Fantasy Strike - easy to execute fighting game

1567911

Comments

  • dizzynecrodizzynecro This isn't even my final form! Joined: Posts: 731
    As
  • ThrowbackThrowback Joined: Posts: 59
    dizzynecro wrote: »
    Muttonman wrote: »
    Naeras wrote: »
    Soooo... the movement in this game looks painfully slow.
    Any thoughts on that?
    I do wish that throw had an override button though, as there are times I'm fishing for a CH and get a throw instead (if there is an override do tell me). The game is also crying for a beginner to advanced tutorial that works on a character but character basis. Many normals are crying for a proximity system

    I was wondering this as well. Since all your forward and back normals and your throw use the same button, you are locked out of several of your attacks at close range. This feels pretty awkward since the controls are otherwise so clean, it would be nice to have a throw command that doesn't blatantly overlap with 1-2 normals.

    Sirlin has stated this is intentional, because otherwise you'd need a separate throw button or combination. It also lets them control how hard certain moves can be punished (e.g. grab or n.A combo for Jaina, no 2 damage and KD combo off f.A + j.B ).

    Anyway I love this game and can't stop playing. Hoping the playerbase continues to grow.
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,415
    They seriously need to buff walk speed. Everyone is like cement.
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    Korbidon wrote: »
    They seriously need to buff walk speed. Everyone is like cement.

    That's just how the game is.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

    GigaMaidens on twitter - on deviantArt - on Discord

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬



  • UlrikUlrik Joined: Posts: 21
    They're actually thinking of testing faster walk speed, possibly in the August patreon build.
  • MuttonmanMuttonman Joined: Posts: 2,817
    Throwback wrote: »
    dizzynecro wrote: »
    Muttonman wrote: »
    Naeras wrote: »
    Soooo... the movement in this game looks painfully slow.
    Any thoughts on that?
    I do wish that throw had an override button though, as there are times I'm fishing for a CH and get a throw instead (if there is an override do tell me). The game is also crying for a beginner to advanced tutorial that works on a character but character basis. Many normals are crying for a proximity system

    I was wondering this as well. Since all your forward and back normals and your throw use the same button, you are locked out of several of your attacks at close range. This feels pretty awkward since the controls are otherwise so clean, it would be nice to have a throw command that doesn't blatantly overlap with 1-2 normals.

    Sirlin has stated this is intentional, because otherwise you'd need a separate throw button or combination. It also lets them control how hard certain moves can be punished (e.g. grab or n.A combo for Jaina, no 2 damage and KD combo off f.A + j.B ).

    Anyway I love this game and can't stop playing. Hoping the playerbase continues to grow.

    I'd much rather either have a separate throw button or a throw override combination, as right now there are areas where you can't actually frametrap, and sometimes don't have access to a single button if you think the opponent is Yoming. Deadzones like that are no good
  • Remy77077Remy77077 futility fighting Joined: Posts: 342
    Muttonman wrote: »
    and sometimes don't have access to a single button if you think the opponent is Yoming. Deadzones like that are no good

    I don't think this is true though - you always have access to B and C (Specials) which cannot be Yomicountered.

    There's a lot of issues with adding throw buttons and overrides - many more buttons to press for one, but also (I think it was covered earlier) is that with button throws you got a weird yomi-standoff where whoever presses throw first loses, and they wanted to avoid that.
    http://www.agoners.com My gaming website
  • HadokingHadoking The ReoGeo Successor Joined: Posts: 1,276
    Remy77077 wrote: »
    Muttonman wrote: »
    and sometimes don't have access to a single button if you think the opponent is Yoming. Deadzones like that are no good

    I don't think this is true though - you always have access to B and C (Specials) which cannot be Yomicountered.

    There's a lot of issues with adding throw buttons and overrides - many more buttons to press for one, but also (I think it was covered earlier) is that with button throws you got a weird yomi-standoff where whoever presses throw first loses, and they wanted to avoid that.

    You're not gonna be frame-trapping with a freaking special move, dude.
    Everyone can have an opinion, only yours doesn't matter.
  • Remy77077Remy77077 futility fighting Joined: Posts: 342
    edited August 1
    Hadoking wrote: »
    You're not gonna be frame-trapping with a freaking special move, dude.

    That's not the part I was quoting...

    Plus, yes you actually CAN with some specials in this game, depending on which character you are playing.
    http://www.agoners.com My gaming website
  • HadokingHadoking The ReoGeo Successor Joined: Posts: 1,276
    edited August 1
    Remy77077 wrote: »
    Hadoking wrote: »
    You're not gonna be frame-trapping with a freaking special move, dude.

    That's not the part I was quoting...

    Plus, yes you actually CAN with some specials in this game, depending on which character you are playing.

    But, that's too character specific. Midori, setsuki and DeGrey all have special moves to slow to do that(I've only played those characters ). Also, for characters like Midori you can no longer use his bwk-A at a certain distance because of how large the throw range is.

    It also makes is so the first hit of his forward-A basically only works when the opponent is in hitstun because the hit range of the move is inside the throw range.

    Why not just make throw fwd+ a button combination, or just decrease the gigantic throw range?
    Post edited by Hadoking on
    Everyone can have an opinion, only yours doesn't matter.
  • MuttonmanMuttonman Joined: Posts: 2,817
    Remy77077 wrote: »
    Muttonman wrote: »
    and sometimes don't have access to a single button if you think the opponent is Yoming. Deadzones like that are no good

    I don't think this is true though - you always have access to B and C (Specials) which cannot be Yomicountered.

    There's a lot of issues with adding throw buttons and overrides - many more buttons to press for one, but also (I think it was covered earlier) is that with button throws you got a weird yomi-standoff where whoever presses throw first loses, and they wanted to avoid that.

    DeGrey has a dandy step and a super long startup fireball. It's a deadzone as both are reactable.

    But with a throw button you can just hit 6A instead and smack then if you think they're Yoming
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,415
    This game is struggling on fig. The free weekend didn't really move the needle.
  • ThrowbackThrowback Joined: Posts: 59
    Korbidon wrote: »
    They seriously need to buff walk speed. Everyone is like cement.

    Pretty sure walk speed is higher than games like SF, it's just that there is no dashing.

    With regards to dead zones, you can always walk forwards & backwards, or jump. Clearly the very short range of some neutral normals (jaina, degrey first hit) is intentional.

    On both of those points sirlin seems pretty flexible, so it wouldn't surprise me if they change.
  • MuttonmanMuttonman Joined: Posts: 2,817
    Throwback wrote: »
    Korbidon wrote: »
    They seriously need to buff walk speed. Everyone is like cement.

    Pretty sure walk speed is higher than games like SF, it's just that there is no dashing.

    With regards to dead zones, you can always walk forwards & backwards, or jump. Clearly the very short range of some neutral normals (jaina, degrey first hit) is intentional.

    On both of those points sirlin seems pretty flexible, so it wouldn't surprise me if they change.

    Oh, of course you can walk forward. But it feels terrible and doesn't exactly make for encouraging gameplay.
  • ThrowbackThrowback Joined: Posts: 59
    I mean, the dead zone doesn't exactly come up a lot. Jaina's B is 13f compared to her 11f A or f+A, so there are very very few cases where that's an issue. Degray has pretty good grab range and frankly a chance to set up B is always nice, so I've never run into an issue with him either. None of the other members of the cast have an A that is shorter than their grab range (and I'm not even sure about Jaina).

    So what's the issue?
  • PerthoPertho The Runed One Joined: Posts: 21,931 mod
    Didn't get a chance to play with people.

    Game feels okay. Hate the shitty walkspeeds. Not to sure how I feel about not having that many normals. I like normals.

    Also LOL Slayer. Its literally slayer but with a projectile. That's silly.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • ThrowbackThrowback Joined: Posts: 59
    edited August 2
    Playing with people is awesome, get online if you can.

    Walkspeeds stopped being an issue for me as soon as I played other people (I can only see it being an issue with rook tbh, and he's really fun to play regardless). Apparently faster walkspeeds are going to be tested anyway.
  • MuttonmanMuttonman Joined: Posts: 2,817
    Throwback wrote: »
    I mean, the dead zone doesn't exactly come up a lot. Jaina's B is 13f compared to her 11f A or f+A, so there are very very few cases where that's an issue. Degray has pretty good grab range and frankly a chance to set up B is always nice, so I've never run into an issue with him either. None of the other members of the cast have an A that is shorter than their grab range (and I'm not even sure about Jaina).

    So what's the issue?

    The deadzone is really common with DeGrey and you can't really set up B if the other character has a DP or is Rook. And whenever it happens it feels like crap; the point is that if you suspect a Yomi having a large throw range is a detriment all of a sudden. It's a bad intersection of mechanics which should be adjusted
  • Remy77077Remy77077 futility fighting Joined: Posts: 342
    Ok some good arguments now Muttonman & Hadoking. It seems like its a very character specific issue really, and they are still tweaking all this stuff.

    But I think a throw button would be more detrimental to the game system, so I'd rather they fix character specific stuff with specific changes to those characters if necessary.

    Making back & A not be a throw though would prevent a choice of throw direction unfortunately too, which might also feel bad.
    http://www.agoners.com My gaming website
  • UlrikUlrik Joined: Posts: 21
    They could require the throw button to have a direction as well - or just have back + throw change position while nThrow or fThrow throws forward
  • Remy77077Remy77077 futility fighting Joined: Posts: 342
    edited August 2
    Korbidon wrote: »
    This game is struggling on fig. The free weekend didn't really move the needle.

    Added about $15,000 though :)

    They are already doing way better than equivalent games like Pocket Rumble or Divekick did at their crowdfunding stages (pre-cancellation in Divekick's case ofc), but the problem is they really need some big investors to get any where near to their Fig goals ... and scummy investor laws prevent people like me (in the UK) from investing via Fig, so it's a bit of a tough one.
    http://www.agoners.com My gaming website
  • MuttonmanMuttonman Joined: Posts: 2,817
    Remy77077 wrote: »
    Ok some good arguments now Muttonman & Hadoking. It seems like its a very character specific issue really, and they are still tweaking all this stuff.

    But I think a throw button would be more detrimental to the game system, so I'd rather they fix character specific stuff with specific changes to those characters if necessary.

    Making back & A not be a throw though would prevent a choice of throw direction unfortunately too, which might also feel bad.

    I think a throw override combination would work; hit A and C and you always get a normal.

    Otherwise you could just do proximity normals for some characters
  • omaoma www.facebook.com/fgcbergen Joined: Posts: 79
    edited August 3
    Man, the games they showed on WNF tonight was dope ^^

    twitch.tv/videos/164041526
    Post edited by oma on
    Fighting games i Bergen? Sjekk ut www.facebook.com/Fgcbergen ! :D Ranbats hver måned
  • HadokingHadoking The ReoGeo Successor Joined: Posts: 1,276
    Everyone can have an opinion, only yours doesn't matter.
  • tatakitataki misplaced Joined: Posts: 7,693
    edited August 7
    Rook spotlight coming soon I think...
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • tatakitataki misplaced Joined: Posts: 7,693
    edited August 8


    Also check this out:
    https://www.gamefaqs.com/boards/208-fighting-games/75647787
    The responses there pretty much sum up why the "features" of the game are really important and can help the scene as a whole.
    Post edited by tataki on
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • HadokingHadoking The ReoGeo Successor Joined: Posts: 1,276
    Val is broken apparently? Actually, has anyone even made a tier list ar this point?
    Everyone can have an opinion, only yours doesn't matter.
  • UlrikUlrik Joined: Posts: 21
    Hadoking wrote: »
    Val is broken apparently? Actually, has anyone even made a tier list ar this point?

    Broken, how?

    Tier list amongts patrons (who are those who plays the most outside the devs, but not necessarily the best players) had Midori and Geiger on top, the rest fairly equal with some claims that Grave was also A+ or that Rook was bottom tier. In the latest build Midori and Geiger got some slight nerfs so for now they're looking pretty balanced.
  • creativdevelopercreativdeveloper Joined: Posts: 20
    Hadoking wrote: »
    Val is broken apparently? Actually, has anyone even made a tier list ar this point?

    Val isn't broken- you're just at the start of a journey. (val is broken -> (figures out the answer to her most obvious stuff) -> Val is bottom tier and needs buffs against x y z that it seems impossible to deal with -> (discovers some really obscure tools she has for the most glaring problems) -> now you know kung fu)
  • Remy77077Remy77077 futility fighting Joined: Posts: 342
    Ulrik wrote: »
    Tier list amongts patrons (who are those who plays the most outside the devs, but not necessarily the best players) had Midori and Geiger on top, the rest fairly equal with some claims that Grave was also A+ or that Rook was bottom tier. In the latest build Midori and Geiger got some slight nerfs so for now they're looking pretty balanced.

    Yeah that's pretty much my feeling. I felt Midori and Geiger were maybe slightly on the top of the rest prior to the latest build - and maybe they still are - but there's already very good balance and nothing I've seen that's clearly too good or too weak.
    http://www.agoners.com My gaming website
  • UlrikUlrik Joined: Posts: 21
    Another free weekend starting friday 11AM pacific:

    http://www.fantasystrike.com/freeweekend
  • Remy77077Remy77077 futility fighting Joined: Posts: 342
    Also @Hadoking and @Muttonman - you definitely want to check this out, as they are testing out a dedicated throw button in this build.
    http://www.agoners.com My gaming website
  • MuttonmanMuttonman Joined: Posts: 2,817
    Remy77077 wrote: »
    Also @Hadoking and @Muttonman - you definitely want to check this out, as they are testing out a dedicated throw button in this build.

    Praise the Lord.

    I just feel like you need to build your game around 1 button throws if you have them, and FS was not. I'm definitely hyped for this
  • HadokingHadoking The ReoGeo Successor Joined: Posts: 1,276
    Ulrik wrote: »
    Hadoking wrote: »
    Val is broken apparently? Actually, has anyone even made a tier list ar this point?

    Broken, how?

    Tier list amongts patrons (who are those who plays the most outside the devs, but not necessarily the best players) had Midori and Geiger on top, the rest fairly equal with some claims that Grave was also A+ or that Rook was bottom tier. In the latest build Midori and Geiger got some slight nerfs so for now they're looking pretty balanced.

    I was going off of what the guy in the gamefaqs post said.
    Everyone can have an opinion, only yours doesn't matter.
  • dizzynecrodizzynecro This isn't even my final form! Joined: Posts: 731
    Remy77077 wrote: »
    Also @Hadoking and @Muttonman - you definitely want to check this out, as they are testing out a dedicated throw button in this build.

    Sweet, excited to try it
  • tatakitataki misplaced Joined: Posts: 7,693
    Spam tips to SRK so they'll publish a news piece about this free weekend as well.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • MuttonmanMuttonman Joined: Posts: 2,817
    Yeah, Rook seems a bit weak but very unfun to play against. Geiger is really good; amazing air movement and control, great buttons, mind-blowingly great super, decent specials. Midori was interesting; scary as shit when close in Dragon Install, but kind of simple to lame out, only issue is the diving unblockable.
  • UlrikUlrik Joined: Posts: 21
    Hadoking wrote: »
    I was going off of what the guy in the gamefaqs post said.

    Ahah! Yeah, that seemingly came out of nowhere...
  • tatakitataki misplaced Joined: Posts: 7,693
    Big big changes before the demo on Friday:
    Game speed, throw button, online fixes, intro animations, balance, graphics updates.
    http://www.fantasystrike.com/blog/2017/game-update-august-2017
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • HadokingHadoking The ReoGeo Successor Joined: Posts: 1,276
    "Walkspeed increased for all characters....."
    WOOHOOO-
    "Except Midori"
    Oh
    Everyone can have an opinion, only yours doesn't matter.
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,415
    So yomi counters are gone? I don't understand the new throw system.
  • tatakitataki misplaced Joined: Posts: 7,693
    Korbidon wrote: »
    So yomi counters are gone? I don't understand the new throw system.

    It's a button. That's the only change.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • MuttonmanMuttonman Joined: Posts: 2,817
    Korbidon wrote: »
    So yomi counters are gone? I don't understand the new throw system.

    They're still there. All that's different is you throw with a button, and f/b throws beat neutral throws
  • crotchpunchacrotchpuncha Joined: Posts: 21,147
    Muttonman wrote: »
    Korbidon wrote: »
    So yomi counters are gone? I don't understand the new throw system.

    They're still there. All that's different is you throw with a button, and f/b throws beat neutral throws
    Why? What's the logic behind that?
    It's not the end of the world, but you can see it from here.
  • crotchpunchacrotchpuncha Joined: Posts: 21,147
    Whats the Yomi counter? Just a regular.counter with a special name or?
    It's not the end of the world, but you can see it from here.
  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,043
    Whats the Yomi counter? Just a regular.counter with a special name or?

    You don't tech throws, you yomi counter them by doing nothing at all. Yomi counter is a counter attack.
  • crotchpunchacrotchpuncha Joined: Posts: 21,147
    Wait, you beat throws by doing nothing?

    Huh...
    It's not the end of the world, but you can see it from here.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 9,052
    I wish you had throw shortcuts at this point.
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
Sign In or Register to comment.