Advanced Tactics

SystemSystem Joined: Posts: 508,676 admin
I am new to SF...
I want help to improve my game. I am wondering what are the "advanced tactics and terms", i have been reading around the forums and i dont understand many things like turtleing and cancels and stuff like that. what other 'advanced' things are there... i also want to know if you guys play on arcades or home systems, arcade sticks or normal controllers, default button settings or what do you change them to? Thanks to everyone who helps!

Comments

  • FSgamerFSgamer Cheap Tactics!!! Joined: Posts: 1,315
    WaNageThY wrote:
    turtleing?
    Playing defensively, attacking only when you know you're safe.
    WaNageThY wrote:
    cancels?
    Canceling a move with another move (ie: performing the motion for a move before the animation for the previous move is over). With Ryu, if you do c.MK and perform qcf+P before the animation for the c.MK ends you'll cancel the c.MK into a Hadoken.
    WaNageThY wrote:
    what other 'advanced' things are there?
    There's a lot of other advanced stuff. Check this thread:

    http://www.shoryuken.com/forums/showthread.php?t=97281
    WaNageThY wrote:
    arcades or home systems?
    Console. I live in a small ass town in the middle of nowhere and there are no arcades in here. Besides, it's much more confortable playing at home in my couch than in some random crowded smelly arcade.
    WaNageThY wrote:
    arcade sticks or normal controllers
    Arcade stick. Much more precise than any pad IMO.
    WaNageThY wrote:
    default button settings?
    Yes. I don't see any need to change them in this game.
    FSgamer aka FS7 --- Cheap Tactics for the Win ---

    random CvS2 player
  • SystemSystem Joined: Posts: 508,676 admin

    Canceling a move with another move (ie: performing the motion for a move before the animation for the previous move is over). With Ryu, if you do c.MK and perform qcf+P before the animation for the c.MK ends you'll cancel the c.MK into a Hadoken.

    QUOTE]

    so what would be the point of canceling then? combos?
  • SystemSystem Joined: Posts: 508,676 admin
    Comboing; fanciness...and above all, extra damage.
  • FSgamerFSgamer Cheap Tactics!!! Joined: Posts: 1,315
    WaNageThY wrote:
    FSgamer wrote:

    Canceling a move with another move (ie: performing the motion for a move before the animation for the previous move is over). With Ryu, if you do c.MK and perform qcf+P before the animation for the c.MK ends you'll cancel the c.MK into a Hadoken.

    so what would be the point of canceling then? combos?
    Combos, more damage, hit confirm, pressure strings, etc.
    FSgamer aka FS7 --- Cheap Tactics for the Win ---

    random CvS2 player
  • SystemSystem Joined: Posts: 508,676 admin
    Find comp, be it at the arcade, local meetups or even playing online. Learn other peoples strategies and tactics and work that stuff into your own game. Don't devote yourself to any single character at this stage, sample all the characters untill you find one you like.

    When you lose don't hit yourself, it hurts. Try to figure out why you lost. Was it because someone was doing the same trick over and over again against you? Was you stuck in the corner? Did you jump too much?

    You have to remember its gonna take a while before you start getting good (compared to other people anyway). Many people you will play will most likely have been playing ST and other SF2 games since they were first released all those years ago.
  • SystemSystem Joined: Posts: 508,676 admin
    thanks everyone...
    now my question is what is a good arcade stick that i should buy, it doesnt matter what it cost... i have PS2
  • FSgamerFSgamer Cheap Tactics!!! Joined: Posts: 1,315
    WaNageThY wrote:
    now my question is what is a good arcade stick that i should buy, it doesnt matter what it cost... i have PS2
    Modded SFAC stick, MAS, HRAP, custom, etc. Just a matter of preference on which one to buy.
    FSgamer aka FS7 --- Cheap Tactics for the Win ---

    random CvS2 player
  • SystemSystem Joined: Posts: 508,676 admin
    Those ones are ok with you want to go with an american style stick, but your much better off going with a jap style stick. Any stick with the word Hori in the title is normally really good. If money is really no object, custom made stick with Sanwa parts is about as good as they come.
  • SystemSystem Joined: Posts: 508,676 admin
    what are: cross-ups, tick, tick throws, and meaty?
  • GoryusGoryus Joined: Posts: 232
    Cross up = attack that crosses over them to hit them from behind.

    Example: Knock them down with Dee Jay, and then jump over them and press mk as they're getting up. The kick hits them in the back, and they have to block it the other way.


    Tick/Tick-Throw = Using an attack to stop them immediately before a throw.

    Example: crouching lk -> throw

    Tick throws are escapable, but it's pretty hard to do. You need to either throw them first (unreliable), or do a reversal special (changes by character).


    Meaty = Hitting with an attack as an enemy is getting up after a knockdown (during "Wakeup"). Many attacks stay out on the screen and hit for a while. By doing the attack "meaty" (as they're getting up), you can hit with the end part of the attack instead of the beginning part. This lets you recover quicker, and frequently lets you follow up with an inescapable combo.

    Example: Knock down with Ryu, then do meaty st.mk, cr.mk xx fireball (3 hit combo).

    Doing meaty attacks as they're getting up has the added benefit of making it very hard for them to do anything but block.
    I contend we are both atheists. I just believe in one fewer god than you do.
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  • SystemSystem Joined: Posts: 508,676 admin
    what is usually played turbo 2 or turbo 3?
  • SystemSystem Joined: Posts: 508,676 admin
    Turbo 2 for America/Europe and rest of world i think, and Turbo 3 for Japan are the standards but also varies on tournament or what people want to play. There are actually the same speed though, Turbo 3 in Japan is Turbo 2 for everyone else. Just in Japan the speed starts at and goes up to 4, while in America it would start at 0 and go up to 3. Easiest way to remember the correct speed is the second fastest option avaliable.
  • SystemSystem Joined: Posts: 508,676 admin
    what should i buy and what is the differences?
    hori real arcade pro stick or hori real arcade pro stick v2
    is it worth it to spend more money on the v2 what is the difference?
  • SystemSystem Joined: Posts: 508,676 admin
    As far as i know the only difference is the layout of the buttons
    HRAP1
    HRAP2

    Which one you should get is entirely up to you, but HRAP1 layout is more common.
  • fatboyfatboy I beat anorexia: 10-0 Joined: Posts: 1,853
    I own the HRAP1 stick.
    I love it.

    J Cole (coolest guy with an afro EVER!) owns the HRAP1 Stick.
    Last time I hung out with him he loved it.

    He convinced me to buy mine.

    Also, IRC you can see on the the back ground @ Valle house in his video. (see fight game forum)

    I can'st say if he likes his or not. I only meet the guy once years ago and Mark Acero's (Flip Meign) house.

    So HRAP1 is purchased through out the SF community. I have never seen anyone buy the HRAP2 stick. I am sure it is a great product. I have just never seen any one buy it.

    Thats my 2 cents:wgrin:
    Am I hungry? Sure, I could eat...
  • ThisGuileKillYaThisGuileKillYa SSS++++ tier at exaggeration Joined: Posts: 2,627
    Turbo 2 for America/Europe and rest of world i think, and Turbo 3 for Japan are the standards but also varies on tournament or what people want to play. There are actually the same speed though, Turbo 3 in Japan is Turbo 2 for everyone else. Just in Japan the speed starts at and goes up to 4, while in America it would start at 0 and go up to 3. Easiest way to remember the correct speed is the second fastest option avaliable.

    Are you sure? Ive been trying to figure out which speeds to play on kaillera(and in general) with both the "world" and "japan" versions.. and while I know you know your shit, the evidence seems to suggest the opposite.. namely that ive seen video of daigo playing on a japanese version and before the round it said "turbo 2." and at the same time on kaillera, everyone seems to play turbo 3 as the standard on the World version. it's so confusing because Ive seen different people say different things. So on ssf2xj(jap version) turbo 3, but on world turbo 2? I thought it was the other way around <shrug> And ive been playing turbo 3 on world for weeks now lol guess i need to slow down :)
    USF4: Still soul searching. Thus far... Yun, Chun, and Akuma.
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  • BoggleMindsBoggleMinds Joined: Posts: 335
    Are you sure? Ive been trying to figure out which speeds to play on kaillera(and in general) with both the "world" and "japan" versions.. and while I know you know your shit, the evidence seems to suggest the opposite.. namely that ive seen video of daigo playing on a japanese version and before the round it said "turbo 2." and at the same time on kaillera, everyone seems to play turbo 3 as the standard on the World version. it's so confusing because Ive seen different people say different things. So on ssf2xj(jap version) turbo 3, but on world turbo 2? I thought it was the other way around <shrug> And ive been playing turbo 3 on world for weeks now lol guess i need to slow down :)

    Actually in Japan tournaments the speed isn't standard, but usually it's Turbo 3, the second fastest setting. Sometimes they'll play on Turbo2 or Turbo4, for instance. Also, note that if you use the "Select Speed" dipswitch, it ranges from Turbo2 through Turbo4 on Jap version [1 = Turbo2, 2 = Turbo3, 3 = Turbo4].
    "My first visit to an arcade changed my life. It was such a sensational experience. The fact I got to play with total strangers and connect with them through the game enthralled me." --Daigo Umehara

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  • ThisGuileKillYaThisGuileKillYa SSS++++ tier at exaggeration Joined: Posts: 2,627
    Actually in Japan tournaments the speed isn't standard, but usually it's Turbo 3, the second fastest setting. Sometimes they'll play on Turbo2 or Turbo4, for instance. Also, note that if you use the "Select Speed" dipswitch, it ranges from Turbo2 through Turbo4 on Jap version [1 = Turbo2, 2 = Turbo3, 3 = Turbo4].

    Right, and on World it has up to 3. And on kaillera turbo 3 for world seems to be the standard and thats what ive been playing. I can switch to 2 no problem if thats the us tourney standard, but I was told by a few people that 3 was the World version standard. <scratches head in confusion>
    USF4: Still soul searching. Thus far... Yun, Chun, and Akuma.
    UMvC3 mains: Morrigan Doom Vergil, Magneto Doom Ammy, Morrigan Doom Magneto
    UMvC3 fer funsies: Dante Vergil-or-Dorm Magneto, Wesker Sent Hawkeye, Dante-or-Magneto Doom Vergil, Wolvie Doom-or-Sent Akuma, Nova Doom Ammy, Magneto Doom-or-Sent Dante, Wesker Dorm Magneto, Dante Strange Magneto
    MvC3: Dante Magneto Sentinel
    MvC2: Spiral Cable Sentinel ST: Chunny Bunny. 3S: Akuma, Ryu, Dudley. Vampire: Fish, BBHood
    UMK3: Kabal, H.Smoke, Jax, almost everyone. Chess: 1. c4
  • insomnotekinsomnotek insomno reppa Joined: Posts: 723
    what is the best way to mash out of throws?

    they seem to hit alot more when i try to counter mash
  • ShinVegaShinVega Shoryuken'n est. 92' Joined: Posts: 191
    what is the best way to mash out of throws?

    they seem to hit alot more when i try to counter mash

    Rapidly (as fast as you can) press away to towards to away etc. on D-pad/stick + piano key punches/kicks.
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  • insomnotekinsomnotek insomno reppa Joined: Posts: 723
    thats how i mash shinvega.

    is there a science to this shit or what?

    im mashing out of dizzies like a gangster, but when it comes to throws, im eating whole lifebars worth of knees and headbutts.

    a rhythm? mashing according to your opponents mash?
  • NKINKI Mashers Joined: Posts: 1,788
    Are you playing against the computer? The computer can keep you in a hold for 100%.

    If you're playing against a human, you really should be out in 1 second or less.
    It was a fun ten years.

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  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    Are you playing against the computer? The computer can keep you in a hold for 100%.

    If you're playing against a human, you really should be out in 1 second or less.

    Yeah, when I play AI Blanka, they keep me in that fuckin bite throw for the whole thing and half my life is gone!
    www.twitter.com/thenipahhut
  • SilksSilks What're ya countin'em for? Joined: Posts: 799
    Yeah, when I play AI Blanka, they keep me in that fuckin bite throw for the whole thing and half my life is gone!

    Yeah, if you piss off computer Blanka, he brings the hurt with that bite, and there's not much you can do about it, cept maybe hit your ps2/xbox with a hammer repeatedly.
    Evo2k9 - "OMG, are you SERIOUS? AT WHAT LEVEL IS HE PLAYING AT?"
  • NKINKI Mashers Joined: Posts: 1,788
    Oh, don't worry about that. The computer can do all sorts of impossible things.

    If you're facing a human opponent, you can get out after one bite.
    It was a fun ten years.

    http://nki.combovideos.com
    Thanks to BlazeD and Preppy for hosting!
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  • insomnotekinsomnotek insomno reppa Joined: Posts: 723
    nah its against humans :sweat:

    i was wondering about this because i was playing at a tourney recently and my opponent was using n.ken. he hit the knee bash throw on me a couple of times and i would mash like crazy, but i wouldnt get out for a while. i dont remember how many hits exactly, but it seemed like way more than usual. it was arcade st.

    i also noticed that he would stop mashing after a second or so. would that matter?

    i guess not, but just wondering
  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    Oh, you know Ryu's air juggle of 2 mp's and his super fireball, can you actually do one jumping mp and then super?
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  • SystemSystem Joined: Posts: 508,676 admin
    yes.
  • SystemSystem Joined: Posts: 508,676 admin
    Is there some kind of trick to cancelling supers in ST? I play 3s and I can cancel supers fine but for some reason I've never been able to cancel a super in ST
  • GoryusGoryus Joined: Posts: 232
    ST is just much, much faster. This means that you typically need to break the motion up. For example, to do cr.mk xx super with Ryu, try

    d, df, f, d + mk, df, f + p
    I contend we are both atheists. I just believe in one fewer god than you do.
    When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours.
  • SystemSystem Joined: Posts: 508,676 admin
    Thanks man, time to bust out them bufferin skills
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