Questions about 360's and 720's

SystemSystem Joined: Posts: 508,676 admin
I had a question about performing the above. I have alot of issues where i jump alot especially with T hawk. Any particular way to fix this?

Comments

  • SystemSystem Joined: Posts: 508,676 admin
    Practice a lot.

    You can also try to do a standing move that whiffs first, then the motion, which will ground your character a bit longer.
  • NKINKI Mashers Joined: Posts: 1,788
    Just remember that you don't need to do a full 360 (or full 720). You can skip the last direction, so a 360 can be done as towards, down, back, up+punch.

    And like Ben said, you gotta practice a lot.
    It was a fun ten years.

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    Thanks to BlazeD and Preppy for hosting!
    Avatar by Buttermaker.
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    Hawk gets off the ground faster, so you gotta do it quick with him.
    "Getting herpes on your face is not a cost-saving solution."
  • ANaqviANaqvi Joined: Posts: 83
    whether you use a pad or a stick...the principle is the same. It should be one smooth and fast motion. Try to press the punch button as soon as you press up. the better you get, the easier it should be.
    shotosallday
    Outturtled
    Bach
  • ANaqviANaqvi Joined: Posts: 83
    you should mostly use the safe 360. For example, if you are on the left side, start the motion down back and end it down back. This will ensure that you will either land it or block. It is especially usefull for jab or jab jab into 360. use this to reverse tick as well. If you start from forward and miss.... could be a nasty meaty that will dizzy. Starting from forward is usefull mainly as walk up 360.
    shotosallday
    Outturtled
    Bach
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    Easier to start from back and go to up. Less chance of jumping that way.
    "Getting herpes on your face is not a cost-saving solution."
  • UltraDavidUltraDavid commenta..ttorney?? Joined: Posts: 6,053
    Also with Gief I usually rotate the stick counterclockwise so that I don't accidentally get a green hand instead of a 360.
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  • SystemSystem Joined: Posts: 508,676 admin
    accidental green hands make baby jesus cry :sad:
  • NKINKI Mashers Joined: Posts: 1,788
    you should mostly use the safe 360. For example, if you are on the left side, start the motion down back and end it down back. This will ensure that you will either land it or block. It is especially usefull for jab or jab jab into 360. use this to reverse tick as well. If you start from forward and miss.... could be a nasty meaty that will dizzy. Starting from forward is usefull mainly as walk up 360.
    You forgot to mention the most important part! You have to release the button instead of pushing the button.

    Also note that this technique only works for Hawk and Honda, because they have no whiff animation on their command throws.
    It was a fun ten years.

    http://nki.combovideos.com
    Thanks to BlazeD and Preppy for hosting!
    Avatar by Buttermaker.
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