Chun Li Beginners Thread: Don't Skip Leg Day

PaolochunPaolochun so that I / can say I'm on your sideJoined: Posts: 11,342 ✭✭✭✭✭ OG
edited February 2016 in Chun Li
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Hello. This is the the SF5 Chun-Li help, critique and level up thread :3

What did I do wrong and could have done better? How could I have squeezed in more damage? Why is the Seth matchup so ha... oh wait wrong game

This thread is for our newer (and not-so-new members) who wish for tips and guidance in the brave new world of SF5.
Replays/vids, suggestions and pitching in is greatly encouraged. Same for posting PSN and Steam ID's in case you want to do the online thing.
Post edited by Paolochun on
"The secret to strength is daily training."
Chun-Li Street Fighter V training mode
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Comments

  • VersatileBJN007VersatileBJN007 Joined: Posts: 1,050
    Great thread title!
    PSN: BV_ZeroCool
    Fighter ID: RNS_ZeroCool

    President: Akuma
    Vice President: Chun Li
    Secretary of State: Unsure
    Campaign Manager: Whichever new character I like most
  • Chun-Li_ForeverChun-Li_Forever Chun-Li Fan Forever Joined: Posts: 801
    Looking forward to all the tips and tricks for Chun-Li. I'm looking to master her. I suck at fighting games, but I have always enjoyed playing as Chun-Li. This time, I am committed to getting better.
    Chun-Li fan & main now & forever.

    CHUN-LI FAN COMICS

    CHUN-LI: THE GAUNTLET
    Chun-Li takes on Shadaloo... alone! Will she survive?

    Cover Page

    Pages
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    EVIL RYU V. CHUN-LI
    Chun-Li fights to break Ryu free from the Satsui no Hado

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    *Art by Sergio Briseño, Written and Produced by me

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    CHUN-LI: THE GAUNTLET - Page 17 - Chun-Li v. Balrog: First Attack
    *edited Aug, 28, 2017: Page 17 Completed
  • ElectroManiacElectroManiac Joined: Posts: 382
    I think I will main Chun. I'm between her and Karin at the moment, but Chun is winning by a bit.

    I'm pretty much a noob, so will be using this thread for susgetion.
    Steam: Electro
    Tekken 7 Mains: Dragunov and Feng Second: Josie
  • ScrubLiScrubLi Joined: Posts: 38
    Really looking forward to posting videos here for the queen.
  • FAI_CWFAI_CW Secretly a Twelve main Joined: Posts: 132
    I really like that Chun isn't a full on charge character in SF5.
    I'm not sure which characters I want to play, but Chun is high up on the list, right with Vega and Cammy.
    I'll get it on Steam, my Steam ID is FAI_CW if anyone wants to play next week :)
  • VersatileBJN007VersatileBJN007 Joined: Posts: 1,050
    Bafael has some great videos for help in SFV, so here you go.


    Can she still juggle anti air's in v-trigger? Never tested in Beta 4.
    PSN: BV_ZeroCool
    Fighter ID: RNS_ZeroCool

    President: Akuma
    Vice President: Chun Li
    Secretary of State: Unsure
    Campaign Manager: Whichever new character I like most
  • xaazxaaz Joined: Posts: 254
    Can she still juggle anti air's in v-trigger?

    Yeah that's still the same. Only off of medium and heavy anti-airs or air-to-airs. Doesn't work off lights.
  • ScrubLiScrubLi Joined: Posts: 38
    Bafael has some great videos for help in SFV, so here you go.


    Is this video still current given it was made during beta 3?
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,126 mod
    He said he would update the video, but it seems like 99 percent of that will still work

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • otoriotori RTSD Joined: Posts: 6,146
    All that worked during beta 4 which is the build everyone has now on release. Changes depend on the supposed first day patch that's coming out.
  • ScrubLiScrubLi Joined: Posts: 38
    Day one patch doesn't include gameplay changes.
  • NykahriiNykahrii Joined: Posts: 20
    Hypothetically speaking, based on the last beta, if someone get a life-lead of say a quarter bar on Chun-Li, then backs into the corner and primarily crouch blocks with the intention to time-out the match, what is an efficient way, however difficult, to defeat them?
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,126 mod
    Keep walking into the corner with them and keep throwing out s.MP (+3) or stand a bit outside of that range and hit b.HP. As you build up the white chip they usually start to get nervous and jump out or assume you're going to try and throw them start mashing on throw tech. Adapt to which they end up doing and throw them or punish the throw tech with buttons accordingly.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • xaazxaaz Joined: Posts: 254
    ScrubLi wrote: »
    Day one patch doesn't include gameplay changes.

    Holy shit, really? I thought the day one patch included the changes that were supposed to make the launch version "different" from the betas. Wasn't Combo going on about that? What a massive letdown that would be if it's basically just beta4. I mean I'm still hype as hell to get my hands on it, but come on.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,126 mod
    Trust in Combofriend.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • ScrubLiScrubLi Joined: Posts: 38
    xaaz wrote: »
    ScrubLi wrote: »
    Day one patch doesn't include gameplay changes.

    Holy shit, really? I thought the day one patch included the changes that were supposed to make the launch version "different" from the betas. Wasn't Combo going on about that? What a massive letdown that would be if it's basically just beta4. I mean I'm still hype as hell to get my hands on it, but come on.

    Front page :(

    http://shoryuken.com/2016/02/10/capcom-wont-be-making-balance-changes-to-street-fighter-v-at-launch/
  • NykahriiNykahrii Joined: Posts: 20
    Keep walking into the corner with them and keep throwing out s.MP (+3) or stand a bit outside of that range and hit b.HP. As you build up the white chip they usually start to get nervous and jump out or assume you're going to try and throw them start mashing on throw tech.

    Interesting tactic. Thanks for responding.
  • AquakarinAquakarin Joined: Posts: 35
    Keep walking into the corner with them and keep throwing out s.MP (+3) or stand a bit outside of that range and hit b.HP. As you build up the white chip they usually start to get nervous and jump out or assume you're going to try and throw them start mashing on throw tech. Adapt to which they end up doing and throw them or punish the throw tech with buttons accordingly.

    Yeah but what about the ones who keep their cool. What do I do then?
  • CharmingRogueCharmingRogue Joined: Posts: 185
    edited February 2016
    Aquakarin wrote: »
    Keep walking into the corner with them and keep throwing out s.MP (+3) or stand a bit outside of that range and hit b.HP. As you build up the white chip they usually start to get nervous and jump out or assume you're going to try and throw them start mashing on throw tech. Adapt to which they end up doing and throw them or punish the throw tech with buttons accordingly.

    Yeah but what about the ones who keep their cool. What do I do then?

    It's not a matter of people keeping their cool, it's a matter of you reading your opponents defensive options.

    You can do walk up, frame traps, throws. Then when they try to fight back and they try to punish your walk up by sticking out a normal, you can walk in and outside of their range and make them whiff it and whiff punish it. (You walk inside and outside to try and fake a walk-up, to bait them into throwing out a normal, which you can then whiff punish). That's how you open people up. If they are in the corner you have a HUGE advantage because they can't simply walk backwards. This is so important, because you now know EXACTLY how far their normals will reach, and you can stand at the exact spot at where their normals will whiff.

    And yeah, if they panic and jump, you obviously anti air them. Be ready for it. Most people panic in the corner lol
  • TacticalLampTacticalLamp Joined: Posts: 58
    I am having a hell of a time trying to get the timing right for st mp cr mkxxSBK. Anyone have any tips or suggestions?
  • AlerhanAlerhan Joined: Posts: 92
    edited February 2016
    I am having a hell of a time trying to get the timing right for st mp cr mkxxSBK. Anyone have any tips or suggestions?

    its a really late cancel so u need to cancel the cr mk as late as possible. try to play around with the cancel timing. once u get it it becomes significantly easier. And I start charging before the st mp even connects out to maximize charge time.
  • ElectroManiacElectroManiac Joined: Posts: 382
    For the life of me I can't master sMP cMK to spining kick lol. Been doing some of the stuff I read here but still can get the thing on time.
    Steam: Electro
    Tekken 7 Mains: Dragunov and Feng Second: Josie
  • xXAlucardxXAlucard Joined: Posts: 19
    it's tough for me to get the hang of basic spacing & pokes-- the "filler" stuff between obvious punishes and combos. i was pretty good with chun's fundamentals back in sf4, but this is a new game and her normals feel completely foreign to me.

    f. hp and far st. mp seem to get stuffed by a lot of things. st. mk feels like it has too little range / low priority to poke with, while cr. mk feels like it also gets stuffed a lot of the time. cr. hk is an okay punish / surprise now and then but i end up relying on it and using it way too much. f. hk reminds me of sf4's f. mk, where it's main use seems to be to gain a little space rather than be a poke.

    my typical situation is having an opponent hang out around f. hp range and just hover there, throwing out pokes / moves that are relatively safe which also out-range or stuff most of my options. then i feel forced to either cr. hk (bad habit) or jump at them (which they expect), and then get brutally punished.

    any advice appreciated
    www.twitch.tv/xx_alucard
  • ScrubLiScrubLi Joined: Posts: 38
    edited February 2016
    Critique time. Some bad losses here. Thinking of them as learning experiences.

    STREET FIGHTER V DAY ONE CRITIQUE

    Notice my progress as the matches evolve. The matches are listed in play order.



    Versus Karin (Loss)

    Critique: My first fight online. This Karin player is really solid and experienced. They took advantage of spacing, tripping me when I walked forward, and maximized damage when necessary. It doesn't help that I'm leaving myself open because I'm not hit confirming. The comeback I had on round 2 is pretty solid but very, very unpolished. Old habits die hard and I busted out lights occasionally on the third round, where I was absolutely destroyed. I need to check the frame data on Chun and see which moves are unsafe.



    Versus Dhalsim (Win)

    Solid fight on my part and the Dhalsim wasn't a complete slouch either. He did a fairly admirable job trying to keep me out, but his pattern grew predictable. Buttons were pressed here and it cost me a lot of health. I'm still trying to wrap my head around the Crush Counter system. He did really good on the second round when I did manage to get in. I think a tour of the lab will prove useful when testing my moves against Dhalsim's to see how I can beat some of his moves.



    Versus Ryu (Loss)

    Absolutely aggravating match. I tried to EX SBK multiple times at the tail end of the first round when being pressured on wakeup. His pattern is predictable and I didn't manage to anti-air him when I needed to. Good second round for me where I simply outplayed him and exploited his weaknesses and habits, but the third round I playing sloppy all around and I know I can play better than that. I was outplayed.



    Versus Cammy (Disconnect)

    BRUTAL first round. Outplyaed, out-footsied, everything. Holy fuck. Nothing more I can say. Sound round was going more in my favor until I was disconnected. I would have no shame losing against that Cammy and I need to train against their tactics in the lab tomorrow. Seriously, what the fuck? Backhand looks like it's plus on block. Please release FA Tool SFV on iOS!
    Post edited by ScrubLi on
  • Mr. FlowersMr. Flowers Omega Male Joined: Posts: 2,086 mod
    @ScrubLi I really liked your fight vs Dhalsim!

    As for the Ryu fight I think you should learn some crush counter punishes next. He just couldn't understand why you wouldn't spank him hard.

    I think both you and I are a but obvious in our intentions. We need to mask our thoughts more. I noticed aswell that you almost always wake up crouch blocking.
    Don't nerf me!
  • ScrubLiScrubLi Joined: Posts: 38
    edited February 2016
    My wake up options seem limited in SFV compared to IV. No backdash invincibility so I'm not sure what to do on wakeup besides ex sbk and cr block.

    Good tip on the crush counters. I'm hoping Bafael's Chun combo guide has crush counter combos in it.
    Post edited by ScrubLi on
  • LiquidShuLiquidShu Dirty PvP Lover Joined: Posts: 20
    I have been learning Ryu as I was told he was the core of Street Fighter, I am really interested in picking up Chun-Li though. Is it time to switch away from Ryu or should I keep working fundamentals with him? This question bugs me quite a lot so I might as well ask around!

    - Hopefully this coincides with the point of this thread, if not mb!

  • LordVaderLordVader Aim for become a better player ^_^ Joined: Posts: 104
    ScrubLi wrote: »
    Critique time. Some bad losses here. Thinking of them as learning experiences.

    STREET FIGHTER V DAY ONE CRITIQUE

    Notice my progress as the matches evolve. The matches are listed in play order.



    Versus Karin (Loss)

    Critique: My first fight online. This Karin player is really solid and experienced. They took advantage of spacing, tripping me when I walked forward, and maximized damage when necessary. It doesn't help that I'm leaving myself open because I'm not hit confirming. The comeback I had on round 2 is pretty solid but very, very unpolished. Old habits die hard and I busted out lights occasionally on the third round, where I was absolutely destroyed. I need to check the frame data on Chun and see which moves are unsafe.



    Versus Dhalsim (Win)

    Solid fight on my part and the Dhalsim wasn't a complete slouch either. He did a fairly admirable job trying to keep me out, but his pattern grew predictable. Buttons were pressed here and it cost me a lot of health. I'm still trying to wrap my head around the Crush Counter system. He did really good on the second round when I did manage to get in. I think a tour of the lab will prove useful when testing my moves against Dhalsim's to see how I can beat some of his moves.



    Versus Ryu (Loss)

    Absolutely aggravating match. I tried to EX SBK multiple times at the tail end of the first round when being pressured on wakeup. His pattern is predictable and I didn't manage to anti-air him when I needed to. Good second round for me where I simply outplayed him and exploited his weaknesses and habits, but the third round I playing sloppy all around and I know I can play better than that. I was outplayed.



    Versus Cammy (Disconnect)

    BRUTAL first round. Outplyaed, out-footsied, everything. Holy fuck. Nothing more I can say. Sound round was going more in my favor until I was disconnected. I would have no shame losing against that Cammy and I need to train against their tactics in the lab tomorrow. Seriously, what the fuck? Backhand looks like it's plus on block. Please release FA Tool SFV on iOS!

    hi @ScrubLi, me too,im still training myself to become better Chun player ^^, anyway u got gud matches there just need improvement,same goes to mine,i don't do well too T_T, anyway,how do u post those replay up?i want to share it see if any1 can help me which part of game i need to improve,hehe
    SFV:Chun, Cammy (luv sexy girls,XD)
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,342 ✭✭✭✭✭ OG
    Just use your phone and record your screen if you don't have a cap card or software. :shy:
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,342 ✭✭✭✭✭ OG
    LiquidShu wrote: »
    I have been learning Ryu as I was told he was the core of Street Fighter, I am really interested in picking up Chun-Li though. Is it time to switch away from Ryu or should I keep working fundamentals with him? This question bugs me quite a lot so I might as well ask around!

    - Hopefully this coincides with the point of this thread, if not mb!

    SF5 seems to be easier execution-wise, and characters are not terribly hard to pick up. I woudn't do away with Ryu just yet (especially if you're now), I think there is value in learning more than one character, or at least two.

    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • ScrubLiScrubLi Joined: Posts: 38
    LordVader wrote: »
    hi @ScrubLi, me too,im still training myself to become better Chun player ^^, anyway u got gud matches there just need improvement,same goes to mine,i don't do well too T_T, anyway,how do u post those replay up?i want to share it see if any1 can help me which part of game i need to improve,hehe

    Hi @LordVader ! If you're on ps4, just set up a youtube account and share the fights to youtube with the share button.
  • LordVaderLordVader Aim for become a better player ^_^ Joined: Posts: 104
    4neqs wrote: »
    Just use your phone and record your screen if you don't have a cap card or software. :shy:

    lol @4neqs, i know,just want to record it in gud quality,i don't think phone can record it really gud,haha
    SFV:Chun, Cammy (luv sexy girls,XD)
  • LordVaderLordVader Aim for become a better player ^_^ Joined: Posts: 104
    ScrubLi wrote: »
    LordVader wrote: »
    hi @ScrubLi, me too,im still training myself to become better Chun player ^^, anyway u got gud matches there just need improvement,same goes to mine,i don't do well too T_T, anyway,how do u post those replay up?i want to share it see if any1 can help me which part of game i need to improve,hehe

    Hi @LordVader ! If you're on ps4, just set up a youtube account and share the fights to youtube with the share button.

    hi @ScrubLi, im not on ps4,im on pc,i guess fraps/ bandicam or etc works well?
    SFV:Chun, Cammy (luv sexy girls,XD)
  • ScrubLiScrubLi Joined: Posts: 38
    edited February 2016
    Bandicam should work fine. Use Handbrake to compress your file sizes though.

    New video. Criticism would be nice. I had no idea how to open them up and I was scared I'd get hit if I went for a throw.

  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,342 ✭✭✭✭✭ OG
    LordVader wrote: »
    4neqs wrote: »
    Just use your phone and record your screen if you don't have a cap card or software. :shy:

    lol @4neqs, i know,just want to record it in gud quality,i don't think phone can record it really gud,haha

    720p mode phone/cam should be good. If you really want quality, then def look for BandiCam or get something like an Avermedia cap device.
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • LiquidShuLiquidShu Dirty PvP Lover Joined: Posts: 20
    4neqs wrote: »
    LiquidShu wrote: »
    I have been learning Ryu as I was told he was the core of Street Fighter, I am really interested in picking up Chun-Li though. Is it time to switch away from Ryu or should I keep working fundamentals with him? This question bugs me quite a lot so I might as well ask around!

    - Hopefully this coincides with the point of this thread, if not mb!

    SF5 seems to be easier execution-wise, and characters are not terribly hard to pick up. I woudn't do away with Ryu just yet (especially if you're now), I think there is value in learning more than one character, or at least two.

    I have about 90 hours into USF4 with only about ~25 actually practicing. Would you recommend switching day to day between Ryu and Chun-Li training then?

  • Sephiroth73003Sephiroth73003 Joined: Posts: 4,285
    LiquidShu wrote: »
    4neqs wrote: »
    LiquidShu wrote: »
    I have been learning Ryu as I was told he was the core of Street Fighter, I am really interested in picking up Chun-Li though. Is it time to switch away from Ryu or should I keep working fundamentals with him? This question bugs me quite a lot so I might as well ask around!

    - Hopefully this coincides with the point of this thread, if not mb!

    SF5 seems to be easier execution-wise, and characters are not terribly hard to pick up. I woudn't do away with Ryu just yet (especially if you're now), I think there is value in learning more than one character, or at least two.

    I have about 90 hours into USF4 with only about ~25 actually practicing. Would you recommend switching day to day between Ryu and Chun-Li training then?

    Pick whichever you wish to play. Ryu is looking really good and so is Chun. Do your preference. Remember Chun is a charge character and Ryu is a motion one. Chun probably has the hardest execution in this game, but still easier than USFIV.
    SF3: Makoto and Ken
  • LiquidShuLiquidShu Dirty PvP Lover Joined: Posts: 20
    LiquidShu wrote: »
    4neqs wrote: »
    LiquidShu wrote: »
    I have been learning Ryu as I was told he was the core of Street Fighter, I am really interested in picking up Chun-Li though. Is it time to switch away from Ryu or should I keep working fundamentals with him? This question bugs me quite a lot so I might as well ask around!

    - Hopefully this coincides with the point of this thread, if not mb!

    SF5 seems to be easier execution-wise, and characters are not terribly hard to pick up. I woudn't do away with Ryu just yet (especially if you're now), I think there is value in learning more than one character, or at least two.

    I have about 90 hours into USF4 with only about ~25 actually practicing. Would you recommend switching day to day between Ryu and Chun-Li training then?

    Pick whichever you wish to play. Ryu is looking really good and so is Chun. Do your preference. Remember Chun is a charge character and Ryu is a motion one. Chun probably has the hardest execution in this game, but still easier than USFIV.

    My issue isn't how easy one is per say, nor how high on the tier list, rather which is more beneficial in the long run to start learning now. I don't mind the charge portion of Chun-Li, though I do find plinking (I believe it is called) is quite difficult even on simple combos, such as cr.LP, st.MP, cr.MK xx HK Legs/MK SBK. I can do legs np, canceling into SBK is much harder.

  • Sephiroth73003Sephiroth73003 Joined: Posts: 4,285
    LiquidShu wrote: »
    LiquidShu wrote: »
    4neqs wrote: »
    LiquidShu wrote: »
    I have been learning Ryu as I was told he was the core of Street Fighter, I am really interested in picking up Chun-Li though. Is it time to switch away from Ryu or should I keep working fundamentals with him? This question bugs me quite a lot so I might as well ask around!

    - Hopefully this coincides with the point of this thread, if not mb!

    SF5 seems to be easier execution-wise, and characters are not terribly hard to pick up. I woudn't do away with Ryu just yet (especially if you're now), I think there is value in learning more than one character, or at least two.

    I have about 90 hours into USF4 with only about ~25 actually practicing. Would you recommend switching day to day between Ryu and Chun-Li training then?

    Pick whichever you wish to play. Ryu is looking really good and so is Chun. Do your preference. Remember Chun is a charge character and Ryu is a motion one. Chun probably has the hardest execution in this game, but still easier than USFIV.

    My issue isn't how easy one is per say, nor how high on the tier list, rather which is more beneficial in the long run to start learning now. I don't mind the charge portion of Chun-Li, though I do find plinking (I believe it is called) is quite difficult even on simple combos, such as cr.LP, st.MP, cr.MK xx HK Legs/MK SBK. I can do legs np, canceling into SBK is much harder.

    They are both pretty equal in how they will teach you the game. The gameplan each has is pretty standard. Ryu is always the recommendation for learning the game, but if you know a bit about SF the only advantage Ryu has is that he has more solid anti-air. If you don't feel super comfortable anti-airing people pick Ryu. Otherwise, pure preference.
    SF3: Makoto and Ken
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