Cerebrawl - A 2v2 4-player Fighting Game from Zero Dimension

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Comments

  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,665
    Very nice!
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    Swag is for girls. Class is for Maidens.

    GigaMaidens on deviantART and on twitter @GigaMaidens

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  • BubbledotjpgBubbledotjpg Joined: Posts: 197
    Awesome track! Really looking forward to what you guys will come up with.
  • cerebrawlcerebrawl Joined: Posts: 51
    Lots of folks have been asking for in-engine footage, so we finally put together a video with a selection of stuff that we've been working on. And a little something extra for our fans!

  • HawkingbirdHawkingbird Crack is back! Joined: Posts: 23,587
    This game will rival KI when it comes to it's soundtrack. New track is awesome!
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
    SFV Lounge discord: https://discord.gg/Tp23Ccr
  • cerebrawlcerebrawl Joined: Posts: 51
    One of our fans made a crazy combo edit with the current build!

  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,665
    I was wondering about this game yesterday. Looking really good.
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    Swag is for girls. Class is for Maidens.

    GigaMaidens on deviantART and on twitter @GigaMaidens

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  • driftlogicdriftlogic Joined: Posts: 611
    Man...this is shaping up BEAUTIFULLY!! Hype level intensifying!
    "Fucking dumb lying bastards with small dicks on XBL is what ruins multi-player at times."
    Machineking1313
  • driftlogicdriftlogic Joined: Posts: 611
    Just dropped some dough to support you guys; lready feels like the best 15 bux I've ever spent lol...
    "Fucking dumb lying bastards with small dicks on XBL is what ruins multi-player at times."
    Machineking1313
  • cerebrawlcerebrawl Joined: Posts: 51
    driftlogic wrote: »
    Just dropped some dough to support you guys; lready feels like the best 15 bux I've ever spent lol...

    Good timing! The new build is going out in the next hour! Thanks for the support!
  • cerebrawlcerebrawl Joined: Posts: 51


    DMoney107 showing off all of the new assist features! Lots of fun options
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,665
    edited September 2016
    I have a feeling the walk/movement speed should be a lot faster, especially if you're gonna have such wide open space on the screen. Whenever each round starts both players are about seven to eight character lengths apart. That's insane. You should either make the characters larger or make them move faster.

    Also the characters could use more frames of animation as well.
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    Swag is for girls. Class is for Maidens.

    GigaMaidens on deviantART and on twitter @GigaMaidens

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬



  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,665
    This is just a little nitpick, but looking at the video again, I notice that the sprite of the attacking character is underneath the character getting hit. I think you should have it so that the character attacking will always be overlaid in front of the character getting hit. So this will mean swapping the characters' layers whenever a defending character lands an attack of their own.
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    Swag is for girls. Class is for Maidens.

    GigaMaidens on deviantART and on twitter @GigaMaidens

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬



  • cerebrawlcerebrawl Joined: Posts: 51
    PSYCH0J0SH wrote: »
    I have a feeling the walk/movement speed should be a lot faster, especially if you're gonna have such wide open space on the screen. Whenever each round starts both players are about seven to eight character lengths apart. That's insane. You should either make the characters larger or make them move faster.

    Also the characters could use more frames of animation as well.

    Yep - there are several things missing atm that will vastly speed up the game including a run and a two-button dash.
    PSYCH0J0SH wrote: »
    This is just a little nitpick, but looking at the video again, I notice that the sprite of the attacking character is underneath the character getting hit. I think you should have it so that the character attacking will always be overlaid in front of the character getting hit. So this will mean swapping the characters' layers whenever a defending character lands an attack of their own.

    This is a simple layering issue that is being worked on atm.
  • truendymiontruendymion Beer Me! Joined: Posts: 1,931
    So I'm still a bit confused about this beta your selling. I think I read that you aren't promising keys to the final game because of potential conflicts with the future publisher or something? I can't imagine a publisher preventing you from giving out steam keys...
    I'm making a fighting game! http://www.disturbingtheverse.com/
  • cerebrawlcerebrawl Joined: Posts: 51
    edited September 2016
    So I'm still a bit confused about this beta your selling. I think I read that you aren't promising keys to the final game because of potential conflicts with the future publisher or something? I can't imagine a publisher preventing you from giving out steam keys...

    A majority of a publishing deal is essentially investment. They're putting money in and expect a return on their investment. If we essentially pre-sell a couple thousand keys, that's money exclusively going into our pockets that a publisher is missing out on, and they might frown upon it. We have to look at our potential publishing offers realistically and factor in that anything could be an issue.

    If things drag on long enough and we end up self publishing, then absolutely yes everyone who bought into our prototype will get a key for the final release. That being said - this is only a prototype. We haven't even reached alpha yet. The idea was that donations would get us to a point where we have a finished prototype that's complete enough to generate interest from publishers and finally land a deal to move us forward.

    Hope that answers your question! Sorry to ramble a bit - I find it important to be as transparent about this whole thing as possible.
  • truendymiontruendymion Beer Me! Joined: Posts: 1,931
    Yea I just don't think a publisher would stop you from doing that. Otherwise, how would all these kickstarted games get publishers?
    I'm making a fighting game! http://www.disturbingtheverse.com/
  • cerebrawlcerebrawl Joined: Posts: 51
    Yea I just don't think a publisher would stop you from doing that. Otherwise, how would all these kickstarted games get publishers?

    Eh, you never know. We have to be ready for any outcome, which means we can only make promises about things we're 100% positive about. A lot of people get burned on Kickstarter promises all the time.
  • truendymiontruendymion Beer Me! Joined: Posts: 1,931
    Better safe than sorry I guess.
    I'm making a fighting game! http://www.disturbingtheverse.com/
  • cerebrawlcerebrawl Joined: Posts: 51
    Collection of recent combos in the latest version







  • ReirakuReiraku Joined: Posts: 707
    Dat Optic Blast!
  • BubbledotjpgBubbledotjpg Joined: Posts: 197
    Lookin good!
  • cerebrawlcerebrawl Joined: Posts: 51
    Alright, RE: @truendymion's comments and other comments like it we've received, we've decided to change things up.

    The question we get asked the most through our contact form is whether or not donations come with access to the final game. The team got together and decided that going forward, if you donated on the $10+ or $15+ levels you will be receiving a final copy of the game. The donations are no longer restricted to prototype/alpha/beta access.

    Anyone who bought in at those levels is considered a super early bird. When the prototype releases in a couple of weeks, the price of access for new early birds will increase to $12 and $17 respectively. The price will raise at each major milestone (alpha and beta) until we hit our final MSRP at release.

    After taking a look at campaigns similar to ours it seems our original concerns of being turned away by a publisher because of pre-sales is unfounded, and we want to give back to our community for being absolutely incredible. If you haven't donated yet, now is the time before the prototype comes out!
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,665
    How about opening a discord server?
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    Swag is for girls. Class is for Maidens.

    GigaMaidens on deviantART and on twitter @GigaMaidens

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬



  • cerebrawlcerebrawl Joined: Posts: 51
    We have a server but access is limited to donors.
  • truendymiontruendymion Beer Me! Joined: Posts: 1,931
    edited October 2016
    A couple ideas:
    -The witch should have some cool magical effects on her special moves
    -Her super could summon a demon for the killing blow
    -Have her turn into a cat for winpose
    -Something with broom. You know that rising kick attack almost looks like you could tweak the pose a bit so she comes down riding a broom...
    I'm making a fighting game! http://www.disturbingtheverse.com/
  • BossBrownBossBrown Joined: Posts: 78
    Wow man this game looks so sick I will definitely be the worst player of all time on it because I will be far too busy skanking out to the music on it I might even make a vid about it. Imma hustle some exposure for dis definitely
  • CronopioCronopio ST Joined: Posts: 1,844
    Ha, I avoided this thread because I though it was another Smash clone from the name.

    Man, I was wrong. Really promising stuff you have here, guys. Really hope everything goes well for you.
  • BossBrownBossBrown Joined: Posts: 78
    Cronopio wrote: »
    Ha, I avoided this thread because I though it was another Smash clone from the name.

    Man, I was wrong. Really promising stuff you have here, guys. Really hope everything goes well for you.

    U B followin me G? :peace:
  • KeckaKecka Psycho Crushing that booty Joined: Posts: 1,520
    Been following this silently, but I guess it's good to give some words of encouragement. So, you know, good on you dudes. While the 2v2 mechanics are kind of breaking my brain a bit (then again, since I have trouble keeping track of assists in Marvel/Skullgirls, I guess having someone else help with it might be nice?), I'm digging the whole non-traditional Darkstalker-ish aesthetic.
    SFV: Gief, Bison
    Xrd: Fucking nobody and everybody, but I like Elphelt, Sin, Raven and Ramlethal a little more than others
    Garou: Grant, Butt
    KI: Riptor, Aganos
  • StoneDrumStoneDrum Joined: Posts: 1,096
    edited November 2016
    what games are this game's main influence? I'm loving the atmosphere and attempt at having personality. the soundtrack is on point but easily outclasses the visuals (but the character designs are hot). Hoping the visuals can get some more love.

    anyway i second the faster walkspeed. too many new fg's these days have ridiculously slow walk speed imo
  • driftlogicdriftlogic Joined: Posts: 611
    Just stumbled across 2 Mello's Drizzling Rain on Google Play Music; who do I gotta pay to get 2 Mello to do more Liquid DnB?! Srsly question...plz respond.

    Game's shaping up beautifully btw, been having a blast tooling around in training mode and the like!
    "Fucking dumb lying bastards with small dicks on XBL is what ruins multi-player at times."
    Machineking1313
  • cerebrawlcerebrawl Joined: Posts: 51
    Super sorry everyone, I'm really bad at checking this thread.

    Thanks for the kind words! Much appreciated. Glad you're digging the game so far.

    We opened up a public Discord channel so if anyone has any pressing questions or just wants to hang out that's the best place!

    https://discord.gg/0eJFnk1K0y8vHGgY
  • johnhandyjohnhandy Joined: Posts: 192
    Saw Cerebrawl in the indie showcase at ECCC this past weekend. Aaron was chill as heck when talking about the game. Wanted to try it out, but the 4 kids on the sticks were definitely having too much fun to kick off. Wishing the Cerebrawl team nothing but the best!
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