The Spider's Lair - Juri

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  • SkortSkort Joined: Posts: 884
    @stronzolo

    Were you talking about that Bison named Kronos ?

    He was dashing in a lot, try and keep him at bay with st mk bit more so he can't get in as easy, i also noticed you got put on the defensive often vs his non ex devil's reverse, that can be anti aired or dashed under ( yes i know, much easier said then done but it's something you should try and improve if possible ).

    Bison's anti air is pretty bad and very few know how to air to air properly ,try and check how he reacts to close jump ins and mix it up with empty jumps into lows. I also saw you trying to anti air with st hp a couple of times his ex devil's reverse or his normal one,it trades often, use medium dp.

    I would also recommend starting the round by just staying on the spot, no backdash no jumping,try observe him a bit.They often kill themselves by doing dumb stuff.You do need to be active but just don't fall into his yolo bullshit because Juri needs to be played way more solid then other characters in order to be effective in my opinion.


  • johnyr3djohnyr3d Joined: Posts: 67
    edited September 1
    ^^This

    - V-reversal his pressure, don't feel attached to v trigger, in this match v-trigger is not nearly as important as getting out of his + frames. Mainly dfHP and stHK.
    - Don't give him extra space, he has to get in, if you keep him at bay he will have to waste bars in ex devils reverse to get in but thats what v reversal is for.
    - LIke @Skort said, you can anti air non ex devils reverse and those shenanigans.

    -he has no invincible reversal so once you knock him down, go ham with your pressure, he has to take all of it.

    I would prioritize v skill first i think, you can avoid devils reverse with it, then fireball, then the rest.


  • stronzolostronzolo Joined: Posts: 342
    edited September 3
    Do you guys have some general rules for what can be AA with her st.LP or do you just go by "feeling"? Seems to me that the opponent needs to be close when jumping, and you should be able to hit him with st.LP as long as his button isn't already out and you reposition correctly during the jump.
    I'm pretty sure you can hit Akuma out of his j.MK 99% of the time as long as he isn't too far when jumping
  • AriesWarlockAriesWarlock Joined: Posts: 3,448
    juri_han_and_cammy_by_hayame_82-dbggzh4.jpg
    "Umvc3 is a 2 player game the same way Super Mario Bros. was on NES. You gotta wait for someone to die before the other has a chance to play"
  • AriesWarlockAriesWarlock Joined: Posts: 3,448
    Infiltration @ 00:48:48, 01:23:00, 01:51:51,

    www.twitch.tv/videos/171652209


    @00:03:00

    www.twitch.tv/videos/171750552
    "Umvc3 is a 2 player game the same way Super Mario Bros. was on NES. You gotta wait for someone to die before the other has a chance to play"
  • stormdetonationstormdetonation CFN: nexoninja Joined: Posts: 367
    @stronzolo ggs as always man.

    Not sure what just happened, but I'm tryna fold laundry between matches, so I can do a whole ft10.

    Let's try it again soon tho.
  • RevelantRevelant Joined: Posts: 52
    edited September 5


    Made a video about doing double mk.fuh combo from an actual possible situation (cr.mk into hk.fuh - v-trigger) by wasting v-trigger meter.
  • johnyr3djohnyr3d Joined: Posts: 67
    edited September 5
    stronzolo wrote: »
    Do you guys have some general rules for what can be AA with her st.LP or do you just go by "feeling"? Seems to me that the opponent needs to be close when jumping, and you should be able to hit him with st.LP as long as his button isn't already out and you reposition correctly during the jump.
    I'm pretty sure you can hit Akuma out of his j.MK 99% of the time as long as he isn't too far when jumping

    Honestly I would avoid jab AA completely. You can catch some things like demon flip but its not consistent, not as much as stHP. Juri doesn't lack in the AA department to have to resort to jabs. If they jump from far stHP or late mp dp, if close, jump back jab, dash under or air throw. Anti air properly to keep your damage output high, she can't afford doing jabs in place of DP's or standing fierce.

  • stronzolostronzolo Joined: Posts: 342
    edited September 5
    johnyr3d wrote: »
    stronzolo wrote: »
    Do you guys have some general rules for what can be AA with her st.LP or do you just go by "feeling"? Seems to me that the opponent needs to be close when jumping, and you should be able to hit him with st.LP as long as his button isn't already out and you reposition correctly during the jump.
    I'm pretty sure you can hit Akuma out of his j.MK 99% of the time as long as he isn't too far when jumping

    Honestly I would avoid jab AA completely. You can catch some things like demon flip but its not consistent, not as much as stHP. Juri doesn't lack in the AA department to have to resort to jabs. If they jump from far stHP or late mp dp, if close, jump back jab, dash under or air throw. Anti air properly to keep your damage output high, she can't afford doing jabs in place of DP's or standing fierce.

    I know, but those AA jab>dash under>st.MP combo I see Gentleman Thief doing are just too good to ignore =)
  • johnyr3djohnyr3d Joined: Posts: 67
    edited September 5
    Yeah, i get a lot of mileage out of that mix up too, been trying train away from aa jab for a while. It can be done from stHP but you're right, it's a free mixup if the aa jab lands. My issue is the damage i have to eat if it doesn't.
  • chopperbyrnechopperbyrne Joined: Posts: 1,242
    Got to watch a lot of Infiltration's Juri play in person at the weekend, and do some commentary with him during the 2v2 tournament. Unfortunately a cable came loose from the mixing desk, so for the first few minutes we were muted.

    Part 1:

    Part 2:

    I don't play the game very much, and it was just a side tournament, so the commentary is mainly just some of the staff having fun on Sunday, after a very hectic Saturday.
    celticthrowdown.com
    PSN - Leto_II_of_Dune
  • FrozteyFroztey Break the Cuffs Joined: Posts: 9,388 mod
    I need an invite to the Juri Discord someone hook me up
    UK Based, SFV - Kolin, Juri
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  • stormdetonationstormdetonation CFN: nexoninja Joined: Posts: 367
    @Froztey discord.gg/gfqnJv

  • FrozteyFroztey Break the Cuffs Joined: Posts: 9,388 mod
    @Froztey discord.gg/gfqnJv

    thanks dude
    UK Based, SFV - Kolin, Juri
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  • stronzolostronzolo Joined: Posts: 342
    I hope you don't mind if I've used that invite too
  • AriesWarlockAriesWarlock Joined: Posts: 3,448
    "Umvc3 is a 2 player game the same way Super Mario Bros. was on NES. You gotta wait for someone to die before the other has a chance to play"
  • stormdetonationstormdetonation CFN: nexoninja Joined: Posts: 367
    Hell no... what the fuck? :p
  • SkortSkort Joined: Posts: 884
    If any of you guys want it.It's available for download.



    https://brutalace.deviantart.com/art/Juri-Legacy-Alternate-700012172

  • delete_medelete_me Joined: Posts: 193
    Kinda glad I'm on PS4, all those Juri mods would probably make me play her again.
  • SkortSkort Joined: Posts: 884
    delete_me wrote: »
    Kinda glad I'm on PS4, all those Juri mods would probably make me play her again.

    She is worth the pain and salt.

    It's the Juri life. You get the good with the bad. You can't have a character that looks that good without her occasionally giving you the middle finger.It's why we love her.
  • AriesWarlockAriesWarlock Joined: Posts: 3,448
    can't remember if this was posted, but I like it. I think the mask looks better on her than it does on Mika for some reason.

    "Umvc3 is a 2 player game the same way Super Mario Bros. was on NES. You gotta wait for someone to die before the other has a chance to play"
  • JusticeSoulTunaJusticeSoulTuna High Tier Blood Joined: Posts: 738
    Inb4 everyone else; Infiltration just WON Manila Cup with JUST Juri. Fought against 3 Rashids
    Follow me on Twitter: @JusticeSoulTuna
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  • FrozteyFroztey Break the Cuffs Joined: Posts: 9,388 mod
    FUCK YOU RASHID!!!!!!!!!!! WOOO!

    HISTORY HAS BEEN MADE!
    UK Based, SFV - Kolin, Juri
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,762 mod
    Winning against likely her worst matchup is really something. A lot of the normal Rashid shenanigans weren't working at all vs Infiltration. V Trigger overhead shit was getting thrown and EX DP'd. He knows too much about fighting against that character and luckily the top 8 was full of them.

    They should have challenged his stores a lot more with eagle dives or reactively with walk/run in sweeps. They let Infil store for free way too often. Overall though good stuff. Once Juri is stored up especially with a player like Infiltration she commands a lot of the screen and makes it hard for people to dash/jump in and do normal SFV stuff.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • AriesWarlockAriesWarlock Joined: Posts: 3,448
    Infiltration vs Goichi @ 09:50:00, there's other Infiltration matches in this video but they are pretty much free

    www.twitch.tv/videos/173386033


    Infiltration vs Gachikun @ 00:15:56, vs Verloren @ 01:15:00, vs Oil King @01:35:48, vs Moke @ 01:47:36, vs Gachikun @ 01:58:45

    www.twitch.tv/videos/173733372


    Infiltration has level up. Looks like we should be spamming Jab, jab xx LP tensenrin for easy damage
    "Umvc3 is a 2 player game the same way Super Mario Bros. was on NES. You gotta wait for someone to die before the other has a chance to play"
  • GaruGaru Wanna play with me? Joined: Posts: 508
    Infiltration is too good, Im so happy he made it with Juri cause I know he loves her as much as all of us.
    SFV: Karin and Juri
    USF4: Juri, E.Ryu and Cammy
    KoFXIV: Kyo, Angel and Kula
  • AriesWarlockAriesWarlock Joined: Posts: 3,448
    "Umvc3 is a 2 player game the same way Super Mario Bros. was on NES. You gotta wait for someone to die before the other has a chance to play"
  • stormdetonationstormdetonation CFN: nexoninja Joined: Posts: 367
    I'm late to the party, but just saw Infiltration's Manilla Cup games.

    I'm not sure if it was finally seeing him on top again, or seeing Juri take a major after all these years, but that shit brought a tear to my eye.

    Side note: did GentelmanThief ever follow up on that tech he said was coming?

    Also... Holy fuck Infiltration is solid. Outside of lp.dp xx super he didn't do very many high damage combos at all... mostly lights into a store or dp. I kinda want to see what he does when he confirms into VT, but he kept popping it raw or using it to stay safe.

    Also again... lol at the commentators saying he hit confirmed off s.mk... as godlike as he is, I don't think it's humanly possible with that tight cancel window... still was cool to see him using it as a buffer exactly like GT was a few weeks ago that had us all talking... wonder if Infiltration saw those replays as well?
  • delete_medelete_me Joined: Posts: 193
    Skort wrote: »
    delete_me wrote: »
    Kinda glad I'm on PS4, all those Juri mods would probably make me play her again.

    She is worth the pain and salt.

    It's the Juri life. You get the good with the bad. You can't have a character that looks that good without her occasionally giving you the middle finger.It's why we love her.

    She's not worth it for me. Losing with her makes me really mad because it's usually just for storing at the wrong moment or now having access to something at the right moment. I grinded her to level 50, it never clicked and I even furiously uninstalled the game midway at some point so yeah, never going back there.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,762 mod
    edited September 11
    I'm late to the party, but just saw Infiltration's Manilla Cup games.

    I'm not sure if it was finally seeing him on top again, or seeing Juri take a major after all these years, but that shit brought a tear to my eye.

    Side note: did GentelmanThief ever follow up on that tech he said was coming?

    Also... Holy fuck Infiltration is solid. Outside of lp.dp xx super he didn't do very many high damage combos at all... mostly lights into a store or dp. I kinda want to see what he does when he confirms into VT, but he kept popping it raw or using it to stay safe.

    Also again... lol at the commentators saying he hit confirmed off s.mk... as godlike as he is, I don't think it's humanly possible with that tight cancel window... still was cool to see him using it as a buffer exactly like GT was a few weeks ago that had us all talking... wonder if Infiltration saw those replays as well?

    Now that I think of it did Juri even win any majors during SFIV? Itd be funny if the Dan of SFV actually has more major wins than the version of Juri that people are so nostalgic over (with only needing one major win to do it). It seems with words like "all these years" that youre likely counting since her inception as a character to the IP. I know Infil used her in IV but she seemed more like a side character he would whip out. Manila Cup probably counts as the first solo run to CPT victory for Juri period.


    GentlemanThief has been posting twrets although I don't check twitter enough to know if he's updating.

    It's obvious that Infiltrations Juri is still rather unoptimized. Still has pretty weak blockstrings and combo theory compared to Gentleman, but his reactions and neutral with the stores, LK fireball, s.mk and his MP DP AAs kept him strong. That's good though as it's a sign of potential for Juri if someone can be woefully off in their strings and combos and still win a CPT event with her. Reminds me Wongs Karin where his basics show strength in the character despite using almost none of her tech. Then a player like Punk comes in to complete the character executionally.

    Gentleman has been using the buffer for a long time. Almost as long as i can remember fighting him online and watching his replays

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • FrozteyFroztey Break the Cuffs Joined: Posts: 9,388 mod
    The st.mk buffer is some day one tech
    UK Based, SFV - Kolin, Juri
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  • stormdetonationstormdetonation CFN: nexoninja Joined: Posts: 367
    Yeah I meant since ssf4. I didn't follow tournaments too closely in the beginning, but afaik, she's never took a major.

    As for the nostalgia thing... she was ass in 4 all the way up till ultra and that fs.mp buff. Funny how one forward moving normal being cancelable fixed so many of her problems. Well that and cl.mk being airborne frame one... before that you had to give up lk stores if the opponent had advantage because you couldn't tech.
  • stronzolostronzolo Joined: Posts: 342
    edited September 11
    Froztey wrote: »
    The st.mk buffer is some day one tech

    how do this work exactly? The whole buffer thing I mean. You input the st.MK and then the qcf/qcb K before the move has finished its recovery frames in order for the special to not come out in case the st.MK whiff? ?
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,762 mod
    edited September 11
    Yeah I meant since ssf4. I didn't follow tournaments too closely in the beginning, but afaik, she's never took a major.

    As for the nostalgia thing... she was ass in 4 all the way up till ultra and that fs.mp buff. Funny how one forward moving normal being cancelable fixed so many of her problems. Well that and cl.mk being airborne frame one... before that you had to give up lk stores if the opponent had advantage because you couldn't tech.

    Crazy with that buff and still didn't win much anything until DeeJuri saves the day.


    stronzolo wrote: »
    Froztey wrote: »
    The st.mk buffer is some day one tech

    how do this work exactly? The whole buffer thing I mean. You input the st.MK and then the qcf/qcb K before the move has finished its recovery frames in order for the special to not come out in case the st.MK whiff? ?


    It's simple in concept to what you said. You just input the special move as the attack is becoming active. That buffers it so if you land the attack the special move will come out and if it whiffs you'll just get the normal. This allows for counter poking and whiff punishing at a range vs other buttons. You stay at a range where it won't touch them on block, but it'll go off if they throw a button out at you.


    The nice thing about Juri's s.MK is that it has 2 versions for the 2 hits. A short ranged cancelable version as the first hit and a far non cancelable version as the 2nd hit. The reason this is important because most buffers are off of one hit moves that you have to be careful not to use too close to the opponent. If they accidentally go off because you're too close you'll get something that's likely negative on block and get punished. With Juri though the range you have to be in for the close s.MK to connect is pretty short so you'll usually just get the far version of her s.MK which is relatively safe and also a great poke. Makes it a rather easy OS at that point.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • FrozteyFroztey Break the Cuffs Joined: Posts: 9,388 mod
    edited September 11
    Press st.mk at a range where only it's second hit will connect and just perform a special cancel as if you were comboing from st.mk's first hit, it will auto-OS if they stick a limb out because them extending their hitbox will make the first hit of st.mk connect, thus giving you your st.mk cancel. You just have to know your st.mk spacing which is pretty lenient regardless. If Juri has any singular tool that's strong, I think it's the st.mk buffer OS due to how it can seriously dominate the midrange when used properly. It's just a bigger payoff version of something like Karin's st.mk.

    I do it against you a bunch, if you ever wondered how I always get those random st.mk xx MK releases to connect in neutral.
    UK Based, SFV - Kolin, Juri
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,762 mod
    edited September 11
    The scary part is how dangerous Infil is gonna become if he starts using the buffer with the MK release. We would see it already in tourneys if Gentleman was going to them.

    I'm glad it looks like Infil is finally putting in the work to make Juri work. He just really really needs to step up the tech optimization. Too much stuff to this character to just throw your hands up over. I didn't want him to have to go to Ed although that would probably be the next best character for him to go for. He had Season 1 Nash level control in neutral this weekend with Juri which was good to see and fits his style. He's not going to go for the ham rushdown characters so he's gotta stick to this.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • FrozteyFroztey Break the Cuffs Joined: Posts: 9,388 mod
    edited September 11
    Seriously don't understand why he wasn't using MK release or hell even HK release in his game, like I say his optimization of Juri just didn't feel there. He could have taken those games a bit sooner had he used the rest of her stores, or confirmed his multiple cr.mks that hit in the neutral.

    He had about 2/3 opportunities to do cr.mk xx LP.Pinwheel xx CA in his match against Gachikun IIRC, but didn't confirm it. He's got godlike fundamentals, but he did the same thing with Chun in SFIV where he plays purely on fundamentals and controlling space/playing runaway into minimal damage. Remember how he lost to Elena because he just refused to go in with Chun?
    UK Based, SFV - Kolin, Juri
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  • johnyr3djohnyr3d Joined: Posts: 67
    Its hard to watch him play with the amount of unused tech. He rarely gets more then LK charge, sometimes even v skill. He is still far from optimized. He mostly let fireball's out in neutral, instead of spacing to make them + and continue pressure. He had a lot of chances for 50/50s of bHK but he opted for HPDP instead of LPDP. I think what bothered me the most was how he never stopped backdashing and cornering himself. He literally won out of straight fundamentals and his in and out style of play.

    I hope to eventually see an optimized Juri win something, but it probably won't be in this season.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,762 mod
    edited September 11
    Froztey wrote: »
    Seriously don't understand why he wasn't using MK release or hell even HK release in his game, like I say his optimization of Juri just didn't feel there. He could have taken those games a bit sooner had he used the rest of her stores, or confirmed his multiple cr.mks that hit in the neutral.

    He had about 2/3 opportunities to do cr.mk xx LP.Pinwheel xx CA in his match against Gachikun IIRC, but didn't confirm it. He's got godlike fundamentals, but he did the same thing with Chun in SFIV where he plays purely on fundamentals and controlling space/playing runaway into minimal damage. Remember how he lost to Elena because he just refused to go in with Chun?

    The Chun vs Elena pick was really interesting since she was supposed to be one of the few counter characters to Elena's healing shenanigans at that time.

    This is all starting to show me how much Wong and Infil are alike. GDLK fundamentals, can play a variety of characters in a very lame, neutral oriented style, but skip hard on the tech and it can keep them from reaching their full potential. Which with things like MK release off s.MK that's not even close to her more involved/situational tech. That's why hopefully someone else near his skill level with Juri starts entering tourneys so it can kinda force the issues that he needs to start applying the tech.


    They wanted this to be an in close footsies fighting game which is why Infil has struggled to find a character after Season 1 Nash. Messing with Juri on the side though I did always feel like she was a character that could control neutral well that still had ok frame traps and pressure. Especially fun to use since Chun's offense got nerfed to shit and her button conversions nerfed harder.


    I used to screw up c.MK, LP tensenrin, super sometimes as I would mash the super way too fast after the DP. Now that I know there's a rather decent cancel window I get it most of the time.
    Post edited by DevilJin 01 on

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • FrozteyFroztey Break the Cuffs Joined: Posts: 9,388 mod
    Froztey wrote: »
    Seriously don't understand why he wasn't using MK release or hell even HK release in his game, like I say his optimization of Juri just didn't feel there. He could have taken those games a bit sooner had he used the rest of her stores, or confirmed his multiple cr.mks that hit in the neutral.

    He had about 2/3 opportunities to do cr.mk xx LP.Pinwheel xx CA in his match against Gachikun IIRC, but didn't confirm it. He's got godlike fundamentals, but he did the same thing with Chun in SFIV where he plays purely on fundamentals and controlling space/playing runaway into minimal damage. Remember how he lost to Elena because he just refused to go in with Chun?

    The Chun vs Elena pick was really interesting since she was supposed to be one of the few counter characters to Elena's healing shenanigans at that time.

    This is all starting to show me how much Wong and Infil are alike. GDLK fundamentals, can play a variety of characters in a very lame, netral oriented style, but skip hard on the tech and it can keep them from reaching their full potential. Which with things like MK release off s.MK that's not even close to her more involved/situational tech. That's why hopefully someone else near his skill level with Juri starts entering tourneys so it can kinda force the issues that he needs to start applying the tech.


    They wanted this to be an in close footsies fighting game which is why Infil has struggled to find a character after Season 1 Nash. Messing with Juri on the side though I did always feel like she was a character that could control neutral well that still had ok frame traps and pressure. Especially fun to use since Chun's offense got nerfed to shit and her button conversions nerfed harder.


    I used to screw up c.MK, LP tensenrin, super sometimes as I would mash the super way too fast after the DP. Now that I know there's a rather decent cancel window I get it most of the time.

    YES!

    I was just thinking how similar Wong and Infiltration are, only Infiltration's Akuma was optimized for damage.
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