shortpitched713, post: 1355124 wrote:
A new Dic player here. Had a question about one of the translations to Yoga Book Hyper for Dic, which can be found here.
The fourth string starts with jab psycho crusher, slide kick (as it ends). I'm wondering just what the hell that means. Is it assuming that either the crusher or the slide knockdown? And in that case how would it be any different from any other knockdown? Or if its assuming that both get blocked then that doesn't make any sense either, since slide is like the unsafest move in the game.
Any help on this would be greatly appreciated!
The Furious One, post: 1355127 wrote:
Giga just posted this video on youtube.
Video of Tira escaping Zangief corner trap
I would of thought it was luck, but Giga explains how it is done F*ing sick
Footsy Bebop, post: 1355133 wrote:
footsy with standing forward, standing roundhouse, keep your distancing right, last hit of scissor kick from far away, never do two hits on scissor kick or youll get SPDed, and occasional low roundhouse to reverse lariats
FreddyL0c0, post: 1355138 wrote:
aren't they the same person? (Taira/Tira)
man, i was watching some bison matches yesterday, and this japanese guy kept using standing jab as an ANTI-AIR against shotos, followed by ambiguous meaty slide, into insta-overhead/crouching medium kick/sex/stomp. It was just to delicious
but yo, I know this shit WOULDNT work against say Gief, or max distanced jumps.
and that corner escape from Gief that was posted was uncanny
Yo' Daddy, post: 1355140 wrote:
ok more on the touch of death.
For those that do Crossup HK/MK > st.lk x 2 > cr.mk > FP Psycho
do you mash on the lk button to get the st.lk x 2, or do you use 2 correctly timed button presses?
I try mashing and I get it maybe 20% lol, maybe I'm not fast enough but I am using my left hand since i use a kb \(_o)/
also, do more people use 2 standing lks, or just 1?
Desk, post: 1355143 wrote:
Is there a list of his match ups anywhere? just checked the wiki and couldn't see one. Anyone who uses him in tournaments want to post up a very quick run down?
fluxcore, post: 1355144 wrote:
shortpitched713, post: 1355147 wrote:
Neat corner pattern from Taira starting at around 2:22. I'm assuming it was st. short, cr. forward, crusher but I may be wrong.
I wonder if any of you'all know what strength crusher that is? Also, is that pattern only useful against sim, or can you use that against other characters as well? Thanks all.
N-Trade, post: 1355148 wrote:
I think it's strong psycho crusher
Mavrick, post: 1355151 wrote:
(DIC) does not have a fool proof corner trap. it only works if the person your doing it on does not conter or jump after he SC or SK he has a short pause befor you can do a mave and that gives them a chance to make there moves but, its just harder if you dont have a reversal
Mavrick, post: 1355152 wrote:
And here's the Touch of death vid...
UltraDavid, post: 1355157 wrote:
Standing fierce eats drills and mummy for breakfast, but it's hard to time. You basically have to start the move before Sim starts his drill, or else do it from far enough away so that the Sim player shouldn't have even done it in the first place.
Also, crouching forward xx scissors is a better way to deal with Hawk's jumping jab, beats it for free.
Jumping short is a great jump-in because it makes a really great safe jump. If you're just jumping in on your opponent when they're already standing, well, first, why are you doing that, but second, you won't use short, you'll use forward or roundhouse or strong.
The Furious One, post: 1355160 wrote:
Is there any specific use for the jumping fierce and crouching fierce. Haven't found a single situation to use them instead of strong or his kicks?
Pez_Man, post: 1355000 wrote:
i came across this video which explains when bison's torpedo will cross up or not
which until i saw this video i thought was random.
*edit* please note that this is if Dic is player 1.....if Dic is player 2 please reverse left corner for right corner and vice versa. thanks nohoho
when the opponent is in the left corner
Torpedo will not cross up but Scissor Kick will
But when they are on the Right corner: both Torpedo and Scissor kick will cross up
When these character are in the Left Corner: Torpedo will cross up but Scissor Kick won't.
When these characters are in the Right Corner: both will cross up
When these characters are on the Left or Right Corners:
Torpedo will cross up but the Scissor Kicks won't
When these Characters are in the Left corner:
torpedo will not cross up but Scissor Kicks will
When they are in the Right corner: neither will cross up.
When he is in the left corner: Torpedo won't cross up but Scissor Kicks will
When he is in the right corner: Torpedo will cross up but Scissor kicks won't
zaspacer, post: 1355164 wrote:
I made some simple reference images to help players tackle the special cross-ups for each matchup from each player side:
I suggest that before your match starts on GGPO, that you just:
1) look for the image with your opponent's character
2) pick whether you are Player 1 or Player 2
3) then make a mental note per the image of which specials work on which side
I'll try to clean up this page and add some supporting reference pages (like youtube matchup links) to the link at some point.