Greetings all SRK members and guests,
Capcom confirms that our sexy ninja babe Ibuki will be playable at a much later date for their most recent fighting game title, better known as Street Fighter V. The purpose of the thread is to discuss general game play, information, theories, and cosmetics in relation to Ibuki in Street Fighter V. Ibuki herself is a kunoichi who made her debut in the Street Fighter III series. She was also present in the wake of Super Street Fighter IV, while also making a handful of other appearances. As of now, Ibuki will be coming back once more in Street Fighter V to showcase her awesome kunoichi techniques.
Welcome to the Ibuki discussion...
As of May 29, 2016 Post SFV Combo Breaker tournament, Ibuki has been revealed.
-LP,MP,HP target combo is confirmed, but the HP is now a different animation, something to reflect her normal heavy punch button. As I suspected in my long review, it's a faster button similar to Laura's HP.
-MP is linkable to LK, and LK is cancelable as suspected.
-Neckbreaker has been reduced to her backthrow animation, which seems perfectly fitting.
-6HK is her crush counter, though I wasn't expecting it to launch, I'll be honest.
-We do not see her launcher ONCE, which makes me concerned it is gone. Though we also do not see her back MP, both of which are her anti-air options, so I'm just assuming they were not included in the trailer.
-V-trigger seems to be the bomb. Pretty nice set-up and combo extension tool, which seems to even connect OTG. I suspect it is also a mode, that allows maybe one or two uses, as we see instances of her kunai having explosive effects, which may be a result of a hidden bar we're not seeing.
-Kunai seems to be the V-skill, I assume this based on the fact we see her showcasing her Kunai at one point, which implies she maybe has to reload or something. The fact she is also throwing so many also implies she has a limited supply of them and needs to refill.
-Phasing/Ghosting is on her command dash.
-Her command dash now seems to have an EX version which goes very quickly or is normal or special cancelable.
-The move at :27 I suspect might be a different version of raida related to one of the buttons.
-Tsumuji is completely absent, perhaps removed entirely from her character to differentiate from characters with similar moves (nash).
-V-reversal is a substitution jutsu of sorts. Pretty standard affair looks like.
-Super jump is in, but it looks like it may be the result of a special move. At :51, after the bomb, you can see the Ibuki move forward before doing the Super jump, this tells me it is her command jump replacement, and it is a shoryuken motion.
-Most of her target combos seem to be returning.
Watched the vid in slo-mo
-V Skill gives her enhanced Kunai ala Mika/Alex/Guile's V Skills
-Neck breaker has been made into her back throw
-Keeps Radia, has some kind of anime palm attack
-f.HK is a CC
-Bombs are a V-Trigger; they are a delayed explosion that OTGs and extends combos
-Super is a low? Uses a slide animation
Very quick summary of what we've saw based on the trailer.
(Leave this up to @DevilJin
01 , @Skiegh
and other knowledable Ibuki players to arrange for a much better dissection).
- Appears to have the majority of her target combos.
- Retains her command dashes.
- Jumping MK is a cross-up
- Has a new technique (involving a small parachute) that will cause her to change the trajectory of her jump.
- Kunai seem to have multiple uses: She can throw many of them at once and she even has a ground variation.
- Has a variation of her Kunai that will set the opponent on fire.
- Another Kunai variation where she tosses a volley of them at once. More than likely cause quite a bit of chip damage.
- Retains air throw.
- Suspecting that her EX Kazekiri (EX DP+K) is a reversal with invincibility properties.
- f+HK is her CC
- Has a new move that involves her reeling herself backwards and then releasing a blue-colored energy strike from her palm (could be related to Raida (hcb+P).
- V-Reversal makes her create a puff of smoke while drawing forth a log to hurt the nearby opponent. A ninja technique.
- V-Trigger has Ibuki utilizing bombs. Ibuki's bombs appear to be utilized as combo extensions and for setting elaborate traps. Potentially useful on okizeme.
_ Critical Art appears to start off with a seemingly quick low hitting slide attack. Appears to be a variation of Yoroi Doushi (SAII from 3S) but with a far more elaborate animation and different start up.
Nothing follows for now.
More information on the way!
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