Greetings all from a long time lurker. I've been a FG player since before Ryu wore shoes, and am also the lead developer/site owner for the OpenBOR community
(a universal engine that specializes in Streets of Rage/Final Fight style beat-em-ups).
I noticed there doesn't seem to be much about for Samurai Shodown here. That's really surprising considering this sort of community. The last discussion I could find dried up more than two years ago, and the wiki could REALLY use some love. Thought maybe I could jump start things a little. Any SamSho 2 players left out there? Not that 3+ were bad games - but they lost me with that idiotic, lazy universal push throw crap. Sen could have been something special and has a few OK touches, but obviously nobody on that development team really gave a spit.
The mechanics of SamSho 2 were in my opinion absolutely sublime. A huge subsystem with tons and tons of options, fast movement, heavy damage but risk in going for it, creative moves, a different kind of strategy needed but old school tactics are not useless, character deisgns that managed to perfectly straddle the line between unique and cool, lots of secrets...
I'd love to hear opinions on matchups, tiers, heck anything.
I've also whipped up a pretty extensive wiki entry for Galford
- the others could use some TLC as well. Oh how I miss putting cocky Ukyo players in their place back at the arcade. "Go Poppy!" *sigh*
Nice to meet you. Anything personal you'd like to know can be found here
. Want to build your own beat-em-up or any other 2D game? You should have a look here