Blanka thread

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  • jpj1983jpj1983 Joined: Posts: 156
    i noticed something odd the other day. playing as blanka, i had ehonda trapped in the corner with a slight gap between us, and after scoring a knockdown, i did electricity on wake-up, and honda just turtled until the timeout (despite having about 30% health). this was on my green ssf2x board.

    a couple of days later, i was playing the CPU on the hyper anniversary rom on my laptop, and same thing again. is there not a safe attack honda can do that doesn't trade damage at that point? and does it work against any other characters?

    i know it's only against the CPU and that doesn't mean it's a viable tactic against a real opponent, but considering how cheap the AI usually is on the asian hyper anniversary rom, i was surprised i could just win the fight by just mashing jab for 40 seconds :D
  • Duck StrongDuck Strong Yin to all Yang Joined: Posts: 7,783 ✭✭✭✭✭ OG
    I'm fairly certain Honda can at least throw you in that situation.
    My youtube channel (various MVC3 vids etc.):

    http://www.youtube.com/user/CrouchStrong?feature=mhsn
  • Blank SabbathBlank Sabbath Dokka! Joined: Posts: 72
    Does anybody know any good uses for his knee-kicks (close LK/MK)?
    And can you combo them in anyway?
    aka "wzbz" on GGPO.
  • WolmarWolmar Joined: Posts: 184
    Not a true specialist, but i think this move comes more or less randomly : it's a double hit, but the hitbox seems to be shorter, and the startup slower than the double hit with the head. I dont know any combo that would be more efficient compared to what you can do with the double head hit. My thought is you can do well without that move (double knee), but heh, sometimes hitting your opponent like that just looks cool, doesnt it.
    Against Balrog, it determine the direction Shoryu fist input is difficult. Has been condemned to the left orinput, so right. I try to issue a reversal is born so firmly command you miss wandering.
  • Blank SabbathBlank Sabbath Dokka! Joined: Posts: 72
    Not a true specialist, but i think this move comes more or less randomly : it's a double hit, but the hitbox seems to be shorter, and the startup slower than the double hit with the head. I dont know any combo that would be more efficient compared to what you can do with the double head hit. My thought is you can do well without that move (double knee), but heh, sometimes hitting your opponent like that just looks cool, doesnt it.
    They're not random. They come out automatically if you are standing close to your opponent, like with his MP. LK will kick once and MK will combo.

    But yeah, besides the coolness factor of it I haven't found any good uses for them either. Because in every instance where you can do it you might aswell just do something better.
    aka "wzbz" on GGPO.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    They have 14 and 12 frames of startup, and the same 12 recovery frames from the headbutt, according to T.Akiba's frame data info.* It is just too much, I believe. They can avoid avoid attacks that are very close to the ground, but I suppose it is simply a not good enough advantage.

    *Thanks to NKI.
  • Blank SabbathBlank Sabbath Dokka! Joined: Posts: 72
    I don't know if anyone cares about this, but I know that atleast the MK-knee kicks are comboable. I did it once by accident while I was fighting a Ryu I think. I believe I did a j.mk -> MK knee kicks for a 3-hit combo. I have not been able to replicate it in practice mode, though I haven't tried very much. It looked very cool!

    Now I did this online playing ST while I've tried to replicate it in AE. Maybe it doesn't work there. Anyway, check it out. Doesn't seem very useful, but it's fun!
    aka "wzbz" on GGPO.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    The enemy must be crouching for that to work. All aerial attacks to the hitstun of a short when the enemy is standing. That is just 11 frames, which is longer than the startup of the move.
  • Blank SabbathBlank Sabbath Dokka! Joined: Posts: 72
    Oh, alright, thanks for the info!
    aka "wzbz" on GGPO.
  • jpj1983jpj1983 Joined: Posts: 156
    what's the best method for hop into electricity? mash 3x kicks and jab? i'm not getting it very consistently :xeye:

    and trying the cross up ball into super in the corner, i haven't gotten down yet. am i right in thinking that after a bite or sweep, you do horizontal, hold forward as you cross them up, then hit the other direction and punch? :wonder:
  • MixahMixah Joined: Posts: 8,130
    MP works better for me jpj

    @Nohono -
    Why does Blanka's electric sometimes beat Honda's headbutt, but not all the time
    Beat... That's all.
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    Copied from HDR subforum
    I had something very neat happen unintentionally while I was playing last night. This happened online but it definitely, definitely happened.

    - I'm Blanka (of course :rock:), opponent is Ryu.
    - He's right in the corner or almost in the corner, I'm about a half-screen away.
    - I fierce ball at him and he does a jump back roundhouse.
    - His jump goes over top of me without hitting and I pass underneath him also without hitting; my ball animation ends normally as I hit the corner.
    * While he's still in the air above me, I immediately go into super. I mean iiiinstantly: Blanka's feet didn't even visually touch down before he popped back up.
    - Ryu lands on the super's invincibility frames on his way down and eats all of it.

    I'm not sure what my input was after the ball other than a punch button. The super was so sudden and unexpected, I can't even remember what I was actually trying to do.

    Thinking back, it rings a bell that this happened to me once before months and months ago on ST GGPO, but the super didn't hit so I never really took note of how cool it actually was.

    I'm willing to bet at least a few of you have had this happen before too. It would obviously be an extremely situational thing, but I can think of at least a couple uses for it off the top of my head so it would be really cool if we could replicate it consistently. Any thoughts?

    I have a few hypotheses but I'm not sure about any of them. Man I wish this game's training mode had a record feature. >:-/
  • VirtuaFighterFourVirtuaFighterFour VirtuaFighter.com Joined: Posts: 1,572
    VF5:FS - Akira, Jean, Wolf, Taka
    VF4/EVO/FT - Wolf, Akira, Goh, Kage, Jacky
    ST - Dictator, Hawk, Boxer, Honda, O.Hawk, Sagat, Ken, O.Boxer, Claw
    3S - Q, Gouki, Ryu III
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    Ah, sick and thank you. So what's the seecret?
  • CronopioCronopio ST Joined: Posts: 2,131
    Is that really a glitch? I'm probably missing something, but it looks similar to Boxer's dash -> super (b, f + P, b, f + P). Easier on the corner since Blanka's horizontal rolls recover instantly when they reach the corner.
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    Yeah nevermind, there's nothing special about it. I was trying to do it again it on a laggy tv and I figured I must be missing something. It's pretty simple pie. Thanks for the video link, VF4.
  • J.ScogzJ.Scogz Bye Joined: Posts: 2,378
    If you want to do some dumb super shit:

    charge back, headbutt 1-hit, xx kkk and crossup (hold forward, as when you crossup, it becomes back, then forward+p and you get the super. So ryu thinks he's going to DP you? nope. free super.
    It's been real.
  • T.DavisT.Davis Joined: Posts: 13
    Blanka BnB combo help!

    Everytime I try to do j.hk>cr.mk>hp.blanka ball, I get vertical roll instead. What could I possibly be doing wrong? Any advice is welcomed. Thanks.
  • Bob SagatBob Sagat Akuma Thurman Joined: Posts: 1,547
    If you're actually vertical roll, the things you're doing wrong are hitting both up and kick. If you're getting back step roll, it's probably that you're negative edging(releasing) the kick button as you're doing the roll command, which then activates the back step roll. I usually keep the kick button pressed after a cr.mk and then do the roll so there's no danger of an accidental back step roll.
    Hope that helps.
    Roald Dhalsim
  • T.DavisT.Davis Joined: Posts: 13
    Yeah, sorry I meant to say back step or rainbow row not vertical. I thought it might have been something like negative edge that was messing me up. Keeping the forward button down while doing the horizontal row does work, but it feels kind of weird for me. Is it possible to just press and release the buttons quick enough so that there is no negative edge? Thanks.
  • J.ScogzJ.Scogz Bye Joined: Posts: 2,378
    That's possible.
    It's been real.
  • GrogGrog discombobulatingly Joined: Posts: 3,617
    If you want to do some dumb super shit:

    charge back, headbutt 1-hit, xx kkk and crossup (hold forward, as when you crossup, it becomes back, then forward+p and you get the super. So ryu thinks he's going to DP you? nope. free super.

    I need to use this, I have a friend who complains that Blanka is a gimmick factory and ohhhhh man will this get him.
    no one cares syxx

    www.dontblowthis.com
  • monstalobstamonstalobsta Joined: Posts: 29
    Anyone have any ideas on what blanka should do against chunli. Every move she has seems to beat anything blanka does.
  • J.ScogzJ.Scogz Bye Joined: Posts: 2,378
    Anyone have any ideas on what blanka should do against chunli. Every move she has seems to beat anything blanka does.
    Just be patient.
    You don't have any sure fire ways to punish her in this game. My best bet that I can tell you... You need to pull a haymaker, jump a fireball, see if she jumps back... If so, hop forward and vert ball her before she lands.

    Punish up kicks with vert ball

    At a certain distance, a forward jump HP will beat her lightening legs.

    All in all, you need to out play her, and Chun needs to make mistakes for you to win.

    Watch this:
    It's not going to give you GREAT advice, since this is Komoda playing...
    But, if you have any questions as to WHY he did anything, let me know. I'll answer as best as I can.
    It's been real.
  • SG10xSG10x Blanka Sucks Joined: Posts: 402
    Medium Punch is your best friend in this match. Use the standing medium punch anti-air. When jumping at her and when anti-airing her attacks (trying to jump at you with her light kick or whatever) . Also you can use the rock and roll head to anti-air her. I actually don't find this match to be that frustrating, yeah she has an advantage but one mistake costs her big.
  • monstalobstamonstalobsta Joined: Posts: 29
    Thanks to both of you, these are all very helpful tips!

    Those crossups at 1.28 look insane. I really need to work on blankas spacing in order to get the most ambiguous crossups possible. I have also been working on his j.hk, c.mk, c.mk, fierce roll combo because it usually dizzies and deals great damage.
  • J.ScogzJ.Scogz Bye Joined: Posts: 2,378
    Yeah, sorry I meant to say back step or rainbow row not vertical. I thought it might have been something like negative edge that was messing me up. Keeping the forward button down while doing the horizontal row does work, but it feels kind of weird for me. Is it possible to just press and release the buttons quick enough so that there is no negative edge? Thanks.
    Just thinking about this again...

    Hold the kick button... you'll avoid negative edge completely.
    It's been real.
  • KabaLKabaL My yomi is better Joined: Posts: 1,075
    Hey guys, have a question

    Is it smart to do st. LK after the bite, say versus Guile? I've been doing it lately and it seems that it wins against flash kick attempts. I use it in other situations, too, i think its a great poke to keep the pressure on ground. What are your thoughts about st. LK ??
    ~~Where in the world is Opips2 ??~~
  • KoopKoop SRK - D.M.V. OG™ (⌐■_■) Joined: Posts: 5,487 mod
    Bump
    Respected... simple as that.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Blanka damage and stun data:
    close
    12 dmg, 0-5 sd, 40 st, 2 super
    17 dmg, 5-11 sd, 60 st, 4 super
    -
     
    12 dmg, 0-5 sd, 40 st, 2 super
    19/19 dmg, 5-11 sd, 60 st, 4 super
    -
     
    far
    12 dmg, 0-5 sd, 40 st, 2 super
    17 dmg, 5-11 sd, 60 st, 4 super
    22 dmg, 10-16 sd, 80 st, 5 super
     
    12 dmg, 0-5 sd, 40 st, 2 super
    19 dmg, 5-11 sd, 60 st, 4 super
    24 dmg, 10-16 sd, 80 st, 5 super
     
    cr
    11 dmg, 0-5 sd, 40 st, 2 super
    17 dmg, 5-11 sd, 60 st, 4 super
    22 dmg, 10-16, 80 st, 5 super
     
    11 dmg, 0-5 sd, 40 st, 2 super
    17 dmg, 5-11 sd, 60 st, 4 super
    22 dmg, 5-11 sd, 130 st, 5 super
     
    neutral
    12 dmg, 1-7 sd, 40 st, 2 super
    21 dmg, 5-11 sd, 50 st, 4 super
    26 dmg, 11-17 sd, 60 st, 5 super
     
    14 dmg, 1-7 sd, 40 st, 2 super
    21 dmg, 5-11 sd, 50 st, 4 super
    26 dmg, 11-17 sd, 60 st, 5 super
     
    diagonal
    12 dmg, 1-7 sd, 40 st, 2 super
    21 dmg, 5-11 sd, 50 st, 4 super
    26 dmg, 3-9 sd, 40 st, 5 super
     
    14 dmg, 1-7 sd, 40 st, 2 super
    21 dmg, 5-11 sd, 50 st, 4 super
    26 dmg, 11-17 sd, 60 st, 5 super
     
     
    command headbutt
    18/18 dmg, 5-11 sd, 60 st, 4 super
    command slide
    24 dmg, 5-11 sd, 130 st, 5 super
     
     
    H.Roll
    24 dmg, 9-15 sd, 100 st
    26 dmg, 9-15 sd, 100 st
    29 dmg, 9-15 sd, 100 st
     
    V.Roll
    22/24 dmg, 9-15 sd, 100 st
    24/24 dmg, 9-15 sd, 100 st
    26/26 dmg, 9-15 sd, 100 st
     
    B.Roll
    11+24 dmg, 1-7 sd, 30 st
    11/24 dmg, 1-7 sd, 30 st
    11/24 dmg, 1-7 sd, 30 st
     
    Electricity
    22 dmg, 9-15 sd, 100 st
    24 dmg, 9-15 sd, 100 st
    26 dmg, 9-15 sd, 100 st
     
    throws
    26(28) + 4...
     
    super
    17 dmg, 0-4 sd, 20 st
    
    Trivia: what's Blanka's missing cl.RH?

    Edit: The data is the same for O.Blanka. I have added it all to the Wiki. Since it has the frame data, the stuff for Born2SPD's images is done:
    Blanka (ST) - Shoryuken Wiki
    O.Blanka (ST) - Shoryuken Wiki
  • lunch_hotdogslunch_hotdogs Disliked member Joined: Posts: 828
    Hey guys, have a question

    Is it smart to do st. LK after the bite, say versus Guile? I've been doing it lately and it seems that it wins against flash kick attempts. I use it in other situations, too, i think its a great poke to keep the pressure on ground. What are your thoughts about st. LK ??
    St.LK is one of the most godlike pokes in the game. His entire leg is completely invincible. It beats Honda headbutts and Scissor kicks and such. Likewise, you can bait a SRK with it and sweep them on their way down.
    Morality is doing what's right, regardless of what you're told. Religion is doing what you're told, regardless of what's right.
    Mixah here, giving SRK a big "FUCK YOU"... just sayin.
    SRK's most hated member since 2k3. I pity the fool who sees my posts as more than satire.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Blanka Diagram and Tourny Trends

    "When I first started working on this I thought I would come up with a scientific approach to character rankings. That was foolish of me. It's the ineffability of tier lists that makes them fun to discuss! Some characters are stronger than others, but the precise order is unknowable. Good news is that a simple name change was enough to keep the ship afloat" - NH2

    In this post, Nohoho compiles a list of match-up diagrams for Blanka from various sources, and presents data from actual tournaments, with a distinction between overall matches and top player matches. This is a must read for every ST fan. IMO, this is the kind of stuff which should be on the first page.

    Edit: he links a couple of Japanese websites. You can use Google Translate to at least read the characters' names and get a grasp of the rest.
  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    Very good stuff from nohoho. Id like to see the same for gief.
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • F-A-M-I-L-Y ManF-A-M-I-L-Y Man feedin you and feedin you Joined: Posts: 229
    Looks like both charts show Blanka to have more wins against Guile, but I remember Guile having the favorable matchup numbers. Any idea what gives?
    GGPO: Pillowhashi
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Either it is close to fair, or Guile is more vulnerable to mistakes. I've seen Guile winning more recently, but it has been some time I do not see Kurahashi and D playing as Guile. The exception is some danisen ranking video, but Kurahashi used lots of characters in those rankings.
  • eltroubleeltrouble Joined: Posts: 5,714
    Imo it's slightly in Blanka's favor. Blanka can slide past through his fireballs, and has superior range on his footsies. Guile is able to st.lk to beat his fireballs, and use his jab to keep him at bay, but Blanka can easily jump on in Guile once he lost his down charge.

    I believe o.guile has an easier time with this than n.guile, due to the fact that he can hold charge while throwing out st.lk. Guile can win it as long as his reactions are on point and he's able to turtle well in the corner, but if Blanka gets in once, it can get over quickly.
  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608
    At mid level its in blankas favor because cr hp slide is brain dead vs guile sonic boom. But once you reach Japanese guile level, it is slightly in guiles favor because fagot turtle fortress of invincibility. Blanka bite is this matches best friend. Three bites and wrap it up, go home and make Brazilian BBQ.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    Ah shit..    
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • F-A-M-I-L-Y ManF-A-M-I-L-Y Man feedin you and feedin you Joined: Posts: 229
    At mid level its in blankas favor because cr hp slide is brain dead vs guile sonic boom. But once you reach Japanese guile level, it is slightly in guiles favor because fagot turtle fortress of invincibility. Blanka bite is this matches best friend. Three bites and wrap it up, go home and make Brazilian BBQ.

    That doesn't even seem like it's the case with the Japanese level though:

    The "top player" graph includes fights amongst the following players.
    ...
    Guile: Kurahashi, Muteki, ShootingD, Kikai
    ...

    Then the graphic shows Blanka winning 8 and losing 7 to Guile.

    That low slide/high fierce/hop bite threat against Blanka and the neutralized booms is just a real pain for me. St. lk to beat low slide doesn't really do enough damage to matter, and st. hk seems to get stuffed by the slide half the time. I've had some good luck w/neutral jump mp and hp lately, but it doesn't seem to be enough.
    GGPO: Pillowhashi
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    snip
    Well, 15 matches is not a great number, in terms of statistics. Also, top players also make mistakes. There is quite a bunch in last year's SBO semis and finals.

    Do you have a good Blanka player nearby, so you can practice? Blanka is much more dangerous online. His bullshit becomes much harder to apply offline, and even more against top notch reflexes. His slide is also easier to block.

    Guile has a few more tools in that match, BTW: his donkey kick stuffs a number of Blanka's pokes, including the slide, and neutral jumping Forward beats most Blanka's air attacks.

    Finally, two things: the original table from that sorta recent Arcadia diagram had different colors to show agreement of lackthereof. We do not know if players actually agreed or not. And the last thing: even though Otochun is clearly the one with the best tournament record, Komoda is regarded as the best player by many.* Even when we consider top level competition, there is still skill difference.

    *XSPR asked a few players - from Tokyo? - about this, you can see it in his interview, which is in this section.
  • F-A-M-I-L-Y ManF-A-M-I-L-Y Man feedin you and feedin you Joined: Posts: 229
    Unfortunately, no Blanka players in the immediate area. :(
    GGPO: Pillowhashi
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