So I've been working on this guide for the N64 Fighter's Destiny. There's so, so little info for it floating around, so I figured "what the hell, better get cracking on a guide for a dead game" and clear things up. It's a WIP, but I've been sitting on it for so long that I figured I should just put it out there and see what develops. It's an interesting game--if you play Virtua Fighter you'll probably feel right at home--but I'm shocked that no one's spent time looking for the cheap shit before. That's what happens when nobody plays a dead game, I guess. Here's hoping this can turn a few heads:
What the heck is Fighter's Destiny
1998 N64 3D fighting game. Made by the guys who handled the Dreamcast port of Virtua Fighter 3tb, and cut from the same cloth. The presentation is beyond bland (and some of the characters are downright bizarre), but it's neat. With points instead of rounds, lots of grapples/reversals, spacing/baiting strings for counter-hits, deemphasized oki, and high-stakes OHKO options, there's lots of changes to standard genre conventions--and tons of buried tech to discover, like infinites, Lazy Throw Escape, unblockables, and Counter teching. Try it out! It's about time we made up for 17 years of silence.
What will I need to play
Without a Memory Pak or two you'll be playing with gimped movelists. This guide assumes you've unlocked everyone's skills already. The moves are easy to unlock, but it'll take some time. If you have Fighter Destiny 2 it takes longer, so yeah have fun with that
Gameshark code to unlock the other characters:
Shoutout to @GhostHawk for reminding me this game existed in the distant past of 2014.