NieR: Automata - Platinum's Take on all the Weirdness of NieR and Drakengard

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  • DrellyFishDrellyFish Joined: Posts: 4,569
    Gasaraki wrote: »

    DrellyFish wrote: »
    NAP wrote: »
    Drakengard has a really cool story but man is it hard to play. I never did finish it because it's so tedious. But I love the world they set up for it.

    I got a few diff endings for Drakengard, i wanted to get all of the, but once i found out i had already seen the canon ending and the fact that you need all weapons to get the true ending i just said fuck it.

    All endings are canon in these games, its just not every ending is fully explored or will be. And not every ending leads to the same games either.

    I thought there was one specific ending from D1 that leads to D2 that's what I meant by canon. All the endings are pretty damn weird though in an entertainin way
  • crotchpunchacrotchpuncha Joined: Posts: 22,121
    DrellyFish wrote: »
    Gasaraki wrote: »

    DrellyFish wrote: »
    NAP wrote: »
    Drakengard has a really cool story but man is it hard to play. I never did finish it because it's so tedious. But I love the world they set up for it.

    I got a few diff endings for Drakengard, i wanted to get all of the, but once i found out i had already seen the canon ending and the fact that you need all weapons to get the true ending i just said fuck it.

    All endings are canon in these games, its just not every ending is fully explored or will be. And not every ending leads to the same games either.

    I thought there was one specific ending from D1 that leads to D2 that's what I meant by canon. All the endings are pretty damn weird though in an entertainin way

    Yea but what he means is that all of them happen, they just don't choose to explore the ramifications of all of them. Like One ending in D1 leads to D2, but one ending in D1 also leads to Nier so both of them are cannon in the way that all of them are. Know what I mean?
    It's not the end of the world, but you can see it from here.
  • DrellyFishDrellyFish Joined: Posts: 4,569
    DrellyFish wrote: »
    Gasaraki wrote: »

    DrellyFish wrote: »
    NAP wrote: »
    Drakengard has a really cool story but man is it hard to play. I never did finish it because it's so tedious. But I love the world they set up for it.

    I got a few diff endings for Drakengard, i wanted to get all of the, but once i found out i had already seen the canon ending and the fact that you need all weapons to get the true ending i just said fuck it.

    All endings are canon in these games, its just not every ending is fully explored or will be. And not every ending leads to the same games either.

    I thought there was one specific ending from D1 that leads to D2 that's what I meant by canon. All the endings are pretty damn weird though in an entertainin way

    Yea but what he means is that all of them happen, they just don't choose to explore the ramifications of all of them. Like One ending in D1 leads to D2, but one ending in D1 also leads to Nier so both of them are cannon in the way that all of them are. Know what I mean?

    All ok i understand. Diverging paths/diff endings but none are non-canon just leads to a diff overall story route(atleast for the ones explored)
  • atiradoratirador It means "shooter" and I know it's a terrible username Joined: Posts: 1,644
    edited November 2015
    No Spoilers: All the endings in Drakengard 3 "happen" in the story, they're all failed attempts at something
  • KurokunKurokun Joined: Posts: 2,106
    edited April 2016
    NieR: Automata - new footage
    2B (CV: Yui Ishikawa)
    9S (CV: Natsuki Hanae)
    A2 (CV: Ayaka Suwa)

    NieR: Automata - gameplay footage; part 1


    NieR: Automata - gameplay footage; part 2


    4-part gameplay vids (short versions)
    NieR: Automata - live gameplay


    NieR: Automata - gameplay pt.2


    NieR: Automata - gameplay pt.3


    NieR: Automata - gameplay pt.4

    http://gematsu.com/2016/04/nier-automata-new-trailer-gameplay-character-details
    http://www.siliconera.com/2016/04/16/nier-automata-gets-new-gameplay-footage/
    http://www.siliconera.com/2016/04/16/nier-automatas-latest-trailer-introduces-new-characters/

    InsignificantBiodegradableDeer.gif
    Post edited by Kurokun on
  • GasarakiGasaraki Joined: Posts: 8,910 ✭✭✭✭✭ OG
    I am literally SHIVERING IN EXCITEMENT OVER WATCHING THIS NEW STUFF

    BEST GOAT OF ALL GOATS EVER. There is NO WAY this will not be my most absolute favorite game.
  • ChiroChiro Not actually pronounced cheero Joined: Posts: 2,321
    pretty disappointed that it looks like the boy is just a palette swap, hopefully you can at least get some different weapons in this game. i bought the first Nier and have been pretty disappointed at the selection so far, actually downright pissed considering it had the balls to claim something like "50 unique weapons" when its all just one handed swords that play NEIRly the same haha so fucking funny.
  • jimmy1200jimmy1200 Joined: Posts: 8,874
    What is this. This isnt scalebound
    LEMME GET DAT!
  • ChiroChiro Not actually pronounced cheero Joined: Posts: 2,321
    edited April 2016
    delete


  • ManxManx Something is wrong... Joined: Posts: 22,400 ✭✭✭✭✭ OG
    I normally don't like games like this, but the @Sonicabid seal of approve = I must try it out.

    :tup:
    ... and I'm out like I stole somethin'
    SRK thieves lasted about 5 mins until "tha man" locked me up. Even on SRK a thief's gotta hit the underground!
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    My blog, where I write like it means something or some shit: http://manxbladesake.wordpress.com/
    Official 'Kevin Witness'
    Achievement unlocked! Offered drugs to a SRKer in real life
  • atiradoratirador It means "shooter" and I know it's a terrible username Joined: Posts: 1,644
    Kurokun wrote: »
    InsignificantBiodegradableDeer.gif

    Amazing!

    Thanks for the gif

  • FemtoFemto Joined: Posts: 4,941
    The SHMUP like attacks and bullet patterns with the, dodge animations and traversal are just too awesome.
    "Racism died in the 80's and 90's. Period." - ParryAll 11/10/2016
    http://forums.shoryuken.com/discussion/146396/the-current-state-of-the-world-and-us-updated-first-post/p237

    "I was walking home and decided to not get shot at by a Muslim by not interfering and if people want to keep enriching the US with diversity then that's their decision. Also, she was already getting raped. Me interfering would have most likely resulted in the Muslim dude getting killed and then the media picking it up as a hate crime. I just kept walking and I think I made the right choice." - ElderGod http://forums.shoryuken.com/discussion/208447/the-american-government-thread-youre-fired-no-really-gtfo/p424
  • GasarakiGasaraki Joined: Posts: 8,910 ✭✭✭✭✭ OG
  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,086
    Everything about this game is looking solid...i hope they dont drop the ball.
  • GasarakiGasaraki Joined: Posts: 8,910 ✭✭✭✭✭ OG
    Everything about this game is looking solid...i hope they dont drop the ball.

    Every single game before it dropped the ball and they still turned out alright lol
  • ChiroChiro Not actually pronounced cheero Joined: Posts: 2,321
    man even the new girl has the exact same weapons.
  • KurokunKurokun Joined: Posts: 2,106
  • KurokunKurokun Joined: Posts: 2,106
    NieR Automata Gameplay from Playstation Underground 2016 - Part 1


    NieR Automata Gameplay from Playstation Underground 2016 - Part 2


    http://gematsu.com/2016/06/15-minutes-nier-automata-gameplay
    http://www.siliconera.com/2016/06/15/nier-automatas-latest-footage-details-weapons-enemies-evading-style/
    Here are some gameplay highlights:
    • You’ll get to go out with a set of two weapons that you can switch between in battle.
    • The game is being made with the idea of being able to move around swiftly in mind.
    • A new gauntlet-type melee weapon was introduced. This weapon has more focus on speed.
    • You can use the Pod to shoot. You’ll be able to grab the Pod and glide around, or attack enemies while gliding.
    • There are more actions as you advance through the game.
    • The desert area is quite large, but you’ll get to visit all the parts you can see.
    • Each area has its own exclusive costumes, and you’ll also see enemies appear wearing those costumes.
    • You’ll find some enemies that wield weapons.
    • During the demo, an enemy holding a spear was shown. There are enemies that use other types of weapons as well.
    • Since it’s useless to shoot enemies with shields, you’ll need to rely in close-ranged combat to break its shield before beating them.
    • There are also enemies that will shoot you as well, and evading their attacks will be important.
    • Giant enemies have tough armor, so you’ll need to fight them by slowing chipping away at their armor to damage them.
    • You’ll get to evade in style.
  • atiradoratirador It means "shooter" and I know it's a terrible username Joined: Posts: 1,644
    edited June 2016
    Updating the First Post with E3 2016 videos, thanks @Kurokun

    E3 Trailer:

  • GasarakiGasaraki Joined: Posts: 8,910 ✭✭✭✭✭ OG
    That PC announcement trailer is amazing lol




    Interview, but not really much new information


    http://www.siliconera.com/2016/08/18/nier-automata-producer-wants-put-together-lengthy-demo-fans/

    They're hoping to be able to make a decently sized demo, like 30-40 min of gameplay. We'll probably see more of it's "RPG side" at TGS2016
  • DANZANDANZAN Joined: Posts: 6,580
    edited August 2016
    Had no idea Keiichi Okabe was composing music for the Nier games. That dude is LEGEND !
    From what i know he composed the majority of music in Tekken 3 and 4 and i think most people know how good of a OST those games had.

    edit :

    This was Keiichi Okabe


    Post edited by DANZAN on
    angelpalm wrote: »
    People have to complain to counter act that massive influx of idiot gamers that just eat whatever shit pie developers and studios crap out in front of them. If people didn't complain we would all be playing NMS for years right along side the martian.
  • KurokunKurokun Joined: Posts: 2,106
    http://www.rpgsite.net/interview/4971-nier-automata-interview-square-talks-rpg-systems-and-the-platinum-partnership
    RPG Site: So, to start... Nier and Platinum isn’t exactly the most obvious of pairings. Why did you go this direction?

    Yosuke Saito: To create this title... just looking at our results from the first game worldwide, it wasn't really a huge success. We do have a lot of core fans that really like that title, but it wasn't exactly what we'd call a success. So when I thought about creating the next game in the franchise, I figured it had to be successful. So thinking about it... we still have Yoko Taro as a director, Keiichi Okabe for music, and on top of that we have Akihiko Yoshida as the character designer.

    Platinum Games is one of the developers who are in my opinion one of the best at what they do. They're a superior game developer, so that's why we put together the team we now have.

    The Nier games are action RPGs. A lot of the fans that liked the previous title really liked the world and the music, but the action side of the game was okay but wasn't really great. This time around to make that better we decided to partner up with Platinum Games, who are known for action games. I think it really led to a level of quality that we were hoping for.

    However, this isn't necessarily more action-oriented - so please don't worry about the RPG elements either. They will be in there. We are Square Enix! [laughs] Please don't worry about those elements.


    In saying that you've opened up our favorite can of worms... we're dedicated to RPGs, so, just how RPG is Nier Automata now?

    It's really difficult to put into numbers, but the image that I have is that maybe 30 to 40 percent of the game is action and then around 70 to 60 percent of the game is RPG. So it's not really a 50/50 - it's actually more RPG-oriented. That being said, it's more about the storyline. There's just a lot more there. Just the play-time or length of what you'll get out of this is a bit more than what you'd expect from a pure action game.

    We've been getting a lot of questions asking us around how long the play time will be. Up until now we've been saying around 25 hours, but when I actually told the development staff that it would take 25 hours they actually said 'No, no, it'll probably take a lot more than that to complete the game.' [laughs]


    Something I've seen other action RPGs from Japan wrestle with, including Final Fantasy, is ensuring the traditional turn-based fans aren't driven away by the speedy action. Has that been a point for you also?

    So, the difficulty level will be a little bit different from what you might expect from a Platinum game. We wanted it to be so that you'll be able to clear the game by leveling up the characters rather than having to really rely on your own skills.

    I can't really go into detail right now, but... our previous title has different kinds of genres all mashed up together into one. We have that in this title as well. For Platinum Games, that made it a very challenging game for them to work on because they had to do a lot of things that they weren't really used to doing.


    Beyond just leveling up and such, will there be other concessions for non-action fans? Difficulty levels or the like?

    We do plan to have multiple difficulty levels or modes. That's especially because we think that fans of the previous title do like Yoko-san's story or Okabe-san's music and they might not be particularly good at playing action games, or they may not feel that they're as good. We wanted to have those fans able to enjoy this title.

    When we started this project, I actually had a request for Platinum Games to make it a little cool, make it really flashy... but also to try not to make it too difficult.

    The feeling that you get from playing this game, I think it's already achieved that kind of goal, so it's a little bit simpler than what they're known for, but we still plan to have different modes of difficulty within that as well.

    We're also planning to announce soon about a mode that I think everyone will be surprised with... so it'd be great if everyone could look forward to that announcement as well.


    There's also a constant AI partner presence, too. Do they make a big difference in combat?

    It is possible to give slight direction to how your AI partner moves - a bit like some other RPGs we've created. But right now the AI... well, if you tell it to be very aggressive it'll actually go out and fight enemies on its own! It'll start attacking enemies without you. That's something we're still adjusting... we don't know yet how that'll be in the final product, but at least for now that's what the AI is doing.

    In one of the versions we created while implementing these AIs there was a moment where we changed the camera to just hide where he was, and by the time we turned the camera back to reveal him, he'd actually killed everyone on screen! That wouldn't really work out as a game to play, so we're working on putting some adjustments in there.


    Okabe-san, your music for Nier has really taken on a life of its own. But this is a faster-paced, action-packed game by comparison. Have you had to take a different approach?

    Keiichi Okabe: So... I created music in a way that fans of the previous soundtrack will also enjoy. I tried to keep what was good about the last soundtrack in this game as well, so the action sequences have become a lot more powerful. But what makes the music for Nier very unique is that I didn't make music per-scene or per-movement - I made it more by character's emotions and their sentiment. I believe that's what makes the music of Nier very unique.

    As far as the question goes of if the music has become a bit more fierce to accommodate the increased ferocity of the action, yes, that might be true - but that wasn't because of the action sequences becoming more fierce or flashy. Instead it was because the world is a little bit different, the setting is a little bit different... the sentiment of the characters is a little bit different than the previous game.

    So, yes, it will be different, but it will stay close to the kinds of emotions the characters have, and I believe that I've still been able to stay within that Nier flavor in the atmosphere of the music that I create.


    You've just announced that the game is coming to PC as well as PS4. How did that come about?

    Yosuke Saito: Platinum Games are known in Japan as a great developer, but I think they might even be a little bit more popular in the West. I wanted this game to be more available for everyone worldwide. In Japan, not many people play video games on PC, but we've heard that there's many, many gamers who play on PC in the West. We always wanted to - we started planning for a PC version from the very start of the project.

    We've also asked Platinum Games to work on the PC version for us, so there shouldn't be any differences between the PS4 version and the PC version.


    I'm a little curious - given the system architectures are quite similar now, was there a particular reason you've skipped over Xbox One? Especially given that Nier appeared on Xbox 360 with a slightly different version in Japan - was there no temptation to do that again?

    To be quite frank with you, it was a lot of work last time to create two versions with different characters and such! I do think we were able to gather up a really great team of people to work on this title this time, so I didn't want to split their focus. That's why we wanted to just do one version this time - that was decided from the get-go.

    So, I think this isn't just our company - I think a lot of other companies also do it - but we actually start creating our games now on high-spec PCs and then optimize for the different consoles we release on. Since we already thought about releasing on Steam from the get-go, we'd already built the game in such a way that it would play on PC.

    As I said, this is especially so because we've heard in Europe that there are a lot of PC gamers. To port that over and optimize it for Xbox One requires a number of extra steps. I think that is way too much for us right now, so we've decided to only go for the one console platform.
  • KurokunKurokun Joined: Posts: 2,106
  • GasarakiGasaraki Joined: Posts: 8,910 ✭✭✭✭✭ OG
    Holy FUCK I did not expect to see that thumbnail when I clicked in here.

    I'm so fuckin hype
  • KurokunKurokun Joined: Posts: 2,106
    (new chars info, locations, etc.,)
    http://gematsu.com/2016/09/nier-automata-details-new-returning-characters-bunker-resistance-camp
    Cast
    • YoRHa No. 2 Model B (voiced by Yui Ishikawa)
    • YoRHa No. 9 Model S (voiced by Natsuki Hanae)
    • YoRHa Model A No. 2 (voiced by Ayaka Suwa)
    • Pod 042 (voiced by Hiroki Yasumoto)
    • Pod 153 (voiced by Kaoru Akiyama)
    • Commander (voiced by Chiaki Kanou)
    • Operator 6O (voiced by Keiko Isobe)
    • Operator 21O (voiced by Mary Hatsumi)
    • Adam (voiced by Daisuke Namikawa)
    • Eve (voiced by Tatsuhisa Suzuki)
    • Pascal (voiced by Aoi Yuki)
    • Devola and Popola (voiced by Ryoko Shiraishi)
    • Emil (voiced by Mai Kadowaki)
    • ??? (voiced by Joji Nakata)
  • GasarakiGasaraki Joined: Posts: 8,910 ✭✭✭✭✭ OG
    edited September 2016
    Edit: nevermind
  • crotchpunchacrotchpuncha Joined: Posts: 22,121
    I have to admit...I hate almost all the names.

    Game looks like it will be great tho. Maybe I should finally sit down and get through Nier.
    It's not the end of the world, but you can see it from here.
  • GasarakiGasaraki Joined: Posts: 8,910 ✭✭✭✭✭ OG
    I have to admit...I hate almost all the names.

    Game looks like it will be great tho. Maybe I should finally sit down and get through Nier.

    When they actually refer to each other it's just 2B, 92, A2, etc I think.

    Unless that's not what you're referring to
  • KurokunKurokun Joined: Posts: 2,106
    NieR-Automata_2016_09-17-16_001.jpg

    http://gematsu.com/2016/09/nier-automata-black-box-edition-announced-japan
    http://www.siliconera.com/2016/09/16/nier-automata-getting-black-box-edition-japan/
    For 25,800 yen, the Square Enix e-Store-exclusive limited edition includes:
    • NieR: Automata for PlayStation 4
    • NieR: Automata YoRHa No.2 Type B character figure
    • NieR Music Concert & Talk Live Soundtrack
    • NieR: Automata Artbook
    • NieR: RepliCant Recollection “Gestalt Project Memoirs” Novel
    • Download code for a special item in NieR: Automata

    In related news, Square Enix announced that it plans to release the NieR Music Concert and Talk Live from back in April on Blu-ray disc. Further details will be announced at a later date.


    http://store.jp.square-enix.com/item/SE_E0332.html
  • KurokunKurokun Joined: Posts: 2,106
  • GasarakiGasaraki Joined: Posts: 8,910 ✭✭✭✭✭ OG
    Fast forward to about 19:30 if you want to see some experienced looking play.

    This game looks fucking AMAZING. Game of the millennium right here
  • AbbachioAbbachio NOBLEST BRAIN Joined: Posts: 1,803
    30 mins of NieR: Automata gameplay

    {]UNiEL: Gordeau/Eltnum/Yuzuhira[}
    {]JoJo's: Jotaro/Hol/PolPol[} - {]KI: Jagi[}

    Currently Playing: Rise of the Tomb Raider, Digimon: Cyber Sleuths, Yakuza 3
  • AzureAzure E-Sports is fucking retarded. Joined: Posts: 9,716 ✭✭✭ Former OG
    edited October 2016
    Well, since it is coming to PC, too, I might give it a go.
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.

    eSports is fucking retarded.
  • SonicabidSonicabid What's wrong with- Joined: Posts: 12,299
    The original Nier is one of my favorite JRPG's from last-gen.

    I hope Platinum* doesn't fuck this up.
  • AzureAzure E-Sports is fucking retarded. Joined: Posts: 9,716 ✭✭✭ Former OG
    Sonicabid wrote: »
    The original Nier is one of my favorite JRPG's from last-gen.

    I hope Platinum* doesn't fuck this up.

    It looks like a 3D version of a 16-bit era 2D Konami~Sega joint.

    Praise doesn't get much higher than that.
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.

    eSports is fucking retarded.

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