We need more SFV players!

GhrrkGhrrk Bun BiJoined: Posts: 1,268
Betcha didn't see that coming!

Alright glorious SRK forums, are we looking at a revival for SFV? Probably not. Either way, lets discuss the game here!

To this date we've had two beta tests.

I'm really excited for the game in general. Getting back into a SF game without focus attacks means a bigger presence on normals-based footsies gameplay, which I'm excited for. I think the metagame that comes from pressure, striking and knowing when to attack and block is exciting, or else I wouldn't be a SF player right. I'm sad theres no hard-hitting zoner like Sagat, but I'm going to try a more in-your-face pressure approach with Ken this time around. I also want to try out Laura and I'm hoping to make her my grappler-alt. I like her movement style with the ducking and weaving v-skill, plus she seems really simple up front so I shouldn't need to remember a lot of technical stuff to use her effectively. First beta I played a lot of Chun-li, then switched to Cammy. Second beta I think I played Ken almost non-stop, but I also was excited to try Rashid so I played him a bit, and I tested Necalli but I didn't like his moves.

Theres still one more main beta (4+ days) and a yet-to-be-determined amount of random stress test days to come, as well as one more new character announcement.

What do you guys think of the game overall? How do you feel about the new characters this time around - compared to SF4? They gave us 4 new characters out of 16 total, exactly like SF4 console launch had.

To me, Necalli is like the "beast" type character that fills the stylistic niche that Blanka had. So I think he's kinda nasty for that, but he's a way better character design overall and I would rather play him over Blanka any day. He has a similar moveset too - a forward moving attack, diagonal up-moving attack, in your face pressure special (kinda similar to lightning), and he sports a command grab too, which is great when you fight a good turtle.

Rashid is super cool. He's like Aladdin and Jafar combined but with a bunch of tech hahah. His moveset is incredibly mobile, and while I liked his pressure game and some of his normals I thought his specials were kind of wonky. You need to really figure out the spacing for them to find the effective ranges. I know someone will do that, and he should be pretty good, but I wonder how he will fare in the long-haul, when people find out ways to shut down his jab-tornado-jab pressure.

Laura is awesome. I like her design too, its simple but with some flair to it. She has the most "martial arts" design out of the new characters overall so far, which makes sense being Sean's sister and knowing Sean's design, which was the same kind of Gi that Ryu and Ken use. Her moveset is interesting, with her cmd grabs letting you choose which side of the opponent you land on. Also she has a really easy anti-air which is going to be great. Her kick normals seem to be a lot better than her punches, except for low strong, which has good range and speed. I haven't played her yet but I will be focusing on her in the third beta, assuming the character choice mirrors what happened in the first two.
Face it straight!
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Comments

  • DeezoDeezo psycho 78 Joined: Posts: 3,238
    edited November 2015
    I can't believe this guy really made a thread on Shoryuken!

    What the heck Ghrrk! Hopefully other people post here also lol.

    I'm looking forward to putting in work with Rainbow Mika!

    EDIT - I'm gonna post more thoughts/insights on this game in a bit when I have more time. Tryna go innnn
    In every contest, there comes a moment that separates winning from losing. The true warrior understands and seizes that moment. -Pat Riley
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    In short, this video of Haunts using Laura vs Tampa Bison playing M.Bison really got me going on how to use Laura in the neutral and offensively. Obviously Tampa Bison had no experience against her, so we can see what is going to be effective early on with her. I like what he's doing!

    Face it straight!
  • Famous NateFamous Nate Joined: Posts: 306
    Yo nigga his name is Desert Heat
    "Letssss Get DRUUUUNNNNKKKKKKKKK" - Evo 2k10
    Seattles Weapon X
    Team Y.O.M.P. - Young Original Male Pimps
  • Famous NateFamous Nate Joined: Posts: 306
    And fuck Team Khaos and Portland
    "Letssss Get DRUUUUNNNNKKKKKKKKK" - Evo 2k10
    Seattles Weapon X
    Team Y.O.M.P. - Young Original Male Pimps
  • Imperator215Imperator215 Joined: Posts: 907
    Hey, relax!
  • DeezoDeezo psycho 78 Joined: Posts: 3,238
    FAMILY REUNION ON SHORYUKEN!
    In every contest, there comes a moment that separates winning from losing. The true warrior understands and seizes that moment. -Pat Riley
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    Hey, relax!

    No YOU relax!
    Face it straight!
  • Messatsu OrochiMessatsu Orochi Joshimitsu! Joined: Posts: 1,557
    this confuses me and intrigues me. anyways, see you guys online.
    Tha Deezo (2:53:20 AM): I have a better chance of marrying Utada than he does of winning a tourney here with Chun
    Tha Deezo (2:53:22 AM): QUOTE ME
    Strider Ibuki - 8bit sprite by ReyArt
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    Every character has a built-in style. With that said, its up to the player to figure out how to make them effective. What are you looking forward to?
    Face it straight!
  • MiniMinkMiniMink Joined: Posts: 13
    For some reason Rashid really reminds me of Gato, and has an Aegis Reflector, so that's awesome. Unless there's some huge change from now to release, I'm probably going to put a lot of time into him.
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    MiniMink wrote: »
    For some reason Rashid really reminds me of Gato, and has an Aegis Reflector, so that's awesome. Unless there's some huge change from now to release, I'm probably going to put a lot of time into him.

    Rashid seems pretty solid. I think his only lackluster area is defense, he otherwise has great offense and mobility. Plus he has a dope taunt.
    Face it straight!
  • Famous NateFamous Nate Joined: Posts: 306
    HIS NAME IS DESERT HEAT.
    "Letssss Get DRUUUUNNNNKKKKKKKKK" - Evo 2k10
    Seattles Weapon X
    Team Y.O.M.P. - Young Original Male Pimps
  • MiniMinkMiniMink Joined: Posts: 13
    Ghrrk wrote: »
    MiniMink wrote: »
    For some reason Rashid really reminds me of Gato, and has an Aegis Reflector, so that's awesome. Unless there's some huge change from now to release, I'm probably going to put a lot of time into him.

    Rashid seems pretty solid. I think his only lackluster area is defense, he otherwise has great offense and mobility. Plus he has a dope taunt.

    I love his attitude and style overall. Even when you're just backing up, he does the 'come hither' thing with his finger! He's just here to have fun and kick ass, by the looks of it.
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    Apparently if SFV goes over well, Ono wants to continue to release regular dlc content for up to 5 years. If they did that, and only added characters at the rate of 1 per two months, we would have 46 characters by then...crazy huh? It would have to be pretty much everyone in the cast at that point.
    Face it straight!
  • MiniMinkMiniMink Joined: Posts: 13
    Probably no eagle tho...
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    I think there's a slim chance that Eagle or Maki could come back, seeing as how capcom wants to bring back more fighters that didn't get a shot in sf4. Should see some more 3s characters too.
    Face it straight!
  • LunaKageLunaKage Dustloop's Noel Mod Joined: Posts: 559
    I'd rather not have one new character every two months, that would be a little much lol. But maybe three characters every six months would be better, since you wouldn't have to learn a brand new matchup every 2 months, but half a year is plenty of time to learn three new matchups.

    At any rate, I was never a massive fan of Street Fighter. I mean, I loved it for what it was, but it was never my game. SF4 had a lot of things I didn't like about it, but as I grew as a fighting game player I learned to love the little things about the SF series.

    When SFV was announced, I didn't care too much, I would just parrot "As long as Sakura is in, so I can at least have someone to mash if I was forced to play it" but when Karin and R. Mika were announced, I was pretty hype. I still wasn't planning on playing it, but I still felt a victory regardless.

    When the 2nd beta came around, it just so happened to land on a day where a few of my friends were meeting up late, so I was able to actually join them. Normally I can't, since I work really late, and by then they're usually going home, but since everyone was meeting up to play the beta late at night, I was able to join them, I was really excited about that, the feeling of playing a new game, regardless of how much you really like it, with good friends, is always something I look forward to.

    After firing up the beta, I tried Karin first, since she's closest to my heart, and it didn't take long for her to click with me. Her normals made sense, her specials were promising, and I even found a link by myself. I only played maybe a total of 30 minutes, but I already had a short day one bnb (j.HK/j.MK > cr.MP > cr.MK > qcb.HK, forgive the anime notations)

    I loved it, I liked Karin more than I liked SF4 Sakura, and I decided that when the game comes out, I want to make an honest attempt at maining this game. Which is something I never thought I'd say about a Street Fighter title. But hey, we gotta grow up some time right? Can't play those weeaboo games forever lol.
    I once watched a japanimation and in temporary insanity I committed sins against my church and my christ. NEVER AGAIN.
    OjouKage
    SF: Karin/Sakura
    T7: Lili/Asuka
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    LunaKage wrote: »
    I'd rather not have one new character every two months, that would be a little much lol. But maybe three characters every six months would be better, since you wouldn't have to learn a brand new matchup every 2 months, but half a year is plenty of time to learn three new matchups.

    At any rate, I was never a massive fan of Street Fighter. I mean, I loved it for what it was, but it was never my game. SF4 had a lot of things I didn't like about it, but as I grew as a fighting game player I learned to love the little things about the SF series.

    When SFV was announced, I didn't care too much, I would just parrot "As long as Sakura is in, so I can at least have someone to mash if I was forced to play it" but when Karin and R. Mika were announced, I was pretty hype. I still wasn't planning on playing it, but I still felt a victory regardless.

    When the 2nd beta came around, it just so happened to land on a day where a few of my friends were meeting up late, so I was able to actually join them. Normally I can't, since I work really late, and by then they're usually going home, but since everyone was meeting up to play the beta late at night, I was able to join them, I was really excited about that, the feeling of playing a new game, regardless of how much you really like it, with good friends, is always something I look forward to.

    After firing up the beta, I tried Karin first, since she's closest to my heart, and it didn't take long for her to click with me. Her normals made sense, her specials were promising, and I even found a link by myself. I only played maybe a total of 30 minutes, but I already had a short day one bnb (j.HK/j.MK > cr.MP > cr.MK > qcb.HK, forgive the anime notations)

    I loved it, I liked Karin more than I liked SF4 Sakura, and I decided that when the game comes out, I want to make an honest attempt at maining this game. Which is something I never thought I'd say about a Street Fighter title. But hey, we gotta grow up some time right? Can't play those weeaboo games forever lol.

    Well you picked a buff character to use! Karin is super strong, and its easy to see, lol. I'm glad she came back, although I would like to see a more mature Sakura with an altered moveset. I feel that because Karin was included, Sakura was excluded from the game, at least for awhile. I don't see Sakura coming back until at least year two.

    SF's complexity and depth have always come from its (mostly) honest, footsie based gameplay and mindgames. Because its overall more simple than most anime fighters I feel that people can dive into that part of the metagame earlier in their gameplay, and more often overall. I like some anime fighters myself but I'm a SF fan at heart. Guilty Gear is cool.

    My favorite SF character to play is Sagat, but he isn't going to come around for a long time in SFV, if at all, so I have to switch gears. I honestly am a better player on the offensive, and I love to pressure people, and so far I've landed on Ken after the 2nd beta phase. I've tried out Ryu, Chun-Li, Cammy, Ken, Rashid and Karin the most. I'm also looking forward to playing Laura, I think I might settle on her as a secondary, if I can figure out effective ways to use her. I'm still Hype.
    Face it straight!
  • ax0rax0r alpha 3 fiend Joined: Posts: 618
    I really like 5, I was turned off by 4 due to the focus system and the shortcuts, but mostly the fact that i couldnt pressure without getting countered by a focus attack. I play alot of Alpha 3 mainly so it compliments the style im used to.

    I live in South King, can't wait for get togethers. So far I am really liking Karin
  • MechanicaMechanica elias the flyest Joined: Posts: 6,252
    bruh
    KOForever WHY IS 14 SO UGLY whyyyy is alex's neutral stance so ugly
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    Aye listen Mechanica - you dont want none of this! I'm coming for ya!

    Idk if you even care much about SFV with Xrd being so good right now, but if you decide to play man then you're instantly becoming another one of my training partners.
    Face it straight!
  • BrentoBoxBrentoBox Drip Drip Drip Joined: Posts: 2,926
    SFV Float
    "Upback is the new downback." - Airthrow

    :dp: We da best.
  • Jion_WansuJion_Wansu Joined: Posts: 5,569
    BrentoBox, you been to rcaido's before? Where are the meetups nowadays for the old fighters (1990s - early 2000s)
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    I would advise most players to ignore/stay away from too much of the SFV youtube content floating around currently - most of it is coming from a cracked PC port of Beta 3. The final release version is going to be different, so I would just wait until it comes out to try and find out techniques and such. Almost every day I'm seeing new videos being released which kind of baffles me.

    I also wanted to share one of my thoughts regarding the SFV betas in general. Obviously, we didnt always have the same characters, but some of them came around much more frequently than others (ahem, Ryu..and a few others). One thing most people noticed was common between beta phases was that many characters would lose combos - Ken lost his run combo and he lost juggle properties on shoryuken between beta 2 and beta 3/stresstest, for example. Ryu lost s.mp -> sweep, and other such things as well. Most people I saw simply said "oh, that must have been too strong - thats why capcom took it out." I disagree.

    One of the biggest factors in balancing a FG in recent history happens at a very unique time - the first couple of months post release. This happens because the game gets into the hands of thousands (or more) instead of just the development and testing team, and the players inevitably start finding things. Lots of things, at a much faster pace than anyone else can do. Unfortunately for developers, this always seems to include things they didn't plan on, or don't want in the release version. What happens? patches. This happened with MvC3, and MKX, for example, although I'm sure there's plenty more.

    So how does this tie in? My theory is that Capcom knew they had a playerbase to help them test the game out. However, this player pool of diehards who want nothing more than to explore SFV at the earliest opportunity is still much smaller than the amount of people playing when the game officially releases. Therefor, as people got into the beta phases and explored their characters - found combos, techniques, etc - Capcom would take those away on purpose in order to try and facilitate adaptation. When the combos you know no longer work, you start to think about what else might work, right? So then you must continue to innovate in order to be effective if you want to win. This way Capcom gained an edge towards game balance. They could see what people used that worked, and see if people would come up with anything they didn't find themselves, so they could release a very polished and balanced fighter without forcing any "day one patches", which always piss people off.

    So I wouldn't worry too much about the lost combos and links, or the lack thereof some characters had. I believe by release we will see some of those return because nobody is going to want to play a fighter with too little depth. If the game only had 2-in-1 combos and v-trigger combos people would probably get bored pretty quick. I understand that simple is a good thing for SFV, but the game and characters need to be interesting as well, and they need to feel like there are things to work on and master.
    Face it straight!
  • pockygiantpockygiant Joined: Posts: 400
    I need to stop trying to focus attack in this game.
    twitch.tv/pockygiant
  • DeezoDeezo psycho 78 Joined: Posts: 3,238
    edited January 2016
    LOL I just noticed that I said "I'll post my thoughts in a bit when I have time" and here we are two months later. Time flies.

    My thoughts are gonna be a bit scrambled so please forgive me.

    - First and foremost I think we're gonna see a significant drop in character loyalists. There's almost no reason to not have at least two or three pocket characters in SFV. I think this is a good thing. I think about the amount of work that was necessary in the later stages of the SF4 series to have a strong secondary and my eyes glaze over. Felt like I needed a graphing calculator and a protractor to sort shit out at times. Doing your homework in SFV will be a lot easier.

    - Speaking of characters, I'm looking at maining R.Mika and M.Bison. R.Mika because I think she's really fun and intriguing and also because I said I would main whoever was announced at PAX2015 and low and behold it was her. Her tools really resonate with me as a Marvel player so that already reeled me in. I've already got my base gameplan/strategy with her set so barring any crazy changes that are made before launch, I think I'll be good to go. I'm looking to have a boringly solid/effective/clutch Mika that has the occasional change up pitch (some wonky V Trigger setup).

    Bison is a bit of a different story. I didn't like him at first and I thought he was boring and rigid. I especially didn't like his lack of mobility (a defining trait of his that's been left out of recent games). Now that they've given him that teleport dash as his regular forward dash I'm much more interested. In fact, I think his V Skill is what's most alluring to me. At first glance it's like Rose's reflect, but I'm really curious to see how that V Skill interacts with normals. I'm not sure what his reversal is (guessing super or ex scissors) but V Skill I think will come in handy as a way to discourage certain actions from your opponents. While I'm sure it won't function the same as say Ryu's parry, I still think it can be a worthwhile option. Also I enjoy his ability to destroy white life.

    I'm waiting to see what Guile, Balrog, and Urien are like. I had a dream a few months ago that I was using Urien in SFV so odds are he's probably my third character heh.

    - To be truthful, I don't think 09ers/SF4 players/wtvr are gonna be hindered by this game. Anybody who's good will pick this game up quick. I'm more interested in the clash between the people who have been ballin out at SF4 and the SF OGs who continue to put it down.

    - I'm not sure how you're supposed to perfect a Fang player unless they really suck or something.

    - History suggests that we'll get a better version of SFV in about a year or so and with that in mind I'm eager to see how balanced this game is out of the gate. I'm especially interested to see how the community handles the DLC characters that come out as the year goes along. There's a lot of money at stake and it'd be crazy to see some suped up DLC character take over big events.

    - Chun is shaping up to be very very good and I don't like her in this game. Go figure.

    - I actually don't mind them making things easier/noob friendly. I don't really care actually. That's even with me questioning some of their design philosophies. I just wanna play a new game. A new game means a new competitive balance, a clean slate, new rivals, facing old rivals yet again under different circumstances, and many other things for me. I guess if anything I just care about a new era of competition more than anything else. If the game ends up being a game that I enjoy playing for years then that's even better.

    Anyway I just typed out hella and I'm hungry. Hope you're happy Ghrrk!
    In every contest, there comes a moment that separates winning from losing. The true warrior understands and seizes that moment. -Pat Riley
  • BrentoBoxBrentoBox Drip Drip Drip Joined: Posts: 2,926
    Jion_Wansu wrote: »
    BrentoBox, you been to rcaido's before? Where are the meetups nowadays for the old fighters (1990s - early 2000s)

    I haven't. I'm a member of the Mother Russia group but it's in Olympia and that's a bit to far out of my way.

    I do play on Fightcade and with people in Seattle though.

    I'm BrentoBox on Fightcade if you ever want to play.
    "Upback is the new downback." - Airthrow

    :dp: We da best.
  • BrentoBoxBrentoBox Drip Drip Drip Joined: Posts: 2,926
    I don't have any SFV thoughts other than the game looks and moves beautifully, and just about every aspect of the style, speed, specials and character design are huge improvements. SFV is everything 4 was supposed to be.
    "Upback is the new downback." - Airthrow

    :dp: We da best.
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    Deezo wrote: »

    Anyway I just typed out hella and I'm hungry. Hope you're happy Ghrrk!

    I am! The more the merrier. We need more blood and sweat.

    I resound with some of your thoughts regarding SFV. Particularily about having multiple characters - it seems much easier in SFV due to the overall simplicity to have multiple characters, which kind of harkens back to SF2 days. SF2 is simple enough to understand, but takes real effort and skill to master. I'm still looking at playing Ken and idk who else will come along. Its impossible to say until I have the game in my hands and get more experience with the characters. I like Chun-Li, Laura, Cammy and Karin, and I'm definitely looking forward to how they work out Guile, Balrog and Juri as far as DLC chars go. I'm actually interested to see how all 6 DLC chars turn out, I think they picked a great bunch of chars to bring into SFV across the first year. I'll be okay with Urien as long as he isn't totally butt-naked like in SF3. If he is, its w/e, but I definitely dont wanna play him hahah.

    I'm beyond thrilled with the direction SFV is going, its full of good ideas I think so far, and shaping up to be well balanced, fast, and fun. There are basically no turtle characters. I think the closest turtles are Ryu and Birdie, and they both are more balanced than overtly defensive. High damage and stun rewards smart offense and pressure, the v-reversals can reward smart defense (they also drop your stun gauge!), the v-trigger/skill system adds depth to characters. As long as they have some combos in the game it should be a lot of fun. I hope it revitalizes competition again similar to SF4 did.
    BrentoBox wrote: »
    I don't have any SFV thoughts other than the game looks and moves beautifully, and just about every aspect of the style, speed, specials and character design are huge improvements. SFV is everything 4 was supposed to be.

    I think this is partly true, but also SF4 vanilla dropped in a good way, I think. Damage was higher, and aside from Sagat and Akuma, the game was pretty damn balanced. Plus nobody really had any concrete stuff worked out with the game for awhile. It was a good time. I think the later installments, aside from building hype with new characters, etc, actually made the game worse. Damage was lowered overall, so the most rewarding characters were vortex based, or revolved around really big or 1-frame combos, etc. Shit was kinda weak after all of that stuff came around. But yeah, SFV is the game we've been waiting for!

    Also I think Zangief is gonna be buff. People need to watch out!
    Face it straight!
  • VolcanickVolcanick Rookie Magic Joined: Posts: 325
    I just realized people might be talking about the game over here. Can't wait to get things going once V drops! I'm in the Kent/Seattle area.

    Any character you guys think just doesn't click with you at all?
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    Volcanick wrote: »
    I just realized people might be talking about the game over here. Can't wait to get things going once V drops! I'm in the Kent/Seattle area.

    Any character you guys think just doesn't click with you at all?

    I'd have to say Birdie because I dont like ugly characters very much. Same fits for Blanka in other games! lol

    I definitely would need to play every character to see if I jive with their moveset or not. I felt the best when playing Ken.
    Face it straight!
  • FemtoFemto Joined: Posts: 4,397
    I've only just started really looking and the game is looking awesome. I'm bummed I won't be there day one with this title, but I like the tool sets and re-designs of the returning casts, and the new characters are alright.

    Mostly gonna use Ryu, but Ken, Vega look fun as well.
    "Racism died in the 80's and 90's. Period." - ParryAll 11/10/2016
    http://forums.shoryuken.com/discussion/146396/the-current-state-of-the-world-and-us-updated-first-post/p237

    "I was walking home and decided to not get shot at by a Muslim by not interfering and if people want to keep enriching the US with diversity then that's their decision. Also, she was already getting raped. Me interfering would have most likely resulted in the Muslim dude getting killed and then the media picking it up as a hate crime. I just kept walking and I think I made the right choice." - ElderGod http://forums.shoryuken.com/discussion/208447/the-american-government-thread-youre-fired-no-really-gtfo/p424
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    Femto wrote: »
    I've only just started really looking and the game is looking awesome. I'm bummed I won't be there day one with this title, but I like the tool sets and re-designs of the returning casts, and the new characters are alright.

    Mostly gonna use Ryu, but Ken, Vega look fun as well.

    It looks great! I have to agree. Vega being a motion character really changed him up. They reduced the range on some of his normals, but he has some crazy combos and can rushdown better. I think Ryu, even as balanced as he is, looks like maybe the most defensive character in the game right now. I'm pretty sure Guile and Balrog will be charge characters still when they come out later this year.
    Face it straight!
  • FemtoFemto Joined: Posts: 4,397
    Ghrrk wrote: »
    Femto wrote: »
    I've only just started really looking and the game is looking awesome. I'm bummed I won't be there day one with this title, but I like the tool sets and re-designs of the returning casts, and the new characters are alright.

    Mostly gonna use Ryu, but Ken, Vega look fun as well.

    It looks great! I have to agree. Vega being a motion character really changed him up. They reduced the range on some of his normals, but he has some crazy combos and can rushdown better. I think Ryu, even as balanced as he is, looks like maybe the most defensive character in the game right now. I'm pretty sure Guile and Balrog will be charge characters still when they come out later this year.

    Yeah, the control setup for Vega was "interesting" but after seeing it in motion and the stances making a return, I thought they did good job of the re-design. I like Ken in this a lot. A3 V-ism is my favorite Ken, and this one looks cool and has great moveset to go with it. I like starting off slow so it'll be Ryu first, then Ken second.

    "Racism died in the 80's and 90's. Period." - ParryAll 11/10/2016
    http://forums.shoryuken.com/discussion/146396/the-current-state-of-the-world-and-us-updated-first-post/p237

    "I was walking home and decided to not get shot at by a Muslim by not interfering and if people want to keep enriching the US with diversity then that's their decision. Also, she was already getting raped. Me interfering would have most likely resulted in the Muslim dude getting killed and then the media picking it up as a hate crime. I just kept walking and I think I made the right choice." - ElderGod http://forums.shoryuken.com/discussion/208447/the-american-government-thread-youre-fired-no-really-gtfo/p424
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    I hope you guys have been getting into the mini-stress tests the last few days! Giving a glimpse into the current state of the beta, first test had 4 grapplers (Zangief, Birdie, Mika and Laura) and tonight there was a bunch of "rushdown" characters (Rashid, Ken, Ryu, Nash, Karin, Cammy.) Its been fun getting to just play and try out the game again since mid-december. Anyone else notice how as soon as MKX starts a new and better netcode update/beta that Capcom is running stress tests to get people playing SFV?! Thats no coincidence, LOL!
    Femto wrote: »

    Yeah, the control setup for Vega was "interesting" but after seeing it in motion and the stances making a return, I thought they did good job of the re-design. I like Ken in this a lot. A3 V-ism is my favorite Ken, and this one looks cool and has great moveset to go with it. I like starting off slow so it'll be Ryu first, then Ken second.

    Ryu is always a good place to start with in any new SF game. He kind of is the starting point for character design and a good marker for balance, I think in almost every game he is either a solid mid or high tier character. Maybe in SF3 he was closer to the bottom, but I hardly played SF3, so I'm not sure. I know most players preferred Ken or Akuma to him in that game.

    Some random notes about the game:
    Throws do good damage. Most of the time they're about a solid 10%, so not godlike, but landing a throw anytime is rewarding. Throws are especially vulnerable in this game, as well. You need to be very close to trigger a throw, and if you miss, the whiff animation can be reacted to and punished.

    Anti-air uppercuts do about the same damage as a throw. This is more damage than any general normal would do, but also more difficult to do.

    Crush Counter is going to be a big part of high level play. Being able to set them up, and reacting properly to do a large damage combo. This will be one thing that differentiates the low and mid tier players from the high ones.

    Using training mode with random block and random counter-hit is a godsend for training reactions!
    Face it straight!
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    We're less than a month away, you guys getting hyped at all yet?? I gotta say the last stress test made me really enjoy Rashid a lot more. I tried him out in beta 2, but only played him for a day or two before moving on. I felt like I understood the game better as a whole, however. I took some clips and matches from the last stress test two days ago and put it on youtube. If you want to watch, feel free:



    I still enjoy playing Ken a lot, as well. I got a lot of enjoyment going back and analyzing these matches and seeing some things. Obviously nobody can really practice so my gameplay is scrubby.
    Face it straight!
  • pockygiantpockygiant Joined: Posts: 400
    Pretty hyped. Feels like a fresh start and watching the Mad Catz streams the last two days was awesome to see. Bison and Rashid rush downs are intimating. Seeing potential of some of the characters is making it hard for me to decide who to main. Only played with Nash/Karin from the short times I've had with the beta. Still hoping for Akuma to come back as future DLC.

    That match with Karin in your video at 1:50 is pretty sweet.
    twitch.tv/pockygiant
  • BrentoBoxBrentoBox Drip Drip Drip Joined: Posts: 2,926
    I might play Fang. A nasty poison run-away game appeals to me. Like a super-offensive turtle.

    Otherwise, I don't know who to play. Gotta get my hands on it. Someone with good walk-speed is probably a must. Might even try Chun.
    "Upback is the new downback." - Airthrow

    :dp: We da best.
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    antihero wrote: »
    Pretty hyped. Feels like a fresh start and watching the Mad Catz streams the last two days was awesome to see. Bison and Rashid rush downs are intimating. Seeing potential of some of the characters is making it hard for me to decide who to main. Only played with Nash/Karin from the short times I've had with the beta. Still hoping for Akuma to come back as future DLC.

    That match with Karin in your video at 1:50 is pretty sweet.

    I kind of feel like Bison might be top 5 in the game, along with Birdie, but its too early to say anything obviously. The final game isn't out so things are going to be changed still. Nash was SUPER good in beta 2, I think he's still pretty strong. Karin is good too! Very good normals, fun combos, good movespeed. I think her weakpoints could possibly be her jump angle and getting zoned out.

    I kind of hope Akuma returns by year 2, but no earlier. I think he could be too strong for a game like this. Essentially he is like the shoto who has everything but with a low health bar. I think he could be balanced but I want the game to start without him so it can properly evolve, and then he could be tweaked to fit into the meta at the time.
    BrentoBox wrote: »
    I might play Fang. A nasty poison run-away game appeals to me. Like a super-offensive turtle.

    Otherwise, I don't know who to play. Gotta get my hands on it. Someone with good walk-speed is probably a must. Might even try Chun.

    Man Brent FANG is like this secret weapon right now. Nobody has gotten to play him! He looks pretty fun to play. I think hes kind of ugly, and I hate that he replaced Sagat. So he's a perfect fit for Shadaloo. Chun is pretty damn good in SFV, since footsies are strong and she has excellent normals and walkspeed. I'm thinking I'll play her for a bit too and see if she sticks with me. I still need to try everyone though!
    Face it straight!
  • VolcanickVolcanick Rookie Magic Joined: Posts: 325
    I love that everyone got representation in the Madcatz Cup. Shows the diversity of the roster and the appeal to different playstyles. The game is getting really exciting as people start to figure stuff out.
  • d-_+bd-_+b SHOGUNDo Joined: Posts: 189
    I hope there will be other Dhalsim players in the PNW too!
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    d-_+b wrote: »
    I hope there will be other Dhalsim players in the PNW too!

    Check out Awesome Jones, he's definitely getting into that Dhalsim!
    Face it straight!
  • pockygiantpockygiant Joined: Posts: 400
    Anyone planning to go to Gameworks on launch day?

    https://www.facebook.com/events/831914196954072/
    twitch.tv/pockygiant
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    antihero wrote: »
    Anyone planning to go to Gameworks on launch day?

    https://www.facebook.com/events/831914196954072/

    If people live in the Seattle area, they should. There is also a midnight release tournament happening in Portland at Ground Kontrol Arcade and Bar Monday night the 15th. They start signups around 11pm, and then they say they will unlock the game and run a tournament starting at Midnight. I will be there. Its a free entry tournament, open to 21+.
    Face it straight!
  • VolcanickVolcanick Rookie Magic Joined: Posts: 325
    I should be at Gameworks as long as I'm not playing the game and completely forget to go outside. And I'm liking Sim!
  • MechanicaMechanica elias the flyest Joined: Posts: 6,252
    I AM RASHID OF THE TURBULENT WIND
    KOForever WHY IS 14 SO UGLY whyyyy is alex's neutral stance so ugly
  • GhrrkGhrrk Bun Bi Joined: Posts: 1,268
    Mechanica wrote: »
    I AM RASHID OF THE TURBULENT WIND

    Son, I don't know if you really know. BUT IM TRYIN TO FIND OUT
    Face it straight!
  • FemtoFemto Joined: Posts: 4,397
    edited January 2016
    Hopefully I'll be at GW. Clicked on the link and invited a couple people as well.

    @Pablo_the_Mex

    EDIT: NVM life strikes again. Need to disable my account, lol.
    Post edited by Femto on
    "Racism died in the 80's and 90's. Period." - ParryAll 11/10/2016
    http://forums.shoryuken.com/discussion/146396/the-current-state-of-the-world-and-us-updated-first-post/p237

    "I was walking home and decided to not get shot at by a Muslim by not interfering and if people want to keep enriching the US with diversity then that's their decision. Also, she was already getting raped. Me interfering would have most likely resulted in the Muslim dude getting killed and then the media picking it up as a hate crime. I just kept walking and I think I made the right choice." - ElderGod http://forums.shoryuken.com/discussion/208447/the-american-government-thread-youre-fired-no-really-gtfo/p424
  • Pablo_the_MexPablo_the_Mex Blond Kanye Status Joined: Posts: 8,122
    The look of this game is inconsistent, and it bugs me. Gief, while interesting, has gross movement. Despite all the muscles he looks like he floats, like some Michelin man. I don't even have a stick for ps4. Still thinking about whether or not I will play this game.

  • BrentoBoxBrentoBox Drip Drip Drip Joined: Posts: 2,926
    Just play on PC like a normal human being. Why would you buy a PS4? Gief looks better than he ever has. Except ST.
    "Upback is the new downback." - Airthrow

    :dp: We da best.
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