T. Hawk Thread.

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Comments

  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608
    That's pretty creative. I'm going to have to jack that. Is that cr lk required or can you just go straight into the dp?
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    Ah shit..    
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  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    Lets take a deadly tecnique and make it even deadlier @ T. Hawk Mac Fruit Loops
    I thought the japanese on ggpo always use this. They called it "typhoon buster"? Or it is different?
    neoray and hazi said that is 360 + DP in one motion.
    Also who is controlling hawk in that video? Rizone or beans?
    Very nice either way.
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608
    "typhoon buster" is what they call the regular spd/dp os. the guy in video is neoray. he is doing some crazy 2 layer option select. options on top of option select.

    1. first the sako tick is spd/block,
    2. then if ken reverses with dp to try to escape, hawk goes into cr lk combo into dp. The cr lk seems to be safe even if ken reversals with dp, then hawk hits him with the face upper before ken lands from his dp.
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    Ah shit..    
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  • djfrijolesdjfrijoles First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
    :lp:
    I thought the japanese on ggpo always use this. They called it "typhoon buster"? Or it is different?
    neoray and hazi said that is 360 + DP in one motion.
    Also who is controlling hawk in that video? Rizone or beans?
    Very nice either way.
    "typhoon buster" is what they call the regular spd/dp os. the guy in video is neoray. he is doing some crazy 2 layer option select. options on top of option select.

    1. first the sako tick is spd/block,
    2. then if ken reverses with dp to try to escape, hawk goes into walking dp/kara cancle cr short for another knock down. The cr lk seems to be safe even if ken reversals with dp, then hawk hits him with the face upper before ken lands from his dp.



    this is what me and ganelon were fighting about a few months back sort of. He was saying to do from P2 side inputs like this:


    :lp:, :mp:, :hp:, 8,9,6,3,2,1,4,2,1, release :hp:, :mp:, :lp:, 3

    That would be something similare to what you are talking about poopasi. That is not possible ( ***waits for ganelon to come charging in*** )

    This here is something similare to Killer Instinct lol. Kinda like when you do a fast ender by negative edging it but you do another negative edge ender as soon as you input the first ender for a juggle lol :wtf:o_O:xeye::looney::coffee:

    Never mind that description...


    this is this lol


    :lp:, :mp:, :hp:, 8,9,6,3,2,1,4*holding it*, release :hp:, :mp:, :lp:, 2,1, kara cancel cr short/walking DP



    talk about INSANE
    <garyangel> ceks,cani,robbiers,yito all mexico players dont know where kyouya
    <garyangel> (((((((((((((((
    <djfrijoles> kyouya is with his gf gary
    <Random.Jab.DP.Spamer> his gf is gary ?
  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608

    ...
    :lp:, :mp:, :hp:, 8,9,6,3,2,1,4*holding it*, release :hp:, :mp:, :lp:, 2,1, kara cancel cr short/walking DP



    talk about INSANE


    yeah, that is exactly what I saw. I can do it, but the problem is I have to reprogram my response to whiffed dp's. Currently my natural reflex to whiffed DP is to go into another sako, but the dp is better because it does more damage and guarantees another hard knock down.
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    Ah shit..    
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  • GanelonGanelon Joined: Posts: 1,101
    this is what me and ganelon were fighting about a few months back sort of. He was saying to do from P2 side inputs like this:


    :lp:, :mp:, :hp:, 8,9,6,3,2,1,4,2,1, release :hp:, :mp:, :lp:, 3

    That would be something similare to what you are talking about poopasi. That is not possible ( ***waits for ganelon to come charging in*** )

    This here is something similare to Killer Instinct lol. Kinda like when you do a fast ender by negative edging it but you do another negative edge ender as soon as you input the first ender for a juggle lol :wtf:o_O:xeye::looney::coffee:

    Never mind that description...


    this is this lol


    :lp:, :mp:, :hp:, 8,9,6,3,2,1,4*holding it*, release :hp:, :mp:, :lp:, 2,1, kara cancel cr short/walking DP



    talk about INSANE

    Just to be clear, you have to hold forward in the first input as well to get in range for the typhoon in the first place. In my way, there are certainly enough frames to walk forward enough to land the typhoon/dp os (with a couple extra frames leeway in fact) since I've tested the scenario frame-by-frame. Hawk's dp also has more invincibility than all other dps. By "not possible," I think you mean what I originally agreed with: that it may not be feasible for a player to ever consistently land that many inputs with so little leeway.

    I'm unable to test anything at the moment but I don't believe your input is foolproof, dj. Ken's reversal HP dp hits on the first frame and should nail Hawk during the middle of the dp input (since the negative edge pianoing for typhoon has to land on the first frame of wakeup). The reason I thought the dp motion had to be integrated into the 360 motion was because of fast starting moves and that I believed the max dp attack range exceeded the max spd reach range. If the latter isn't true, then that certainly makes the follow-up dp simple.

    The video clearly shows a full c.LK rather than a kara c.LK. I'm not sure either of the purpose of that move since it doesn't reduce Hawk's hitbox any more than a normal crouch would.
  • djfrijolesdjfrijoles First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
    fuck im gonna late for work now



    [06:26:58 a.m.] djfrijoles: hi neo ray
    [06:27:07 a.m.] djfrijoles: can you help me with something again ?
    [06:27:10 a.m.] djfrijoles:
    [06:28:12 a.m.] djfrijoles: I made a video of with you in it and we are fighting again lol. we like to fight lol
    [06:30:40 a.m.] NeoRay: um
    [06:31:25 a.m.] djfrijoles: http://shoryuken.com/forum/index.php?threads/t-hawk-thread.20625/page-9#post-7872846
    [06:31:43 a.m.] djfrijoles: that is ganelon from team usa
    [06:31:49 a.m.] djfrijoles: is that correct ?
    [06:31:50 a.m.] *** NeoRay sent カレーライス.wmv ***
    i dont think so
    [06:33:49 a.m.] djfrijoles: did you make a video of that ?
    [06:34:26 a.m.] NeoRay: is it talking about Double typhoon command ?
    [06:34:41 a.m.] djfrijoles: no just the cr light kick tecnique
    [06:34:56 a.m.] djfrijoles: with dragon punch
    [06:36:04 a.m.] NeoRay: you mean
    [06:36:14 a.m.] NeoRay: Typhoon buster right ?
    [06:36:51 a.m.] djfrijoles: like in the video. sako special opponentt dp you cr light kick then dp
    [06:37:14 a.m.] NeoRay: n...
    [06:40:28 a.m.] NeoRay: sorry i dont understand
    [06:40:40 a.m.] djfrijoles: ok thanks
    [06:40:41 a.m.] djfrijoles: =(
    [06:41:06 a.m.] NeoRay: could you show me a video ?
    [06:42:06 a.m.] djfrijoles:
    [06:44:19 a.m.] djfrijoles: low light kick attack then dragon punch
    [06:47:12 a.m.] NeoRay: aaa
    [06:47:31 a.m.] NeoRay: this is my game ?
    [06:47:34 a.m.] djfrijoles: yes
    [06:47:37 a.m.] djfrijoles: you vs andesu
    [06:47:42 a.m.] NeoRay: okey
    [06:48:11 a.m.] NeoRay: Neutral p
    [06:48:34 a.m.] NeoRay: PPP 8963214 PPP release
    [06:48:51 a.m.] NeoRay: 2 K 421 P
    [06:48:54 a.m.] NeoRay: just do it lol
    [06:49:02 a.m.] djfrijoles: lolol
    [06:49:07 a.m.] djfrijoles: thank you so much
    [06:49:59 a.m.] NeoRay: only against ryu ken and chun-li
    <garyangel> ceks,cani,robbiers,yito all mexico players dont know where kyouya
    <garyangel> (((((((((((((((
    <djfrijoles> kyouya is with his gf gary
    <Random.Jab.DP.Spamer> his gf is gary ?
  • Bob SagatBob Sagat Akuma Thurman Joined: Posts: 1,547
    So the light kick is to keep you from being hit or something? So it replaces the regular 3 input on PPP release, right?
    Roald Dhalsim
  • blitzfublitzfu Cosmic Power Joined: Posts: 3,072
    Jeezus that's broken. I'm surprised this hasn't come up sooner. I don't think you even need the crouch Short, there should be enough time for Hawk to just go straight into a DP after NE Typhoon. He has enough invincibility to beat Shoryuken without waiting for it. And Hawk can probably beat Flash Kick or Thrust Kick or just about any other invincible attack too.
  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608
    It's not really an option select, its just training yourself to react faster to whiffed reversal DPs. If you sako and stay standing after ken reversals with DP, ken's DP will chip you. Hawk is still safe, but once hawk blocks that DP, ken is far and safe, and hawk will never get back in ever again.

    But if you stay ducking after the reversal DP comes out, the DP whiffs and ken is still close enough for hawk to face upper to punish the whiff. The lk keeps you on the floor so that you never have to worry about accidentally standing up before your face upper comes out. My execution is fucking crazy, 2.0, on some next level shit, so I don't even bother to hit the cr lk, I just go straight into the face upper after ken reversal DPs.

    There is another positive side effect to doing the lk into FU after sako tick. If you are just blindly inputting those commands after the sako, chances are that the quality of your sako will decrease and you will miss a lot of sako tick spd's because you are doing too much. So if you stand jab, miss the sako spd after, you blindly go into cr lk which counters the shotos cr hk or cr mk if they try to do that to push you away after the failed sako.

    Hiroyan style: I've seen him do this a while back but never tried it because my reaction sucks. He's been doing crazy sako follow ups for a while now. If any ryu players try to escape his sako ticks with reversal dp, he simply walks up and punishes the whiffed DP with stand lk into HP face upper. This only works against ryu because his dp range and recovery is gimp compared to kens. Out of all the great hawk players in japan, I've only seen hiroyan being able to react fast enough to punish ryu's whiffed DPs like this. That guy has some crazy psychic reaction time. I can do this in training mode, but not in an actual game. too crazy.

    Hope this helps.
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    Ah shit..    
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  • Bob SagatBob Sagat Akuma Thurman Joined: Posts: 1,547
    Face Upper. I like it.
    Roald Dhalsim
  • 123thewarrior123thewarrior Joined: Posts: 68
    Hello, can anyone suggest me some good beginner techniques to learn with hawk?
    I see there's a lot, I am not quite sure where to start.
    Thanks.
  • philcitophilcito The Berserker Shoto Joined: Posts: 1,178
    This order:

    basic combos
    Learn his dps and reversal dps
    Crossups
    Hit comfirms
    spd(with or/and without negative edge)
    tick into spd
    dp/spd option selects
    sako tick option selects

    As far as i know there's not basic/novice video tutorials on youtube or anywhere else, but i've found this one:

    Is in spanish, i/we know djfrijoles and other good bros uploaded good tutorials, but nothing is focused on novice players.
    "You hit coins at the same time as punch, just like philcito does". Bookah
    " I don't snore and I shower daily". Rekkaken

    The Crew - www.nohonorcrew.com/
  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608
    It's come to my attention that many players these days consider Hawk to be in a much higher tier ranking then previously considered. Many of us are asking, "why?, whats new? How did he jump so far ahead in ranking?". Well, being a T Hawk player myself, the answer was pretty obvious, but since everyone else is still scratching their heads, I'll share the secret.

    Secret to T Hawks recent success.
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    Ah shit..    
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  • ilitiritilitirit Joined: Posts: 6,388
    What's the purpose of doing LP~MPHP for sako ticks? Why not just PPP and then release from HP to LP?
  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608
    You can do it anyway you want, as long as the stand jab comes out. otherwise you are not ticking.
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    Ah shit..    
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  • eltroubleeltrouble Joined: Posts: 5,714
    What's the purpose of doing LP~MPHP for sako ticks? Why not just PPP and then release from HP to LP?

    If you try to press PPP, and accidentally press fierce or strong first, you just fucked up the tick throw. It's much safer and more reliable to just press jab first to get his st.jab, hold down the other two punches, and do a negative edge piano release starting with fierce.
  • hlidskjafthlidskjaft Joined: Posts: 32
    How does toutanki execute really fast pokes? If anyone knows please explain
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    hlidskjaft wrote: »
    How does toutanki execute really fast pokes? If anyone knows please explain
    It can be done with one finger or two fingers. Check the ST button mashing thread.

  • djfrijolesdjfrijoles First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
    one more for styling

    <garyangel> ceks,cani,robbiers,yito all mexico players dont know where kyouya
    <garyangel> (((((((((((((((
    <djfrijoles> kyouya is with his gf gary
    <Random.Jab.DP.Spamer> his gf is gary ?
  • papasipapasi N Ken is the truth Joined: Posts: 1,568


    Thanks moocus!
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    Hajiki Screw is by far the best method for walk in Command Grab with THawk. It is easy to execute, and as said on the video, works most of the time. I find it way harder to do it with Gief, because of the fucking green hand, so i opt to do the default way. A Green hand coming out is way worse than a backward jump or something, because a green hand blocked is a green hand punished, always.
    Anyway, nice video!
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • eltroubleeltrouble Joined: Posts: 5,714
    Born2SPD wrote: »
    Hajiki Screw is by far the best method for walk in Command Grab with THawk. It is easy to execute, and as said on the video, works most of the time. I find it way harder to do it with Gief, because of the fucking green hand, so i opt to do the default way. A Green hand coming out is way worse than a backward jump or something, because a green hand blocked is a green hand punished, always.
    Anyway, nice video!

    Actually, since I learned the proper way to do 360 motions, I find it far more reliable to just do it other than rely on the screw. Screw tends to work better with loosely springed Seimitsus, but if you don't have that, seems harder to pull off than the standard way. Sure, the regular walk up 360 motion is a bit slower, but with some solid practice and dedication, I'm sure it can be made just as fast.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    eltrouble wrote: »
    Born2SPD wrote: »
    Hajiki Screw is by far the best method for walk in Command Grab with THawk. It is easy to execute, and as said on the video, works most of the time. I find it way harder to do it with Gief, because of the fucking green hand, so i opt to do the default way. A Green hand coming out is way worse than a backward jump or something, because a green hand blocked is a green hand punished, always.
    Anyway, nice video!

    Actually, since I learned the proper way to do 360 motions, I find it far more reliable to just do it other than rely on the screw. Screw tends to work better with loosely springed Seimitsus, but if you don't have that, seems harder to pull off than the standard way. Sure, the regular walk up 360 motion is a bit slower, but with some solid practice and dedication, I'm sure it can be made just as fast.
    Nah, no way. I can definitely be done faster than an SRK, but nowhere near as fast as with hajiki. The technique does make a difference. As for Semitsus or not, I can't comment on that, but since diagonals are not needed, and those are the main issues with JLFs, it probably works on them, too, albeit with a different technique.
  • eltroubleeltrouble Joined: Posts: 5,714
    Nah, no way. I can definitely be done faster than an SRK, but nowhere near as fast as with hajiki. The technique does make a difference. As for Semitsus or not, I can't comment on that, but since diagonals are not needed, and those are the main issues with JLFs, it probably works on them, too, albeit with a different technique.[/quote]

    Well, I'm actually thinking that the shorter throw of the Seimitsus aids in making the hajiki work a bit better.

    I don't find that JLFs have a worse diagonal inputs, but just a larger deadzone and wider throws are required to activate switches. Nothing too drastic but worth noting.
  • moocusmoocus internets? Joined: Posts: 869
    I use sanwa and it works ok. It just takes a certain personal finesse.

    Seimetsus are way easier though. They're so butter for hajiki screws.
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    Episode two of moocus dissecting t-hawk.

    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    "Where's my kick button?" Lulz. Great vid moocus :D
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    Is there a magical list somewhere that tells you who hawk can shenanigan off of his mk grab?
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • damdaidamdai www.damdai.com Joined: Posts: 1,079
    edited April 2014
    [delete]
    supercade.damdai.com
    tonamento.damdai.com
    frame-advantage.com
  • damdaidamdai www.damdai.com Joined: Posts: 1,079
    Is there a magical list somewhere that tells you who hawk can shenanigan off of his mk grab?

    It's hk grab. What's the shenanigan?
    supercade.damdai.com
    tonamento.damdai.com
    frame-advantage.com
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    edited April 2014
    damdai wrote: »
    Is there a magical list somewhere that tells you who hawk can shenanigan off of his mk grab?

    It's hk grab. What's the shenanigan?

    Forgive me, I meant HK grab. By shenanigan I meant and should've clarified "safely jump into or cross-up and with what".
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • damdaidamdai www.damdai.com Joined: Posts: 1,079
    edited April 2014
    damdai wrote: »
    Is there a magical list somewhere that tells you who hawk can shenanigan off of his mk grab?

    It's hk grab. What's the shenanigan?

    Forgive me, I meant HK grab. By shenanigan I meant and should've clarified "safely jump into or cross-up and with what".

    OHAWK:
    I don't know if I would classify it as a shenanigan as it can be consistently blocked on reaction, but the splash will either cross up or not depending on when the opponent shakes out of the grab. In the case of Chun Li or Guile, it will either not cross up or whiff, so shouldn't be attempted on them. Not sure about jump mk. Some characters it will never cross up, like Sagat, so should only follow up with jump jab on them.

    NHAWK:
    Splash won't work. Must use jump mk.
    supercade.damdai.com
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  • x64x64 Fuck your SRK Joined: Posts: 3,187
    damdai wrote: »
    Not sure about jump mk. Some characters it will never cross up, like Sagat, so should only follow up with jump jab on them.

    That's interesting. You can safe jump LP Sagat off a HK grab and not get hit by a reversal srk?
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • damdaidamdai www.damdai.com Joined: Posts: 1,079
    damdai wrote: »
    Not sure about jump mk. Some characters it will never cross up, like Sagat, so should only follow up with jump jab on them.

    That's interesting. You can safe jump LP Sagat off a HK grab and not get hit by a reversal srk?

    I think so. Seems to work every time.
    supercade.damdai.com
    tonamento.damdai.com
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  • x64x64 Fuck your SRK Joined: Posts: 3,187
    damdai wrote: »
    I think so. Seems to work every time.

    Nifty. Does jump in LP off a HK grab work on anyone else? I've done it to a few DeeJay players but I don't know how safe it is.
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  • damdaidamdai www.damdai.com Joined: Posts: 1,079
    damdai wrote: »
    I think so. Seems to work every time.

    Nifty. Does jump in LP off a HK grab work on anyone else? I've done it to a few DeeJay players but I don't know how safe it is.

    Aside from Chun, Guile, and Sagat, I forget if there are any other special case characters. On the characters that you will cross up or not depending on when they shake out, it will only work when you won't cross up (~50% of the time), otherwise, it will whiff and you can get thrown, so too risky and shouldn't be attempted.
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  • blitzfublitzfu Cosmic Power Joined: Posts: 3,072
    Good stuff, thanks damdai.

    If I'm using Ryu or Ken and I get crossed up by Hawk after a RH grab, how do I consistently do a reversal Shoryuken?

    I can get it maybe 30% of the time by doing the crossup Shoryu command (HCB), and that's only if I do it super late.

    Most of the time I get nothing and get splashed.

    And even if I get it Hawk blocks because the crossup is safe for him.

    But I don't care about that, I just wanna get it consistently so at least it's an option for me.
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