TRAF - Brazilian Fighting Game in Development

13»

Comments

  • Raging_ZoroarkRaging_Zoroark Disgraceful! Joined: Posts: 1,348
    Hum... I wonder, how they would animate Saci's standing kicks? Unless he's like Balrog and can only punch I think he will need some sort of magic to kick having only one leg.
    Steam: Razor
    3DS FC: 0576-4330-3314
    NNID: Featther
  • KensouADVKensouADV Joined: Posts: 366
    Hum... I wonder, how they would animate Saci's standing kicks? Unless he's like Balrog and can only punch I think he will need some sort of magic to kick having only one leg.
    He'll probably do some nonsensical crazy kicks like Guile or Cammy

    guile-reverse-spin-kick.jpg?__SQUARESPACE_CACHEVERSION=1268657903721
    cammy-standing-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1268767332119
    cFL8ZP8.png
    B55WAXH.png
  • JetKinenJetKinen Joined: Posts: 563
    edited March 22
    Hum... I wonder, how they would animate Saci's standing kicks? Unless he's like Balrog and can only punch I think he will need some sort of magic to kick having only one leg.

    Remember this is not a punch/kick button scheme.

    It's weak/strong/weakspecial/strongspecial.

    They just need to make standing weak a jab or something like that and most other positions allows for more sensible or crazier kick variations
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,294
    I imagine crouching attacks will usually be kicks.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

    GigaMaidens on twitter - on deviantArt - on Discord

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬



  • JetKinenJetKinen Joined: Posts: 563
    They met the first stretch goal.

    Cristiano and Lucy B-side are re-confirmed.

    I wish they revealed a sneak peak of the other B-sides to come
  • JetKinenJetKinen Joined: Posts: 563
    Last 24 hours of the crowdfunding, so they posted a bunch of concept art for all the revealed characters.

    I don't want to flood this page with concept art so i'll just post the art for the B-side characters that we haven't seen before.

    lmao, whenever i see Renato's B-side i feel like i'm posting NSFW stuff so heres an warning
    xFxNCjf.png
    UpJrksD.png
    xFn3lDt.png
    jZ5gwgO.png
    QyugrOx.png
    4tCqF5m.png
  • KensouADVKensouADV Joined: Posts: 366
    edited March 31
    It would be funnier if Penetra B-Side was a good and happy character.

    Where is another good rich soul to drop more R$30k on the game?
    JetKinen wrote: »
    Hum... I wonder, how they would animate Saci's standing kicks? Unless he's like Balrog and can only punch I think he will need some sort of magic to kick having only one leg.

    Remember this is not a punch/kick button scheme.

    It's weak/strong/weakspecial/strongspecial.
    The new system is actually punch/kick/special1/special2
  • JetKinenJetKinen Joined: Posts: 563
    No they're light//heavy/beta/alpha


    Anyway, i'm surprised there was a rich man to begin with to donate the first 30,000.
  • KensouADVKensouADV Joined: Posts: 366
    Oh, well

    But we're done. A little over R$110k. Just short of 3 characters from having the full roster.

    Traf---Banner---Metas-Estendidas-3.png
  • JetKinenJetKinen Joined: Posts: 563
    At least we got the game.
    Heres hoping the new version is good lmao.
  • Zero Terra ForceZero Terra Force Joined: Posts: 3
    As far as I understand, the guy who give them R$30.000 is somehow part of their team. It seems that they were kind of lost about what to do next, and then this guy appeared with ideas and energy to keep the production going. Just watched a few videos. I'm not sure if this info is accurate.
    But! pretty glad about the crowdfunding. I supported them as well. And I hope my passista de frevo comes to me someday.
  • KensouADVKensouADV Joined: Posts: 366
    I think the guy you mentioned is the new producer. But AFAIK, he put his money on the game before the crowdfunding campaign started. But I could be wrong.

    By the way, the game is now named "TRAF: Suits of Fate" for international release (still only Trajes Fatais in Brazil). Tell me english speaking users how silly does that sound (reminder that the literal translation is "Fatal Costumes").
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,294
    It doesn't really sound silly, it's more that it just doesn't sound catchy. It doesn't really have much psychological impact.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

    GigaMaidens on twitter - on deviantArt - on Discord

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬



  • Zero Terra ForceZero Terra Force Joined: Posts: 3
    In my opinion, it sounds horrible. TRAF is an awesome name, like no other. Even Halloween Birthday Party sounds better than "Suits of Fate".
    People complained about that as well. And I do not see the point. I love foreing titles, and TRAF represents pretty well the country where it all begun.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,436
    Why not something like "Carnival of Fate"? Since the whole concept of the game is people gaining powers according to their dress during a carnival.
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
  • IM_AmazonIM_Amazon Joined: Posts: 146
    Wouldn't something like "Dressed to Kill" convey the same thing with a less bargain-bin subtitle?
  • Raging_ZoroarkRaging_Zoroark Disgraceful! Joined: Posts: 1,348
    I've heard that the reason why the developer came with "Suits of Fate" is that he is a big fan of King of Fighters. So he wanted to make an abbreviation close to KOF (SOF in this case).
    Steam: Razor
    3DS FC: 0576-4330-3314
    NNID: Featther
  • KensouADVKensouADV Joined: Posts: 366
    edited April 12
    In my opinion, it sounds horrible. TRAF is an awesome name, like no other. Even Halloween Birthday Party sounds better than "Suits of Fate".
    People complained about that as well. And I do not see the point. I love foreing titles, and TRAF represents pretty well the country where it all begun.
    Honestly I don't know how they came up with "Trajes Fatais" -> TRAF. But the game is still named TRAF, only with a weird subtitle.

    But yeah, I'm also not feeling the "international" name. Even a literal translation like "Fatal Costumes" sounds better.
    Why not something like "Carnival of Fate"? Since the whole concept of the game is people gaining powers according to their dress during a carnival.
    I think it's just a costume party but that could work as well.

    I've heard that the reason why the developer came with "Suits of Fate" is that he is a big fan of King of Fighters. So he wanted to make an abbreviation close to KOF (SOF in this case).
    TRAF: SOF? Now they're getting closer to UNIEL status.
  • pieteratorpieterator Joined: Posts: 24
    Hey, just gave the playable demo a go, and man it's already looking really good. The guys doing the sprite work and animations are nailing it.

    One of the things I did notice is that the characters are all very similar in terms of their movesets, especially when on the ground and to a lesser extent in the air.
    I know the aim is to simplify the fighting game mechanics, but with only 5 grounded attacks there isn't much room to make characters unique. Between having to give each character only one Sweep, Poke, Jab, Anti-Air and Ranged attack, it means they have to either be very situational (leading to some bad matchups) or highly effective (which leads to characters feeling very similar). I haven't seen high level matchups, so this is pure conjecture on my part.

    I really like the idea of cancelling moves using your super gauge. I was already able to string together a couple of cool combos using the system, and I also like that being aggressive (attacking and dashing) fills up your super gauge. It can sometimes feel quite expensive though if you string 3 moves together at the cost of 2 Bars. Maybe consider making the first cancel free, and subsequent cancels cost meter, just a thought.

    Another suggestion would be to give the player the ability to choose which direction they throw the opponent. This is at the core of the mixup game in the corner, and I believe it would make a strong addition to the game.

    I really look forward to how the game progresses, and can't wait for a practice mode to test out some of those combos :D
  • keo-baskeo-bas Joined: Posts: 1,956
    pieterator wrote: »
    Hey, just gave the playable demo a go, and man it's already looking really good. The guys doing the sprite work and animations are nailing it.

    One of the things I did notice is that the characters are all very similar in terms of their movesets, especially when on the ground and to a lesser extent in the air.
    I know the aim is to simplify the fighting game mechanics, but with only 5 grounded attacks there isn't much room to make characters unique. Between having to give each character only one Sweep, Poke, Jab, Anti-Air and Ranged attack, it means they have to either be very situational (leading to some bad matchups) or highly effective (which leads to characters feeling very similar). I haven't seen high level matchups, so this is pure conjecture on my part.

    I really like the idea of cancelling moves using your super gauge. I was already able to string together a couple of cool combos using the system, and I also like that being aggressive (attacking and dashing) fills up your super gauge. It can sometimes feel quite expensive though if you string 3 moves together at the cost of 2 Bars. Maybe consider making the first cancel free, and subsequent cancels cost meter, just a thought.

    Another suggestion would be to give the player the ability to choose which direction they throw the opponent. This is at the core of the mixup game in the corner, and I believe it would make a strong addition to the game.

    I really look forward to how the game progresses, and can't wait for a practice mode to test out some of those combos :D

    I'm assuming you've played the ealier version. The reason for the control layout is two both make it simple and streamline options so players wont have trouble switching to other characters. The uniqueness of character come from subtle things as you mention like normal range,throws properties ect For example Lucy A 6 attack has extended range on her normal with no hurtbox while Lucy B has slow overhead with follow up that juggles and side switch. Many games sport similar layout and still achieve the results of having Diverse cast. (Phantom Breaker Extra, Smash, DBFCI, Shin Kohime, Zatchbell/Gashbell).

    Their is free cancel system in place with 1A and 5A. The combination of 1A>5A> Directional A (8/4/2/6) was three hits for free. count in the fact you can do jump then thats 4. The fact you can dash cancel into short hop can let you get in 8 hit combo for just 25% by doing jump in attack>1A>5A>6A> Dash cancel hop normal> 1A>5A>6A.

    It'll be difficult to allow different throw system with out it overlapping other commands. I think the limited control over throw also done so player don't default to it and instead should aim for mix up if want to maintain a certain positioning. Have juggle throw is also Lucy B specialty. Personally I'll like it if the knockdown period for throw just to be extended.
    Seikuken Disciple
    "That Phantom Breaker Guy"
  • KensouADVKensouADV Joined: Posts: 366
    Throws are two buttons now (weak normal+strong normal). And I don't know how the canceling system will work now that specials spends meter.
13»
Sign In or Register to comment.