Samurai Shodown Talk

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  • Virtua_LeonVirtua_Leon Gal me seeeerious Joined: Posts: 1,998 ✭✭✭✭✭ OG
    Ah screw it I'll post my newb questions here then.

    Most fucking importantly, why is my success rate with throws about 6%? I know there's un-throwable states like, down+D, Rolling, Jumping, but even when my opponent is just walking backwards/blocking I always seem to get a hop instead.Meanwhile, they can run up and throw me or grab me as I land from a jump all the time. It is by far the biggest flaw and trouble with my game right now.

    Well for a start you say it yourself they are running up and throwing you, making sure they are within range, you gotta dash/microdash in more to make sure within throws range

    from jump ins i'm assume you are talking about being thrown after an attack IE haohmaru jump AB and not empty jump ins
    It's a very common problem in ss 4 and 5 and 5sp, you're possibly not hitting your jump in attacks too early, in these games any jump in has to be done as late as possible this game engine is super shitty with regards to hitstun from jump in attacks

    A good way to practice this is to pick haohmaru (there are others but my memory is bad and i know this example works)
    so pick haohmaru and do his jump in C his kick, if you to it early it grants alot zero hitstun so if you jump in with it you'll get thrown 99% of the time, now do it as late as possible (note it's actually pretty hard to do) if you do it correctly you are then given HUGE hitstun, enough to even combo, the difference is retarded

    AAAAAAAAS WE ENTER!
  • genigeni Joined: Posts: 325
    Hey guys long time lurker and a fan of SS5S, if anyone wants to play sometime message me! hoping in the future I plan on running a small tourney and having a buddy stream it with commentary
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,432 ✭✭✭✭✭ OG

    A good way to practice this is to pick haohmaru (there are others but my memory is bad and i know this example works)
    so pick haohmaru and do his jump in C his kick, if you to it early it grants alot zero hitstun so if you jump in with it you'll get thrown 99% of the time, now do it as late as possible (note it's actually pretty hard to do) if you do it correctly you are then given HUGE hitstun, enough to even combo, the difference is retarded

    Hmmmm as far as I remember, in all SamSho games, you can "cut" the landing frames/trip guard with either backdash/jump or a special. Example, do that latge jumping C and mash backdash or time and inmediate SRK. Risky but defends the throw until your opp scouts you.

  • Virtua_LeonVirtua_Leon Gal me seeeerious Joined: Posts: 1,998 ✭✭✭✭✭ OG

    A good way to practice this is to pick haohmaru (there are others but my memory is bad and i know this example works)
    so pick haohmaru and do his jump in C his kick, if you to it early it grants alot zero hitstun so if you jump in with it you'll get thrown 99% of the time, now do it as late as possible (note it's actually pretty hard to do) if you do it correctly you are then given HUGE hitstun, enough to even combo, the difference is retarded

    Hmmmm as far as I remember, in all SamSho games, you can "cut" the landing frames/trip guard with either backdash/jump or a special. Example, do that latge jumping C and mash backdash or time and inmediate SRK. Risky but defends the throw until your opp scouts you.

    I thought that was only from SS4 onwards?
    AAAAAAAAS WE ENTER!
  • affinityaffinity Joined: Posts: 2,650
    edited January 6
    free samurai shodown theme (so it's true SSVI on PS4 was separated from the Anthology? that is madness, but I guess they wanna profit from each one individually. )

    https://store.playstation.com/#!/en-us/games/themes/samurai-shodown-vi-theme/cid=UP0576-CUSA03787_00-UTH0000000007221




    I would get SSVI for PS4, though despite the great roster..... the lack of blood, gore and finishers, and no online, as an anthology it would be a sweet deal, but standalone, I might get bored of it fast. festival or not, it is insane SNK drained the game from its special sauce that made the combat and climaxes much more gratifying. I mean its like MK without blood and gore, it's hollow without those things. it's playable, but it could easily be so much more

  • affinityaffinity Joined: Posts: 2,650
    so decided to get Samura Shodown VI. its really something. blood and gore/finishers would have made it a 10/10 greatest Samurai Shodown to date
    I like how easy it is to do ultimates. just half circle down to forward + light slash + medium slash. really fair and makes things more strategic instead of frustrating trying to do moves. overall great action there

  • Jion_WansuJion_Wansu Joined: Posts: 5,879
    Didn't remember that Mai was in Haohmaru's ending in SamSho 1. Guess she was...
  • affinityaffinity Joined: Posts: 2,650
    duels are more epic when jumping isnt abused a lot

  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,378
    Wow, that puppet character in VI is cool as hell, I'll have to give that game a try.

    Do any of you guys play SS2 or 5sp on Fightcade ever?
    "Money matches are against the law in Japan. They can never be good at Marvel." -4r5
  • affinityaffinity Joined: Posts: 2,650
    After their next Samurai Shodown game, SNK really should see if they can get a favorable deal with Square Enix to have a Samurai Shodown X Bushido Blade crossover game. Since Square Enix is doing nothing with the series, and Lightweight left, SNK could adopt Bushido Blade characters for a fully 3D bloody and gory and realistic feeling Samurai Shodown X Bushido Blade game.

  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,378
    Been playing a lot of 5 Special on Fightcade lately and it's awesome to finally be able to play against people. Love this game!

    I guess there are also people playing SS6 online via Dolphin. I might have to try that out one of these days.
    "Money matches are against the law in Japan. They can never be good at Marvel." -4r5
  • affinityaffinity Joined: Posts: 2,650
    edited March 27
    wooooow Hamster's ACA Samurai Shodown on PS4 is arcade perfect!! it includes Samurai Spirits besides the english version! and can have it full screen/wide besides 4:3.



    the blood and cutting people in half sure makes a world of a difference. and the soundtrack is more outstanding than I recall.

    despite the smaller roster, I find the gameplay more gratifying than SSVI. it just isn't authentic Samurai Shodown without the blood and slicing people in two.
    those developers that directed SSVI sure were spongeheads when they decided to nix the blood and gore.

    for ACA SS, not sure which filter is better. the raw sprites can be overly pixelated, but colors are vibrant and sharp. the smoothing filters do make things smoother, but it kind of dims the brightness, and kinda blurred a little.

    what a masterpiece, all these years, haven't considered SS1 to be even more entertaining than SSVI, SSVI would have been perfected with blood and gore. they could have went all SSVSE uncensored with it, but they just had to sellout to some dumb festival tone. they could have made it a bloody gory festival, and the fans would appreciate it and they would've profitted more from it.
  • affinityaffinity Joined: Posts: 2,650
    Of course! SS without blood/gore is like MK without blood/gore. of course SS is not as over the top with ultra violence like MK, until the uncut version of SSVSE, but still, its a part of Samurai Shodown's genuine brutal, mature and killing nature. even look at all the quotes that are said at least in the classics, Samurai Shodown characters are true warriors and every duel is a fight to the death (though you can choose to beat them nonlethally, SS is not an advocate of mercy at all.)

    KOF and Fatal Fury are childish care bears games compared to Samurai Shodown franchise

  • C-SwordC-Sword Joined: Posts: 738
    The History Of Samurai Shodown, new interview with 3 former team members

    http://www.polygon.com/2017/4/10/15223966/the-making-of-samurai-shodown



    JM: So why’s “Shodown” spelled funny?

    YA: This was suggested to us by SNK’s U.S. distributor. They said that “Spirits” [from the Japanese title Samurai Spirits]
    doesn’t really tell the consumer what the game is about, so they suggested replacing it with the word “Showdown.” And the movie Shogun was popular at the time so they suggested the spelling of “Shodown” as a reference to Shogun.

  • affinityaffinity Joined: Posts: 2,650
    edited April 11
    So Engines is not involved with a new Samurai Shodown and not in talks with SNK about their new game they wanna make.
    Adachi says four games in particular inspired him when developing Samurai Shodown:

    Street Fighter 2, “because of the system’s collision handling”
    Mortal Kombat, “because of the moody setting in a serious battle”
    KLAX: “I liked the effects and impact from blows”
    Dragon Spirit, “the inspiration for the [Japanese] title Samurai Spirits”
    We wanted to illustrate the TERROR of fighting weapon-to-weapon, the impact of fighting with a sword in the game. That’s why the damage of being cut by Haohmaru’s sword is significant in the game. The player loses over half of their life gauge when successfully cut by a sword. There was a lot of internal criticism about deducting so much life gauge with one attack. SNK management said this design had to be changed, but I thought it was very interesting to have players fight under the risk and fear of fighting with weapons and feel the destructive force of the sword, so I ignored them and kept it in the game.

    yea see, SS shouldn't be pillow fisted like SF/KOF games. SS is a more hard hitting fighting series
    Right, but it probably wouldn’t pass in today’s industry. As you know, today’s game developers create the game, but then there’s a QA division that tweaks that game based on market research and focus groups. The dev teams today have to take the market research into consideration when finalizing the game. We can’t make a game today that is so inconsistent and unbalanced in the distribution of damage. Basically, it was a controversial design decision that probably wouldn’t happen today.

    ah, they could still make an authentic brutal bloody gory SS without QA messing things.

    http://www.polygon.com/2017/4/10/15223966/the-making-of-samurai-shodown
    For example, if we take the sounds for damage effects, one character was assigned 10 different sounds when they were hit. When we were making the first Samurai Shodown, our focus was on how to make the effects sound the most realistic. Games up to that point were limited to only a few obvious sounds, like “arggh” or “gwaaa.” We were able to add more subtle effects, like heavy sighs or breathing between attacks. We programmed for these sounds to play randomly during matches, which made the games feel a lot more realistic. For attack effects, as well, we were able to add multiple, consecutive sounds during sequenced attacks which made the battle more realistic.

    see another example Samurai Shodown is intended to align itself with more realisms.
    YA: As a business, video game companies naturally all revolve around budgets, right? Back around the time when Samurai Shodown was released, the industry was growing exponentially and gaming was extremely profitable. So developers and the creative side of the business were creating games with no consideration to the amount of money it was costing the company to make the games. There was no budget or deadline on our projects up until about Samurai Shodown 4. This applied to all SNK titles, not just Samurai Shodown. That probably had the biggest effect on the series from a development standpoint.

  • affinityaffinity Joined: Posts: 2,650
    epic videos!! some really great duels and brutal finishers!!





  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,378
    Lantis wrote: »
    People play SS for the blood and gore?

    News to me....

    I honestly don't even notice there's no blood or gore in SS6. It cracks me up that people get that uppity about it.

    SS6 is a game I'd like to mess with more but the lack of any real decent way to play it online is a bit of a deal breaker. It looks like it could be the definitive SS game if there were some way for people to play it while not sitting in the same room. I know there's a version of PCSX2 with online that you can sort of play SS6 on but I've heard it's not too good.
    "Money matches are against the law in Japan. They can never be good at Marvel." -4r5
  • affinityaffinity Joined: Posts: 2,650
    edited May 9
    wat. Samurai Shodown without blood and gore is like MK without blood and gore, sure Samurai Shodown wasn't so graphic with the gore part, but cutting people in half is a part of its standards since the very first game, and goes along with the creators aim to make the series about the terror of weapons fighting.

    and there is no essence to Samurai Shodown without the blood and gore that made it whole.
    its so immature, childish, looney tunes and cheap without it.

    the blood and especially gore made decisive slashes 1000 times more gratifying



    Post edited by affinity on
  • CrimsonMoonMistCrimsonMoonMist Joined: Posts: 482
    edited May 9
    There's a balance to it, I feel. It's one thing having a decisive blow cut a character clean in half or have them collapse from blood gushing out of a puncture wound
    and another to have Rasetsumaru rip someone's heart out and drink its contents or Suija crush someone to death and bathe in their blood. There's a certain faithful Jidaigeki-ish class to the former while the latter just feels too cartoony and like Yuki didn't get the style down quite right by overcompensating after the visually vibrant OG V with V SP.
  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,378
    edited May 10
    affinity wrote: »
    wat. Samurai Shodown without blood and gore is like MK without blood and gore, sure Samurai Shodown wasn't so graphic with the gore part, but cutting people in half is a part of its standards since the very first game, and goes along with the creators aim to make the series about the terror of weapons fighting.

    and there is no essence to Samurai Shodown without the blood and gore that made it whole.
    its so immature, childish, looney tunes and cheap without it.

    the blood and especially gore made decisive slashes 1000 times more gratifying




    How old are you? Like, what game are you playing? "There is no essence to Samurai Shodown without the blood and gore that made it whole" like are you retarded? The music? The characters? The backgrounds? The atmosphere? I don't know if you're trolling or not, but if you're not, just stop posting. You've got to be 13 or something. :coffee:
    Post edited by DoctaMario on
    "Money matches are against the law in Japan. They can never be good at Marvel." -4r5
  • CrimsonMoonMistCrimsonMoonMist Joined: Posts: 482
    DoctaMario wrote: »
    How old are you? Like, what game are you playing? "There is no essence to Samurai Shodown without the blood and gore that made it whole" like are you retarded? The music? The characters? The backgrounds? The atmosphere? I don't know if you're trolling or not, but if you're not, just stop posting. You've got to be 13 or something. :coffee:
    That's a bit harsh, but yeah, the tense atmosphere backed by the authentically replicated musical style of the era is really where it's at for me, which isn't necessarily lost when gore is removed (Samsho 64's "gory" finishes were just stylized paintings being cut through and the games still had excellent style regardless of the sluggish gameplay)

  • MageggMagegg Joined: Posts: 3,900
    Wasn't affinity the one that said Darkstalkers should become an all-female fighting game, and Street Fighter V should add all the 12 Dolls to their roster so it become 'perfect'? Kind of hard to take seriously...
  • affinityaffinity Joined: Posts: 2,650
    edited May 14
    I didn't say that. Darkstalkers roster should just be expanded upon (though its the FGC's fault there is no Darkstalkers 4, not enough bought Darkstalkers Resurrection. but meanwhile, everyone and their cat bought RE Remake remaster. the resident evil community sure is stronger than the fighting game community. Resident evil community put their money where their mouth is.)

    and the 12 Dolls in SFV roster would make it worth playing(guess capcom dont want more money). there are fans of all the MK ninjas, the Dolls have a fanbase too.
  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,378
    I'm thinking about trying to give playing SS6 a shot on PPSSPP using the netplay feature sometime if anyone wants to try it. Just to see if it works and is worth playing.
    "Money matches are against the law in Japan. They can never be good at Marvel." -4r5
  • sfkingalphasfkingalpha Joined: Posts: 203
    Pretty late on this thread. But 5S uncensored was the most I had fun with.
    I know I'm drunk, and that is proof that I'm sober.
  • affinityaffinity Joined: Posts: 2,650
    edited May 24
    DoctaMario wrote: »
    How old are you? Like, what game are you playing? "There is no essence to Samurai Shodown without the blood and gore that made it whole" like are you retarded? The music? The characters? The backgrounds? The atmosphere? I don't know if you're trolling or not, but if you're not, just stop posting. You've got to be 13 or something. :coffee:

    Hypocrite. how can you honor the other aspects of Samurai Shodown, without seeing how essential the blood and gore is to the series as well?

    are you 13 , retarded, or both? cause someone really has to be some spineless choirboy or some violence hating politician to think blood and gore is unnecessary in Samurai Shodown.



    Samurai Shodown includes sharp and lethal weapons, for crying out loud. and even the themes of Samurai Shodown nature, and the characters attitude, they know every fight is most likely going to result in kills, blood spilling and bodies possibly cut in half.

    It is asinine for someone to suddenly act like Samurai Shodown doesn't need blood and gore, when it's a part of its series foundation since the very beginning and exists in I, II, III, IV, V and Sen.

    So stop trolling, or stop posting, this isn't a Nintendo forum. babies should go play their hit spark only games.
  • CrimsonMoonMistCrimsonMoonMist Joined: Posts: 482
    In some actual news: two Samsho games were released for PC through GOG today:
    Samsho II... and Samsho V SP! So if 'ya don't own the Neo Geo AES/MVS version, this is your chance!
  • sfkingalphasfkingalpha Joined: Posts: 203
    From a review on GOG "= it's the arcade port, so don't expect any console options or extra's = "

    So meh. Been on fightcade for years.
    I know I'm drunk, and that is proof that I'm sober.
  • CrimsonMoonMistCrimsonMoonMist Joined: Posts: 482
    edited May 31
    From a review on GOG "= it's the arcade port, so don't expect any console options or extra's = "

    So meh. Been on fightcade for years.

    I just like owning the games I emulate in some sort of official sense as well.
  • sfkingalphasfkingalpha Joined: Posts: 203
    Understandable. I just hope these arent SNK asking themselves "I wonder if anyone still like Samsho". I'm still shocked at what Sen turned out to be lol..
    I know I'm drunk, and that is proof that I'm sober.
  • keo-baskeo-bas Joined: Posts: 1,969
    Remember owning roms is illegal unless you own a original copy.
    Seikuken Disciple
    "That Phantom Breaker Guy"
  • sfkingalphasfkingalpha Joined: Posts: 203
    I own the anthology on the Wii. But I only have wiimotes to play on. You can guess how fun SamSho5s is on wiimotes..
    I know I'm drunk, and that is proof that I'm sober.
  • sfkingalphasfkingalpha Joined: Posts: 203
    Well if anyone wants to join this discord, we play a lot of 5s.. and 2. https://discord.gg/ZsscaA People round the world.
    I know I'm drunk, and that is proof that I'm sober.
  • affinityaffinity Joined: Posts: 2,650
    grrrrr!! they should release Samurai Shodown II/III/IV on PS4 already!!!! Enough with Metal Slug, we already got MS Anthology for that.

    ACA Samurai Shodown II/III/IV should be on PS4 this month!! PS4 can be the modern definitive Samurai Shodown platform!!

  • ThunderThunder Joined: Posts: 27
    So I assume the only ways to play Samurai Shodown V Special are the PS2 and Wii anthologies? Plus GOG, but I'm not huge on PC fighter play. I guess I'll just wait and see if it gets a PS4/Switch port?
  • BzChoyBzChoy Only the finest poverty shit. Joined: Posts: 441
    Thunder wrote: »
    So I assume the only ways to play Samurai Shodown V Special are the PS2 and Wii anthologies? Plus GOG, but I'm not huge on PC fighter play. I guess I'll just wait and see if it gets a PS4/Switch port?

    SamSho Anthology only has vanilla SamSho5.
    My main: the most lame, cheesy, trollish character in your favorite game.

    Yeah, apparently people do play Advanced V.G. 2, well Japs do. Check it out, the grandaunt or some shit of anime games: Advanced V.G. 2 - JPN Competitive Matches
  • CrimsonMoonMistCrimsonMoonMist Joined: Posts: 482
    edited June 25
    Thunder wrote: »
    So I assume the only ways to play Samurai Shodown V Special are the PS2 and Wii anthologies? Plus GOG, but I'm not huge on PC fighter play. I guess I'll just wait and see if it gets a PS4/Switch port?
    GOG is the only official way to play V Special aside from the Neo Geo AES/MVS carts.
    All other ports are just OG V.
  • ThunderThunder Joined: Posts: 27
    edited June 26
    Bah! That's unfortunate. I'll sit and pray for a Switch/PS4 release, then.

    In the meantime I'll get SamSho IV and Last Blade 2. Never played either series.
    Post edited by Thunder on
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