Blanka thread

1246

Comments

  • DecoyDecoy You better block. Joined: Posts: 497
    How don't know how ture that is DECOY i hit you with it plenty of times on 360 play when you jump back and, FP its like 60-40 Blanka but when bison hits even if its a double hit. It still swets bison up for a cross or a PC again as long as its not going into the corner

    That was in HF and even then it worked 85% of the time at least. On ST, it's a clean hit almost 100% of the time. It completely takes the PS away as a safe move.

    ~Decoy
    XBL Tag: Real Decoy
  • SystemSystem Joined: Posts: 508,676 admin

    I have question, what's the best way to deal with ryu coming down with a jump towards roundhouse done reasonably early at 45 degreesish? It seems beats both my up and horizontal ball if it's already extended, beats s.strong, and i can't dash cause the spacing at which he's doing it will either punish me crossup if i try to dash under or will punish my dash if i dash backwards.

    do you guys have experience with this?

    cause if i block i'm either dealing grab setups or high/low mixups or some combination of the above into a long block string that ends in fireball, where jump towards roundhouse becomes an option again.

    is there consistent solution to ryu's j.roundhouse? It's not meaty, but ryu has frame advantage.

    I find that if he's to close for you to do standing strong punch, standing jab works well, It sticks out shorter then strong which helps if he's right on top. Not sure if its 100% safe but I've had good results using it so far, it also works a treat against hurricane kicks.
  • DecoyDecoy You better block. Joined: Posts: 497
    I find that if he's to close for you to do standing strong punch, standing jab works well, It sticks out shorter then strong which helps if he's right on top. Not sure if its 100% safe but I've had good results using it so far, it also works a treat against hurricane kicks.

    S. Strong is usually your best option but if he is just out of range then go for the jump up FP for the pimp smack. Also, if you do connect with a S. Strong, make sure you're charging a horz ball so that you can cross him up after you do the S. Strong. I do that all the time and it works great. Sometimes I do S. Strong > MP horz ball > S. Strong > bite or C. MK > bite or MP electric or headbutt cancel crossup again into C. MK x 2 > vertical ball.

    As you can see, LOTS of mixup potential.

    ~Decoy
    XBL Tag: Real Decoy
  • fatboyfatboy I beat anorexia: 10-0 Joined: Posts: 1,853
    For Jump Round House Question^^^^^^

    As another option to add to decoy's. You can also use the df+ fierce (then intstantly go back to charge). It slides under the the RH, its hits the landing frames and knocks down. Then V.ball over/ in front of body and play get up games: cr.mk x2> v.ball (high dizzy %), st.mp> f+ Mp , Cross Up> combo or throw mix up, or just a simple throw mix up.
    Am I hungry? Sure, I could eat...
  • GonzalesGonzales Half Crazy Joined: Posts: 465
    wow this is awesome, i always liked Blanka but i never played him cause i dint understand some macthups, im glad there's actually people helping out in the Blanka threat, anytips againts claw, i know i can beat his dives by using upball but i have a hard time with footsie game. It seems all he has to do is mash crouching strong while i gotta work my asss off to beat him:(
    ST-Guile
    TMNT Tournament Fighters- Armaggonz
    SF4-Dictator
    "You do not truly know someone until you fight them."
  • MixahMixah Joined: Posts: 8,130
    j.lp and bait out his jumps... vertical ball will almost always knock a non-pro vega out (pro's can throw you out of the ball)

    just bait him to do shit... if he jumps in, hop back as soon as he comes in. watch for him stepping. blanka's throw is SEVERELY better than vegas, but he can walk really fast, so watch for him just walking in and throwing you.

    c.mk will beat out most of his ground stuff, and if he tries to back flip through your balls, you typically get free throws.
    Beat... That's all.
  • GonzalesGonzales Half Crazy Joined: Posts: 465
    cool thanks for the tips
    ST-Guile
    TMNT Tournament Fighters- Armaggonz
    SF4-Dictator
    "You do not truly know someone until you fight them."
  • MinhHoangMinhHoang Joined: Posts: 291
    Hey does anyone know how to get lightning to come out easily? I've been having a lot of trouble trying to get it out.
    Scream in pain!!!! NIGHTMARE BOOOSTERRR!!
  • MixahMixah Joined: Posts: 8,130
    Hey does anyone know how to get lightning to come out easily? I've been having a lot of trouble trying to get it out.

    are you on stick or pad?

    on stick, i just use two fingers and rhythmically smack a single punch button (this isn't CvS2 where piano method works)

    On pad, I keep a dummy right shoulder button and I mash the jab or middle punch with my thumb, or if I'm going after an HP electric (not worth the effort, i think), I mash the shoulder button with my index and middle finger.

    Sorry for the really late response... I haven't been checking this thread lately, and I forgot about it until I searched.
    Beat... That's all.
  • zaspacerzaspacer Joined: Posts: 553
    Links to Blanka youtube.com matches

    Here is a link to a webpage that lists links to youtube character matchups for ST Blanka:
    http://streetfighterdojo.com/superturbo/blanka/blankamatches.html

    Most the players are Japanese, and most the footage is from Japanese Tournaments.

    I wanted to get this out before the release of STHD.
    My HTML skills are pretty weak, so the formatting is still rough.
    This is a collection of links that I have had for some time, and I have found personally useful in improving my game.

    The BEST way I have found to use these links, is to reference the appropriate ones AFTER I get my butt kicked by a particular character.
    That way I'm hungry to pick up specific things that will help me in that matchup.

    Enjoy!
    streetfighterdojo.com - video library of top players
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    ya. all the chun links you have are mistagged.
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • zaspacerzaspacer Joined: Posts: 553
    ...
    ya. all the chun links you have are mistagged.

    Overlooked em when I was hooking up the links.

    Should be good now.
    Thanks for the catch.
    streetfighterdojo.com - video library of top players
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    does anybody want to explain the blanka vs. chun matchup to me?

    I feel at such a disadvantage in this matchup.

    how do you other blanka players go about beating chun? how do you fight the fireball? the j.forward? the counter grab? her movements? the strong pressure?

    I beat fireballs by either running away at full screen, and force her to move in or mix it up, since you can safely jump around her fireballs, which don't reach full screen. or jump from close and press roundhouse relatively early unless she has bar.

    I beat aggressive jump forwards with roundhouse upball, since it will always trade in my favour, where I can then mix her up.

    counter grabs are beaten by ticking into straight jumps, and remixing up on landing. look for the opponent to realize they're mashing buttons and grab them the next time. this tactic can be beat by chun doing nothing, walking under you and grabbing you from behind. Maybe it's my imagination but I think blanka's neutral straight jump forward kick has a crossup hitbox, whereas his neutral straight jump short kick does not. This may be the solution to the problem i'm having (chun walking under me when I straight jump).

    movements are beaten by dashes and charge. chun is hard to chase, but still has to play smart. dash around with the leap and hold a down charge. handy for tagging chun if you get close.

    if she let's you get too close (i.e. she corner's herself) you can jump on her safely. j.jab will take out most of her air to air, while j.fierce destroys everything else, except a carefully timed upkick (which she won't have due to her movement into the corner).

    anyone else having issues with chun li? I think she's super hard match for blanka, cause blanka needs to guess to counter chun, while chun can basically j.forward around the screen and throw jab fireballs without having to worry too much. randomly pressuring with strongs and forwards into jab fireball into lightning legs is too cake.
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • MixahMixah Joined: Posts: 8,130
    you are at a disadvantage in this matchup. I think this is her second worst matchup (turtle DJ being the fucking worst). at least chun has to fight you... dj just sits and jabs.
    Beat... That's all.
  • MixahMixah Joined: Posts: 8,130
    i just wanted to mention a tricky little reset in the corner that i do (inconsistently as FUCK on ggpo, but about 90% IRL)

    near the corner, sweep (they can't be fully in the corner, unless they're one of the few that you can crossup while cornered)

    hp ball (do it like this... charge back, f+HP and HOLD FORWARD AND FIERCE), you crossup, then hit back and let go over fierce). as soon as you land, you do the super and should pop up back over the opponent and hit them meaty as they rise... so what happens in a more visual fashion...

    P1 = Blanka
    P2 = let's say.... Guile...

    Blanka's on the P1 side and Guile's on P2

    Blanka sweeps and crosses up

    Blanka should now be on the P2 and Guile moves further away from the corner than where he was before the crossup (obvious)

    Blanka does the super and does a small hop forward (YOU MUST LAND as Guile rises up)

    The ground shave hits on the P1 side, but Guile's sprite is still in the same direction as if he was on the P1 side... from here, blanka will roll back into the corner which makes him stay on the ground, so you can c.mk, xx hk vertball.

    seems complex, but it's not... it's also a lot more forgiving on timing than it seems too.

    This is found here.

    http://ca.youtube.com/watch?v=DN80vXVGxo8

    end of the first round against the guy's ken.
    Beat... That's all.
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    This is found here.

    http://ca.youtube.com/watch?v=DN80vXVGxo8

    end of the first round against the guy's ken.

    I'm certain you mean end of second round against ken at 5:48
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • MixahMixah Joined: Posts: 8,130
    oh... haha yeah
    Beat... That's all.
  • TNBTNB Bye. Joined: Posts: 1,180
    Blanka

    Blanka seems like a pretty powerful character. He can go under fireballs, rapid fire his rolling attacks, and is good at screwing with your opponent.
    Anyway, does anyone know any good combos, approaches, etc, with him?
    Any air to ground combos that involve his electric thunder? (As in hit, hit, ET!, etc)
    Skills and attitude prove worth as a player, not the internet.
  • je110je110 Dantastic Joined: Posts: 385
    I am downright terrible with Blanka, but I've played against some good ones, even though he's generally considered a lesser character in Super Turbo.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Blanka thread. Good advice would be to pay close attention to anything nohoho has posted.
  • NKINKI Mashers Joined: Posts: 1,788
    Merged with original Blanka thread.
    It was a fun ten years.

    http://nki.combovideos.com
    Thanks to BlazeD and Preppy for hosting!
    Avatar by Buttermaker.
  • SystemSystem Joined: Posts: 508,676 admin
    Quick Blanka Question.

    Just wondering what does more damage to a standing opponent (blocking or not).
    Amazon River Run or low Heavy Kick?
    ok guys, Amazon River Run is the slide. I am asking because when I am suppressing I like to mix up a lot when they get up from the knockdown. As in, when they get up either Amazon River Run (D+F HP) or a down heavy kick.
    It's nice to have some lineups for knocking them down yet again, instead of doing a down heavy kick and an Amazon River Run (need help? see above.) I like to either backstep roll or get in on a jumping heavy kick just to spite their low block :D.
  • FulaaniFulaani Of terrorist descent Joined: Posts: 2,555
    play the game, do the moves, look at the life bar. the answer is out there.
    zoning took an indefinite hiatus
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    total failure.

    I don't even know what amazon river run is and I main blanka.
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • MechanicaMechanica elias the flyest Joined: Posts: 6,252
    i'm gonna go with amazon river run whatever that is
    KOForever WHY IS 14 SO UGLY whyyyy is alex's neutral stance so ugly
  • Master BigodeMaster Bigode Touhoufag Joined: Posts: 879
    It's the df+Fierce.
    ^Cool story bro.
    :tup:
    /▌____
    / \
    http://www.touhouwiki.net
  • jpj1983jpj1983 Joined: Posts: 156
    df+HP does a fraction more damage, but d+HK is the quicker move =)
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    and neither of them do damage on block lol
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • FulaaniFulaani Of terrorist descent Joined: Posts: 2,555
    total failure.

    I don't even know what amazon river run is and I main blanka.
    the funniest thing yet with these new guys. asking bout all this stuff with exotic names and shit.
    zoning took an indefinite hiatus
  • Master BigodeMaster Bigode Touhoufag Joined: Posts: 879
    Official move names suuure are exotic.
    ^Cool story bro.
    :tup:
    /▌____
    / \
    http://www.touhouwiki.net
  • FulaaniFulaani Of terrorist descent Joined: Posts: 2,555
    and who uses the official names for anything aside from shoryuken, hadouken and occasionally tatsumaki.

    the sf4 forums are especially hilarious with new guys asking about all these moves in japanese and veteran players haven't a clue what they mean because NO ONE uses those names lol.
    zoning took an indefinite hiatus
  • SystemSystem Joined: Posts: 508,676 admin
    Post updated. Read above.
  • MixahMixah Joined: Posts: 8,130
    slide does a tiny bit more damage. you'll get punished harder though if they just happen to jump.
    Beat... That's all.
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    when you knockdown with blanka you should be meatying a crossup short, a safe jump fierce/roundhouse or a s.short or an ambiguous crossup whiff ball into tick or combo more than anything. meaty sweep doesnt' really buy anything cause unless your opponent is a noob/idiot/scrub they'll just block it and you'll lose most of your pressure.
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • GrogGrog discombobulatingly Joined: Posts: 3,617
    Depends on who you're up against too, if they have a good reversal you're going to eat a lot of damage always going for a low hit on their wakeup.
    no one cares syxx

    www.dontblowthis.com
  • geadomgeadom Reversal Counter Hit Joined: Posts: 1,085
    I cant do crossup short, st.strong, forward-backward strong, i never get the last part (headbutt) to hit. Any tips?
    "He´s different, he´s special." Pick up your spear, the only thing you can do is your best
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    Depends on who you're up against too, if they have a good reversal you're going to eat a lot of damage always going for a low hit on their wakeup.

    that's why you meaty s.short.

    walk in, stutter step also works too. but yeah, it's all mixups and mind games from there. whiffing a move to bait the reversal etc. etc.
    I cant do crossup short, st.strong, forward-backward strong, i never get the last part (headbutt) to hit. Any tips?

    practice. if it's ST I double tap the buttons. I use both my index and middle finger and hit every button twice. makes the timings way easier.
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • FulaaniFulaani Of terrorist descent Joined: Posts: 2,555
    Anyone have an answer to Dhalsims AA cr.jab. I could not find an answer a couple days ago when I was playing a sim on GGPO.
    zoning took an indefinite hiatus
  • SystemSystem Joined: Posts: 508,676 admin
    Nuffin. From the right range you can't beat it. But behind "don't jump from that spot" the next best choices are roundhouse or empty jump.
  • FulaaniFulaani Of terrorist descent Joined: Posts: 2,555
    thanks
    zoning took an indefinite hiatus
Sign In or Register to comment.