Vega General Thread: The Masked Narcissist Enters The Tournament

iBryaniBryan Joined: Posts: 191
edited February 2016 in Vega
The Spanish Ninja known as Vega has just been revealed.

Discuss!


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MOD EDIT:
Credit to General_Awesomo for the combo list below ! :tup:


I've compiled a HUGE list of combos for Vega. In this list, there are all sorts of categories. Enjoy.


Meterless empty jump combo:
c.LK, c.LP xx LK CT
127 dmg / 229 stun


BNBS

Meterless bnb
claw s.HP xx SC, s.LK, BH c.MP xx MK CT
239 dmg / 341 stun
300 dmg / 450 stun with a jump-in

1 bar bnb
claw s.HP xx SC, s.LK, BH c.MP xx EX CT
267 dmg / 369 stun
324 dmg / 474 stun with a jump-in

1 bar bnb with V-Trigger
claw s.HP xx SC, BH c.MP xx EX FBA, V-Trigger
335 dmg / 330 stun
376 dmg / 440 stun with a jump-in

2 bar bnb
BH s.HP xx SC, claw c.LP xx
303 dmg / 473 stun
352 dmg / 561 stun with a jump-in

CA combo
claw s.HP xx HK CT xx CA
414 dmg / 154 stun
462 dmg / 288 stun with a jump-in

CA combo with V-Trigger
BH s.HP xx SC, claw c.MP xx V-Trigger, CA
485 dmg / 240 stun
512 dmg / 365 stun with a jump-in


Max punish (no CH), but ONLY IF THEY'RE STANDING!

Most damaging 1 bar combo:
s.HK, Matador Blitz xx EX FBA, Izuna Drop
308 dmg / 424 stun
358 dmg / 521 stun with a jump-in

Replace Izuna Drop with the slash and juggle afterwards with V-Trigger for:
364 dmg / 424 stun
399 dmg / 521 stun with a jump-in

While this is amazing damage, you have to keep one thing in mind. S.HK whiffs on crouchers. Only use these combos when they whiff something big to ensure they're standing.

s.HK, Matador Blitz xx CA
443 dmg / 304 stun
470 dmg / 421 stun with jump-in

s.HK, Matador Blitz xx V-Trigger, CA
495 dmg / 304 stun
541 dmg / 421 stun with a jump-in


CRUSH COUNTER COMBOS

CC claw c.HP, claw s.HP xx HK CT xx CA
480 dmg / 318 stun

CC claw c.HP, claw s.HP xx V-Trigger, CA
531 dmg / 270 stun

CC BH c.HP, LK CT xx CA
398 dmg / 198 stun

CC BH c.HP xx V-Trigger, CA
513 dmg / 180 stun

CC s.HK, MP ASE xx CA
466 dmg / 360 stun

CC s.HK xx V-Trigger, CA
508 dmg / 180 stun


COUNTER HIT COMBOS

CH meterless bnb
BH s.HP xx SC, claw s.HP xx SC, BH c.MP xx MK CT
300 dmg / 450 stun

CH 1 bar bnb
BH s.HP xx SC, claw s.HP xx SC, BH c.MP xx EX CT
328 dmg / 476

CH 1 bar bnb with V-Trigger
BH s.HP xx SC, claw s.HP xx SC, BH c.MP xx EX FBA, V-Trigger
382 dmg / 470 stun

CH 2 bar bnb
BH s.HP xx SC, claw s.HP xx EX FBA, EX ASE
364 dmg / 530 stun

CH CA combo
BH s.HP xx SC, claw s.HP xx SC, BH c.MP xx MK CT xx CA
448 dmg / 378 stun

CH CA combo with V-Trigger
BH s.HP xx SC, claw s.HP xx SC, BH c.MP xx V-Trigger, CA
513 dmg / 350 stun

OR

CH CA combo with V-Trigger
BH s.HP xx SC, claw s.HP xx V-Trigger, CA
519 dmg / 270 stun
Post edited by jchensor on
PSN: BonafydeSkillz
USFIV: Vega
SFV Beta: Vega, M. Bison
Youtube: Search "BonafydeSkillz (Vega)"
«134567108

Comments

  • NecrotrophicNecrotrophic Why are right-wingers so sensitive? Joined: Posts: 5,264
    I apologize if there is already a thread but I didn't see one and Ryu definitely needs one. Ryu seems really strong which is wonderful.

    Use this thread to discuss him.

    Seems like the parry window is pretty small and its not always easy to follow up which sucks but it is what it is.
    Northeast PA
    570 Necro
  • Rice_EaterRice_Eater Now more Evil Joined: Posts: 1,757
    Here is a video of Momochi testing stuff with Ryu.



    - It looks like his best normals to continue combos is st. MP and st. LP. Both moves look like they give you plenty of hit stun to link into other normals
    - He also kept trying cr. LK, cr. LP, SRK and he couldn't get it to work. But we've seen it work already so I think he was trying to link the SRK instead of canceling the cr. LP.
    - He couldn't get cross up tatsu to work

    He also did a pretty cool combo which is forward fierce, cr. HP, V Trigger, HP SRK, Critical Art
  • NaerasNaeras Terribad Joined: Posts: 2,913
    Ryu just seems like he's going to be rock solid in this game. My only concern thus far is that he feels like his c.MK and c.HK should hit slightly longer than they currently do, but that might change.
  • The_ShakunetsuThe_Shakunetsu The Crimson Hadouken Joined: Posts: 1,526
    His normal has are now better, His better with focus than parry since it more on ken's evo moment. while focus is been with ryu in smash, sf3 manga and the unrelease game capcom fighting all star.
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Black Hayato - Bounty Hunter
    5.) Vile X8 with Bear Ride Armor - Bounty Hunter X recurring rival.
    6.) Solo - Bounty Hunter Strider's recurring rival.
    7.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock


    CAPCOM- Returning and New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement)
    12.) Strider - cyber ninja
    13.) Asura - from Asura's Wrath.
    14.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    15.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    16.) Leon - Resident Evil
    17.) Demon Hyo - Rival Schools (plot can be from the cause of using Soul Gem)
    18.) Gene - from God Hand.

    My Characters for SF5's 3rd Season on wards
    5 from Sf2 and Sf3
    1.) Blanka
    2.) Sagat
    3.) Feilong
    4.) Necro
    5.) Q

    5 from SF expansions
    1.) Skullomania
    2.) Garuda
    3.) Sodom
    4.) Haggar
    5.) Matthew Macoy - from Delta Red

    5 from SF4 and cameo SF5
    1.) Viper
    2.) Abel
    3.) Oro
    4.) Yun and Yang - play like how rival school or capcom fighting jam works you can switch characters after or before round in matches.
    5.) Xianyu and Jianyu - as a pair fights like choi and chang in CVS2.

    5 Underrated and Forgotten Concepts.
    1.) Eagle
    2.) Lee - Drunken master
    3.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    4.) Wraith (Slam Master)
  • TrueSephirothTrueSephiroth Joined: Posts: 1,367 ✭✭✭✭✭ OG
    edited June 2015
    Ryu looks strong in here. I feel that his V-Trigger is very good, especially the Hadouken which is amazing, and plus he gets no penalty meter loss for throwing it out. I believe his Parry can become strong in certain situations in which he can recover from it to punish. The only problem right now is that we don't have the game, so we can't test what he can Parry and punish accordingly without putting any detriment to himself yet, because the Parry animation has to recover before Ryu can do anything.

    If it was like 3S Parry, Ryu would've automatically been the Best Character in the game, so this parry is 100x better. Overall, I'll be really looking forward to playing Ryu.
    "Winning isn't everything, it's the only thing." - Vince Lombardi

    Street Fighter II Hyper Fighting - Ryu
  • NecrotrophicNecrotrophic Why are right-wingers so sensitive? Joined: Posts: 5,264
    Yeah I always play Chun/Ryu with Chun being my real main. Ryu might be my main in 5. The parry is too tempting, fireball wars should theoretically always be in his favor
    Northeast PA
    570 Necro
  • MaxmanMaxman Joined: Posts: 1,430
    Aw Yeah,

    Combofiend showed off that Ryu can juggle the opponent with CA after a LK tatsu

  • CestusCestus Sorry for my english :D Joined: Posts: 4,981
    I fear the nerfs
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire
  • NecrotrophicNecrotrophic Why are right-wingers so sensitive? Joined: Posts: 5,264
    They're probably coming. Scrubs don't like the idea of Ryu being even remotely strong.
    Northeast PA
    570 Necro
  • ReworkRework Joined: Posts: 89
    Rice_Eater wrote: »
    Here is a video of Momochi testing stuff with Ryu.



    - It looks like his best normals to continue combos is st. MP and st. LP. Both moves look like they give you plenty of hit stun to link into other normals
    - He also kept trying cr. LK, cr. LP, SRK and he couldn't get it to work. But we've seen it work already so I think he was trying to link the SRK instead of canceling the cr. LP.
    - He couldn't get cross up tatsu to work

    He also did a pretty cool combo which is forward fierce, cr. HP, V Trigger, HP SRK, Critical Art

    so like cammy, ryu can combo into more damaging moves from lights, that's actually a pretty big deal. Also apparently standing normals never wiff against crouchers so st.lp is a good hit confirm button. I would be interested to know if cr.lk, cr.lk, st.lp is a combo (putting an extra cr.lk may push you too far away) because if it is it means that Ryu's frame trap or throw game is incredibly strong. the opponent would have to block 2 lows before considering to safely stand tech or risk eating a big confirm combo from ryu, possibly into super. In SF4 two cr.lks usually push you to far away for a good combo. His v-trigger fireballs look very strong. They travel very fast and knockdown, if he hits you with one fireball at mid range you're in for a long haul to get in. I could very well see a turtle style Ryu working by getting a life lead and parrying projectiles to build meter and then further stretching that life lead with his V-trigger.
  • The_ShakunetsuThe_Shakunetsu The Crimson Hadouken Joined: Posts: 1,526
    I miss the Shakunetsu Hadouken, I hope Joudan Senpuu is back.
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Black Hayato - Bounty Hunter
    5.) Vile X8 with Bear Ride Armor - Bounty Hunter X recurring rival.
    6.) Solo - Bounty Hunter Strider's recurring rival.
    7.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock


    CAPCOM- Returning and New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement)
    12.) Strider - cyber ninja
    13.) Asura - from Asura's Wrath.
    14.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    15.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    16.) Leon - Resident Evil
    17.) Demon Hyo - Rival Schools (plot can be from the cause of using Soul Gem)
    18.) Gene - from God Hand.

    My Characters for SF5's 3rd Season on wards
    5 from Sf2 and Sf3
    1.) Blanka
    2.) Sagat
    3.) Feilong
    4.) Necro
    5.) Q

    5 from SF expansions
    1.) Skullomania
    2.) Garuda
    3.) Sodom
    4.) Haggar
    5.) Matthew Macoy - from Delta Red

    5 from SF4 and cameo SF5
    1.) Viper
    2.) Abel
    3.) Oro
    4.) Yun and Yang - play like how rival school or capcom fighting jam works you can switch characters after or before round in matches.
    5.) Xianyu and Jianyu - as a pair fights like choi and chang in CVS2.

    5 Underrated and Forgotten Concepts.
    1.) Eagle
    2.) Lee - Drunken master
    3.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    4.) Wraith (Slam Master)
  • EssenthyEssenthy Joined: Posts: 921
    edited June 2015
    he seems pretty weak over all compared to the rest of the cast, slow nornmals, average hitboxs, cr.mk looks very very bad range wise compared to SF4, but seems to be a block string with hadoken (?), but he clearly hit like a truc, at the same time who dosnt ? all character have nearly the same damages options from even the shortest combo

    i though first that ryu was the only char that could deal so much damage if you let him open you, so him being weaker in other area was kinda ok, but now that i see every char doing the same .. walk seep is pretty slow too, at the same time we have yet to see his full potential being displayed since he's a solid character with good fundamental overall, the rest of the cast being more gimmicky make them look better " right out of the box "

    we'll see with time, but he clearly feel weak
    Post edited by Essenthy on
    Steam: steamcommunity.com/id/kuruoshiki
    SFV Main:Ryu, Ibuki

    My Music : https://soundcloud.com/eloh-im
  • Rice_EaterRice_Eater Now more Evil Joined: Posts: 1,757
    edited June 2015
    I'm curious about his tatsu. Does every version hit crouching or only one version like Omega? In Omega the only one that hit crouching was the MK version I think. But I've seen plenty of Ryu players whiff their tatsu during a combo, including Daigo. Maybe Daigo was using the correct tatsu but the range where it hits crouching is limited? The donkey kick would come in real good handy since Ryu can chain 3 light attacks. Special canceling that last one into donkey kick which won't whiff would have really helped.

    Besides that, people have already said plenty about how his sweep and low forward lacks the range that they're normally known for. I think it's actually a bigger problem with sweep than it is with low forward. The thing looks punishable all the time because of the lack of push back. Without range and push back, it seems like you can only use it as a punish or guess. Since it doesn't give you a hard knockdown to set up Denjin's then I don't know what's the point of it. I think they should at least make V Trigger Ryus' sweep give you a short hard knockdown so you can use it to set up denjin. You won't be able to get a full charge, but you can release early if they try to jump away. Either that or more range on the sweep, same goes for the low forward.
    Post edited by Rice_Eater on
  • The_ShakunetsuThe_Shakunetsu The Crimson Hadouken Joined: Posts: 1,526
    I miss the Shakunetsu Hadouken but I happy with his SP/EX Denjin Hadoukens, Thanks for the wonderful new tatsu that can hit crouching opponents, I hope Joudan Senpuu is back.

    Still like A focus attack rather than a parry since that was Ken's evo moment while ryu in the sf3 manga, the unrelease game capcom fighting all star, smash bros, namco x capcom are using umeshoryu and SF4 Focus Attack. THE "Kaze no Kobushi"

    But what with Ryu right now is fine with me.
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Black Hayato - Bounty Hunter
    5.) Vile X8 with Bear Ride Armor - Bounty Hunter X recurring rival.
    6.) Solo - Bounty Hunter Strider's recurring rival.
    7.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock


    CAPCOM- Returning and New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement)
    12.) Strider - cyber ninja
    13.) Asura - from Asura's Wrath.
    14.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    15.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    16.) Leon - Resident Evil
    17.) Demon Hyo - Rival Schools (plot can be from the cause of using Soul Gem)
    18.) Gene - from God Hand.

    My Characters for SF5's 3rd Season on wards
    5 from Sf2 and Sf3
    1.) Blanka
    2.) Sagat
    3.) Feilong
    4.) Necro
    5.) Q

    5 from SF expansions
    1.) Skullomania
    2.) Garuda
    3.) Sodom
    4.) Haggar
    5.) Matthew Macoy - from Delta Red

    5 from SF4 and cameo SF5
    1.) Viper
    2.) Abel
    3.) Oro
    4.) Yun and Yang - play like how rival school or capcom fighting jam works you can switch characters after or before round in matches.
    5.) Xianyu and Jianyu - as a pair fights like choi and chang in CVS2.

    5 Underrated and Forgotten Concepts.
    1.) Eagle
    2.) Lee - Drunken master
    3.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    4.) Wraith (Slam Master)
  • IzickIzick Joined: Posts: 199
    Ryu
    Cr.Mk and Cr.hk range is :/
    St.LK seems really good and it combos when you cancel into hadoken.
    St.mk looks decent but not as good as E.ryu
    His st.Hk which use for Crush counter moves him forward.

    Forward H Punch, Cr.HP, V-trigger, HP DP, into CA was cool Looking.

    Hopefully ryu will have the Joudan kick it will help him more ways than one also goes well with his gameplan.

    Agree Ryu does seems a bit weaker than the rest although we have not see his full potential so can be said with the rest of cast.

    One thing that bothers me is that according to combofiend you can't cross up with his air tatsu so what the idea behind that, it barely has any purpose.
  • otoriotori RTSD Joined: Posts: 6,098
    edited June 2015
    Parrying seems reaaaaaallly hard. Maybe it could use a bump in active frames.

    Can you parry out of meaties?

    Also do you folks have footage of succesful parries that are converted from?
  • DaemosDaemos God of Fuck Joined: Posts: 8,692 ✭✭✭✭✭ OG
    Do you guys think his V Skill should work in mid air?

    For completion's sake I think it should.
    Memento mori.
  • Rice_EaterRice_Eater Now more Evil Joined: Posts: 1,757
    otori wrote: »
    Also do you folks have footage of succesful parries that are converted from?

    This is the best use I've seen of it so far when Combofiend used Ryu against Justin's Bison.



    Skip to the 38th second and you'll see Combo parry both hits of a scissor kick and punish with fierce SRK. The parry really comes in handy against attacks that have a lot of recovery like specials and heavy attacks. Not useful for light attacks or deep jump ins though.
  • otoriotori RTSD Joined: Posts: 6,098
    Watching the momochi video, it seems air tatsu doesn't generate any meter
  • IzickIzick Joined: Posts: 199
    edited June 2015
    Daemos wrote: »
    Do you guys think his V Skill should work in mid air?

    For completion's sake I think it should.

    For now everyone V-Skill can only be done on the ground, i think Capcom doesn't want to affect balancing either.
  • Angel 666Angel 666 aka Il Daddario Joined: Posts: 77
    Thanks for the info. I know it's definitely too early, but i'm kinda disappointed by this version of Ryu at the moment. Especially for the lack of cross-up properties on the air tatsu and for the short range of cmk and chk. I guess we should wait and see...
    Whether we win or lose, all of our battles make us stronger
  • CestusCestus Sorry for my english :D Joined: Posts: 4,981
    Still pissed they removed the new/third throw, it was awesome
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire
  • Angel 666Angel 666 aka Il Daddario Joined: Posts: 77
    I missed it, what kind of throw was that?
    Whether we win or lose, all of our battles make us stronger
  • CestusCestus Sorry for my english :D Joined: Posts: 4,981
    Angel 666 wrote: »
    I missed it, what kind of throw was that?

    First build, looked awesome

    vqd7xS.gif


    It was cool if they keept it as third/neutral throw
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire
  • FengShuiEnergyFengShuiEnergy ARIA is the only answer Joined: Posts: 10,507
    I like how ryu's parry works. Has it's flaws but at the same time rewards those who can use it effectively. Can't abuse it to the point of derp, but it's risk/reward value is good.
  • fistoftheryustarfistoftheryustar Joined: Posts: 2,170
    Does anyone know what it says about Ryu on the stats screen? Like the screen with the big "VS" before a match.

    I'm trying to read the text and as it scrolls it says something about the desert?
    My drawing:
    Mai cheats on Ryu - "Shin Shoryuken!"

    http://forums.shoryuken.com/showpost.php?p=7115525&postcount=252
  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,556
    It says he likes a particular japanese desert.
    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
  • crucadescrucades Its a Kinda Bullshit Joined: Posts: 10,822
    When will Ryu ever get a chance to deal with his homosexuality? They need to hook him up with a bf instead of having him walk from one fight to the next.
    "I was fighting from the day I was born!"

    -Michael 'The Count' Bisping, Greatest MW Champion of all time
  • ToreyBeansToreyBeans So many games so lil time... Joined: Posts: 531
    edited June 2015
    Does anyone know what it says about Ryu on the stats screen? Like the screen with the big "VS" before a match.

    I'm trying to read the text and as it scrolls it says something about the desert?

    It says he likes martial arts and mizu youkan, which is a jellied red bean paste.
  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 51,504 ✭✭✭✭✭ OG
    @Killey do you know how to do Ryu's new HK command normal? It's basically his previous close s.HK but I've seen it used far range.

    Kunoichi is always in V Trigger

    BUFF CITY.  Population IBUKI


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    If I ever pick up Xrd: Johnny

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  • KilleyKilley Game Over Yeeeaaaahhhhh Joined: Posts: 5,556
    @Killey do you know how to do Ryu's new HK command normal? It's basically his previous close s.HK but I've seen it used far range.

    I listed in under the command normals section of my breakdown. It's just b+RH.
    All posts made by Killey are intended for discerning readers. All views & opinions are subject to change without notice. Killey will not apologize for any misinterpretations of his posts.
  • NecrotrophicNecrotrophic Why are right-wingers so sensitive? Joined: Posts: 5,264
    ryu is the character they use to balance sf games. thats why all the dumb shit works on him
    Northeast PA
    570 Necro
  • ArtVandelayArtVandelay Architect Joined: Posts: 4,406
    edited June 2015
    crucades wrote: »
    When will Ryu ever get a chance to deal with his homosexuality? They need to hook him up with a bf instead of having him walk from one fight to the next.

    My girlfriend thinks there's a whole lot of sexual tension between Ryu and Ken.
    I mean, look at this shit:

    maxresdefault.jpg

    Can't you see the desire and lust in their eyes?
    Looks like they're right about to kiss each other.
    Mhm
    CFN: NaughtySenpai
  • Gross_IndecencyGross_Indecency S Nocturnal Joined: Posts: 1,019
    edited June 2015
    crucades wrote: »
    When will Ryu ever get a chance to deal with his homosexuality? They need to hook him up with a bf instead of having him walk from one fight to the next.

    My girlfriend thinks there's a whole lot of sexual tension between Ryu and Ken.
    I mean, look at this shit:

    maxresdefault.jpg

    Can't you see the desire and lust in their eyes?
    Looks like they're right about to kiss each other.
    Mhm

    That sexual tension is a very easy thing to see when you look at the issue psychologically. But FGC is still really homophobic regardless of the advancements in human rights. I don't think such a twist would be welcomed by the community. Same goes for Gief.
  • DaemosDaemos God of Fuck Joined: Posts: 8,692 ✭✭✭✭✭ OG
    Listen even if Ryu isn't gay for Ken all the time, he was gay for him some of the time. I mean, those guys spent their horniest years together alone in a cabin in the woods training. Those nights can get real cold sometimes...

    Brokeback-Mountain-You-Have-No-Idea.gif

    <3
    Memento mori.
  • FengShuiEnergyFengShuiEnergy ARIA is the only answer Joined: Posts: 10,507
    If for some stupid reason he IS gay then I don't want stupid non stop threads about it in any way shape or form. I didn't need another

    "OMG DID YOU HEAR THAT ONE LINE!!!!!! KUNG JIN IS GAYYYYYYYYYYYYYYYYYYYYYYYYYYY NO WAHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!! OMG OMG OMG OMG OMG OMG OMG OMG!!!!!!!! MK'S FIRST GAY CHARACTER!!!!!!!!! LET'S MAKE A BIG DEAL OUT OF IT BECAUSE OF ONE LINE!!!!!!!!AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

    I really don't need that at the top of the boards. I facepalmed hard that day...........never again........ever.
  • fistoftheryustarfistoftheryustar Joined: Posts: 2,170
    He needs a beard!!

    And how do you do that shoryuken shown in the early trailers where he juggles them and hits them again in the air like a shin shoryu
    My drawing:
    Mai cheats on Ryu - "Shin Shoryuken!"

    http://forums.shoryuken.com/showpost.php?p=7115525&postcount=252
  • DaemosDaemos God of Fuck Joined: Posts: 8,692 ✭✭✭✭✭ OG
    He needs a beard!!

    Yes, he does.
    Memento mori.
  • fistoftheryustarfistoftheryustar Joined: Posts: 2,170
    YGIQo4Y.png

    From Capcoms artist Akiman. Tell me it doesn't look amazing.

    No use in asking here though. Capcom Probably only checks capcomunity
    My drawing:
    Mai cheats on Ryu - "Shin Shoryuken!"

    http://forums.shoryuken.com/showpost.php?p=7115525&postcount=252
  • CestusCestus Sorry for my english :D Joined: Posts: 4,981
    YGIQo4Y.png

    From Capcoms artist Akiman. Tell me it doesn't look amazing.

    No use in asking here though. Capcom Probably only checks capcomunity

    don't like that

    But a less heavy one SC3Mitsu-style, it look good

    1788989-mitsurugi_5.jpg

    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire
  • fistoftheryustarfistoftheryustar Joined: Posts: 2,170
    They're both based off musashi who had a wild man beard
    My drawing:
    Mai cheats on Ryu - "Shin Shoryuken!"

    http://forums.shoryuken.com/showpost.php?p=7115525&postcount=252
  • CestusCestus Sorry for my english :D Joined: Posts: 4,981
    Japanese chara designers give the main protagonist a full brodude beard?
    I doubt, they probably want keep Ryu on the kinda-young/cool side

    In jap chara design they tend to associate that full beard from middle age to older, is'nt a case Mitsu got his full beard in SCV with the 17years flashforward

    Ryu will probably get his beard in some future game where he's the veteran and they have a new poster boy
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire
  • DaemosDaemos God of Fuck Joined: Posts: 8,692 ✭✭✭✭✭ OG
    Ryu is probably in his early 30s in SF5, so the beard will come sooner rather than later.

    Also they will NEVER have a new poster boy in a main entry Street Fighter again. Ryu isn't Liu Kang, Ryu is the first fucking man of fighting.
    Memento mori.
  • vasili10vasili10 Forever waits Joined: Posts: 4,394 ✭✭✭✭✭ OG
    Daemos wrote: »
    Ryu is probably in his early 30s in SF5, so the beard will come sooner rather than later.

    Hoping for late 30's in SF5; he's mid- for 3S.
  • DaemosDaemos God of Fuck Joined: Posts: 8,692 ✭✭✭✭✭ OG
    edited June 2015
    vasili10 wrote: »
    Daemos wrote: »
    Ryu is probably in his early 30s in SF5, so the beard will come sooner rather than later.

    Hoping for late 30's in SF5; he's mid- for 3S.

    Really? I always assumed he was in his early 20s during SF1 and then Alpha, then he was in his mid-late 20s during SF2/SF4. He would be like 30-34 in SF3 and I'm hoping SF5 takes place after that. If it does take place after SF3 I think it will be like SF4 and take place about a year after so he would still qualify as early to mid 30s - kinda. At most I would give him 36-37 in SFV.

    If we manage to see Mel in SFV, we will more accurately gauge the timeline and see how much it changed or remained faithful to the old canon.
    Memento mori.
  • vasili10vasili10 Forever waits Joined: Posts: 4,394 ✭✭✭✭✭ OG
    Yes really. Ryu's early 20's for SF1, mid-20's by the time the Zero series finishes, pushing 30 come SF2 then the SF4 era, and finally mid-30's during the epilogue of the SF3 era. So yeah I'd like him at 37 for SF5; that would be a good time transition gap for him to have become older, wiser, and of course stronger.

    Indeed if Mel shows up we will, he's how we can gauge how much time passed from SF2 to 2I and by extension 3S. Hoping he'll be around 7 if he does appear.
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