Samurai Shodown Talk

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  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,079
    Cronopio wrote: »
    They already outsourced it before to Yuki, the makers of Arcana Heart. They did a solid job. I'd rather have SNK themselves make a sequel though.

    Was that the one on Xbox?

  • BzChoyBzChoy Only the finest poverty shit. Joined: Posts: 443
    Cronopio wrote: »
    They already outsourced it before to Yuki, the makers of Arcana Heart. They did a solid job. I'd rather have SNK themselves make a sequel though.

    Was that the one on Xbox?

    They did 5 and 5sp.
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  • affinityaffinity Joined: Posts: 2,712
    I always selected Samurai Shodown II as favorite Samurai Shodown ever, but after watching longplay videos of Samurai Shodown III, I think that's the greatest SS. It's so dark and I like how when both won a round and both critical, it goes crazy intense silent and the last moments of the duel feel more profound, it gave me Bushido Blade feeling.



    Samurai Shodown IV was ok, but I think it was harder to do fatalities/split them in half. I like how it tries something different, but I think stacking HP bars cheapened the fighting for the sake of combos and made the attacks feel weaker since they can take so much extra damage.

    Samurai Shodown V Special is somewhat better than SSIII in that the females are not immune to fatalities/finishers in the uncensored version, and it seems like the most brutal in the series, but it's graphics/presentation feels like a bunch of MUGEN fans put it together, it doesn't appear as polished as the first four. I saw some of Samurai Shodown Sen and I like how they preserve the blocked clashes, great weapon sounds and made it look more realistic, though I read there are about 9 Samurai Shodown games. Currently I gotten more interest in the series. SNK really should bring at least the first 4, the uncensored SSVSpecial, and Sen to PS4.

    but yes at least SSII and III, which are in my opinion the greatest in the series. and of the two, well either one is a great masterpiece, though I am kinda warming up to SSIII's atmosphere, which is incredible, even though there are some exclusive favorites in SSII like Cham Cham. SNK really should treat PS4 as this gen's Neo Geo for Samurai Shodown games, at least the first 5 should come to PS4, but of course sales play a factor, that's why it's good to put the greatest ones on PS4 first, like SSII and SSIII.
  • Running WildRunning Wild Rock You Like A Hurricane Joined: Posts: 3,176
    Samurai Shodown 3 is a broken mess. It was a rushed game, full of bugs. Also no Charlotte or Jubei... so it's automatically trash in my book, Samurai Shodown 4 is what 3 should of been, a much better more complete game, but even that game is full of it's own issues, although I personally enjoy how ridiculous it is sometimes.

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  • StoneDrumStoneDrum Joined: Posts: 1,096
    ss3 has sometimes amazing atmosphere. maybe the best in the series when it is at its best, but it isnt super consistently good. but i think most agree it is flawed as a game and thus its atmosphere serves little purpose if it isnt played... i'd still give the best atmosphere to ss2. I just love how bold the atmosphere is...where the last blade series focused on elegance and refinement, samurai shodown 2 is explosively colorful, crazy, bold, the howling man in the intro sets the tone well... it just is one of those magical moments where all its parts come together incredibly well. A work of art and love. I do however really wish ss2 sprites were better pixelled, and cleaned up animation (no added frames necessary) specifically characters with outlines that are different from the rest like the ninjas and charlotte. i do really like the design though, such as short fat kyoshiro.

    i agree heavily with you that ss5s is overrated in terms of atmosphere and aesthetics. theres nice stuff, but youre right it really feels like a mugen clusterfuck.
  • Spider-DanSpider-Dan Joined: Posts: 1,003
    edited June 2016
    I like SS2's art the best. The artwork and art direction in SS3 and SS4 is too... busy for my tastes; there are weird screen transitions that don't really make sense. SS2 took SS1's art and cleaned it up while adding extra flavor (e.g. the ninjas are now different).
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  • affinityaffinity Joined: Posts: 2,712
    graphically, SS3 and SS4 look the best. but I understand the SS5 games looking like Mugen hacks, I don't think they would have achieved all those amazing unique fatalities and extra animations if they prioritized polishing the sprites like in SS3 and especially 4.



    Look how at how awkward Eternal Champions Challenge from the Dark Side looks, and that yet has the most massive variety of finishing moves and high quality finisher animations in 2D history (yes, even more creative and detailed than the 2D MK games, epecially with EC sprites made from scratch.) Gameplay wise, I think SS3 is the most well rounded in the series combined with the greatest atmosphere.

    SS4, I dunno, everyone feels like a damage sponge with how they beefed the health system and put too much emphasis on combos, plus it has the 2nd worst (or worst?) HUD display next to SS5's mugenish amateur looking health/status bars). I haven't played SSV/Special, but it if were visually polished like SS4, while having the atmopshere of SS3 and maintaining the variety/pros of SS5 Special, it would be the greatest. gameplay wise is a toss up, because even SS2 has a feel that is some ways cooler than SS4 feel.

    Samurai Shodown's strengths are divided and spread across all the games, lol. :) the thing that SS3 lacks the most is of course roster selection, but it's still tied with whatever people choose as the greatest in the series. it preserves more of the classic damage balance, while having the greatest atmosphere. With SS5 Special roster and finishers, as well as those that only were playable in specific SS like Cham Cham in SS2, it could be perfected. ^.^
  • Virtua_LeonVirtua_Leon Gal me seeeerious Joined: Posts: 1,998 ✭✭✭✭✭ OG
    edited June 2016
    5 sp is not mugen like at all, it's just based off of a really old game in ss4
    What other series would have done that? imagine sf based off of st 3 engine or tekken 7 based off of tekken 3, you'd be laughing your socks off right?
    But that's what snk did, in hindsight it was a mistake, but they still made a pretty good game out of rehashing an almost decade old game, you know the old saying? "you cut your cloth accordingly" which is was they had to do with ss5 and 5sp
    Post edited by Virtua_Leon on
    AAAAAAAAS WE ENTER!
  • affinityaffinity Joined: Posts: 2,712
    I apologize. SS5 Special looks better than it seems. though I still say SS3 has the best 2D feel and tone, but yes, SS5 Special wouldn't have achieved the level of qualities it has if it prioritized graphics, and the HUD is actually not that bad, better than SS4's super flickery energy bars.
    It was not a mistake with the engine/visuals they chose for SS5/SP, but it was a mistake censoring it.
    Ultra violence sells more than censored violence, but SNK was too insecure back then.



    I am so miffed I didnt buy Samurai Shodown Anthology when it was around on PS2. I bought Fatal Fury collection and Art of Fighting collection, but anyways I probably would have been dumb back then to trade it in, like I did those other games. but now my interest in Samurai Shodown series is massive. I would buy SS1-VI on PS4. though I dunno their PSN plans, not sure if they are gonna bring all the greatest SS games, and they probably still don't realize that a restored and uncensored SSV:Special on PS4, would be massive for the fans. some are concerned that they might only pick one SS game for PSN localization. it could depend on overall sales, but they really should treat PS4 like the modern Neo Geo of Samurai Shodown games. yea, it's a uphill idea about Samurai Shodown becoming mainstream, but gaming is more popular than ever. I would bundle the first six Samurai Shodown games with the next 2.5D/3D Samurai Shodown they make, digital and physical. And they could put together another Samurai Shodown Anthology/Collection for PS4.
  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,417
    SS5s looks like mugen?? What the actual fuck?

    I'll agree that SS3 has some of the best atmosphere in the series, but trying to play it can be an exercise in frustration. Vsp was very atmospheric plus played the way a newer SamSho game should. The combat was well oiled and they gave you a lot of great meter options, a ton of characters to pick from, and it was a treat to look at.

    Sadly I haven't played any of the SS games after 5SP, but I'd been playing SamSho since the first game, and as much as I love the first two games, when I played 5SP I was like, "Yeah!" SNK really needs to revive the series, but I don't imagine it would play anything like we'd expect if they did.
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  • affinityaffinity Joined: Posts: 2,712
    Samurai Shodown Sen was a humble attempt at making a high quality 3D SS game, I think developers from Tenchu were involved, with the company now getting better organized, maybe the KOFXIV team would do the next SS, and they understand SNK series better than most others. though yea, it should have a different feel and tone, though dunno if they wanna make it kid friendly like SS6, or more mature like SS3 and graphic like uncensored SS5S. it's really tricky getting the right decision makers to give it the right feel and presentation and flavor.

    it's kind of like Hard Corps Uprising, ASW did phenomenol effort (with outstanding soundtrack as well, beyond that of Shattered Soldier) and that game is better than overrated Contra games like Contra III, however, it's art direction really cheesified its atmosphere, it didn't look bad, but it just wasn't "Contra", add on top of that of the fact they were so stupid as to try to optimize sales by selling it without Contra on the title (it even has the Contra 1 title screen theme! and a button code for the classic stage 1 theme for the first stage), AND they upset customers selling three of the characters as DLC, sure they weren't ready for x360 launch, but on PS3, it was like a slap in the face to a lot of people, thinking it was withheld content since it was day 1 paid DLC. and 2 of those characters appear in the game's opening and stuff and counted as part of the team.

    but the moral of that example is that it's very sensitive how even the right people can make the wrong decisions that could hurt a videogame's overall design, which could have avoided setting itself up with weaknesses and subtracting points, if the key members were thinking in the right direction and had better judgement.

    with how much they are accomplishing with KOFXIV in a single attempt, I think it's very doable for the next Samurai Shodown to have as massive a roster and gameplay qualities. though it's mostly up to the asian fanbase to remind them of Samurai Shodown's strengths, maybe the fanbase share interest in something like SS3 and uncensored version of SS5S, though not sure if SS2 or 4 is their favorite. Ah well, if they push for another game like SS5S, that could be a start. it will be interesting how they would apply dismemberment/cutting people in half using 3D models, as well as blood effects. the sound effects and clashing should sound and feel right too.

    also I think SS2 was the first fighting game ever to have a parry/just defend system before other popular fighting games added the concept. I didn't even know SS2 had such a system, but I played the game casual anyways.
  • StoneDrumStoneDrum Joined: Posts: 1,096
    Spider-Dan wrote: »
    Wow, so many people in this thread have absolutely no clue about why SS2 is good.

    SS2 does, in fact, have combos; that's one of the main purposes of kicks in that game (you can easily combo slashes or kicks from kick hitstun, and kicks from slash hitstun, while comboing slashes from slash hitstun is much harder). You may not have noticed that because after SS2, kicks were dumbed down to the point of near-uselessness, and the button may as well not even exist. Kicks were taken from an important balance action - jumping kicks stuff reaction anti-air slashes, which is what allows you to jump at people in this game - to a throwaway button. That's before you even get into the downsides of going from 6 attacks (and 3 different strength for nearly every special move) to 4 attacks.

    Turtling jumpback Swallow Slash Ukyo is like the equivalent of superjump Doom photons in MVC2: good at beginner and intermediate levels, easily beaten at high levels. That is not what makes Ukyo good. What makes Ukyo good is his comboable, no-recovery sliding Afterimage slash that can crossup downed opponents. After any knockdown, you can do a (whiffed) Afterimage slash for 50/50 left/right mixup, then either do low D into another Afterimage slash (combo into another knockdown) or tiger knee instant overhead Swallow Slash (also knockdown). Both are safe on block and the low D combo will probably dizzy you. Here's a rather extreme example (it wouldn't look quite like this outside of a mirror match, but Ukyo doesn't have some defensive options that other characters have):



    The game is very turtly at intermediate levels (because jumping first loses to anti-air jump slashes) but once you learn to use kicks, the game becomes much more offensive. The ninjas, in particular, have ridiculous throw traps, due to 2 factors: they have a very strong tick throw game, and their command throw has no whiff animation, but cancels normals. So you can throw out their insanely damaging low AB and whiff cancel command throw to make it safe, or walk up low AB/command throw mixup after a knockdown.

    Do you know where to find high level SS2 footage?
  • Spider-DanSpider-Dan Joined: Posts: 1,003
    High-level ninja play:



    Some more high-level play:

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  • abkalldayabkallday Joined: Posts: 2,218
    We need Samurai Shodown 7
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  • PencileroPencilero Joined: Posts: 162
    abkallday wrote: »
    We need Samurai Shodown 7

    I don't know if I want more SamSho if they're going to pull this crap:
    The first company that Neo_G want for after graduating from school was SNK. He failed after applying for planner position because the test told him to draw Nakoruru, and he could only do stick figures. He played Samurai Shodown all the time and wants to make a seriously bloody Samurai Shodown for grown-ups, almost like an MK but with a traditional Japanese samurai drama taste. He also wouldn't mind making another Wind Jammers but it has licensing issues, so he'll settle with Paddle Mania.

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  • affinityaffinity Joined: Posts: 2,712
    I think they mean MK in the graphic violence and gore sense, which uncensored SSV Special has, and all the SS games before SSVI have also. even the first one has blood and splitting opponents in half, as well as Samurai Shodown Sen, a 3D game.

    not sure what they mean by traditional japanese samurai drama, but if it's dark atmosphere like SS III it could be great. but yea the gameplay should be brutal with slashes doing a lot of damage. SS is better being less about combos and more about clashing, breaking opponents guard and landing fatal attacks.

    kind of like For Honor with some inspiration from Bushido Blade.

  • God 2.0God 2.0 Directing your fate Joined: Posts: 300
    edited June 2016
    I would love to see a new SS game in the spirit of SS5SP and Tenka. Great style and unique gameplay for a fighter series. Only shame is they added Kusaregedo to the game.
  • CronopioCronopio ST Joined: Posts: 2,131
    Kusaregedo is great though. Only bad thing about him is his dumb SPD input.
  • affinityaffinity Joined: Posts: 2,712
    new Samurai Shodown + first person option would be so awesome. Bushido Blade is ahead of its time featuring first person option. the wireframes were strange, but with the tech back then, they really burst through the boundaries of fighting game design.



    heard rumor Tekken might be attempted first person option too. though they should make it authentic first person with full visible body like first person realistically sees, not just floating hands or camera that only shows from the waist down, that's so unrealistic. it's absurd that even mirror's edge games prioritize graphics and they don't even have the basics of realistic first person view like the PC version of Project Eden does.

    developers are still cutting corners with first person design and presentation. but perhaps SNK with new Samurai Shodown could show how it's done.
  • StockyJamStockyJam Joined: Posts: 5,614
    @Pencilero man....i love you.








    no homo.
  • AlphaCharlieAlphaCharlie Joined: Posts: 1,061
    edited July 2016
    Speaking of Samurai shodown style games, Golden Axe: The Duel for Arcade & Sega Saturn. That was a surprisingly fun samurai shodown wannabe.

    gatheduela.jpg


    As for Samurai Shodown itself, i LOVED SS1 & SS2. After that, the series got weird. Out of the sequels i think only Samurai Shodown III is worth playing.

    Samurai Shodown II is still the best. By the way, is this true?

    2015-05-20-Samurai-Shodown-2.jpg

    blufang wrote: »
    Yeah Samsho is such an underrated series. It really is the only fighting series that has got weapons based fighting right. Many games just have weapons for show, as slightly extended hitboxes...in Samsho there is disarming, clashes, and you are mostly dependent on your weapon to do damage.


    Soul Calibur 1 & 2 were pretty good. Can't comment on the rest though. Like Samurai Shodown, Soul Calibur also got weird after the 2nd entry and things just weren't the same again.
  • Spider-DanSpider-Dan Joined: Posts: 1,003
    By the way, is this true?
    No.

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  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    Pencilero wrote: »

    In a perfect world, SNK would do something amazing with SamSho like Arc System Works did with Guilty Gear Xrd and make the new SamSho resemble the sumi-e style illustrations for some of the concept art on aged rice paper, or like some sick silk scroll illustration. Something bold and innovative to make it stand out from the crowd.

    Put that Chinese investment money to work!

    Ironic that Samurai Spirits Sen has the best character select screen and music





    too slow!
  • PencileroPencilero Joined: Posts: 162
    petran79 wrote: »
    Ironic that Samurai Spirits Sen has the best character select screen and music

    Not feeling it.

    Really tough to compete with:



    Plus it's not full of loser characters like that other character select screen.
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  • affinityaffinity Joined: Posts: 2,712
    with the launch of Metal Slug Anthology on PS4, they really should bring Samurai Shodown Anthology to PS4 asap. I mean, really, it's their greatest SNK collection ever.



    Like really, it would also help generate earlier hype for whatever new Samurai Shodown they plan. also, I feel their PSN games on PS4 should display full screen versions of screens. borders are a turn off to HDTV users, and screens look more enticing full screen, yes they are originally 4:3 aspect ratio, though anyways I played 4:3 games with widescreen/fullscreen mode and they still look great ,even better than bordered.

    and I hate how the Metal Slug A. PSN description doesn't even INFORM the player that it has 6 COMPLETE GAMES WITHIN!! the first words in the PSN description should be something along the lines of SIX GAMES IN ONE AT A LOW PRICE!! things like that. a lot of people wouldn't say no to the game if they found out it has 6 games included.
    the english whatever division of SNK really got to do better with their PR and PSN submissions and descriptions. most people are too lazy to research how much games it has. they can do better.
  • AlphaCharlieAlphaCharlie Joined: Posts: 1,061
    edited July 2016
    Pencilero wrote: »

    Not feeling it.

    Really tough to compete with:

    https://www.youtubecom/watch?v=2Kw98oAY2uo

    Plus it's not full of loser characters like that other character select screen.


    Yeah! SS2 FTW. Still the one of, if not THE best of the sequels.

    affinity wrote: »
    with the launch of Metal Slug Anthology on PS4, they really should bring Samurai Shodown Anthology to PS4 asap. I mean, really, it's their greatest SNK collection ever.


    I feel like most who would appreciate it, already have it for their other systems by now. Like PS2 & PSP.

    As for being their "greatest collection"? I dunno. There are only like, 2-3 really good Samurai Shodown games and the rest are just weird. Whilst pretty much every Metal Slug title is really fun.

    affinity wrote: »
    Like really, it would also help generate earlier hype for whatever new Samurai Shodown they plan. also, I feel their PSN games on PS4 should display full screen versions of screens. borders are a turn off to HDTV users, and screens look more enticing full screen, yes they are originally 4:3 aspect ratio, though anyways I played 4:3 games with widescreen/fullscreen mode and they still look great ,even better than bordered.

    and I hate how the Metal Slug A. PSN description doesn't even INFORM the player that it has 6 COMPLETE GAMES WITHIN!! the first words in the PSN description should be something along the lines of SIX GAMES IN ONE AT A LOW PRICE!! things like that. a lot of people wouldn't say no to the game if they found out it has 6 games included.
    the english whatever division of SNK really got to do better with their PR and PSN submissions and descriptions. most people are too lazy to research how much games it has. they can do better.


    As for "hype" of a new game? I love old-school SNK, they are among my top-5 favorite developers ever.

    However, i have little to no faith in modern-day SNK. They have basically joined the likes of Sega, as one of those classic developers that helped shaped the industry back then but, are clearly over the hill now.
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 4,187 ✭✭✭✭✭ OG
    Spider-Dan wrote: »
    Wow, so many people in this thread have absolutely no clue about why SS2 is good.

    SS2 does, in fact, have combos; that's one of the main purposes of kicks in that game (you can easily combo slashes or kicks from kick hitstun, and kicks from slash hitstun, while comboing slashes from slash hitstun is much harder). You may not have noticed that because after SS2, kicks were dumbed down to the point of near-uselessness, and the button may as well not even exist. Kicks were taken from an important balance action - jumping kicks stuff reaction anti-air slashes, which is what allows you to jump at people in this game - to a throwaway button. That's before you even get into the downsides of going from 6 attacks (and 3 different strength for nearly every special move) to 4 attacks.

    Turtling jumpback Swallow Slash Ukyo is like the equivalent of superjump Doom photons in MVC2: good at beginner and intermediate levels, easily beaten at high levels. That is not what makes Ukyo good. What makes Ukyo good is his comboable, no-recovery sliding Afterimage slash that can crossup downed opponents. After any knockdown, you can do a (whiffed) Afterimage slash for 50/50 left/right mixup, then either do low D into another Afterimage slash (combo into another knockdown) or tiger knee instant overhead Swallow Slash (also knockdown). Both are safe on block and the low D combo will probably dizzy you. Here's a rather extreme example (it wouldn't look quite like this outside of a mirror match, but Ukyo doesn't have some defensive options that other characters have):



    The game is very turtly at intermediate levels (because jumping first loses to anti-air jump slashes) but once you learn to use kicks, the game becomes much more offensive. The ninjas, in particular, have ridiculous throw traps, due to 2 factors: they have a very strong tick throw game, and their command throw has no whiff animation, but cancels normals. So you can throw out their insanely damaging low AB and whiff cancel command throw to make it safe, or walk up low AB/command throw mixup after a knockdown.

    Kicks have been dumbed down but they're still useful for going against counters. For example when fighting against a Jubei baiting with late counters or trying to counter jumping slashes, use kick instead.

    Also, let's not forget the dumbness that is Gen An. IIRC, his weak slash can punish majority of blocked slashes in the game lol. Get rid of him and Ukyo and SS2 becomes very balanced.
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  • CronopioCronopio ST Joined: Posts: 2,131
    If you get rid of Ukyo and Gen-an Charlotte would be alone as a top tier, ha.
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 4,187 ✭✭✭✭✭ OG
    Cronopio wrote: »
    If you get rid of Ukyo and Gen-an Charlotte would be alone as a top tier, ha.

    LMAO! Too true. I have no idea how I forgot about Charlotte!
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  • affinityaffinity Joined: Posts: 2,712
    If they localize Samurai Shodown RPG in english they could easily get a lot more fame (and more affordable than developing a AAA fighting game, of course they could still make a new Samurai Shodown, but rpgs are popular and SS RPG is one a kind)

  • PencileroPencilero Joined: Posts: 162
    affinity wrote: »
    If they localize Samurai Shodown RPG in english they could easily get a lot more fame (and more affordable than developing a AAA fighting game, of course they could still make a new Samurai Shodown, but rpgs are popular and SS RPG is one a kind)


    While it would be great for fans, that's not going to change any minds. Arc System Works went hard after the non FGC dorks with BlazBlue story modes - and did that help sales?

    Fighting game developers need not pander to silly geese who don't "get" fighting games. Let them keep playing Final Fantasy.

    These are Capcom tier carriage before horse ideas you're coming up with here, e.g. Darkstalkers Resurrection. Granted, that was for the best - because I don't want modern Capcom destroying another franchise I loved.
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  • affinityaffinity Joined: Posts: 2,712
    It's understandable. but you know now with Garou MOTW port confirmed, all the more reason for SS fans to request SNK on twitter and facebook for Samurai Shodown Anthology on PS4. yes, it wouldn't have online play, but having 6 games is better than one Samurai Shodown classic (that not everyone would agree upon). and let's be honest, everyone would be busy playing KOFXIV for their online fighting fix and waiting for a new 3D Samurai Shodown.

    Samurai Shodown II hardly got online activity on xbox360. and I feel playing these games single player, is better than deal with the rare or absent community for Samurai Shodown online, for a game fans will probably mostly play single player anyways. We seen how even with GGPO Darkstalkers Resurrection was not even played online much. even Arcana Heart 3 had a longer online community active.

    with retro SNK fighters, it seems interest online drops the same week they launch. So I feel Samurai Shodown Anthology would be more valuable than a single Samurai Shodown with online play. I never really cared for the Last Blade series, so not sure how LB2 is doing online, but I would guess Metal Slug Anthology is getting a lot more hours played due to the sheer amount of games it includes.

    a lot of people missed SSA back then during the ps2 days, it kind of flew under the radar, it would be very valuable on PS4, more so than a new SS port with online added (especially if its one of the lesser liked SSs, like SSIV, SSV or SSVI. I think SSIV is overrated, and SSV is censored. I prefer SSIII or SSII, but even then, all six is waaaay better than just one or two of those. )
  • 7 5 07 5 0 Joined: Posts: 458
    Are there any discrepancies with the SSA ps2/wii compared to the arcade?
    How bout also releasing the SNK volume classics?
  • affinityaffinity Joined: Posts: 2,712
    7 5 0 wrote: »
    Are there any discrepancies with the SSA ps2/wii compared to the arcade?
    How bout also releasing the SNK volume classics?

    sounds like they are arcade perfect enough to be worthy ports

    http://www.gamefaqs.com/boards/943395-samurai-shodown-anthology/53726760

    and here's a review

    http://www.gamefaqs.com/ps2/943395-samurai-shodown-anthology/reviews/141340

    another review

    http://www.gamefaqs.com/ps2/943395-samurai-shodown-anthology/reviews/140189
  • 7 5 07 5 0 Joined: Posts: 458
    Thx the classics are the best. It would be wise of sony to include ps2 hardware BC compatibility on the upcoming ps4 neo. Knowing them, they are a bunch of greedy fools.
  • Jion_WansuJion_Wansu Joined: Posts: 6,033
    @Pencilero @petran79

    Y'all must be trippin'

  • affinityaffinity Joined: Posts: 2,712
    7 5 0 wrote: »
    Thx the classics are the best. It would be wise of sony to include ps2 hardware BC compatibility on the upcoming ps4 neo. Knowing them, they are a bunch of greedy fools.

    well I think direct porting Samurai Shodown Anthology to PS4 PSN allows them to add at least trophies. I think Metal Slug Anthology has trophies. yea actually it does for all 6 games. more incentive for people to get the new version of the Anthology on PS4, and it would be much easier to find, and infinite supply available instead online shopping for a used copy somewhere (plus trophies!)
  • PencileroPencilero Joined: Posts: 162
    Jion_Wansu wrote: »
    @Pencilero @petran79

    Y'all must be trippin'


    No worries.

    Thanks for linking this. I couldn't find the damned thing, only SNES rips and I'll be damned if I post a dirty home version of glorious coin-op tunes. :P
    Things I draw, some times fighting game related:
    Instagram and DeviantArt
  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    I just mentioned Sen because they added some animated effects with traditional Japanese paintings in the character select screen. That would have been fit with the change in artwork. but they stopped there
    too slow!
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