Anyone else not buying into the SFV hype??

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  • soncissoncis Joined: Posts: 306
    Cipher wrote: »
    What I wanted to say was:
    I rather eat a short damaging combo that looks the same every time, then a long hard scaled Combo who looks the same every time.
    Some stuff like Gen's juggles in SFIV made me think "pls,when can I play again? Is it over now or can I go and make another can of coffee?"
    The worst thing that can happen in SFV is having a Combo with VTC and CA + stun.

    Well thats how ppl feel when mika does her rope throw. I guess thats a huge reason why ppl hate mika so much .
    3S: Ken
    USF4: Dudley
    SFV: Alex/Ibuki/Urien(?)
  • spliffy_bazspliffy_baz Joined: Posts: 155
    Same shit netcode and servers.
  • BlonkaBlonka Joined: Posts: 7
    edited December 2016
    I can't play tonight. I keep getting disconnected on almost every match on ranked. Is it just me?
  • spliffy_bazspliffy_baz Joined: Posts: 155
    No it was like that for a lot of people. I was completely locked out of online. The netcode got no changes so I didn't intended to play online, but it wasn't even an available option period.
  • drskulldrskull maximum Joined: Posts: 252
    edited January 21
    Ive been playing 4 for a while.

    take chain/link registration bullshit and balance chars out, 4 is perfect.
    lost in the beat
  • TonyyyTonyyy Joined: Posts: 108
    Tbh I think this game is a piece of trash, I enjoy the gameplay but I've had nothing but problems since the game dropped...the matchmaking system sucks cock, in beta phase I got matches instantly with people in my region and since drop it takes 20-30mins for a match and it's usually with someone in NA and I'm from England...
  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,042
    Tonyyy wrote: »
    since drop it takes 20-30mins for a match and it's usually with someone in NA and I'm from England...
    If you're waiting that long for a match, something is seriously wrong with your connection. That's not the norm.

    Plus I'm in the US and I don't think I've ever been matched with someone in England. Once I got matched with someone in China though. But that was one time out of idk how many hundred matches.
  • spliffy_bazspliffy_baz Joined: Posts: 155
    edited January 26
    It took me ages to get a match and i'm up north of Seattle with an above average connection that kills large downloads in no time and runs fine in every other game that isn't SF5. Tonyyy is right, the game is just a piece of trash.
  • TWINBLADESTWINBLADES ON YOUR KNEES!!!! Joined: Posts: 8,249
    It took me ages to get a match and i'm up north of Seattle with an above average connection that kills large downloads in no time and runs fine in every other game that isn't SF5. Tonyyy is right, the game is just a piece of trash.

    Wait, you actually play the game? After all the complaints and rants you made here and on steam forums I imagined that you had deleted the game/throwed the disc out of the window.

    They love to hate Street Fighter V

    They're waiting for it to become USF4 ;^)
    SFV: Cammy/Kolin - And Probably Menat :P
    Tekken 7: Katarina Alves/Master Raven
    Rev 2: Elphelt
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  • drskulldrskull maximum Joined: Posts: 252
    sadly sfv doesnt require stick skills.
    lost in the beat
  • MesenkomahaMesenkomaha Joined: Posts: 579
    You'll be back.
  • Doctrine DarkDoctrine Dark Giving your waifu the pipeu Joined: Posts: 6,793
    I respect that, Skiegh. That's a very honest assessment. And yeah, I definitely agree that there's no point in continuously playing this game if you hate it. The whole, "it's what everyone else is doing and where the competition is at" is such horseshit. Unless you're a pro, since they have to compete in these high profile games. Unlimited competition wouldn't be enough to make me play a game I found detestable. Ever.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
    PSN: SP_Wesker215/XBL: SP Wesker215
    Super Street Fighter Plot Guide II
    Street Fighter V: Cammy Marvel: Jill/Dante/Magneto
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,370 mod
    edited February 1
    If you had to write that much that means you'll be secretly playing it still and just not tell anyone.


    I didn't make long winded posts for a whole year about how much I hated MKX. I tried that shit for a month, didn't like the 10 plus frame delay netcode and said peace.


    If you stay around with a game whole year, you probably liked it too much. It's not like SFIV where the community was completely revolutionized by the new game and it was more about coming together. It's just another new SF game and it shouldn't be that hard to quit.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • FatalSeabassFatalSeabass Seabass is lethal! Joined: Posts: 1,041
    Wait, MKX has 10 plus frame delay? How come no one made a big deal about it like they did with Capcom's 8 frame delay?
  • itzpookiieitzpookiie Joined: Posts: 3,531
    Wait, MKX has 10 plus frame delay? How come no one made a big deal about it like they did with Capcom's 8 frame delay?

    uh everyone made a huge deal about mkx shitty netcode
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,370 mod
    edited February 1
    Wait, MKX has 10 plus frame delay? How come no one made a big deal about it like they did with Capcom's 8 frame delay?

    The online netcode pushed the delay to 10 frames or more online, yes. For a whole year

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • TheBlackHombreTheBlackHombre Aesthetic Joined: Posts: 1,665
    If you had to write that much that means you'll be secretly playing it still and just not tell anyone.


    I didn't make long winded posts for a whole year about how much I hated MKX. I tried that shit for a month, didn't like the 10 plus frame delay netcode and said peace.


    If you stay around with a game whole year, you probably liked it too much. It's not like SFIV where the community was completely revolutionized by the new game and it was more about coming together. It's just another new SF game and it shouldn't be that hard to quit.

    At this point, I only play SFV whenever irl friends want to play or I feel like competiting in a major (I'm in a good region and it's a social thing for me now). I'm currently waiting for Tekken 7 to come out to devote my full attention to. It seems like a game I can really see myself getting into and enjoying the thrill/grind of practicing and competiting.
  • BERSERKERRRBERSERKERRR mathemagician Joined: Posts: 109
    edited February 2
    If you had to write that much that means you'll be secretly playing it still and just not tell anyone.


    I didn't make long winded posts for a whole year about how much I hated MKX. I tried that shit for a month, didn't like the 10 plus frame delay netcode and said peace.


    If you stay around with a game whole year, you probably liked it too much. It's not like SFIV where the community was completely revolutionized by the new game and it was more about coming together. It's just another new SF game and it shouldn't be that hard to quit.
    cute assumption, but it was wrong the moment you hit 'post.'

    i've also typed several posts discussing the matter - does that mean i'm also secretly playing it and not just telling anyone? despite not having launched it since april? i'll actively discuss all games i'm familiar with - the ones that i like, or the ones that i hated. especially if the ones that i hated come from a franchise i love, and i really want to like it - then i'll discuss it even more in the faint hope they'd turn things around. i've been playing xrd for over a year now, but of course i'd still want sfv to become a game i could enjoy. it's just unfortunate for me that it's light years away from that.
    retsu go justin
  • spliffy_bazspliffy_baz Joined: Posts: 155
    If you had to write that much that means you'll be secretly playing it still and just not tell anyone.


    I didn't make long winded posts for a whole year about how much I hated MKX. I tried that shit for a month, didn't like the 10 plus frame delay netcode and said peace.


    If you stay around with a game whole year, you probably liked it too much. It's not like SFIV where the community was completely revolutionized by the new game and it was more about coming together. It's just another new SF game and it shouldn't be that hard to quit.
    yet you worship a shit game in SF5 because Capcom fanboy.
  • UroboricUroboric Joined: Posts: 281
    edited February 3
    One thing I have to say about frame data in SFV, as someone who has limited time to spend on the game these days it's bothersome to me how little correlation there is between how slow/obvious something is and how safe it is.

    I didn't start seriously studying frame data until a couple years of playing SFIV but that didn't stop me from reaching a pretty decent rank online. Generally you could tell at the very least what was punishable in that game and it felt very consistent.

    In SFV it feels like frame data was applied somewhat randomly and you need to do a bare minimum of study for every match up or you will get destroyed just due to people abusing moves that are difficult to punish without knowing exactly which move to use, or trying to punish things you saw coming a mile away and thought should obviously be punishable. It's more knowledge based rather than feel based, which seems like a weird design choice for an action game.
    Post edited by Uroboric on
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,397
    I mean I get funtionaly there are technical issues with the game (very few of which I actually encounter as much as others idk if that's PC but I digress) but what is wrong with the actual game as far as SF games go it might be my favorite to play.
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • PLEXIKLASPLEXIKLAS Joined: Posts: 206
    Uroboric wrote: »
    One thing I have to say about frame data in SFV, as someone who has limited time to spend on the game these days it's bothersome to me how little correlation there is between how slow/obvious something is and how safe it is.

    I didn't start seriously studying frame data until a couple years of playing SFIV but that didn't stop me from reaching a pretty decent rank online. Generally you could tell at the very least what was punishable in that game and it felt very consistent.

    In SFV it feels like frame data was applied somewhat randomly and you need to do a bare minimum of study for every match up or you will get destroyed just due to people abusing moves that are difficult to punish without knowing exactly which move to use, or trying to punish things you saw coming a mile away and thought should obviously be punishable. It's more knowledge based rather than feel based, which seems like a weird design choice for an action game.

    this...

    now I didnt have to bother people with my bad English :)
  • itzpookiieitzpookiie Joined: Posts: 3,531
    edited February 3
    Uroboric wrote: »
    One thing I have to say about frame data in SFV, as someone who has limited time to spend on the game these days it's bothersome to me how little correlation there is between how slow/obvious something is and how safe it is.

    I didn't start seriously studying frame data until a couple years of playing SFIV but that didn't stop me from reaching a pretty decent rank online. Generally you could tell at the very least what was punishable in that game and it felt very consistent.

    In SFV it feels like frame data was applied somewhat randomly and you need to do a bare minimum of study for every match up or you will get destroyed just due to people abusing moves that are difficult to punish without knowing exactly which move to use, or trying to punish things you saw coming a mile away and thought should obviously be punishable. It's more knowledge based rather than feel based, which seems like a weird design choice for an action game.

    Fighting games have always been more of a knowledge base than feel base
    Frame data most importantly
    That's why frame data is even made available for study
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,370 mod
    edited February 3
    I personally feel the frame data is pretty streamlined.

    None of the normals are more than plus 3 on block and usually no less minus 6 barring some exceptions. EX moves are usually plus or minus to some degree though on average if you block an EX move they're usually minus with pushback.

    Don't personally find it very difficult and I usually retain numbers in my head pretty well any ways.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • UroboricUroboric Joined: Posts: 281
    itzpookiie wrote: »
    Fighting games have always been more of a knowledge base than feel base
    Frame data most importantly
    That's why frame data is even made available for study

    You're right, they have been but I feel it's more true in V that it was in prior games, to the extent that it's pretty hard to get out of the lowest ranks without putting some time into studying it.

    Also keep in mind the game wasn't even released a year ago and already there has been a massive balance overhaul, with talk of another coming soon. That's a lot for a casual to keep up with. The problem is that losing a match because you didn't know something was -4 just feels kind of lame, as opposed to losing due to the opponent's perfectly timed AA, optimal combo, etc.

  • UroboricUroboric Joined: Posts: 281
    I personally feel the frame data is pretty streamlined.

    None of the normals are more than plus 3 on block and usually no less minus 6 barring some exceptions. EX moves are usually plus or minus to some degree though on average if you block an EX move they're usually minus with pushback.

    Don't personally find it very difficult and I usually retain numbers in my head pretty well any ways.

    My point isn't about the variety of frame data but rather how it correlates with the animations. It doesn't seem like any thought was put into this at all for V, and to me this makes the game less intuitive both for players and viewers.
  • itzpookiieitzpookiie Joined: Posts: 3,531
    edited February 3
    Uroboric wrote: »
    itzpookiie wrote: »
    Fighting games have always been more of a knowledge base than feel base
    Frame data most importantly
    That's why frame data is even made available for study

    You're right, they have been but I feel it's more true in V that it was in prior games, to the extent that it's pretty hard to get out of the lowest ranks without putting some time into studying it.

    Also keep in mind the game wasn't even released a year ago and already there has been a massive balance overhaul, with talk of another coming soon. That's a lot for a casual to keep up with. The problem is that losing a match because you didn't know something was -4 just feels kind of lame, as opposed to losing due to the opponent's perfectly timed AA, optimal combo, etc.

    Well the game can't be made completely for casuals
    There has to be a ceiling for competitive too
    Knowing what is -4 is part of the competitive side of the game
    Frame data has always been a major part of progresssion in fighting games not just SFV
    I'm sorry but if you don't want to learn frame data then you'll just stay in the lower ranks
    Just as you would if you don't learn formation/plays in sports games, cooldowns/skills/spawn times/items in mobas, calls/angles in fps, etc
    If you want to be better than where you're at then learn what you need to know in order to
    As for the yearly balance, you'd be shitting yourself with games like NRS making changes before and after a tournament
  • Doctrine DarkDoctrine Dark Giving your waifu the pipeu Joined: Posts: 6,793
    Going off of visuals alone, Urien's Dangerous Headbutt looks like it should be punishable. That shit is basically safe on block despite how slow it looks.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
    PSN: SP_Wesker215/XBL: SP Wesker215
    Super Street Fighter Plot Guide II
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    Guilty Gear Revelator: Venom King of Fighters XIV: Hein/Mature/Kyo
  • UroboricUroboric Joined: Posts: 281
    edited February 3
    itzpookiie wrote: »
    Well the game can't be made completely for casuals
    There has to be a ceiling for competitive too
    Knowing what is -4 is part of the competitive side of the game
    Frame data has always been a major part of progresssion in fighting games not just SFV
    I'm sorry but if you don't want to learn frame data then you'll just stay in the lower ranks
    Just as you would if you don't learn formation/plays in sports games, cooldowns/skills/spawn times/items in mobas, calls/angles in fps, etc
    If you want to be better than where you're at then learn what you need to know in order to
    As for the yearly balance, you'd be shitting yourself with games like NRS making changes before and after a tournament

    My point isn't that the game should be easier for casuals, it's that unintuitive frame data shouldn't be such a significant factor.

    I am speaking from personal experience here but in SFIV I reached the 4000pp ranks with Balrog without knowing much frame data at all, so I know it's possible for a game to be designed in such a way that deemphasizes boring things like studying frame data.

    Edit: Also, I don't really remember thinking about frame data much at all in ST other than universal things like reversals and frame traps.
  • UroboricUroboric Joined: Posts: 281
    Going off of visuals alone, Urien's Dangerous Headbutt looks like it should be punishable. That shit is basically safe on block despite how slow it looks.

    That's exactly the kind of thing I'm talking about. The game is full of stuff like that whereas older games had a consistency about those things that made hopping on the game and learning a lot through actual matches possible.
  • Doctrine DarkDoctrine Dark Giving your waifu the pipeu Joined: Posts: 6,793
    Yeah, I feel ya. I've studied frame data, so it's not like I'm going in blind. I just honestly don't feel as confident punishing certain things here compared to...say, Ultra or Third Strike. More times than not, I just say fuck it and block without even attempting to challenge some of these moves.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
    PSN: SP_Wesker215/XBL: SP Wesker215
    Super Street Fighter Plot Guide II
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  • PLEXIKLASPLEXIKLAS Joined: Posts: 206
    I just think its sad that the the whole comunity that was build up during the sf4 era (whatever you may feel about the game) now is dead, atleast in my area :(

    I dont play in the cpt, I want play with my freands and have fun.
  • FoolinfectionFoolinfection Big fish in a little pond 4 LIFE Joined: Posts: 2,182
    It's sad to look back at how exciting this game was before it came out. For me everything started going down hill after beta 2 ended. Everything about the game got worse imo. I haven't touched the game since April of last year and if my copy wasn't digital I would have traded it in. But, it's been hilarious keeping up with this forum and seeing the average experience for most people continue to steadily decline with each passing update. This game had serious hype going for it and capcom fucked up everything about it. Remember how crazy the Internet went when the very first trailer for the game got leaked back in Dec 2014?
    Welcome to the internet. God help you if you have an opinion.

    I should start keeping written letters in sealed envelopes when I go to tournaments. If i get bodied, I give them one, and when they open it up it says "fuk u"

  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,370 mod
    edited February 4
    PLEXIKLAS wrote: »
    I just think its sad that the the whole comunity that was build up during the sf4 era (whatever you may feel about the game) now is dead, atleast in my area :(

    I dont play in the cpt, I want play with my freands and have fun.

    Welcome to 3rd Strike in 2009


    Oh and MVC2 and CVS2 also. Your game you like dies when Wiz says so. Die your game DIE

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • S00perCamS00perCam Cold as ice Joined: Posts: 2,397
    edited February 4
    PLEXIKLAS wrote: »
    I just think its sad that the the whole comunity that was build up during the sf4 era (whatever you may feel about the game) now is dead, atleast in my area :(

    I dont play in the cpt, I want play with my freands and have fun.

    Welcome to 3rd Strike in 2009


    Oh and MVC2 and CVS2 also. Your game you like dies when Wiz says so. Die your game DIE

    I just never thought I'd see the day when SF2 was gone R.I.P


    It makes sense though You could debate basketball was better before the 3 pointer or back when you could camp the lane (not saying that's the case) but the sponsors are going to follow the current nba standard the new game will always be the new standard.
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • AlkipotAlkipot Purse first, ass last Joined: Posts: 1,805
    edited February 4
    Wrong forum
    SFV CFN - EvilMuffinMan (Laura, Guile, ABIGAIL!)
    Watch my terrible SFV/Injustice2 play here!
    http://www.youtube.com/user/Alkipot
  • PLEXIKLASPLEXIKLAS Joined: Posts: 206
    PLEXIKLAS wrote: »
    I just think its sad that the the whole comunity that was build up during the sf4 era (whatever you may feel about the game) now is dead, atleast in my area :(

    I dont play in the cpt, I want play with my freands and have fun.

    Welcome to 3rd Strike in 2009


    Oh and MVC2 and CVS2 also. Your game you like dies when Wiz says so. Die your game DIE

    yes you are right, I have no problem switching games, but SFV just dont feel good!

    mayby you have alot of people to play against, Idont!
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,370 mod
    I just need a good reason for why people can't just play a different game if they don't like a game. Especially if you guys aren't going to majors or in the CPT for SFV. Just play a different game. Move on.

    I gave MKX one month and knew it wasn't for me. No point in putting yourself through a year or more of misery. Figure out why you don't like games faster.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • QuarkQuark Joined: Posts: 4,013
    edited February 5
    I just need a good reason for why people can't just play a different game if they don't like a game. Especially if you guys aren't going to majors or in the CPT for SFV. Just play a different game. Move on.

    people give good reasons for this all the time

    reasons to play SFV that have little to do with liking the core gameplay:

    -most active online scene (easier to find decent connections. easier to find players of a similar skill level. easier to get matchup experience)
    -most active offline scene (only competitive offline scene in some areas)
    -rollback netcode
    -offline/online experiences are more similar in SFV than in most other games, making it the best choice for players trying to improve exclusively through netplay (that's me)
    -it's an SF game
    -it's an SF game
    -competitive scene is active and has a lot of money in it. that's appealing for spectators and aspiring players, not just existing pros. people want to feel like they're playing the "big" game with the highest production value events and the biggest personalities. people like to look at du winning capcup and say "maybe that could be me one day"
    -some people might just play because their friends do

    "Please understand, I never had a secret chart
    To get me to the heart of this or any other matter"
  • Raging_ZoroarkRaging_Zoroark Disgraceful! Joined: Posts: 1,388
    Finding people online shouldn't be a problem since discord exists. Even in niche games like UNIEL and Nitroplus Blasterz I can find people near me to play because of discord groups.

    SFV's netcode isn't better than Skullgirls or Killer Instinct, and a lot of people complain about lag or disconnects. Even games with delay based netcode like Guilty Gear seems to have better online than SFV sometimes.

    SFV may have the biggest competitive scene, but other games also have some tournaments here and there. And a lot of people were claiming that this game is boring to watch, so...

    I know that, in the FGC, a lot of times you will end playing games that you don't like very much, but that's just stupid IMO. This train of thought that "I'm playing SF because it's SF" only hurts a lot of decent games that usually don't get the spotlight despite being amazing fighters.

    Don't get me wrong, I do like this game, and wish that it can become better in the future. But if you really don't like it, please, leave. There's a lot of games out there than can use one or more players. I left SF4 and UMvC3 few years ago when they were the most popular games and started to play SkullGilrs that was never a very popular fighter. And I must say, that was the best thing I could have done.
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  • DimeDime Wasting time Joined: Posts: 10,220
    Quark wrote: »
    I just need a good reason for why people can't just play a different game if they don't like a game. Especially if you guys aren't going to majors or in the CPT for SFV. Just play a different game. Move on.

    people give good reasons for this all the time

    reasons to play SFV that have little to do with liking the core gameplay:

    -most active online scene (easier to find decent connections. easier to find players of a similar skill level. easier to get matchup experience)
    -most active offline scene (only competitive offline scene in some areas)
    -rollback netcode
    -offline/online experiences are more similar in SFV than in most other games, making it the best choice for players trying to improve exclusively through netplay (that's me)
    -it's an SF game
    -it's an SF game
    -competitive scene is active and has a lot of money in it. that's appealing for spectators and aspiring players, not just existing pros. people want to feel like they're playing the "big" game with the highest production value events and the biggest personalities. people like to look at du winning capcup and say "maybe that could be me one day"
    -some people might just play because their friends do

    All perfectly valid reasons to play a game that you aren't in love with but don't "hate" I don't hate sf5. I just don't like it very much either.

    I've said time and time again that if there were any other new school fighter using rollback NetCode I'd be playing that instead.

    Skullgirls and KI are the only new school gen fighting games that are using rollback NetCode. I've played SG literally to death and I don't think KI has a scene... so I literally have no options for fisghters outside of sf5.


    Gg is the closest I can get to another option. So I'm taking it. But it comes with huge drawbacks like a laggy NetCode and not many people to play, both of which are areas that sf5 outperforms it in, which are some of the most important areas in a fighting game outside actual controls.
    Gettin' my derp on.
  • QuarkQuark Joined: Posts: 4,013
    edited February 5
    at this point I have more fun in Xrd training mode than playing other people in SFV so the delay netcode isn't exactly going to deter me. It's a shame that rollback hasn't become the industry standard though.

    as for KI, the fact that it didn't get a main slot at evo despite only recently coming out on PC bodes ill for the game's longevity. I would give it a shot if I had windows 10 though.
    "Please understand, I never had a secret chart
    To get me to the heart of this or any other matter"
  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,042
    In solid 5 bar connections, the SFV netcode does pretty well. But between the shoddy matchmaking and the broken battle lounge browser, those seem to be hard to come by.
  • JoeyTonesJoeyTones Joined: Posts: 1,076
    edited February 5
    Quark wrote: »
    I just need a good reason for why people can't just play a different game if they don't like a game. Especially if you guys aren't going to majors or in the CPT for SFV. Just play a different game. Move on.

    people give good reasons for this all the time

    reasons to play SFV that have little to do with liking the core gameplay:

    -most active online scene (easier to find decent connections. easier to find players of a similar skill level. easier to get matchup experience)
    -most active offline scene (only competitive offline scene in some areas)
    -rollback netcode
    -offline/online experiences are more similar in SFV than in most other games, making it the best choice for players trying to improve exclusively through netplay (that's me)
    -it's an SF game
    -it's an SF game
    -competitive scene is active and has a lot of money in it. that's appealing for spectators and aspiring players, not just existing pros. people want to feel like they're playing the "big" game with the highest production value events and the biggest personalities. people like to look at du winning capcup and say "maybe that could be me one day"
    -some people might just play because their friends do
    These are all good points, but it's close minded to assume there isn't a large portion of the SFV playerbase that plays the game because they like its gameplay more than that of other fighting games. Cus I know I sure as hell do, and I'm by no means an SF OG playing it because its "what I know" or whatever.

    An example from another genre, but Rainbow Six Siege was poverty compared to Counter Strike GO when it first came out. It since has grown into this very successful thing because the gameplay is so good and people find it a ton of fun. CSGO had all the advantages you mentioned: pro scene, most active online, it being a CS game, etc. etc. but a large amount of people switched anyways because they liked R6 more.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,370 mod
    Like with any game, the people who like the game just say less than the people who don't like it. You never say a bunch of stuff when you like something and people hate when you talk about what you like too much any way.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


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