Rising Thunder - FIGHTING ROBOTS

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  • The_AdventurerThe_Adventurer Joined: Posts: 147
    KD does seem like the mode you take when you're new to avoiding mix-ups leading to huge combos. Rookies only.
  • blackaddeblackadde Don't let me down! Joined: Posts: 4,395 ✭✭✭✭✭ OG
    Rabbit360 wrote: »
    Anyone found a reversal safe-jump with Crow?

    we can't test anything definitively, but i think point blank sweep -> whiff close H -> neutral jump H is as close as we're gonna get.
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  • AceKombatAceKombat (́◕◞౪◟◕‵) ”WINNERS DON’T USE ALMIGHTY.” Joined: Posts: 2,061
    edited August 2015
    Rabbit360 wrote: »
    Anyone found a reversal safe-jump with Crow?

    http://gfycat.com/BoringPleasingAmazonparrot

    http://forum.risingthunder.com/discussion/143/crow-combos-setups-mixups-and-strategy#latest

    This is what I try to go for when I get the chance. It will make some reversals from the opponent have strict timing or whiff if timed right.

    Oh wait, I actually see you in the forum lol.
    With all the hope combined... there can be a chance in SFV that Ken can, one day, walk again. #TeamWheelchair
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  • N_paulN_paul aka Peaches Joined: Posts: 685
    KD does seem like the mode you take when you're new to avoiding mix-ups leading to huge combos. Rookies only.

    There are certain matchups where I can see KD being good, but yeah, you lose so much potential with KD.
  • FiggzorFiggzor Joined: Posts: 9
    edited August 2015
    vlad is the lowest tier in the game who can't zone or rush down. Just block low (high when he is close and starts flying) while zoning, mash if he attempts to get close to grab or dp (since his attacks are 200% slower than the rest, u can usually even block in time after mashing when he goes for the yolo dp in the face) and dp the "instant overheads" from flight. For all the white knights who claim he can instant cross up, say hello to the "generous" auto correcting in this game. Prove me wrong.
    Post edited by Figgzor on
  • crotchpunchacrotchpuncha Joined: Posts: 21,597
    edited August 2015
    So is the game good? It looks cool but i see a lot of complaining about projectiles (i know this is usually a scrub complaint, I'm just asking about the validity of it). What's this KD and KA system? I'm really interested in what the game is like due to its simple style control scheme, someone finally did it in a traditional fighter setting so I'm really interested in what people think of it.
    It's not the end of the world, but you can see it from here.
  • RampageRampage Lurkin' Joined: Posts: 4,993
  • DwarfDwarf A short, sturdy creature fond of drink and industry. Joined: Posts: 27
    The thing is; is it a barrier? Or, is execution classically part of the game?

    It has to be part of the game. Fighting games are largely about execution over knowledge. It's more like a physical sport in that sense, where you have to be able to throw or kick or swing properly. I would say the other side of the scale is chess, where the execution is basically nonexistent but you have to be able to consider dozens and hundreds of possible scenarios several steps ahead of where you are right now. There's no way to make that burden of knowledge easier for new players, they have to learn because that is what the game is.
    I think trimming unnecessary complications like pretzel motions and 720s is a nice idea, and I'm really impressed with MikeZ's design philosophy, but I think something like P4 autocombo is going too far. I don't know where I would put a line between "helpful to new players" and "damaging to the game", but I do think that line exists somewhere. I haven't made up my mind about Rising Thunder yet.


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  • truendymiontruendymion Beer Me! Joined: Posts: 2,226
    Been playing Dauntless for a week, here are my thoughts:
    -Universal crossups are super good. They have huge hitboxes and dont require any spacing. Encourages players to jump nonstop.
    -Invincible attacks are extremely dangerous, especially Chels dragonpunch: its fast, has a huge hitbox, even if it doesnt autocorrect the hitbox extends so far behind it will always hit you. Even if you can manage to bait it out she can still make it safe with Kinect Advance
    -kinectic advance is overpowered and kinectic deflect is almost useless by comparison. They should remove the ability to KA on block and make KD on block more like an alpha counter.
  • CeramicdragonCeramicdragon Joined: Posts: 59
    Does signing up for alpha guarantee a key?
    "I have not failed. I've just found 10,000 ways that won't work." -Edison (Nash is his main)
  • ronny007ronny007 Joined: Posts: 3
    Any key available?I registered but no keys yet :(
  • SharntSharnt Joined: Posts: 354
    edited August 2015
    Dwarf wrote: »
    It has to be part of the game. Fighting games are largely about execution over knowledge.

    I so much think you are completly wrong. Execution is a needed base. You can't play the game without it. But it doesn't make, at all, the interest of the game.
    AceKombat wrote: »
    The problem is with Edge
    Normal, it is the top tier of this game IMO. He as everything you would like. Great reversal, safe pressure, good normals (only char that can whiff punish reliably AFAIK), great specials (that slide >ç<), and somehow he might the best character to win against Talos that should theorically be his counter lol

    This is just theoryfighting + ~30hours of play knowledge. So take it with a heavy dose of salt.
  • SharntSharnt Joined: Posts: 354
    edited August 2015
    snip/
  • crotchpunchacrotchpuncha Joined: Posts: 21,597
    Rampage wrote: »
    @crotchpuncha Got a PC/want a key?
    My PC wont be able to run it, but thanks for the offer.

    It's not the end of the world, but you can see it from here.
  • yung_balrogyung_balrog Joined: Posts: 964
    ayy anyone got an extra key?
  • blackaddeblackadde Don't let me down! Joined: Posts: 4,395 ✭✭✭✭✭ OG
    does anyone here really understand how KDeflect works?

    i threw someone as crow and he KD'd me - and i'm pretty sure i took about a jab's worth of damage from it. is that just my eyes playing tricks on me or what, because i can't test it in training.

    if that is the case, can it KO? if you're at a pixel and the other guy has KD, are you basically fucked?

    how fast does it activate (eg. will fast multi-hit normals trigger it?)
    what kind of recovery does it have (eg. if you whiff it can i punish at all?)
    can do you anything weird like super-cancel the burst?
    does it always knock you the same distance away?

    it seems really really slept on right now IMO. 2 bursts in round 3 that can't be totally baited (eg. i run up, you flinch and burst and i punish) is crazy when you think about it.
    The Rindoukan Bible: A Makoto Guidebook - http://otersi.com/rindoukan/
  • keo-baskeo-bas Joined: Posts: 1,974
    edited August 2015
    I'm really interested in what the game is like due to its simple style control scheme, someone finally did it in a traditional fighter setting so I'm really interested in what people think of it.

    What about samurai deeper kyo or the underrated phantom breaker fighter?
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  • tatakitataki misplaced Joined: Posts: 7,699
    New patch, new moves, less bugs.
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  • owattjacobowattjacob Joined: Posts: 3,333
    I could use a key I guess. I have a pretty good PC and kinda want to work on something new lol. I don't want to burn out on Rocket League.
  • tragtrag The Scientist Joined: Posts: 674 mod
    edited August 2015
    Need to fix something. Will reupload vid in a bit.
  • KowtowRobinsonKowtowRobinson TEBOW! TEBOW! TEBOW! Joined: Posts: 6,436
    Edge's new special maybe isn't what he needed, but it's exactly what I wanted. Whether it's stronger or weaker, I'm way more comfortable playing this style now.
  • tragtrag The Scientist Joined: Posts: 674 mod
    edited August 2015
    Here is the vid I've been working on. It's meant to highlight fun elements of the Rising Thunder combo system. It's not meant to show of max damage or max efficiencym but hopefully you can learn something new and incorporate it into your own combos!

    Rising Thunder (Alpha) "Fun" Combo Video
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
  • SharntSharnt Joined: Posts: 354
    d3v wrote: »
    Is Kinetic Defense totally unbaitable?
    I thought so, but I'm not so sure anymore. I think however that even if you don't trigger it (ie don't get knocked down) you can't really punish it on whiff.
  • osotogariosotogari Joined: Posts: 69
    Here r the 2 extra keys they emailed me
    6TR9H-TXVFS-OZS65-KXY3D-09KOU
    PQGKX-O9OPC-IKDH2-YR2Y8-IT8WG
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,526
    How are combos hard in Rising Thunder?
    Is it because I have only played Chel so far?
    Because her combos are piss easy.

    One thing I got to admit though is the game is fairly defensive and moves at a snails pace.
    It's a lot like SF4 in that regard.
    CFN: NaughtySenpai
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    What I don't get is why a game that barely looks better than SFIV chugs down to 10fps on a system that can run SFIV.
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,526
    d3v wrote: »
    What I don't get is why a game that barely looks better than SFIV chugs down to 10fps on a system that can run SFIV.

    Yeah that is weird as hell. This game does not seem to have a solid foundation for optimizing how it runs on systems.
    I got a very good computer able to run a decently looking Witcher 3, I get 250 fps on USFIV and on Rising Thunder my framerate drops down to 50 at times (with all setting on low except render and texture quality), which sucks really hard.

    And nobody give me the "But it's an alpha!"-bullshit.
    I've been in the Dota 2 beta ever since it was open with a thousand players online, and the game already ran very well on older computers.
    Optimization in terms of how well a game plays on a system, should be the very first thing developers should look into, otherwise you get games that look like shit and still run slow like Path of Exile or Marvel Heroes and that stuff will never change because the base of the game is horribly programmed.

    Also I disagree on this game looking better than SFIV. I feel it looks like ass right now.

    If you make your game free, better make sure that most people who want to play can actually play.
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  • RampageRampage Lurkin' Joined: Posts: 4,993
    edited August 2015
    Surely you can comprehend the difference between a development team with two people in it, and Valve.

    In regards to the framerate, for whatever reason the game actually runs better on my PC at a higher resolution with settings bumped all the way up. I rarely drop below 60fps when everything is maxed, but when I put it lower I seemingly get more dips.

    edit: Also sorry guy that was asking me for a key, once I saw my offer was (politely) denied, I gave it to a family member.
  • HyenaboyHyenaboy Joined: Posts: 77
    d3v wrote: »
    What I don't get is why a game that barely looks better than SFIV chugs down to 10fps on a system that can run SFIV.

    If you make your game free, better make sure that most people who want to play can actually play.

    A lot of devs probably don't realize how important a factor it is. One of the reasons that League of Legends is one of the biggest games in the world in terms of playerbase in addition to its free-to-play concept is that all it really requires to play is a computer made since 2010 and an internet connection. Even if you're selling your game for a relatively low price, if it requires me to have a $1500 gaming computer to run it on low settings, I'm gonna pass it up. I've seen people make this mistake with a few horror games made recently, and it's hard to be scared when the game runs like ass at high settings and is unplayably dark at low settings because of how you set up your lighting engine.

    This is especially important when your game is a PC exclusive, because while you are trying to attract players to your game with your simplified inputs, you will turn more away with your sysreq. This would be excusable if this were also released on console, but for a PC exclusive the devs should have known better.
  • SharntSharnt Joined: Posts: 354
    If good free fighting games with correct online were a thing fightcade would be heaven on earth.
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,526
    Is Vlad vs Chel 10-0 for Chel?
    I just beat a diamond Vlad player and I don't know what he could've done, lol.
    Looked like Honda vs. Ryu in ST.
    CFN: NaughtySenpai
  • Plaid_UnicornPlaid_Unicorn Camron should have won an Oscar for Paid in Full Joined: Posts: 9,931
    snake eyes is streaming this... man I wish my Mac was delivered.. I wanna play
    Just because I lost... doesn't mean I was defeated
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    KD is probably the better choice. It's an unbaitable burst that you get multiple times (at least twice) in one round.
  • tatakitataki misplaced Joined: Posts: 7,699
    edited August 2015
    d3v wrote: »
    KD is probably the better choice. It's an unbaitable burst that you get multiple times (at least twice) in one round.

    KD not worth it because most damage is done in first 3 hits, before they spend resources anyway. KA on the other hand makes throws and DPs (both AAs and reversals) a bigger threat.
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  • luchaxbombluchaxbomb Joined: Posts: 116
    lol shame we cant message people... I KNOW eggy aka creativecell would have sent me his usual rage message. stay free
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,723 mod
    edited August 2015
    tataki wrote: »
    d3v wrote: »
    KD is probably the better choice. It's an unbaitable burst that you get multiple times (at least twice) in one round.

    KD not worth it because most damage is done in first 3 hits, before they spend resources anyway. KA on the other hand makes throws and DPs (both AAs and reversals) a bigger threat.
    But you're requiring the opponent to have to touch you again in order to KO, and IMO, that always matters. Also, you can KD throws before they deal damage.
  • MuttonmanMuttonman Joined: Posts: 2,855
    d3v wrote: »
    tataki wrote: »
    d3v wrote: »
    KD is probably the better choice. It's an unbaitable burst that you get multiple times (at least twice) in one round.

    KD not worth it because most damage is done in first 3 hits, before they spend resources anyway. KA on the other hand makes throws and DPs (both AAs and reversals) a bigger threat.
    But you're requiring the opponent to have to touch you again in order to KO, and IMO, that always matters. Also, you can KD throws before they deal damage.

    You can bait a KD and just take the knockdown. You also get KA far easier so it'll save your bacon on DPs.

    At least with Talos it's a better choice as it converts blocked kicks into pressure and gives you oki off of a SPD or S2
  • NΣRONΣRO Joined: Posts: 14
    Quick overview of this game:
    -Dauntless is too fucking easy.
    -Chel is too fucking good/cheap
    -Talos is also fucking cheap
    -So is Crow, but not to the extent of how cheap Chel is.
    -Vlad is odd, I dont understand him.
    -and Edge is hard as fuck.
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