KOF XIV General Discussion - Steam Edition releasing on June 15th, Store page and preorder now live!

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  • MaxmanMaxman Joined: Posts: 1,470
    Am I the only one who wants it to be more like 98 ?
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,295
    Maxman wrote: »
    Am I the only one who wants it to be more like 98 ?

    That's probably a popular opinion.
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  • MaxmanMaxman Joined: Posts: 1,470
    JohnGrimm wrote: »
    Maxman wrote: »
    Am I the only one who wants it to be more like 98 ?

    That's probably a popular opinion.

    watchu mean ?
  • KomatikKomatik Card demon Joined: Posts: 2,659
    edited September 2015
    Capcom made Capcom vs SNK. One of the better KoF-like games. I'd trust them to do a KoF game justice.

    From what I've seen Jojo's would probably be closer to the mark. To some extent VSav and 3S. Do you trust Capcom to make another game like those? No? You can't trust them to make KOF.

    The one team whose take on KOF I'd be interested in seeing if I had a time machine is the SSBM dev team. KOF and Melee have a ton in common and that team at that time understood speed, movement and a sharp playfeel very, very well.
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  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,295
    edited September 2015
    Maxman wrote: »
    JohnGrimm wrote: »
    Maxman wrote: »
    Am I the only one who wants it to be more like 98 ?

    That's probably a popular opinion.

    watchu mean ?

    I mean it seems like there's a lot of people who want the game to be like 98.
    Komatik wrote: »
    KOF and Melee have a ton in common

    What?
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  • MaxmanMaxman Joined: Posts: 1,470
    98 was just so fucking fun holy shit

    me is sad that XIII just didn't do it for me
  • The_AdventurerThe_Adventurer Joined: Posts: 147
    edited September 2015
    I prefer '02UM mechanically myself.
    Post edited by The_Adventurer on
  • PsychobluePsychoblue the Conductor of the Hype Train Joined: Posts: 2,247
    CVS2 did KOF better than KOF does KOF.
  • KomatikKomatik Card demon Joined: Posts: 2,659
    JohnGrimm wrote: »
    Komatik wrote: »
    KOF and Melee have a ton in common

    What?

    Why is that so surprising? Two highly aggressive, high mobility games oriented around shorthop-based pressure and with a heavy emphasis of reading the opponent. I mean, it obviously applies more to 2k2 and 13 than say 98, but the parallels seem both numerous and self-evident to me.
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  • NiitrisNiitris Joined: Posts: 212
    Maxman wrote: »
    Am I the only one who wants it to be more like 98 ?

    Hardly, I'd be down with it.
  • blufangblufang Devour! Joined: Posts: 4,486
    Maxman wrote: »
    Am I the only one who wants it to be more like 98 ?

    Again out of all the KOF I've played (98 UM FE, 02 UM, XIII), 98 is by far my favorite. Great cast, but a big thing is it isn't a combofest like 02, or to a lesser extent XIII. Combos are mostly short and high damage effective, it is all about the other stuff in the game which IMO is the best part.




  • ruthless_nashruthless_nash Joined: Posts: 1,903
    Oh god... a Capcom vs SNK which is 60% SFA3 vs KOF 98, 30% Other SF vs KOF 99+/Other FF/AOF and a final 10% of other capcom games and other SNK games will make me cream my pants so bad.

    Mostly I want SFA3/3S vs KOF98/Garou and it would be heaven. Alas... it will never happen outside of Mugen. :(
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,295
    Psychoblue wrote: »
    CVS2 did KOF better than KOF does KOF.

    Sure, if you think that KoF should just be Street Fighter.
    Komatik wrote: »
    JohnGrimm wrote: »
    Komatik wrote: »
    KOF and Melee have a ton in common

    What?

    Why is that so surprising? Two highly aggressive, high mobility games oriented around shorthop-based pressure and with a heavy emphasis of reading the opponent. I mean, it obviously applies more to 2k2 and 13 than say 98, but the parallels seem both numerous and self-evident to me.

    It's not surprising, it's kinda baffling. To me the two games aren't at all similar, just because there's short hops doesn't mean it's KoF. Smash has always been more like Marvel to me, short hop fast fall has always felt like a tridash and Melee almost the majority of the time you are spacing with air normals just like in Marvel. KoF is a ground game, Smash kinda isn't. Spacing and footsies are important in Smash, but because of how strong air normal hitboxes tend to be combined with the fact that attacking with an air normal allows you to just attack faster than you ever could on the ground in addition to the fact that air attacks are one of the easiest ways to set up throws which is like the only actual mixup in Smash, the end result ends up being nothing like how a typical match of KoF goes.
    They had a good thing goin with King of Fighters XI...
    ...
    I'm gonna sit in a corner and cry now.

    Personally, I feel like XI gets too far away from what a KoF game should be, it's one of the least KoF feeling games in the series unless you include spinoffs like Maximum Impact or Neowave. Tagging ruined that game and ruined the entire point of classic KoF team selection and order. If they never make another tagging game ever again I'll be the last person to feel bad about it.
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,511
    KoF XI is my favorite in the series. I want another one just like it. At the very least a steam port of XI.
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  • KomatikKomatik Card demon Joined: Posts: 2,659
    blufang wrote: »
    Maxman wrote: »
    Am I the only one who wants it to be more like 98 ?

    Again out of all the KOF I've played (98 UM FE, 02 UM, XIII), 98 is by far my favorite. Great cast, but a big thing is it isn't a combofest like 02, or to a lesser extent XIII. Combos are mostly short and high damage effective, it is all about the other stuff in the game which IMO is the best part.

    How is 2k2 (UM, at least) more combo heavy than 13?
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  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 52,299 ✭✭✭✭✭ OG
    I liked KOFXI. It showed that KOF could branch out past order based 3 on 3 fighting. It was like the SFxT of KOF games and could have been a nice alternate to the standard KOF games. Like how back in the day you had different SF's for different people (ST/Alpha 2 or 3/3S/EX) etc.

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  • phoenixnlphoenixnl Joined: Posts: 640
    Komatik wrote: »
    blufang wrote: »
    Maxman wrote: »
    Am I the only one who wants it to be more like 98 ?

    Again out of all the KOF I've played (98 UM FE, 02 UM, XIII), 98 is by far my favorite. Great cast, but a big thing is it isn't a combofest like 02, or to a lesser extent XIII. Combos are mostly short and high damage effective, it is all about the other stuff in the game which IMO is the best part.

    How is 2k2 (UM, at least) more combo heavy than 13?

    I presume he's only ever watched combovideos if KOF2002, which might give the impression it's a combofest... even then, it's way less bad than XIII.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,295
    In a perfect world where SNK was capable of making multiple fighting games at a time, the XI system would have been great for spinoff titles. Like if SNK was still making Neo Geo Battle Colosseum games, tagging and incoming mixups would be totally fine, but for a main series KoF game I'm not a fan.
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  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    CVS2 is a SF game with KOF characters basically.

    CVS1 tried to feel like an SNK game with only 4 attacking normals, but they still added low medium normals for characters and it didn't even have a lot of the mechanics like short hops, blowbacks, chainable command normals, comboable command grabs or counter rolls. It was still more SF than KOF.

    Hibiki from Last Blade and Haohmaru, Nakoruru from Samurai Shodown had similar treatment.
    But then Samurai Shodown IV, V and VI are different games alltogether. SS VI Haomaru and Nakoruru share much more in common with their CvsSNK 2 counterparts than the older SS games.
    too slow!
  • KomatikKomatik Card demon Joined: Posts: 2,659
    JohnGrimm wrote: »
    Komatik wrote: »

    Why is that so surprising? Two highly aggressive, high mobility games oriented around shorthop-based pressure and with a heavy emphasis of reading the opponent. I mean, it obviously applies more to 2k2 and 13 than say 98, but the parallels seem both numerous and self-evident to me.

    It's not surprising, it's kinda baffling. To me the two games aren't at all similar, just because there's short hops doesn't mean it's KoF. Smash has always been more like Marvel to me, short hop fast fall has always felt like a tridash and Melee almost the majority of the time you are spacing with air normals just like in Marvel. KoF is a ground game, Smash kinda isn't. Spacing and footsies are important in Smash, but because of how strong air normal hitboxes tend to be combined with the fact that attacking with an air normal allows you to just attack faster than you ever could on the ground in addition to the fact that air attacks are one of the easiest ways to set up throws which is like the only actual mixup in Smash, the end result ends up being nothing like how a typical match of KoF goes.

    Maybe that's true as well, but for me at least starting KOF from a Smash background was very intuitive. Things just felt right, what a Smash brain wants to do in a situation tended to be a good idea in KOF. I also feel a lot of zoning in KOF is done just by sticking hitboxes out there - certainly though this is more of a comparison to 2002UM and 13, which I'm more familiar with, than say 98.
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  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,295
    Komatik wrote: »
    JohnGrimm wrote: »
    Komatik wrote: »

    Why is that so surprising? Two highly aggressive, high mobility games oriented around shorthop-based pressure and with a heavy emphasis of reading the opponent. I mean, it obviously applies more to 2k2 and 13 than say 98, but the parallels seem both numerous and self-evident to me.

    It's not surprising, it's kinda baffling. To me the two games aren't at all similar, just because there's short hops doesn't mean it's KoF. Smash has always been more like Marvel to me, short hop fast fall has always felt like a tridash and Melee almost the majority of the time you are spacing with air normals just like in Marvel. KoF is a ground game, Smash kinda isn't. Spacing and footsies are important in Smash, but because of how strong air normal hitboxes tend to be combined with the fact that attacking with an air normal allows you to just attack faster than you ever could on the ground in addition to the fact that air attacks are one of the easiest ways to set up throws which is like the only actual mixup in Smash, the end result ends up being nothing like how a typical match of KoF goes.

    Maybe that's true as well, but for me at least starting KOF from a Smash background was very intuitive. Things just felt right, what a Smash brain wants to do in a situation tended to be a good idea in KOF. I also feel a lot of zoning in KOF is done just by sticking hitboxes out there - certainly though this is more of a comparison to 2002UM and 13, which I'm more familiar with, than say 98.

    Well that's also part of the problem, your basis for zoning in KoF is two of the least zoning-viable games in the series. Hell, neither of those games even has respectable buttons to play footsies with, which is why shit like K` Ein Trigger or Nameless hop drill in 02UM just shit on like everything or how it is literally impossible to keep Kim away from you in XIII even though he has no fireball and no fireball counters outside of universal options like roll. Even still though, I maintain that the average Smash match is not even remotely close to the typical match of KoF from anything but very broad comparisons and massive generalizations.
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  • FulgrateFulgrate Joined: Posts: 82
    Yeah, the style is a bit strange.

    I wonder why don't they use the style from the Pachinko Machines? The trailers from those are phenomenal.
  • dobiqwolfdobiqwolf Joined: Posts: 73 ✭✭✭✭✭ OG
    Fulgrate wrote: »
    Yeah, the style is a bit strange.

    I wonder why don't they use the style from the Pachinko Machines? The trailers from those are phenomenal.

    Because the PS3 cannot handle such graphics...the game is coming out on PS3 right?
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,109 mod
    dobiqwolf wrote: »
    Fulgrate wrote: »
    Yeah, the style is a bit strange.

    I wonder why don't they use the style from the Pachinko Machines? The trailers from those are phenomenal.

    Because the PS3 cannot handle such graphics...the game is coming out on PS3 right?

    No, it's PS4 only.

    Honestly, it's probably more that the graphics/assets from those were outsourced to some other team and they can't just reuse those for a game.
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  • Great_Dark_HeroGreat_Dark_Hero Mai Darkness Joined: Posts: 2,738
    A few weeks ago, the boys at Dream Cancel and I did a podcast on KOFXIV (for those who are interested).

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  • orochi_kyoorochi_kyo Joined: Posts: 6
    Psychoblue wrote: »
    CVS2 did KOF better than KOF does KOF.

    Pretty obvious you are capcom fan, CVS2 is a shitty game(yes, hate me), even it could not be even pass for a bad Street Fighter game.

    There is a few reasons you could like this new KOF as they shown it on this trailer. First, you are a tekken fan, sadly it doesnt even look as a good Tekken game. Second, your first KOF was a Maximum Impact, geez that game sucks, is kof for dummies. Third, you really, really have bad taste.
    Street Fighter IV vanilla was an improvement above other games when it was released, surely it doesnt look good now, because it has been 8 years since its release and 3D games minimal quality standarts has change , but I bet the first teaser of the SF IV looked much better than this "thing".

    Kinda sad, KOF player since FATAL FURY 1 (the real first King of Fighters) and there isnt another gaming saga that has so many up and downs than KOF.
  • SaitsuSaitsu Tranquilo...ASSENAYO! Joined: Posts: 32,992
    Was you playing Fatal Fury 1 supposed to impress us or something? Why would we care?
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  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 21,816
    Psychoblue wrote: »
    CVS2 did KOF better than KOF does KOF.

    As someone who loves CvS2, you have to be stupid to really think that.
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  • MetroxylonMetroxylon Missing link? Joined: Posts: 2,627
    Saitsu wrote: »
    Was you playing Fatal Fury 1 supposed to impress us or something? Why would we care?

    Because OG statements are self-validating.

    By the way, there are plenty of game franchises with ups and downs more dramatic than KoF. Lookit Sonic/Sega, Halo, Final Fantasy, etc. Dramatic changes usually bring some amount of negative criticism.
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  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    orochi_kyo wrote: »
    Kinda sad, KOF player since FATAL FURY 1 (the real first King of Fighters) and there isnt another gaming saga that has so many up and downs than KOF.

    I remember Art of Fighting's 1 endings were the best back then.
    Original Japanese voice and subtitles!





    too slow!
  • The_AdventurerThe_Adventurer Joined: Posts: 147
    edited October 2015
    I can't stand plane shifting, if feels just too gimmicky. But I do like RB2 a lot.
  • Running WildRunning Wild Rock You Like A Hurricane Joined: Posts: 3,164
    edited October 2015
    What exactly is gimmicky about it? I mean in the earlier Fatal Fury games it was pretty wonky and felt more like a cheap gimmick mostly, but by Real Bout Fatal Fury 2 I feel like SNK finally got it right. It works pretty well for the game and compliments the gameplay very well.
    Post edited by Running Wild on
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  • FulgrateFulgrate Joined: Posts: 82
    edited October 2015
    KOF is one of the few fighting games that had a big impact on me years ago. Especially the impressive roster, I think 2002 UM had the biggest at 60+. They should have made a last KOF game of the old sprite era, with every character to have ever appeared in the series before they moved on to the new sprite styles of 12 and 13.

    Speaking of XIII they should have at least one more iteration with a few more characters or at least have kept adding to the roster and movesets. Perhaps the method they used for sprite making was too expensive?

    I wonder if they will ever return to those sprites again?

    Whatever direction they are going with these 3D graphics, it will hopefully be for the best{although, they should probably adjust Kyo's look some more?}.

    When most of you are in your 60's and possibly part cyborg, they will probably finally release some fighting game using all the fighters in every major fighting game like BB, GG, SF, and it will probably have a roster in the hundreds, and will most likely have been programmed and drawn entirely by highly advanced, AI robots.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,295
    edited October 2015
    Fulgrate wrote: »
    Speaking of XIII they should have at least one more iteration with a few more characters or at least have kept adding to the roster and movesets. Perhaps the method they used for sprite making was too expensive?

    It very much is. But not only is it incredibly expensive, it's also incredibly time consuming, which makes expensive sprites even more expensive and gives you less content for more money. It was no doubt a more reasonable solution to just start over with something new, even if a new game from scratch might be more expensive than adding a handful of characters to 13, because in the long run it will be cheaper.
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  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,212
    Metroxylon wrote: »
    Saitsu wrote: »
    Was you playing Fatal Fury 1 supposed to impress us or something? Why would we care?

    Because OG statements are self-validating.

    By the way, there are plenty of game franchises with ups and downs more dramatic than KoF. Lookit Sonic/Sega, Halo, Final Fantasy, etc. Dramatic changes usually bring some amount of negative criticism.

    Sonic? Ups and downs? Dude, Sonic has been going down the shitter ever since the Genesis days, Sega hasn't made a SINGLE good Sonic game since Sonic 3
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  • KomatikKomatik Card demon Joined: Posts: 2,659
    Sonic? Ups and downs? Dude, Sonic has been going down the shitter ever since the Genesis days, Sega hasn't made a SINGLE good Sonic game since Sonic 3

    Sonic Adventure 2 was pretty good. The running stages, anyway. The games after that just handle like shit so I don't give a fuck, but SA2 handles well and the stages are fun.
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  • C-SwordC-Sword Joined: Posts: 726
    SNK Playmore is apparently dropping out of the Pachinko business, what does it mean for the company now?

  • iBryaniBryan Joined: Posts: 191
    It honestly looks like a fighting game that's being released for the Sega Dreamcast. Horrific graphics, hopefully it's just the early stages. The last KOF looked so good, not sure where they're going with this.
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  • shinrshinr Joined: Posts: 22
    edited October 2015
    From Professor of MMCafe regarding SNK leaving the Pachinko business:
    SNKPlaymore will be withdrawing from the Pachislot business, according to an unconfirmed report by Pachinko industry site Pachislot Village. According to the site, SNKPlaymore currently has no new Pachislot cabinets going through approval processes, meaning they don't have anything planned for relase in the next few months. Warranty and support for currently operating machines haven't been announced yet.

    With the market declining in Pachislot, SNKPlaymore will be the 5th company this year that's disappeared from the Pachislot industry due to various reasons.

    That said, KOF fans don't have much to worry as the company's videogame division will keep on running and won't be effected.

    http://www.pachinkovillage.com/news/?p=9705

    There is speculation that their new Chinese owners ordered them to do this.

    EDIT: http://www.yugi-nippon.com/?p=3591, Apparently a more official source?
  • SaitsuSaitsu Tranquilo...ASSENAYO! Joined: Posts: 32,992
    Heh, without Pachislot they really will be forced to actually try on this one because...I don't know where the hell they'd have income otherwise.
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,511
    Without Pachinko how will they sustain their business? Guess it's time for more witch touching games and mobile dating sims.
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  • KomatikKomatik Card demon Joined: Posts: 2,659
    Segatic wrote: »
    Sonic Colors is a good Sonic game

    The controls in Colors just feel wrong to me. SA2 has a much better feel to the controls and physics.
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  • BraboChokeBraboChoke I take my food for thought with a pinch of salt Joined: Posts: 491
    Oh god... a Capcom vs SNK which is 60% SFA3 vs KOF 98, 30% Other SF vs KOF 99+/Other FF/AOF and a final 10% of other capcom games and other SNK games will make me cream my pants so bad.

    Mostly I want SFA3/3S vs KOF98/Garou and it would be heaven. Alas... it will never happen outside of Mugen. :(

    Have to admit, that sounds like a great game to me.
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,212
    Well holy shit - there will be a playable public build of KOF14 at PlayStation Experience on December 6th
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