Cammy General Discussion: To Bee or not to Bee

1356781

Comments

  • WikumWikum Joined: Posts: 3,019
    i wish her v trigger had more of an animation/aura around it like the rest of the cast. hopefully they'll do something about it, or it's already there but hard to see on stream.
  • Phantom AngelPhantom Angel The Divine One™ Joined: Posts: 27,215
    Wikum wrote: »
    i wish her v trigger had more of an animation/aura around it like the rest of the cast. hopefully they'll do something about it, or it's already there but hard to see on stream.

    She should get glowing camo tattoos on her legs lol.
    "Old enough to know better, Young enough to not give a fuck"

    R.I.P. YusukeUrameshi aka Yusuke_The_Detective
  • WikumWikum Joined: Posts: 3,019
    Wikum wrote: »
    i wish her v trigger had more of an animation/aura around it like the rest of the cast. hopefully they'll do something about it, or it's already there but hard to see on stream.

    She should get glowing camo tattoos on her legs lol.

    that's actually a good idea. she looks like a really cool character in this game though. hell i think all the characters look great so far.
  • RayartzRayartz Hosenka Reversal Yo! Joined: Posts: 1,792
    Does anything glow on her?
    I truthfully never noticed.
    I really love her hair dynamics, sometimes they are infront, maybe one, then they fall behind her - really cool details!
    Chun Li, Juri and Laura - Loyalty for LIFE!
    SFV Goals: To be competent with every character and help others do the same!
    Overwatch: Tracer, D.Va, Junkrat, Mercy, Mei
  • MaxmanMaxman Joined: Posts: 1,812
    Rayartz wrote: »
    Does anything glow on her?
    I truthfully never noticed.
    I really love her hair dynamics, sometimes they are infront, maybe one, then they fall behind her - really cool details!

    Yeah, the attention to details in animations are amazign as well ;3
  • DaemosDaemos Queen Bitch of the Universe Joined: Posts: 9,540 ✭✭✭✭✭ OG
    You guys notice the scales that have been added to the sides of her leotard. Very nice details. She's missing her scars though and I hope they come back.
  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    I like the idea of her double knee attack for adding pressure but it's a little too unsafe on block to capitalize on it. As of right now, it seems kinda worthless.
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 25,981
    Daemos wrote: »
    You guys notice the scales that have been added to the sides of her leotard. Very nice details. She's missing her scars though and I hope they come back.

    They won't gone. The scars are still there but it's faded. Capcom needs to add more definition to make it more noticeable.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
  • mykkamykka Joined: Posts: 2,061
    I wish she had her Reverse Shaft Breaker back
    SF5: R Mika, Urien, Kolin, Xiayu
  • KakashiKopyKatKakashiKopyKat Joined: Posts: 35
    Rayartz wrote: »
    Does anything glow on her?
    I truthfully never noticed.
    I really love her hair dynamics, sometimes they are infront, maybe one, then they fall behind her - really cool details!
    Yeah its pretty dope how her design in the game looks. Not gonna lie at first I wasn't feeling her face when she first got revealed but I had a change of heart.

  • HitzelHitzel jump jump jump jump jump Joined: Posts: 468
    Rayartz wrote: »
    Does anything glow on her?
    I truthfully never noticed.
    I really love her hair dynamics, sometimes they are infront, maybe one, then they fall behind her - really cool details!
    Yeah its pretty dope how her design in the game looks. Not gonna lie at first I wasn't feeling her face when she first got revealed but I had a change of heart.

    I liked her right away. She looks genuine.

    FC: 0731-4925-9217
    Trish / RR / Ammy
    High-level Halo 1 with commentary.
  • AzzaAzza Joined: Posts: 697
    Anyone know if Cannon Spike still has invincible properties?
  • otoriotori RTSD Joined: Posts: 6,146
    Killey wrote: »
    [*] She's the only character that can link her medium attacks from her light attacks ie. cr.jab x2, cr.strong xx spiral arrow.

    I don't think this is correct. Both ryu and chun can link mk.
  • SaitsuSaitsu Tranquilo...ASSENAYO! Joined: Posts: 34,588
    Anyone else bothered that the names for Cannon Spike and Cannon Strike were apparently switched?
    PSN: Saitsuofleaves SF5 Tag: Saitsu  Baby Steps to Giant Strides
    FC: 0490-4604-8179 
    Street Fighter 5: Vega
  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    otori wrote: »
    Killey wrote: »
    [*] She's the only character that can link her medium attacks from her light attacks ie. cr.jab x2, cr.strong xx spiral arrow.

    I don't think this is correct. Both ryu and chun can link mk.

    Do you have a couple of examples? I'm trying to catch up on footage from e3 and see what was possible. I thought I recall seeing Ryu doing cr.jab, s.jab, cr.forward xx fireball but I can't find the video anymore.
    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
  • SaitsuSaitsu Tranquilo...ASSENAYO! Joined: Posts: 34,588
    Killey wrote: »
    otori wrote: »
    Killey wrote: »
    [*] She's the only character that can link her medium attacks from her light attacks ie. cr.jab x2, cr.strong xx spiral arrow.

    I don't think this is correct. Both ryu and chun can link mk.

    Do you have a couple of examples? I'm trying to catch up on footage from e3 and see what was possible. I thought I recall seeing Ryu doing cr.jab, s.jab, cr.forward xx fireball but I can't find the video anymore.

    You did recall that because it DEFINITELY happened. If nothing else it was in the pre-E3 footage. I rewound footage like five times to make sure.
    PSN: Saitsuofleaves SF5 Tag: Saitsu  Baby Steps to Giant Strides
    FC: 0490-4604-8179 
    Street Fighter 5: Vega
  • otoriotori RTSD Joined: Posts: 6,146
    Killey wrote: »
    otori wrote: »
    Killey wrote: »
    [*] She's the only character that can link her medium attacks from her light attacks ie. cr.jab x2, cr.strong xx spiral arrow.

    I don't think this is correct. Both ryu and chun can link mk.

    Do you have a couple of examples? I'm trying to catch up on footage from e3 and see what was possible. I thought I recall seeing Ryu doing cr.jab, s.jab, cr.forward xx fireball but I can't find the video anymore.

    Momochi videos showcase the s.jab combos.

    From the chun thread I believe people mention that chun can get cr.mk from cr.lp.

    Also charlie kinda does it, but through target combos right?
  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    otori wrote: »
    Killey wrote: »
    otori wrote: »
    Killey wrote: »
    [*] She's the only character that can link her medium attacks from her light attacks ie. cr.jab x2, cr.strong xx spiral arrow.

    I don't think this is correct. Both ryu and chun can link mk.

    Do you have a couple of examples? I'm trying to catch up on footage from e3 and see what was possible. I thought I recall seeing Ryu doing cr.jab, s.jab, cr.forward xx fireball but I can't find the video anymore.

    Momochi videos showcase the s.jab combos.

    From the chun thread I believe people mention that chun can get cr.mk from cr.lp.

    Also charlie kinda does it, but through target combos right?

    Yeah, Charlie was target combos only so I don't count that. Okay, good to know that other characters can do something similar.
    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
  • otoriotori RTSD Joined: Posts: 6,146
    Is f.rh punishable on block? I saw kbrad try to frame trap with it a lot, but it didn't seem to work out well on block.

    Is it throw immune or has no hurtbox on legs (can hop over lows)?

    Are air cannon spikes (dive kick) negative on block? I also got the impression that cammy got the worst when the opponent decided to mash jab after blocking it, specially birdie.

    Thanks for all the insight.
  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    f+RH seemed punishable on block at close ranges. It's probably slightly negative or neutral if spaced farther out. I don't know about throw immune or how the hurt box was exactly. I believe it could go over certain lows like Ryu cr.Forward but I can't fully remember.

    I believe the frame advantage/disadvantage on Cannon Spikes were dependent on the height they blocked it. It felt like it was slightly negative on block.
    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
  • RayartzRayartz Hosenka Reversal Yo! Joined: Posts: 1,792
    I'm sure her V-Reversal will be fixed
    Otherwise what is the point if it just gets blocked? Be patient and wait for a better option if that stays the case.
    Thanks for all those notes, I'll copy and paste them into my Cammy notes.

    Chun Li, Juri and Laura - Loyalty for LIFE!
    SFV Goals: To be competent with every character and help others do the same!
    Overwatch: Tracer, D.Va, Junkrat, Mercy, Mei
  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    All V-Reversals were really bad in this build of SFV. Every one of them could be blocked unless you were countering a medium or heavy normal. The throw bait and frame trap game were also really good counters against V-Reversals.
    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
  • RayartzRayartz Hosenka Reversal Yo! Joined: Posts: 1,792
    I still prefer Combo-Breakers over V-Reversals/Alpha counters.
    PR Rog has a really good point, I don't take USF4 seriously anymore, kinda hard too considering SF5 is on my mind.
    But I'm going to adjust my play style in 4. Seriously gotta train myself to stop using FAs
    playing 3S earlier last week, I kept hitting it! LOL, muscle memory is more stuck on USF4 than a game I played most recently 2 years ago when it came back.

    I wish Alpha 2 and 3 would recognize my fight stick, I have to play on D-pad PS3 controller :/
    They are the ones you buy on PSN.
    Chun Li, Juri and Laura - Loyalty for LIFE!
    SFV Goals: To be competent with every character and help others do the same!
    Overwatch: Tracer, D.Va, Junkrat, Mercy, Mei
  • MaxmanMaxman Joined: Posts: 1,812
    Killey wrote: »
    SFV is going to expose SF4 frauds hard. You have little escape options and you have to play the footsie game. No more charging focus because you don't want to play the footsie game anymore. In SFV, if you get outplayed in neutral you get out played really hard.

    Please elaborate :3
  • RayartzRayartz Hosenka Reversal Yo! Joined: Posts: 1,792
    I don't think a game without FAs will expose 'frauds'; I'll give you a lot of players use FAs as a crutch.
    Like today I had 3500pp Guy use FA non-stop right in front of my Cammy so I just HK spiral arrow, throw or cross uped the idiot and he left after that. He was obsessed with trying to get a focus crumple. Seth players seem to do this a lot as well.
    But the average player doesn't even really know how to use FAs in the footsie game anyway.
    However it does help escape certain scenarios, which by high level players you'll like just get option-selected anyway.

    I love footsie play - I mean I play Chun-Li, but SF4 doesn't reward good spacing and footsie play in my opinion. Footsie play to the average player is just mash jab. Seriously fight a Geif online with Chun-Li do two St. Mps in a row and the Geif will just start mashing green hand. That's not footsie play - its called OMG GET IN-Hit stuff-play.

    Anyway I was more referencing not using FAs to go thru fireballs, no FA-Backdash and no FA for combo extensions. This is just me personally, not suggesting everyone do the same. I'm just wanting personally to go back to basics like SF5 appears to do, just a humbling thing. Interestingly enough, I've done pretty good so far playing this way, haha.
    Chun Li, Juri and Laura - Loyalty for LIFE!
    SFV Goals: To be competent with every character and help others do the same!
    Overwatch: Tracer, D.Va, Junkrat, Mercy, Mei
  • MetroxylonMetroxylon Missing link? Joined: Posts: 2,633
    I had a dream you can combo Cannon Strike, to Spin Knuckle, to Spiral Arrow, to Cannon Spike. But you had to link from and into Spin Knuckle, so it wasn't just a mash-out combo. I hope she can actually do it but none of the E3 audience was coherent enough to try. At least comboing the last 3 specials seems very likely.

    Oh and off-topic, but does anybody know if there is EX V-Skill?
    Are you clutch or crutch?
    Downback saved my life.
    Stand strong, do or die.

    https://youtube.com/user/SaveReplayandQuit/videos
  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    Metroxylon wrote: »
    I had a dream you can combo Cannon Strike, to Spin Knuckle, to Spiral Arrow, to Cannon Spike. But you had to link from and into Spin Knuckle, so it wasn't just a mash-out combo. I hope she can actually do it but none of the E3 audience was coherent enough to try. At least comboing the last 3 specials seems very likely.

    Oh and off-topic, but does anybody know if there is EX V-Skill?

    That entire combo is not even remotely possible to do both in and out of her V-Trigger. Her Spin Knuckle is her V-Skill (MP+MK) and is not considered a special move and it doesn't get buffed in her V-Trigger. Cannon Strike is her DP and there's no juggle properties to it on hit. If you mean her dive kick (Cannon Spike) it still won't work because Spin Knuckle has a lot of start up frames on it. Her V-Trigger Cannon Strike has too much recovery after wards and it still has no juggle properties on it. V-Trigger Cannon Spike doesn't have enough hit stun for Spin Knuckle to connect as well. At most you can only do three special moves in her V-Trigger as each special move depletes a lot of her V-Gauge. The best combo you can do is Spiral Arrow, Cannon Strike or Super.

    As for the second question, I mentioned previously that she loses access to all of her EX specials while her V-Trigger is active. I believe Combofiend said the same thing during one of the e3 streams.

    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
  • MetroxylonMetroxylon Missing link? Joined: Posts: 2,633
    I was hoping by now I wouldn't get spike/strike confused, but I blame Capcom 100% for this.

    Yeah I meant "dive kick" link something canceled to Spin knuckle, link out of Spin knuckle, cancel to spiral arrow, juggled to DP.
    Are you clutch or crutch?
    Downback saved my life.
    Stand strong, do or die.

    https://youtube.com/user/SaveReplayandQuit/videos
  • FengShuiEnergyFengShuiEnergy ARIA is the only answer Joined: Posts: 11,300
    Wait so is Cammy's special QSK now only V-skill?
  • RayartzRayartz Hosenka Reversal Yo! Joined: Posts: 1,792
    As long as you can link a light off her V-skill (spin knuckle)
    you should be able to combo after it.
    comboing into it isn't likely, but I'm banking on it offering up some cool reset possibilities.
    Chun Li, Juri and Laura - Loyalty for LIFE!
    SFV Goals: To be competent with every character and help others do the same!
    Overwatch: Tracer, D.Va, Junkrat, Mercy, Mei
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,446 mod
    HiyaMaya wrote: »
    I hope you dont hate chuns because you think it's bad. Chuns will allow her to hit confirm c.MK into super most likely...
    Uhh, she doesn't need V-trigger to hitconfirm into super.

    On a related note, what exactly are the angles of her CA? Especially which one can comb off crouching normals.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • SharntSharnt Joined: Posts: 354
    edited June 2015
    Rayartz wrote: »
    comboing into it isn't likely, but I'm banking on it offering up some cool reset possibilities.

    This, with the damages normals do in this game it is likely it will be worth it. Between this and insta ex dive kick I can already see the salty tears. I just hope she is unthrowable/airborn somehow to fish that sweet counter hit.

  • HiyaMayaHiyaMaya Joined: Posts: 588
    d3v wrote: »
    HiyaMaya wrote: »
    I hope you dont hate chuns because you think it's bad. Chuns will allow her to hit confirm c.MK into super most likely...
    Uhh, she doesn't need V-trigger to hitconfirm into super.

    On a related note, what exactly are the angles of her CA? Especially which one can comb off crouching normals.

    That's not what i'm implying here. I said she can use trigger to hit confirm c.MK into super. Basically saying that without trigger she cant hit confirm from far range c.MK. She can cancel into LLegs, but those are unsafe. So most likely the double hits from c.MK in trigger should allow you to hit confirm into LLegs and then into super, or just into super straight away. Considering that c.MK is going to be her farthest reaching poke that is cancellable, making things hit confirmable at that range seems pretty important to me.

    Regarding Cammy CA, if she has say Makoto angles to her super, then would it also work like Makotos in that she might only be able to do certain hit confirms relative to her position on the screen? Might end up that going to the far end DOES take longer but might not even be a problem anyway due to larger hit stun maybe. A lot of people seem to play Cammy at E3 so maybe someone can comment if their super missed where they might have expected it to hit. Haven't heard anything like that yet though.
  • RayartzRayartz Hosenka Reversal Yo! Joined: Posts: 1,792
    Sharnt wrote: »
    Rayartz wrote: »
    comboing into it isn't likely, but I'm banking on it offering up some cool reset possibilities.

    This, with the damages normals do in this game it is likely it will be worth it. Between this and insta ex dive kick I can already see the salty tears. I just hope she is unthrowable/airborn somehow to fish that sweet counter hit.


    Right on! The Ex Drill/Dive pops the opponent airborne. Peter kept saying that would be a good time to use the new B+Hp (the Cl. St. MP of SF4) and then I guess cancel that into CS? OR this would be kind of Juri/Sakura-ish; if we can juggle air reset with a St. jab, possibly dash under the opponent? Maybe even utilize that tricky new hooligan as well.

    I'm really hoping her Dive has a better hit box than SF4's, sucks getting DP'd trying to get in.
    Cracks me up K-Brad gets away with all those Neutral jumps on an opponents wake up. I get DP'd all day attempting that.
    I'd really like to hear more in-depth what K-Brad saw in Cammy, eventhubs little article didn't go into much.

    Anyone think Capcom Pro Talk tonight will discuss some SF5?

    Chun Li, Juri and Laura - Loyalty for LIFE!
    SFV Goals: To be competent with every character and help others do the same!
    Overwatch: Tracer, D.Va, Junkrat, Mercy, Mei
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,446 mod
    edited June 2015
    HiyaMaya wrote: »
    d3v wrote: »
    On a related note, what exactly are the angles of her CA? Especially which one can comb off crouching normals.

    Regarding Cammy CA, if she has say Makoto angles to her super, then would it also work like Makotos in that she might only be able to do certain hit confirms relative to her position on the screen? Might end up that going to the far end DOES take longer but might not even be a problem anyway due to larger hit stun maybe. A lot of people seem to play Cammy at E3 so maybe someone can comment if their super missed where they might have expected it to hit. Haven't heard anything like that yet though.
    This has already been confirmed (in case you haven't been reading the thread. What I'm asking is what the exact angles are depending on which button.
    Rayartz wrote: »
    Sharnt wrote: »
    Rayartz wrote: »
    comboing into it isn't likely, but I'm banking on it offering up some cool reset possibilities.

    This, with the damages normals do in this game it is likely it will be worth it. Between this and insta ex dive kick I can already see the salty tears. I just hope she is unthrowable/airborn somehow to fish that sweet counter hit.


    Right on! The Ex Drill/Dive pops the opponent airborne. Peter kept saying that would be a good time to use the new B+Hp (the Cl. St. MP of SF4) and then I guess cancel that into CS? OR this would be kind of Juri/Sakura-ish; if we can juggle air reset with a St. jab, possibly dash under the opponent? Maybe even utilize that tricky new hooligan as well.

    I'm really hoping her Dive has a better hit box than SF4's, sucks getting DP'd trying to get in.
    Cracks me up K-Brad gets away with all those Neutral jumps on an opponents wake up. I get DP'd all day attempting that.
    I'd really like to hear more in-depth what K-Brad saw in Cammy, eventhubs little article didn't go into much.

    Anyone think Capcom Pro Talk tonight will discuss some SF5?

    Wasn't it already mentioned that her dive kick is worse than in SFIV.

    Pretty sure we won't be getting any buffs on it in this game (especially since it seems she's being given CvS2 good normals plus more options to get in on the ground).
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    You shouldn't be jumping too much in SFV in general. Anti-airs do good damage and everyone in the e3 build had good reliable anti-airs whether it was a DP or a specific normal. People need to get the SF4 mentality out of their heads when approaching SFV. SFV is it's own game and outside of a few links the game plays nothing like SF4. Cammy is probably the closest thing to an SF4 character, however, I suspect she'll be changed during development because she seemed incomplete to me. Certain normals will have their own separate block animations like the rest of the cast and will make some of her normals more unsafe, specifically her cr.RH.

    Cannon Spike doesn't have much frame advantage on block and you'll get thrown most of the time. She doesn't need to rely on Cannon Spike to get in at all. Her footsie game with s.Forward, cr.Forward, s.Fierce, cr.Fierce, cr.RH, and f+RH is really good in this build. If they keep that design than she just needs to play solid footsies and she'll be fine. She's one of the few characters that has built in mix ups with her Hooligan follow ups.
    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,446 mod
    Cannon Strike, not Spike.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,560
    Sorry, my bad.
    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
Sign In or Register to comment.