MinhHoang, post: 1355172 wrote:
Hey guys, I just picked up dictator (loving it), but I'm having some problems w/ countering honda's headbutt w/ jump back rh. Is there a certain way to time it because I've been getting hit even when the RH clearly should hit the headbutt.
King Of Bums, post: 1355005 wrote:
anyone know a good and consistent way of comboing the super (besides the anti air). And if you do, put down the entire input instead of something like st. short cr. forward xx super.
trinifella1, post: 1355181 wrote:
The fact that this never got answered leads me to believe that Bison is one character that we shouldn't even focus on trying to combo the super with. Probably better to just use it for reversals. But if we were obsessed with combos ending in the super (like i am with most characters), they would be extremely limited and difficult to say the very least with Bison. Think about it, the most bufferable move is probably cr. mk and most of his combos start of with a jumping attack then s. short (or s. short x 2), followed by the cr. mk. You normally have to input the cr. mk quickly after the shorts quickly so trying to buffer the super in that millisecond would be a major headache. Am i right? Hmm maybe a meaty cr. mk, d/b, d/f, d/b +mk, f+k would work. Course you would have to start charing way in advance by sliding up to the person when you knock them down
zaspacer, post: 1355182 wrote:
I don't know any of the answers to your questions.
I rarely see YuuVega (http://gizmo.zendfree.com/superturbo/dictator/matches/dictatormatches.html) tack his super into combos.
I think this might be because:
1) Dictator's combos (with a charge) already do a massive amount of damage and often dizzy, and
2) Dictator's Super allows him a great resource that no other move he has can replace.
Check out 3 Dictator combos using Super here:
(starting at 4:38)
UltraDavid, post: 1355187 wrote:
It's just an extremely late input. And yeah, it's pretty cool.
ShinVega, post: 1354988 wrote:
2. Use a c.fierce to counter the body splash every time. note: dic's c.fierce has nine frames of start up and six hitting frames so time it well. It works b/c of the hit box locations.
Airthrow, post: 1355197 wrote:
Hey Denki, I see you post a lot of great ST info for a while now, are you ever comming to the US for Evo or any other tournament?
denki, post: 1355199 wrote:
Yeah i would like to go, when is the next evo? They make a qualifier in japan?
Greesie, post: 1355200 wrote:
Does Bison have a dizzy combo(s) or not?
And if so, what is it?
I'm not sure when the next one is, but I think there is a qualifier in Japan. If not, you can just fly over and enter like normal. Be sure to PM me if you come so we can hang out!
Greesie, post: 1355202 wrote:
I thought I read it durning the thread but, I wasn't sure if there was different dizzy combos and if so, which one was the best (or used the most)
I have another question too. ..
I just started using Bison and was wondering.. When some whiffs on a dragon punch or flash kick (ect) which combo(s) are best to punish him with?
Thanks to everyone, I do appericate the info..
kevgeez, post: 1355204 wrote:
I'm wondering where top level Dics practice combos...
Cause i have no arcade stick on Ps2.
I have an TE stick for pc.
I know you can order HD Remix, and put it on original mode and practice, but where did people like Giga practice before this?
ilikemacaroni707, post: 1355205 wrote:
I'm guessing download ggpo and use savestates