denki, post: 1355043 wrote:
The lp crusher can function but always make me think a lot because, yes u can perform as a reversal and has 3 frames of invincibility but doesnt lift until 12th frame so you have 9 frames where u can be grabbed from zangief that after the body splash that is a air attack dont have recovery frame and also dont have start up frames for the spd because is a throw.
I think this solution is very difficult and nearly impossible if the zangief player has a perfect timing.
fatboy, post: 1355044 wrote:
Exactly, I was thinking this myself.
I could be worng on this... Wouldn't be the first time....
Take a regular kick throw character. Lets say Chun doing St. Strong> Strong tick throw.
The game option selects the throw/ normal move.
If the input for the throw is input on the first frame in the LP PC start up, during those 3 inv. frames, the normal up close strong would come out, (the game has no missed frames) and would then hit on it's 4th frame in the remainder of Dic's start up; koncking him out of the PC.
ejdge, post: 1355047 wrote:
How do you do Dic's backwards j.forward overhead? I've seen Taira do it a ton yet I can't get the timing down. Does it only work on specific characters?
denki, post: 1355048 wrote:
At last all capcom classic olympic in Kyoto i have also seen yuuvega doing this and looking at his hands i have seen that he jumps, then press forward and back quite together. This requires times and many experience.
ShinVega, post: 1355052 wrote:
. The motion is to start at down roll your finger to back+foward, then quickly up/twds. Yes, you press up/twds your opp. this "slings" you away in the opp. direction. ...
Airthrow, post: 1355061 wrote:
Have you tried just doing st. lk, then cr. mk then scissors, then adding the jump in later?
Charge d/b to simulate charging in mid-air, then stand up and hold back and press lk quickly, then d/b+mk>scissors.
If you're jumping in, as soon as you leave the ground, hold back...
Kyouya, post: 1355065 wrote:
Which is best meaty attack of dictator? his c.mk, or have any other? and last question , with wich characters works better?
Kyouya, post: 1355063 wrote:
Thanks for the tips guys!!!
Ya, i need to dominate the ground combo first, then as you say, add the jump kick, however i think s.lk is too fast for my newbie fingers
Again, thank you very much!!!
JubeiNinja69, post: 1355067 wrote:
what's the best way to escape bison's trap when you're in the corner?
M.S.G., post: 1355072 wrote:
NEVER, I REPEAT NEVER let him corner you. if that happens he'll siberian splash you all day long and the only way to escape is by using your super.
the strategy i find useful against zangief is the poke and run method. s.mk(or RH) and c.mk are very good pokes against him. the main thing to remember is not to let him get close and use that s.mk(RH) to keep your space. and dont use psycho crushers!
ShinVega, post: 1355079 wrote:
Actually, if he corners you just take one splash then reversal throw his cheap ass across the screen.