Injustice 2 General

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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Well, that's on them, then. I've experienced this myself in the first game, where we literally had a house full of huge grinding for Evo, nonstop. I played Superman at the time, and I would argue our next best player played Black Adam, so the meta established at the time was not unknown at all. And still, once Evo came out, and there was such a heated response from the crowd, everyone had their excuses as to why they dropped the game. Incredibly strange, and I sympathize.

    Anyone watch E-League? Insane play all around, Sonic is already gone and we still have another group to go. It's gonna be crazy.
    I know that's on the community but it also means fewer people for me to play with. The DMV area does not support NRS games for very long. I would say the strangest thing about Injustice 1 support was the first Evo champion for the game (KDZ) not even bothering to attend the following Evo.

    I did watch E-League. I think that Sonic got really fucked by the seeding. Why should the top seed (yes?) have to play, basically, the third best person in the bracket while other seeds get byes? I appreciate the work that Forever King put in and am looking forwards to the mental gymnastics that he does the next time he tries to convince people that Batman isn't a top 5 character.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    Even weirder for kdz is that he was a wash by...geez, by like the nec after Evo. I don't think he placed. Once superman was toned down, he stopped doing anything of note aside from win winterbrawl, a historically crappy NRS tourney. He did beat Fox, which was impressive, but sonic really hit his stride at Evo and onward, so it's not enough to really redeem him. I think he skipped evo cause he knew.

    I'm not really sure how that worked out. E League has many strange decisions.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Given how little noise he's [KDZ] made in Injustice 2 I would say that you're assessment is spot on.

    Eleague is basically a amalgamation of highly questionable decisions. Seeding? questionable. Commentary? Questionable.
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    Yeah there was that brief period where he got top 8 at Combo Breaker and people thought he would be back, but he looked so whack and the game was new. Sure enough, nothing. I don't like to use the term 'fraud' because an Evo title is no laughing matter, but Jesus, he's had about the worst fall off of any Evo champion I've ever seen. Less than a year later, he was jobbing to TOM BRADY in tournament.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Yeah there was that brief period where he got top 8 at Combo Breaker and people thought he would be back, but he looked so whack and the game was new. Sure enough, nothing. I don't like to use the term 'fraud' because an Evo title is no laughing matter, but Jesus, he's had about the worst fall off of any Evo champion I've ever seen. Less than a year later, he was jobbing to TOM BRADY in tournament.
    I wouldn't say fraud is that far off. Especially because, if I recall correctly, there was an elite Batman player who got DQed just shy of top 8 due to controller issues that might have swung things had that not happened.
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,279 mod
    edited November 1
    I remember being at one of the probably 3 Xanadu tourneys for MKX. I actually entered because I decided to play MKX for a short time since in a friend convinced me. I remember at least 2 or 3 people immediately removing their names from the bracket as soon as they saw Sonicfox show up at the door. Too scared to even play the game in Maryland LOL

    I had to play against Sonic in tournament. He beat me, but I didn't feel so overwhelmed that I wouldn't have had a chance if I played the game more. It's just I don't like NRS games enough to bother. I'm sure the people that withdrew when he showed actually liked NRS games.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    That's funny that those guys wouldn't re enter. It's kinda funny that two of the most complained about things from those who actively abstain from NRS titles, balance and patching, have not been an issue for this title, but it didn't seem to do much to get crossover appeal. I wonder why that is?

    This question is rhetorical, I know that the real reason is these are weird games with weird styles. Much like KI, it could do everything right and ppl still wouldn't play it.
    Injustice: Deathstroke
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,279 mod
    edited November 1
    That's funny that those guys wouldn't re enter. It's kinda funny that two of the most complained about things from those who actively abstain from NRS titles, balance and patching, have not been an issue for this title, but it didn't seem to do much to get crossover appeal. I wonder why that is?

    This question is rhetorical, I know that the real reason is these are weird games with weird styles. Much like KI, it could do everything right and ppl still wouldn't play it.

    I left NRS after my short time with MKX and seeing that the netcode was bad for 9 months after I stopped playing it (like all matches were unplayably bad until the fix) and that they were again going with the same patch everyone down right before a tournament stuff.


    They fixed stuff with Injustice 2 and IJ2 seems less set play heavy than 1/MKX, but at that point I just don't like the games enough or bother enough to come back. I don't blame anybody for not coming back to Capcom games either as people usually don't have time to play a lot of games and don't want to see if things are good just for them to go bad again later on.


    KI is a situation where I bought it day one because I loved what the original developers were doing with the game and how the game was focusing on good netcode and letting people easily get into the game with a free to play. The new Iron Galaxy team animed the game up too much for me and made combo breakers even more powerful than they already were by limiting the linker/manual system so I was out. That and the (at the time) NRS style monthly patching.

    As far as overall entry into the game, yeah there are people that will see free combo breakers and not even look at the game. Some people just can't handle the concept of something they landed having a meterless way to be turned around. Same reason why DOA isn't popular tourney wise. Even with games that have some real unga rushdown dishonest stuff, at least when you land your dishonest stuff it's yours outside of a heavy resource burn or homing attack breaker.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    I remember being at one of the probably 3 Xanadu tourneys for MKX. I actually entered because I decided to play MKX for a short time since in a friend convinced me. I remember at least 2 or 3 people immediately removing their names from the bracket as soon as they saw Sonicfox show up at the door. Too scared to even play the game in Maryland LOL

    I had to play against Sonic in tournament. He beat me, but I didn't feel so overwhelmed that I wouldn't have had a chance if I played the game more. It's just I don't like NRS games enough to bother. I'm sure the people that withdrew when he showed actually liked NRS games.
    That's pretty weak. I remember the first tournament I entered at Xanadu (BlazBlue:CS) the TO practically apologized for the fact that I had drawn LordKnight as my first round opponent. It went about as well as you'd imagine.
    That's funny that those guys wouldn't re enter. It's kinda funny that two of the most complained about things from those who actively abstain from NRS titles, balance and patching, have not been an issue for this title, but it didn't seem to do much to get crossover appeal. I wonder why that is?

    This question is rhetorical, I know that the real reason is these are weird games with weird styles. Much like KI, it could do everything right and ppl still wouldn't play it.
    I don't think you've asked a rhetorical question and I would argue that it's more than just the style. It's also people steadfastly refusing to step outside their comfort zone. Even when their so-called comfort zone is basically this:
    Screen_Shot_2015-05-12_at_3.31.31_PM.png
    They'll still bitch and moan about how x,y, or z things in their comfort zone are terrible without bothering to see if there are options out there that have what they like but not what they don't. I cannot wait to bitchslap (as in literally physically slap the shit out of) people who've dismissed games like BlazBlue or Guilty Gear as being "too anime" and yet are basically down on their knees asking for DBFZ to blow its load in their face. Cannot wait.
    House of Bane
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,279 mod
    edited November 1
    Yeah I feel like I've been pretty good in at least being objective about DBZ. I'm just not going to spend a lot of time with the game because it's not an IP that heavily appeals to me anymore and I'm only seeing a couple characters that would really bother my interest. Otherwise the characters do too much of the same things for me and don't like all of the clash and breaks and stuff. The fact that they're supposedly adding in some extra RPG select power up shit with a menu screen is just...meh. The game does good things, just generally not good things that appeal to me personally and not so good things that I'm just not a fan of.


    Only thing that will be guaranteed is people will have problems and complain about DBZ. That is guaranteed. Some people talk about Xrd like it will moisturize your baby's skin, but you go in SRK thread for the game and it's just Drunkardswalk going absolute HAMhocks and for some reason everyone else still arguing his HAMhocks.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    edited November 1
    Nobu, you're right about the comfort zone thing, but as I was trying to explain my philosophy behind the game to a friend the other day, I do realize how un-intuitive the game can be if you strictly come from a 2D fighter background. It has many of the trappings that a game like Virtua Fighter and Tekken would with slower walkspeed and highs, mids, and lows as well as 3D fighter like frame data, but then it also sometimes has the advanced mobility options, combo systems, archetypes, and movement plane of a 2D fighter. If you try to break it down too much it can be a mindfuck.

    At the same time, you're right in that it is annoying how hypocritical people can be. Reminds me of the bit George Carlin had where people will demand that they build more prisons but not anywhere near them so they don't have to deal with it.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Yeah I feel like I've been pretty good in at least being objective about DBZ. I'm just not going to spend a lot of time with the game because it's not an IP that heavily appeals to me anymore and I'm only seeing a couple characters that would really bother my interest. Otherwise the characters do too much of the same things for me and don't like all of the clash and breaks and stuff. The fact that they're supposedly adding in some extra RPG select power up shit with a menu screen is just...meh. The game does good things, just generally not good things that appeal to me personally and not so good things that I'm just not a fan of.
    Once I realized I wasn't going to get into the beta I started mostly avoiding info about the game so that it would be as new and interesting as possible when it came out. Somewhat ironically but Combofiends function bollocks actually applies to me with regards to this game as I give ~0 fucks about DBZ so the property itself isn't what interests me about the game but rather how it plays.
    At the same time, you're right in that it is annoying how hypocritical people can be. Reminds me of the bit George Carlin had where people will demand that they build more prisons but not anywhere near them so they don't have to deal with it.
    Indeed. I was specifically thinking of most of the complaints I've heard about how SFV isn't very Street Fighter-y (whatever that means) but when you start asking people what they want and they tell you they give the impression that they've never even bothered looking for the attributes in question elsewhere. If they could get over them not being Street Fighter titles I imagine that a majority of the people who are hate-playing SFV would greatly enjoy either Injustice 2 or UNIEST.

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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    I've seen one person on the forums articulate kinda well that SFV, because of the priority system and general lack of pushback on disadvantaged moves, there's less of a game to play after something is blocked other than go for a reversal because you're either out of range for one of your moves or the blockstring is guaranteed because of priority system. Add to that that most characters are kinda designed the same in regards to frame data, and you have what the game is now.

    The argument would be that unlike a lot of previous SF games, there is less of a game to play after moves are blocked and the minutiae of moves is watered down. It kind of makes sense, although "it's not Street Fighter" is a goofy thing to say.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    The argument would be that unlike a lot of previous SF games, there is less of a game to play after moves are blocked and the minutiae of moves is watered down. It kind of makes sense, although "it's not Street Fighter" is a goofy thing to say.
    It is. When someone actually bothers to articulate what they mean by that though is when I get annoyed because there are definitely games out there that meet the description of what they consider Street Fighter to be they just happen to not be called Street Fighter. *sigh* When's Hellboy?
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    Yeah lol you'll get no argument from me there! Nov. 14th!
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Yeah lol you'll get no argument from me there! Nov. 14th!
    I kind of remembered that. Which makes it unfortunate as it would seem like not all the DLC characters will be out this year. -_-
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    Yeah, this has probably been the longest consistent drip of DLC characters that they have done. MKX had them in packs of four with a decent break between. I can't wait for The Atom, he looks righteous.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Yup, I'm more looking forward to Enchantress. I'm also curious as to how Capcom and ASW will manage release schedules with a similar number of planned DLC characters.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    I know announcing DLC ahead of time is controversial, but I do like that NRS releases them in packs of 3 with all 3 announced first. A little bit better than the mystery bag that is SFV dlc (Although with leaks, it hasn't been so mysterious)
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    I know announcing DLC ahead of time is controversial, but I do like that NRS releases them in packs of 3 with all 3 announced first. A little bit better than the mystery bag that is SFV dlc (Although with leaks, it hasn't been so mysterious)
    It would still (for either company) be nice to have an actual timetable and contents list when being asked for money. Imagine how little we'd know about SFV if Capcom's employees didn't, apparently, hate working for them.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    NRS being an American company helps so much with this process, I feel.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    NRS being an American company helps so much with this process, I feel.
    In terms of how they've handled communication with their community, sure. In comparison to Capcom, I dunno. With the latter a large percentage of what we knew about various aspects of the game in advance seemed to come down to disgruntled employees getting back at their employer. At the most basic level, it just seems like NRS is a less shitty place to work. They, for example, probably had more than one guy working on the entire netplay/network infrastructure for Injustice 2 prior to the game launching. With SFV Capcom had one dude doing all of that (and it showed).
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    That's very believable. Capcom is, like Konami, one of those weird zombie game companies that doesn't do great business but does just enough to keep afloat in a very profitable market. I imagine working there is a soulless endeavor that favors speed and workmanlike quality because they can't afford to otherwise. Meanwhile, NRS is a very prosperous sub-division of a very prosperous corporation that can afford to spend time and money on things like their netcode (As far as I understand, the GGPO-like overhaul to MKX was a million+ dollar endeavor that was well underway before the game shipped).
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    That's very believable. Capcom is, like Konami, one of those weird zombie game companies that doesn't do great business but does just enough to keep afloat in a very profitable market. I imagine working there is a soulless endeavor that favors speed and workmanlike quality because they can't afford to otherwise. Meanwhile, NRS is a very prosperous sub-division of a very prosperous corporation that can afford to spend time and money on things like their netcode (As far as I understand, the GGPO-like overhaul to MKX was a million+ dollar endeavor that was well underway before the game shipped).
    Workmanlike quality would have been a step up for every non-gameplay aspect of SFV. At launch the UI (still), the netcode (somewhat fixed but still worse than most competitors) and the extra modes (still) were bargain basement, barest of bare minimum quality.

    I understand why NRS is in the position they're in which, to me, makes their various decisions about how to approach eSports endeavors all the more questionable. They have the infrastructure and resources behind them that they could have (and IMO should have) tried to position Injustice 2 as the fighting game analog to LoL rather than as a kind of bootleg Capcom Pro Tour. I don't get it.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    Well, I think there are a few reasons why they decided to play it safe:

    1. Injusice 2 has nowhere near the potential size playerbase of LoL; I imagine most companies don't want an endgame scenario like the KI Cup where it's in a largely dark theater because the attendance is poor for the World Finals

    2. Playerbase is based on singular personalities, rather than teams. I think people can root for their favorite team easier than their favorite player, and that kind of limits the potential of a lot of people who aren't charismatic or smart enough on their own to build their brand. Look at how bad Capcom is trying to make FChamp the "star" of Marvel, it's gross.

    3. Corporate America. LoL is largely based around round-robin team type formats as well as single elimination brackets, so I imagine most corporate white dudes who don't really understand the double elimination type format are probably pitching shit like what the Battle of Stones is. That, to me, is unfiltered E-sports, the direction people want to go with fighting games, and it's dangerous. Why not play it safe in that case?
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Well, I think there are a few reasons why they decided to play it safe:

    1. Injusice 2 has nowhere near the potential size playerbase of LoL; I imagine most companies don't want an endgame scenario like the KI Cup where it's in a largely dark theater because the attendance is poor for the World Finals

    2. Playerbase is based on singular personalities, rather than teams. I think people can root for their favorite team easier than their favorite player, and that kind of limits the potential of a lot of people who aren't charismatic or smart enough on their own to build their brand. Look at how bad Capcom is trying to make FChamp the "star" of Marvel, it's gross.

    3. Corporate America. LoL is largely based around round-robin team type formats as well as single elimination brackets, so I imagine most corporate white dudes who don't really understand the double elimination type format are probably pitching shit like what the Battle of Stones is. That, to me, is unfiltered E-sports, the direction people want to go with fighting games, and it's dangerous. Why not play it safe in that case?
    1. I am aware of that. It also never will if companies continue to play it so safe.
    2. I actually don't see a reason why you couldn't have an extended team tournament being the main tournament format. There are enough teams fielding high level persons that you could easily have three man teams in whatever match format you want.
    3. Because playing it safe doesn't yield growth? Also, I feel like WB could have leveraged The CW a bit better in any sort of eSports work they were doing.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    Teams in the NRS scene? Not nearly enough to do more than...geez, maybe two?

    I think sticking to one thing in general would have been a better idea. I'm sure broadcasting on Turner, CW, and ESPN (Disney) is a veritable minefield of agendas and corporate speak that is a headache for anyone that wants it to make sense. I do think they should go the League route, where Twitch or someone has the exclusive rights and then it maybe goes to ESPN or CW or what-have-you, but just one.

    I personally think only a non-traditional fighter ala Smash or David Sirloin's new game has a chance at being full on LoL-level E-sports, the genre is IMO too brutal on a player to really pop at the cultural level like LoL.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Teams in the NRS scene? Not nearly enough to do more than...geez, maybe two?

    I think sticking to one thing in general would have been a better idea. I'm sure broadcasting on Turner, CW, and ESPN (Disney) is a veritable minefield of agendas and corporate speak that is a headache for anyone that wants it to make sense. I do think they should go the League route, where Twitch or someone has the exclusive rights and then it maybe goes to ESPN or CW or what-have-you, but just one.

    I personally think only a non-traditional fighter ala Smash or David Sirloin's new game has a chance at being full on LoL-level E-sports, the genre is IMO too brutal on a player to really pop at the cultural level like LoL.
    If you did it like a traditional team tournament as opposed to by sponsors it could work.

    Yeah, the network situation is a mess. The Turner people especially seem the most questionable in the professionalism department.

    I think Smash is going to be too easily labeled as a kids game, Sirlins stuff is...interesting. I'll also be keeping tabs on Brawlout.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    Considering Turner in its general programming is so hard on like memes and "Haha NEERRRRRDDDD," I don't see it being very good for taking the thing seriously that a CW or ESPN could do.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Considering Turner in its general programming is so hard on like memes and "Haha NEERRRRRDDDD," I don't see it being very good for taking the thing seriously that a CW or ESPN could do.
    Yeah, I really don't get NRS/WB didn't keep things in-house as it were with the CW. I also, after giving some more thoughts to eSports, am still wondering what compelling reason(s) exist for the FGC not emulating the Magic:the Gathering event structure. Really don't get it.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    E-League was a hell of a show. Both last chance qualifiers, the Evo Champion, and no Sonic or other really top seeds. Hard to believe, but that's really exciting.

    Explain to the folks at home what the MtG structure is.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    E-League was a hell of a show. Both last chance qualifiers, the Evo Champion, and no Sonic or other really top seeds. Hard to believe, but that's really exciting.

    Explain to the folks at home what the MtG structure is.

    Basically MtG has several tiers of event structure that feed upwards. There are three ways that this differs prize-wise from what the FGC does. Firstly, there tend not to be cash prizes at the lower levels and secondly the prizes at the upper levels are pre-announced and fixed. Lastly, due to the feeding upwards qualification the highest tier of events are qualification only events. Another key aspect of all of this is (or used to be when I was still playing) a ratings system that tracked player performance. Why the FGC doesn't have something like this really bothers me as it would prove immeasurably useful for things like seeding AND could be used to determine who qualifies for some of the higher tier events.

    Tier 0 - Friday Night Magic: A weekly open event that will usually see between 8 and 30 entrants. Payout is in product. Usually 1st, 2nd and 3rd get something at the discretion of the TO.

    Tier 1 - Pro Tour Qualifier: A pre-scheduled open event that will, depending on geography and number of competing qualifiers withing reasonable distance, see between 60 and 200 entrants. 1st place used to be airfare to wherever the Pro Tour you qualified for was but has since changed to lots of products. Top 8 get something.

    Tier 2 - Grand Prix: The largest pre-scheduled open event that will, depending on geography and number of competing qualifiers withing reasonable distance, see between 800 and 3000 entrants. It has a preset prize pot that unless you live in a country that classifies MtG as gambling will be cash.

    Tier 3 - Pro Tour: A pre-scheduled invitation only event. Will usually have between 250 and 400 entrants. It currently has a preset prize pot of $250000/event that is distributed to the top 64 finishers.

    Tier 3 - Nationals: A pre-scheduled invitation only event. Only held in countries with sufficiently large player bases. Travel prize is awarded to top 3 and qualification to world championship.

    Tier 4 - World: A pre-scheduled invitation only event. According to Google the current format is that of a 24 player event with a prize pot of $300000.

    Right now IMO the FGC is missing a lot of the middle tier events and have some suspect persons in charge of the invitational analogous stuff. Additionally, as a mentioned above the fact that the FGC still struggles with something as basic as seeding events is troubling.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    The middle tier is really bad, I agree. It seems pretty universally agreed that events like Combo Breaker, CEO, NEC and maybe FR?? are the highlights outside of Evo, but those other events often barely have their foot in the ground if they can't get dev support. Not only that, NRS scene is pretty anti-locals, which sucks for building up events in certain areas.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Yup, I'll see what people show up after Hellboy is released but I'm not optimistic about Injustice 2s longevity in my area. This is quit annoying because as good as the netcode itself is the matchmaking is just a shit. This makes the online IMO less than desirable for leveling up in a lot of cases.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    I wonder if this is the "punishment," so to speak, of good online. I know in my area KI suffered hard for it, and I2 to a similar degree.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    I wonder if this is the "punishment," so to speak, of good online. I know in my area KI suffered hard for it, and I2 to a similar degree.
    Dunno. Not sure about KI I don't think that the overall netplay experience with Injustice 2 is good enough to deter people from seeking offline competition. The netcode is fine but the matchmaking is trash. If I lived in the middle of nowhere but had godlike internet I'd have given up on Injustice 2 long ago as I grew weary of facing the interminable legion of wi-fi frauds.
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    Well wouldn't the solution just be to go to TYM or Gamefaqs and find guys that don't have Wi-Fi? I think most people do that.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    Well wouldn't the solution just be to go to TYM or Gamefaqs and find guys that don't have Wi-Fi? I think most people do that.
    Given how butthurt a decent percentage of TYM got about my various comments regarding wi-fi usage and fighting games I'm not sure that's going to work. Hell, of the two known players I've run into in Pig of the Hut and REO the latter was on wi-fi when I played him. Probably wasn't going to beat him but the game randomly going PowerPoint presentation certainly didn't help.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,260
    You'd be surprised what people are willing to forgive.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,396
    You'd be surprised what people are willing to forgive.
    I don't care forgiving they are if they're still playing on wi-fi. :tongue:
    House of Bane
    ID: 8V596
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