuff, that's more a community thing. Alot of the players just focus on combo optimization, even when Mike says that it's not really required and that there should be more focus on the neutral (especially since the latest crop of characters have such strong neutral games).
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    I played two version on the PC a outdated version and most updated version and I noticed they seem faster in the outdated (I couldn't cancel a lot of peacock easy combos)
  • AsteriskBlueAsteriskBlue Joined: Posts: 759
    The game received two speed updates (in the form of frame skip) since it's original release. I think they were necessary myself.
    It's nice to meet you, too.
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    The game received two speed updates (in the form of frame skip) since it's original release. I think they were necessary myself.

    Oh OK good to know
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,083 mod
    How are you playing 2 versions? Are you playing on Steam, or otherwise. Because if it's not official, that kind of talk isn't exactly encouraged here.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • TeddiedriverTeddiedriver learning the ropes trying to get better Joined: Posts: 191
    d3v wrote: »
    How are you playing 2 versions? Are you playing on Steam, or otherwise. Because if it's not official, that kind of talk isn't exactly encouraged here.

    Not surprising honesntly but my friend bought skull girl on PC when it came out but never updated it so when I got mines it was updated
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