SFV Character Request/Anticipation Thread

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  • mykkamykka Joined: Posts: 1,461


    Aura Soul Spark Due move in SFV Rose please.
    SF5: R Mika, Urien, Kolin(?), Xiayu
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 1,755
    edited May 19
    About blondes, race and color:

    Having a more particular race and color by eye or hair doesn't really matter in video game, fighting game like SF in this timeline, Since SFV isn't about a world-warrior tournament anymore like SF2, KOF or like World Heroes, because SFV is more like Soul Calibur, Samurai Showdown and Fatal Fury series. SFV is more into relationship, acquaintances and conflicts from each other or simply stopping a different kinds of mad man that lead an organization unbeknownst to many.

    I believe in diversity in race, color and etc but it should not be the stronghold and priority of choosing the characters or making it an obvious emphasis, because this kind of limitation only limit possibilities and progression of characters to have interaction to other character in there relevant timeline of existence before they fade away to obscurity or be not appropriate to interact with other characters.

    Maki

    Maki being a ninja isn't a an issue with Ibuki they play very differently. Similarity is just a class of being a ninja but both plays differently, moves differently and had different appeal.

    Haggar

    Haggar isn't like Decapre, Juli and Juni to Cammy and Haggar isn't like Ken, Sakura and Akuma to Ryu. Why? How?

    1.) Keep in Mind:
    Haggar vs Zangief -(Haggar does play differently from normals and other special) the only common distinction between the two is the pile drive and spinning clothesline, This are only 2 moves similar including normals, supers and special, while other true clone characters have more than 3 similarities from each other.
    2.) Because of THIS:
    We have seen a lot of forms of Haggar in a Fighting game that has more difference from each other from Slammasters, FF Revenge, UMVC3 and etc, while Gief having more exposure in fighting games had only very very few variant from each other. In-fact Haggar had richer interpretation of versions and ideas than Gief that is likely to stay that way and play that way.
    • Haggar in SFV has a wide range of inspiration for normals and specials from his previous iteration from other games.
    • We had seen him have his many different variant of grappling moves in the past than Gief, that includes the pile driver. That is often used as a relativity argument to justify him to be another clone which makes it not.
    • Haggar's Lariat can be different from Gief, It can be not as a special move but rather as a vTrigger that makes him have grey life
    • Another interesting thought/idea is to make Haggar in SFV be the representation of every Slammaster fellows in CWA by incorporating their specials mix to his own own unique specials. That can lead into his personal character growth and to show experienced through the years.
    • Having those Ideas makes him totally more flexible and ambiguous in move-set than Gief and other grapplers. So he has more Design-Space than other existing grapplers in SF universe.
    • Haggar can be Capcom's Icon of grapplers even beyond CWA characters by importing some from Colossus in COTA and Victor in VSav.
    • Capcom can let Haggar's nature of imitating be his strength along with experienced, while Gief stays the same to symbolize mastery and focus compare to Haggar. This make them both have edge to each other in a different way.

    Here is some example of possibilities that I did for Haggar before and probably Capcom can do more!
    UMVC3 did separate him from normals like the steel pipe and hard hitting drop kick but Haggar is still labeled as a clone because of the two famed special moves in FG history. The Pile Driver and Lariat is common definition and references used against him for being just another Gief.
    Goals : How to re-Invent him to be not anymore another Zangief and play far away from traditional existing grapplers in SFV, While keeping his nostalgic feel intact and not thrown away.

    Solutions: is to remove this two moves as regular special moves make them exclusive and irregular move like Ryu's Shin Shoryuken and Shinkuu Tatsumaki Kyaku. Then take influences from hard hitting brawler and unconventional play style characters like of Colossus of Xmen Cota, Geese, Antonov, Daimon and Krauser from KOF.

    A grappler in plot and origins but plays without a special command throw other than a single EX. This is my take to recreate a Capcom grappler to a non-capcom traditional grappler converted with unconventional gameplay style but keeping his nostalgic reference. He never had any debut in an SF fighter unlike the other Final Fight cast. I hope Capcom would consider him someday in a SF fighter.

    V-Skill :

    Dig/Find/ (MP+MK) - Haggar will do a quick crouch/duck that can dodge an attack then hit/slams/pound the ground for a random power up(can be nothing) to appear for 3 seconds anywhere in the ground of the stage within the perspective of both players, Haggar need to walk through the item to get the buff effect.

    Turkey- Adds 5% of Full Stamina
    Whiskey- Adds 5% of Full VGauge
    Vitamin- Empties/Resets Stun Gauge
    Dollar - Adds 5% of Full EXGauge
    Knife - Throw able Item by pressing whatever attack button, Can pass through any energy based projectile.

    The Knife usage is a references based on his debut in original Final Fight that he could only throw the knife.

    V-Reversal : Haggar's Lariat

    V-Trigger: Rage/Heat Up Super Slam/Super Throw - nostalgic reference from his Ring of Destruction version that pushes him to play rush down like in his retro wrestling and beat em up appearances.

    Haggar turns Red during activation and Haggar's HP(Pipe) becomes a completely unblockable punch. That If this punch connects with the opponent, Haggar will initiates a Pile Driver. Up to 3 Pile Drivers. Works even in Jump State. This will also gave him immunity to stun status and dizzy effects because of freezing/pause his stun gauge.
    latest?cb=20120410175851
    Nostalgic references from Shuma Gorath's Chaos Dimension and Spiral's Metamorphosis in MVC series.

    V-Trigger: (Alternative Concept) non-install works like Nash's Teleport's by making Haggar Lariat as a COMBO BREAKER - Haggar will do a keep away version Spinning Clothesline that is invulnerable to specials and normals attacks. Can be used to cancel any of your special(non throw) or normals attacks. It's not a multi-hitting/comboable move like gief but does a big damage in the initial hit then knocks away your opponent to the other side of the screen like Ryu's HK Tatsu.

    New Special Moves exclusive from other Haggar counterparts:

    1.) Violent Axe - Appeared in UMVC3 and Ring of Destruction. Works closely to UMVC3 counterpart.
    latest?cb=20150208164612&path-prefix=es
    Violent Axe EX version ends with two fist holding launcher that juggles.

    2.) Rapid Fire Fist (Special Move Version)- from UMVC3 works similar way to KOF's Takuma Special Move.
    giphy.gif

    takuma-punches-kof.gif

    Rapid Fire Fist EX version is Haggar's Special Lariat - Haggar will do a keep away version Spinning Clothesline that is invulnerable to specials and normals attacks. Can be used to tech-hit normal throws with proper timing and also to cancel any of your special(non throw) or normals attacks. It's not a multi-hitting/comboable move like gief but does a big damage in the initial hit then knocks away your opponent to the other side of the screen like Ryu's HK Tatsu.
    tumblr_nmb5k3j9B51r7sijxo1_500.gif

    The move will never go with the decrease life version because it doesn't feel street fighter and there are other variants that doesn't cost a life drain. I made it as an EX move not just for personal preference to make it stand out to Gief that lacks an EX version. This would even separate him from Eagle's Manchester Black and Necro's Tornado Hook from usefulness and purpose.
    giphy.gif

    When talking about Spinning Lariat many would refer to both capcom characters(Haggar and Gief) to each other because of their fame but in fact it has many variants used in many FG with different properties some notable decent reference would be Wolfang Krauser's Hurricane Fist from SNK's Fatal Fury Real Bout that would be an interesting alternative though.

    3.) Body Slam - from Might Final Fight. A full body leap attack.

    haggar-tiny-bodyslam.gif

    Can be done also on air.

    185?cb=20160524105459

    The EX version is 3 hit and has armor.

    4.) Gorilla Press/Wrestling Throw - (base from Slam Master and Final Fight 3) is now a counter move like Geese Howard's Atemi Nage for upper attacks. Weaker buttons for quicker version but less active frames and stronger buttons for longer active frames.
    tumblr_nmb4mnQV8L1r7sijxo1_500.gif
    Traditional animation and choreography based on Colossus which is better.
    col-toss2.gif
    Can be followed by another variation that is throw farther by repeating the same command. Like Colossus's Body Hold in XMen COTA and another good references Geese Howard's Raimei Gouha Nage.
    col-toss.gif
    The EX version would be finished by an Izuna Drop and never proceeds to Pile Driver. This is a nostalgic reference and loosely base from his Super Move(Final Hammer?) in Final Fight 3.
    giphy.gif
    5.) Grab Head Butt - is now a counter move for lower and mid attacks. Weaker buttons for quicker version but less active frames and stronger buttons for longer active frames.
    The EX version is followed by a Suplex that will switch your position.
    Critical Art: Rapid Fire Fist from UMVC3.
    Or just pile driver something towards the opponent
    giphy.gif

    Normals:
    Many would referred him nowadays based from his famed UMVC3 version a parody of his debut in Final Fight. The Pipe as HP and other normals in UMVC3 are already good references but there are a lot more obscure reference that can translate him better like Xmen's Cota's Colossus where he could borrow decent normals and some animation stuff.
    col-standingattacks.gif
    Since Colossus have strong similarities/likeness to his Ring of Destruction and Final Fight 3 counterpart from physiques, specials and normals if Haggar would be translated to Alpha/Zero style.

    Other's could be with Victor from DS.
    victor-kick.gif


    @Eternal also did a very good reference regarding Haggar
    Eternal wrote: »
    How I would have done Haggar in SF4 would have made him very different from Zangief but still have some obvious parallels between the two.

    Oki doki. Let's start with normals:

    cbfXb4x.jpg

    crLP. Pretty straight forward probably could pull it from someone can't think of one off the top of my head.

    J9Oe2rH.png

    crLK also straight forward. Very similar to Zangief could just reuse his

    7ZKnsJG.jpg

    crouching HP. Would be an anti air normal similar to shoto's crHPs could use Dan's it's extremely similar in animation.

    iJYiaHB.jpg

    Far LP, nothing particularly note worthy could pull it from someone can't think of one off the top of my head.

    EQ7MYc9.jpg

    Command normal performed with F+LP. It's a very far reaching jab. Would be ~6F startup and could be special canceled

    ksRbWC9.jpg

    close/far MP. Would be special cancelable and have good reach. Not as far as F+LP though but would also do 60 damage. Could re-use Guy's far MP animation.

    fHTu3xd.jpg

    Close HP, could re-use zangief's close HP but flipped so that animation back to screen essentially (Since Zangief does the chop in the opposite direction, front to back.)

    RFa2BtN.jpg

    F+MP command normal. Could reuse Hakan's F+MP. Would be just a forward moving normal for pressuring.

    VauDRYB.jpg

    sLK would be an anti air normal. Could probably use Thawk's far LK and just flip which leg goes up and change the hands.

    7aijq4N.jpg

    sMK would be a low avoiding poke similar to THawk's far MK could probably use THawk's far MK and just change the hands

    yVkpMtD.jpg

    Far HP would be an overhead like Hugo's sHP is. What is unique though is this would case a hard knockdown like a sweep does. ~15F-17F startup damage ~90-100. Unsafe on block and very easily focused.

    iQ6zP8o.jpg
    D+MK in mid air would cause a short hop similar to Deejay's.

    10WEqCE.jpg

    Body splash, performed just like Zangiefs and pretty much identical to Zangief's

    YPJGe8q.jpg

    Elbow Drop performed with F+HP on the ground would be an overhead leap attack that could reuse C. Viper's overhead animation or Cody's FJ HP or so many other examples lol. It'd function very similar to Viper's overhead though slower speed and more damage.

    Ok, normals are out of the way so now we can get to more interesting stuff: SPECIALS!
    Starting with his most iconic move the spinning lariat (that Zangief was inspired to copy!)
    JkfsiOn.jpg

    The lariat would be similar and yet different than Zangief's. First off he would only have ONE version of Lariat. It would be about the speed of Zangief's quick lariat in terms of total frame count. Lariat itself would have a fairly quick startup ~4-5F just like Gief's 4F lariat. However beyond that things are different. Haggar's lariat would be unable to move at all (unlike Giefs). Haggar's lariat however would be fully invincible on startup and most of the active frames (~18F invincibility or so). However lariat would cause Haggar to lose ~50-70 health each time it's used. Regardless if it hits or not. In addition, rather than launching the opponent upwards like Zangief's lariat, haggars would throw the opponent more horizontal meaning it wouldn't give as good of positioning for Haggar. Damage would be ~160 on first part then drop to 130 later (reverse of Zangief's which gets more damage on later frames.) it would also break armor.

    eIKLCTr.jpg

    Violent Ax would be a launcher type move that throws the opponent into the air on hit allowing haggar to combo into his sky-high back drop.
    EX Version would do an additional swing before launching them. Causing more damage and corner carry.

    u6K9xis.jpg

    His sky-high backdrop (AKA Izuna drop). This could also be used separately in a similar fashion as Hugo's back breaker though not as far reaching.
    EX Version would have invincibility. This move would also function similar to Rose's soul throw in that when the opponent is in a juggle state it becomes a strike attack, otherwise it is a throw.

    cDz1yxl.jpg

    Running arm bar. Haggar would run forward a short distance before performing a clothsline. If the move hits then it knocks the opponent down and Haggar immediately corpse hops during the stopping of the clothes line this switching sides. It would be an armor breaker. It'd be kind of like Balrog's dash punches in that the startup is variable based on the distance of the opponent. However it wouldn't be particularly fast traveling. Though it would require a back charge (sort of like Abel's shoulder tackle in SFxT) this would also be partially upper body invincible to strikes.
    EX Version would have a hit of armor

    sefSCen.jpg

    Alternately Haggar could use kicks instead of punches and do the same running animation but instead of doing a clothesline he does a drop kick once he gets in range. This would not break armor and it would be considered airborne + lower body strike invincible.
    EX Version would have a hit of armor

    2FuiNK6.png

    Haggar pauses for a brief moment then does a quick lunge forward. If he hits you then he goes into a choke hold state this would be a strike attack NOT a throw (Think of: Ibuki's Raida):
    EX Version would have a hit of armor. Could probably use Abel's super for the lunge.

    jot5U7g.jpg

    While in this state Haggar is able to walk around for a very short time and has several options.
    1. Every couple of steps Haggar will attempt a headbutt (up to 3x max).
    TMUy847.jpg
    This would actually require you to press a punch button (any punch) at precisely the correct frame window to have the headbutt connect you screw up and the opponent gets out of the choke hold. (Think: Nina's grab move in SFxT where she has do the button press at correct times.)
    When the 3rd headbutt connects the opponent is knocked down in a quick risable knockdown state right nearby Haggar.
    2. Haggar can hit Back+any kick and Haggar will do a suplex dropping the opponent right next to Haggar in an untechable knockdown as well as switching sides with Haggar (useful for putting opponent into the corner!)
    C96rPl4.jpg
    3. Haggar can do Forward + Any Kick and haggar will perform a back breaker and throw the opponent off his shoulders ahead of himself a short distance.
    ngW1LNh.jpg

    Haggar can also perform his flying pile driver which would function similar to Zangief's SPD though lower damage. However depending on the last input for the FPD Haggar will change his jump! Rather than always jumping straight up like Thawk/Gief he can actually choose to either do a jump forward / neutral / backwards by performing the 360 and ending the final input on either Up+Forward/UP/UP+Back. This gives him some additional corner carry potential though he still does a rebound leap like Gief/Hawk that leaves him fairly far from the opponent. However say your back is to the corner you can do the FPD backwards and you'll end up right next to the opponent just like when Gief does his flying suplex. If you are close to the opponents corner you can push them into the corner by doing a UP+Forward final input.

    His pipe would be used in his focus attack and one of his ultras. Perhaps he could also have his leaping pipe as an attack as well.

    Haggar would play as more of a brawler + grappler just like he did in Final Fight and in Slam Masters. One thing to remember is that Haggar is in fact NOT as big as Zangief (Gief is 7ft while Haggar is 6'7). So Haggar would be a faster character.
    Post edited by The_Shakunetsu on
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,201
    @The_Shakunetsu can you please hide the quote under a spoiler? Thanks
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  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 1,755
    edited May 19
    @Cestus

    Lucia seems interesting but not in SFV current situation and she shouldn't be linked or be against Shadaloo or Secret Society thats the same with Kyle and Dean it's like Capcom trying hard an establish connection from them plus it would open new complication and unanswered question. As for Carlos he can be randomly in the game for no strong reasons, but there are more suitable characters than him already.

    I see no problem with Death, El Gado, Bracken or Abigail to make it, but as for Rolento that had already an exposure in SF4 and SFxT kinda redundant for a non-plot driven character without a strong relationship with the current SFV roster. Poison and Hugo Tag character seems okay it kinda new. The rest would be just random sensationalize thugs and Belger is kinda fun but not in SFV serious tone. IMHO

    Those villains isn't the priority of SFV progression to be re-introduce they would just demands a lot of what if Mad gear stuff without important matters unanswered, while Haggar that have a strong ties with Gief and Maki that appeared in Sakura Ganbaru can be easily link with Ibuki because of Guy in SF4.

    Both Haggar and Maki characters can tell a story conclusion indirectly from their perspective for Guy and Cody without the two being involve in SFV. if Capcom doesn't want them to appear redundantly or if Capcom wants to give conclusion in their involvement in SFIV with less complication.

    I'll rather see Philippe from Final Fight 2 than the rest of them along with Death..

    Philippe is an interesting henchman for Death he can play and act like Fatal Fury's White along with Injustice's Joker combined. Chaotic personality is another lacking in SF universe. I'm not talking about the Karate Clown concept in SF4 that is drawn by Seth Killian, Because it's not about being a clown with martial arts but rather a clown that is representing chaos.


    White...

    Kabuki, Clown, Mu Thai, Drunken Master, Bruce lee clone, Sodom, Crusader/Azrael(batman), Cyborg and Abobo(Steriods)... together with some decent weapon users in future SF is what i need..



    So my Final Fight Villain line up. for a What if SF x Final fight or a Final Fight Expansion
    • Death - Leader = Represents Anarchy (change name representation that is more interesting for the goal setting)
    • Philippe - Lead henchman had a Fang and Joker style personality = Represents Chaos
    • Abigail/Bracken - henchman Abobo(Steriods) type character = Represents Havoc
    • El-Gado - Knife expert = Represents Mayhem
    • Retu - kinda independent, that works for his own favor = Represents Maelstrom
    The combination of character isn't just random 80s themed thugs it has diversity and the name representation isn't random they are distinctive, symbolic and flavorful to there individuality, moves, attack and personality.

    b78d9d7da81bda484e4a8b615219a635.jpg?v=94500350?cb=20170201182105


    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • crash_and_burncrash_and_burn "Do I drive? Or am I driven?" Joined: Posts: 2,696
    I can see it now, all the former Juggalos, who've been sitting in their parents basement in the same pair of Jenko jeans, pounding down FayGo sodas since 1995 waiting for the great Malenko will gravitate towards Philippe as their new FG Saviour.
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 7,067
    Maki gets a partial pass on being Japanese because she doesn't act like your typical waifufag bait. She was part of a biker gang for a while, and her style is way different from Ibuki's; no trickery just tonfas to the face and high speed.
    giphy.gif
    maki-1.gif~c200

    She wasn't just part of a biker gang. She was their leader. When they localized Maki, they gave her the Goku treatment and took away her edge. The woman is a damned badass.
  • willselesswillseless Joined: Posts: 1,509
    Next character will be Byron on his buffed form, like Guile does with his arms. Screencap this.
  • CestusCestus Sorry for my english :D Joined: Posts: 5,221
    About blondes, race and color:

    Having a more particular race and color by eye or hair doesn't really matter in video game, fighting game like SF in this timeline, Since SFV isn't about a world-warrior tournament anymore like SF2, KOF or like World Heroes, because SFV is more like Soul Calibur, Samurai Showdown and Fatal Fury series. SFV is more into relationship, acquaintances and conflicts from each other or simply stopping a different kinds of mad man that lead an organization unbeknownst to many.

    I believe in diversity in race, color and etc but it should not be the stronghold and priority of choosing the characters or making it an obvious emphasis, because this kind of limitation only limit possibilities and progression of characters to have interaction to other character in there relevant timeline of existence before they fade away to obscurity or be not appropriate to interact with other characters.

    @The_Shakunetsu

    I guess our difference stand there
    I never thought "story" is the strong part of SF saga, i ever believed that SF -used to- excel at character design (single and cast) and at create concepts with a core motif, often with very deep research on it and multiple layers of source

    From my perspective it's the opposite, character-links of a relatively weak story risk to give free slots to chars that design/concept/variety wise don't offer half of what other characters can


    ps: Soul Calibur used to be my second fav FG saga, and imho the decline it suffered design-wise is the worse i ever seen, and the cast building approach in combo with chasing trends played an huge role at that.
    Design wise and with Hilde exception the series easily peaked with SC3 (with some SC1 elements being better) and artistically gone crap after it
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 1,755
    Cestus wrote: »
    @The_Shakunetsu

    I guess our difference stand there
    I never thought "story" is the strong part of SF saga, i ever believed that SF -used to- excel at character design (single and cast) and at create concepts with a core motif, often with very deep research on it and multiple layers of source

    From my perspective it's the opposite, character-links of a relatively weak story risk to give free slots to chars that design/concept/variety wise don't offer half of what other characters can


    ps: Soul Calibur used to be my second fav FG saga, and imho the decline it suffered design-wise is the worse i ever seen, and the cast building approach in combo with chasing trends played an huge role at that.
    Design wise and with Hilde exception the series easily peaked with SC3 (with some SC1 elements being better) and artistically gone crap after it

    I believe they are now prioritizing characters that are now had involvement only to Shadaloo and Secret Society since they are now in a SF3 prequel game(SFV) that's why there are no other big threats that are conflicted now other than Secret Society and Shadaloo. They are prioritizing concluding everyone in Shadaloo Saga/Chapter and that is their current direction like they did to SFA another prequel game.

    They could do the World Warrior thing again in the beginning of Secret Society Saga, like they did in the beginning a of Shadow Falls. Every character should be attached with everyone involved with Shadaloo conclusion and Secret Society's rise. So limiting an interaction of other previous character from Shadaloo because of his color, race and hair shouldn't be the issue and priority now.

    ps: As much as I like and request Final Fight characters and Mad Gear villains. I know they are not the priority and they have a small chance of possibility not to appear in SF5 entirely, that the issue with Sodom not being in SFV and that's why i'm establishing a link and conclusion in my previous post without bringing the rest of the FF All Star heroes and villains to make it less complicated.

    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • KingCrimsonKingCrimson SFV ID: OldManRage Joined: Posts: 129
    edited May 21
    A thought occurred to me today...

    If Akuma is in Tekken 7 as a guest character, wouldn't it be likely that one of our season 2 characters will be from Tekken?

    I think the next character could very well be Tekken's Jack, though Final Fight's Abigail seems to suit the silhouette a little better... Yoshimitsu may be the last character though.
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 1,755
    edited May 22
    I just hope if there would be a guest character it won't be from other FG brand other than Street Fighter. Even though Yoshimitsu seems interesting and another of my favorite in SC, I hope Capcom would prioritize the SFex's Garuda and Skullomania as they were the iconic of the series.

    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • KingCrimsonKingCrimson SFV ID: OldManRage Joined: Posts: 129
    Yeah, I'm not a huge fan of guest characters, Abigail included (if it is him), just speculating.
  • DarthEnderDarthEnder Dragon Force Kin Joined: Posts: 2,126
    Abigail wouldn't be a guest character.
  • KingCrimsonKingCrimson SFV ID: OldManRage Joined: Posts: 129
    DarthEnder wrote: »
    Abigail wouldn't be a guest character.

    Yeah, you're right... It doesn't feel that way to me, but you're right.
  • ShockdingoShockdingo Freelance voice actor & Reploid.PHD in Q speculation. Joined: Posts: 1,439
    I'd be pissed off if we got a guest character. Already people are unhappy about favourites being omitted from season 2, but to push another potential fav back for a Tekken character would be bad. Also, it's like how people of late want a Tekken character in MvCI. Why? I'm not usually one to yell out "WASTED CHARACTER SLOOOOOOOOOT!" but, in this case, why bring in a character from another, unrelated franchise into these titles when there's still tons of other characters from the native franchises waiting to get in.
    "Bison drinks DELICIOUS expired milk on tuesdays while driving trucks into wandering fighters." - m121akuma

    Warrior's Fate: The identity of Street Fighter's Q. Now in video!

    No more Skullo? How I'd bring tokusatsu back to SF.

    My StreetFighter voice acting reel
  • NCK_FeroceNCK_Feroce Left behind Joined: Posts: 2,480
    I'm not interested in those s2 characters anymore,it's useless trying to guess who they are,especially after what happened with Ed. They're welcome in the SF family anyway,but the atrocious PR from Capcom just destroyed my interest on them.
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,201
    Shockdingo wrote: »
    I'd be pissed off if we got a guest character. Already people are unhappy about favourites being omitted from season 2, but to push another potential fav back for a Tekken character would be bad. Also, it's like how people of late want a Tekken character in MvCI. Why? I'm not usually one to yell out "WASTED CHARACTER SLOOOOOOOOOT!" but, in this case, why bring in a character from another, unrelated franchise into these titles when there's still tons of other characters from the native franchises waiting to get in.

    I'd take guests from other franchises over "completely new characters" of season 2. At least I could actually give a damn about them from the gameplay perspective. I personally couldn't care less about Kolin or Ed or whatever outside of their backstory/lore development (like I admit it IS cool to see Ed a grown up even further from his Story mode self)
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • SkortSkort Joined: Posts: 567
    edited May 22
    Wrong section . ignore pls.
  • CestusCestus Sorry for my english :D Joined: Posts: 5,221
    PVL_93_RU wrote: »
    Shockdingo wrote: »
    I'd be pissed off if we got a guest character. Already people are unhappy about favourites being omitted from season 2, but to push another potential fav back for a Tekken character would be bad. Also, it's like how people of late want a Tekken character in MvCI. Why? I'm not usually one to yell out "WASTED CHARACTER SLOOOOOOOOOT!" but, in this case, why bring in a character from another, unrelated franchise into these titles when there's still tons of other characters from the native franchises waiting to get in.

    I'd take guests from other franchises over "completely new characters" of season 2. At least I could actually give a damn about them from the gameplay perspective. I personally couldn't care less about Kolin or Ed or whatever outside of their backstory/lore development (like I admit it IS cool to see Ed a grown up even further from his Story mode self)

    i don't get why, new characters have gameplay too lol

    Personally all i ask from a guest is the char to be compatible with the game... like, in SF ok a guest from Tekken or KoF/Fatal Fury

    Never again dis crap

    sftekken1-620x.jpg
    11021735.jpg
    guest_fighters_rash.jpg?itok=OyzJQt6J

    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 1,755
    edited May 22

    tekken-gon.jpg

    and include this ^^ also

    while Rash did work with KI the rest of the pic was indeed meh

    Reminding me with Cole makes me hope Capcom wouldn't go with guesting. It's like their choices are more into promotion as the priority over gameplay and design.
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,201
    KI's guest characters are probably some of the best ever, right up there with guest chars in previous Soul Calibur titles. Heck, Yoshimitsu even became a canonical member of the series
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • DarthEnderDarthEnder Dragon Force Kin Joined: Posts: 2,126
    Yeah. Killer Instinct's roster is already pretty much "anything goes", so the guest characters don't feel out of place.
  • ShockdingoShockdingo Freelance voice actor & Reploid.PHD in Q speculation. Joined: Posts: 1,439
    PVL_93_RU wrote: »
    Shockdingo wrote: »
    I'd be pissed off if we got a guest character. Already people are unhappy about favourites being omitted from season 2, but to push another potential fav back for a Tekken character would be bad. Also, it's like how people of late want a Tekken character in MvCI. Why? I'm not usually one to yell out "WASTED CHARACTER SLOOOOOOOOOT!" but, in this case, why bring in a character from another, unrelated franchise into these titles when there's still tons of other characters from the native franchises waiting to get in.

    I'd take guests from other franchises over "completely new characters" of season 2. At least I could actually give a damn about them from the gameplay perspective. I personally couldn't care less about Kolin or Ed or whatever outside of their backstory/lore development (like I admit it IS cool to see Ed a grown up even further from his Story mode self)
    To each their own. I haven't been able to unlock Kolin since I haven't had time to play lately, but when I fought my pals using her, she looked really fun. So far from what I've seen Ed looks to be fun as well. So they fit into the canon and they look fun to me, so win-win for me.
    "Bison drinks DELICIOUS expired milk on tuesdays while driving trucks into wandering fighters." - m121akuma

    Warrior's Fate: The identity of Street Fighter's Q. Now in video!

    No more Skullo? How I'd bring tokusatsu back to SF.

    My StreetFighter voice acting reel
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