You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.-Mike_ZIf there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.-PersiaXOIf you're waiting for a fair & balanced game you're wasting your time. The best players exploit each game within the rules to win.-Alex Valle
Hawkingbird wrote: »
Marvel 3 ain't in a healthy state. The marvel board is dead outside of a handful of threads and tourney numbers been dropping.
Ain't nothin, Capcom's ruthless still producin. Cut em a check or find yoself toothless. Keep it shill with no confusin. Niggas say I'm shill...they ain't hard I can prove it YEEEAH
Easilyn wrote: »
And that's why I do not believe tier lists.
Easilyn wrote: »
mvc2 seemed like it was the epitome of hype till it evolved into only touching 6 characters.
And that's why I do not believe tier lists. The worst character ended up being the one everybody used in evo.
Sentinel used to be below SHUMA ffs lol
fanatiq wrote: »
Sentinels fast fly was unintentional. 8 of the 56 characters have flight mode, but Sentinel is the only person who can cancel his flight animation. Hes not the only one who can solo combo utilizing flight mode, but the others who can do this just so happen to have shorter flight animations than sentinel. This allows sentinel to dominate mid air confrontation and zone really well due to canceling recovery time on attacks via fly, unfly and refly. This makes a perfect battle with sentinel and magneto, as magnetos exploitations allow him to close space effectively, while sentinels exploitations allow him to box Magneto out, and space out very effectively, a perfect tug of war. This wasnt insight on the part of the developers but more happenstance. These things were never discovered and made it into the final build of the game and much to the developers surprise it was exactly what the game needed.
Sentinel also avoids most damage buffer. The marvel engine works so that after a delayed hyper combo (dhc) damage buffer is reset completely except all damage done by the hyper move is cut by 30%. Sentinel has the strongest pragmatic combos in the game, and a super that upon dhc hits only about 4-5 times and allows him to combo afterwards with minimal buffered damage. This is how Storm and Sentinel delayed hyper combos can do 100% life. Of course this wasnt intentional. Everything was put in place in the engine to prevent one touch kills. The damage buffers, super buffers on dhcs, the complete recovery dizziness, it is all for the sake of preventing one touch kills.
DevilJin 01 wrote: »
Apparntly they're getting another Japanese person/group to sing a theme for SFV.
jimmy1200 wrote: »
pertho attacked me first, saying i get all my life tips from 106th and park.
Pertho wrote: »
Please tell me that these tears in their eyes and mashed uppercut kind of niggas know they don't have to stop playing just because a new game came out.
The game is on the same console as the next release. You don't have to say farewell to shit.
Try being an ST player.
There ain't no port.
DeathReaper48 wrote: »
KBrad afraid he gon become the washed up veterans of SF4. Like John Choi and Afrocole with ST, or 5Star and DevilJin01 in 3S.
TheRealHalfBloodPrince wrote: »
As soon as I hit 666 Hours in steam I will stop playing this shit game. Good fucking riddance. Worst SF game to date.
Hanzo_Hasashi wrote: »
Either way, Im most gratefull to SF4 to reignite the FGC, even when the 09ers was a terrible time to be in the forums BUT again... The fire is ON.