Injustice 2 General

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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Yeah I remember that chip trait really made chip essentially zero. It's a shame that tombstone piledriver pain chain wasn't all that useful, easily the coolest looking one.
    Really? Because I remember the few other Grundy players focusing on going back and forth between power and health chains. I never saw anyone use the defense chain. As far as what I did I remember timing how long it took Green Lantern (minigun) or Deathstroke (rifle) to match, in chip damage, the damage that Grundy would deal from an average anti-aid combo. Both took over five IRL minutes (i.e. longer than an actual game) to even come close.

    Also, who you got today? IPS Finals probably still breaks down to Sonic Fox vs. the field, right?
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Yeah I would say Sonic, for sure. I don't think it's necessary impossible for people to beat him at the moment, but as we saw with Bio at the last big event, no one seems to be able to keep it together against every one of his characters.

    I would say semiij would be a good dark horse choice. He's looked good the entire season and has really only lost to rougher paths. If matched up with sonic, and if he's figured something out for captain cold, he could do very well.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Yeah I would say Sonic, for sure. I don't think it's necessary impossible for people to beat him at the moment, but as we saw with Bio at the last big event, no one seems to be able to keep it together against every one of his characters.

    I would say semiij would be a good dark horse choice. He's looked good the entire season and has really only lost to rougher paths. If matched up with sonic, and if he's figured something out for captain cold, he could do very well.
    I feel like Honeybee and Whiteboi are good dark horse choices as their respective mains have basically the same plan against everybody (get in do Flash things and get in do Scarecrow things respectively) and if they're really in point with the 'get in' part of the plan any/or other matches break certain ways then they could make deep runs.

    Against Sonic I don't think that counting on him playing a specific character is a good idea as he plays too many characters at too high a level. What if you're Semiij and you're prepping for his Captain Cold but he's figured out some amazing anti-Catwoman tech with Red Hood or Black Canary? In that scenario you would IMO be kinda fucked. What if he pulls out a Starfire? You're probably better of trying to generalize the player [Sonic] as much as possible while looking at how the entire cast does against you.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    edited September 17
    As we can see so far, I didn't think Whiteboi was going to get far. He's a really good friend of mine, but his play has certainly stagnated due to the constant travel and it showed. He was bound to be outclassed, same as Foxy and King. Bio being out so early is pretty surprising.

    Well even against his Red Hood, we don't see a lot of adaptation into what Red Hood doe. The last time we did was evo top 8, where emiij beat him. And peaking of, Semiij has been on fire today, as has Hayatei.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    As we can see so far, I didn't think Whiteboi was going to get far. He's a really good friend of mine, but his play has certainly stagnated due to the constant travel and it showed. He was bound to be outclassed, same as Foxy and King. Bio being out so early is pretty surprising.

    Well even against his Red Hood, we don't see a lot of adaptation into what Red Hood doe. The last time we did was evo top 8, where emiij beat him. And peaking of, Semiij has been on fire today, as has Hayatei.
    Bio being out early was surprising. That said when I saw his first match I knew he was in trouble. He had a situation where if he had just gone for max damage against Hayatei he would have taken the first life bar (and had damage to spare). For some reason he went for a setup (hyena summon) which ended up costing him his first health bar and, if I remember correctly, ~25% of his second before he took the last ~5% of Hayatei's first life bar. That was not a good look. I agree that Whiteboi stagnated a bit but I feel like the break between the last event and today's would have given anyone enough time to recharge and analyze a bit of what was giving them trouble. 0-2 says "I guess not".
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Man, what a tournament. Absolutely excellent play. Semiij vs. Sonic is expected, but we'll see if it will be a more back and forth battle. Gross vs Hayatei could literally go either way.

    Also shoutouts to Hayatei cursing on the mic haha fuck E-sports.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Man, what a tournament. Absolutely excellent play. Semiij vs. Sonic is expected, but we'll see if it will be a more back and forth battle. Gross vs Hayatei could literally go either way.
    Absolutely. Even in a loss seeing how much Dragon changed up his play from the first match against Gross to the second was very impressive. About the only downside for this event is the near totality of failure of Supergirl and Batman players to make an impact giving more ammo to the people who think that those characters are fine as they are. -_-
    Also shoutouts to Hayatei cursing on the mic haha fuck E-sports.
    Giving the fact that someone probably decided to either waste some of his downtime before the ESPN2 broadcast talking to him about this or deciding that regardless of his performance to eschew interviewing him in the future I would say that it probably wasn't worth it.

    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    What's wrong with Supergirl and Batman?

    Maybe he got a talking to, but considering Wolfkrone said "Fuck" on national television, it's probably fine. And that was malicious!
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    What's wrong with Supergirl and Batman?
    I personally don't think that there's anything wrong with Supergirl (I think I'm in the minority). With regards to Batman I am normally against nerfs but it's probably easier to tone him (mostly his trait) down a bit rather than buff the numerous characters whose shit he pushes in.
    Maybe he got a talking to, but considering Wolfkrone said "Fuck" on national television, it's probably fine. And that was malicious!
    I would like to correct this. Wolfkrone said "fuck" in a similar situation as Hayatei did; i.e. the streamed portion of the event prior to the televised portion.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Yeah I could see it if Batman and Supergirl were running the circuit, but at this point, should we really a nerf a guy who's not dominating the tournament scene and might just smash a few characters? It's Fuudo for thought.

    Ah that's right, E-League was only on TV for the finals. Forgot about that, ty for the correction.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Yeah I could see it if Batman and Supergirl were running the circuit, but at this point, should we really a nerf a guy who's not dominating the tournament scene and might just smash a few characters? It's Fuudo for thought.
    I think that people are overestimating Supergirl a bit but with Batman I would say that it's more than a few characters that he wrecks.
    Ah that's right, E-League was only on TV for the finals. Forgot about that, ty for the correction.
    I would also add with regards to E-League vs. the IPS Finals that there's a big difference between TBS and ESPN2 if someone does something dumb on live television.
    House of Bane
    ID: 8V596
  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    I mean who's he really smashing that it's a problem? Like if he kills Grodd and Cheetah...I mean lol like what are we gonna do?

    Now if only we can get on ESPN 8 The Ocho then we can finally swear on live broadcasts.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    I mean who's he really smashing that it's a problem? Like if he kills Grodd and Cheetah...I mean lol like what are we gonna do?

    Now if only we can get on ESPN 8 The Ocho then we can finally swear on live broadcasts.
    I would add Bane and Scarecrow to the list of characters Batman waxes. With the latter I would say that Batman and Deadshot are why I'd call him a top 10 character rather than, as many seem to think, a top 5 character as IMO a top 5 character doesn't have "Pick another character" level of bad matchups which those two are for Scarecrow.

    I think our best route to swearing on live broadcasts would be to convince HBO or Showtime that boxing is too corrupt (not a stretch after last night) and to invest $$$ in eSports instead. :grin:
    House of Bane
    ID: 8V596
  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Yeah, just don't show them the Grand Finals of ECT 2014 that REO and Tom pretty openly rigged. We want them to understand that NRS fighters are a nice, clean venture :tongue:
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Yeah, just don't show them the Grand Finals of ECT 2014 that REO and Tom pretty openly rigged. We want them to understand that NRS fighters are a nice, clean venture :tongue:
    One outright rigged finals vs. some of the scorecards I've seen for high profile fights over past few years is a no contest in favor of the integrity of eSports. It's really not even close.

    Oh, I also realized I forgot to include Red Hood as a reason why Scarecrow isn't top 5 cuz that matchup fucking sucks.
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Red Hood does seem to be a bit of a problem. There's no doubt to me that the dive has got to be top 3 or maybe even the best move in the game. Incredibly good and hard to counter.
    Injustice: Deathstroke
  • appomoappomo uupps Joined: Posts: 4,364
    edited September 18
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Red Hood does seem to be a bit of a problem. There's no doubt to me that the dive has got to be top 3 or maybe even the best move in the game. Incredibly good and hard to counter.
    Dive is really good. The mines are really good. It's also just about how a character with kind of slow dashes (both forwards and backwards) and a floaty jump does versus a character with an excellent menagerie of space control options.
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Raiden's super is so cool. Huge props.

    My guess is slow moving electric ball, cage storm trap and air teleport are gear moves. His character power could either be teleport or the Master of Storms trap from the previous game. Wonder if he'll still have a pretty good overhead and low starter like he did in MKX.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Raiden's super is so cool. Huge props.

    My guess is slow moving electric ball, cage storm trap and air teleport are gear moves. His character power could either be teleport or the Master of Storms trap from the previous game. Wonder if he'll still have a pretty good overhead and low starter like he did in MKX.
    I was thinking about it for a while and realized that "Yup" it's still annoying when they do these showcase trailers of all this cool stuff without mentioning which cool things are and are not useful. -_-
    Every...single...character...
    Also, Black Lightnings super looks kinda dumb.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Well the trailers are for the general audience. It can be annoying, but knowing we will eventually get a stream for it, I'm not too annoyed.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Well the trailers are for the general audience. It can be annoying, but knowing we will eventually get a stream for it, I'm not too annoyed.
    It's not like they added an icon to the game specifically to let people know if competitive mode was on or not...oh wait...they totally did. -_-
    At least with Raiden I imagine that the casual audience was sold on him on his super alone. No need to include gear crap here. :grin:
    A little disappointed in the October release date as that just means a longer wait for Hellboy who, IMO, would have been a better Halloween-ish timed release.
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Well they might have done that, but still, the audience is the 5 million + who bought the game, which includes people that play with gear and all that junk.

    Patch today added Raiden, so my guess is next week or the week after is when he drops. Expect a stream announcement soon as well.

    Speaking of MK characters, Sub Zero has been showing up a little more, and I wonder where he truly finds himself in the scheme of the game. Initially I thought he was not that good, but aside from getting decent buffs, his gameplan is probably a little bit better than I gave it credit for. J3 is an amazing jump normal and commands respect along with his air hammer, and he has pretty good close and mid range normals. Seems like only his full screen game is truly lacking.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Well they might have done that, but still, the audience is the 5 million + who bought the game, which includes people that play with gear and all that junk.
    If TYM, a forum ostensibly dedicated to competitive play, is anything to go by there are a large number of people out there who are really invested in the cosmetic elements of the game and that's a good thing for the games longevity as that sort of skinner box can, when done "right", keep people going for a long time.
    Patch today added Raiden, so my guess is next week or the week after is when he drops. Expect a stream announcement soon as well.
    I saw that. I'm curious what bug fixes they're still finding that actually occur often enough to affect shit. I would imagine a Watchtower later this week with the character being released the week after next.
    Speaking of MK characters, Sub Zero has been showing up a little more, and I wonder where he truly finds himself in the scheme of the game. Initially I thought he was not that good, but aside from getting decent buffs, his gameplan is probably a little bit better than I gave it credit for. J3 is an amazing jump normal and commands respect along with his air hammer, and he has pretty good close and mid range normals. Seems like only his full screen game is truly lacking.
    Got me. I haven't really given Sub-Zero much thought since he dropped as Scarecrow has, depending on the spacing, 4-5 moves that flat out say "fuck your trait". Combine that with a move db2/Fear-ferno that completely shuts lackluster full screen game and I'm never upset when someone picks the character against me. I don't think he's complete ass but I'm not really seeing why you'd pick him over 6+ other characters who do similar shit as him but better.
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Nobus3r1 wrote: »
    I saw that. I'm curious what bug fixes they're still finding that actually occur often enough to affect shit. I would imagine a Watchtower later this week with the character being released the week after next.

    As far as I understand it, a lot of stuff is found through extensive cruising of forums like Reddit and their own WB forums, combined with a lot of bugs being known but just pushed back to be fixed in the next patches. I know that I, looking at it today, had no clue many of those were even a thing
    Nobus3r1 wrote: »
    Got me. I haven't really given Sub-Zero much thought since he dropped as Scarecrow has, depending on the spacing, 4-5 moves that flat out say "fuck your trait". Combine that with a move db2/Fear-ferno that completely shuts lackluster full screen game and I'm never upset when someone picks the character against me. I don't think he's complete ass but I'm not really seeing why you'd pick him over 6+ other characters who do similar shit as him but better.

    Klone is a pretty unique move, and I would imagine that against certain characters it's a real game changer. Sort of like Captain Cold, but I'll bet there are chars Sub does good against that Captain doesn't like Superman or Dr. Fate.
    Injustice: Deathstroke
  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    So, through hook or crook, Raiden appears to be out on Xbox. First things to notice:
    • His gear WAYYYY improves his look, including what appears to be a Tengu mask and full sleeves. Praise be.
    • Fast walkspeed, big backdash. Very similar to Sub-Zero
    • Unlike in MKX, his former 112(hold)2 electricity move is now an overhead
    • His overhead b2 now appears to be a double hitting F3
    • His trait appears to activate the electricity extensions he had in his Thunder God variation in MKX and change the properties of some of his moves. Ex. EN Vicinity Blast has a different hit animation when in trait and when in not; traited version looks like you can connect b3, while non trait just launches
    • Damage looks to be about average
    • Shaders appear to change the tint of his electricity

    That's all I could see so far.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Nobus3r1 wrote: »
    I saw that. I'm curious what bug fixes they're still finding that actually occur often enough to affect shit. I would imagine a Watchtower later this week with the character being released the week after next.

    As far as I understand it, a lot of stuff is found through extensive cruising of forums like Reddit and their own WB forums, combined with a lot of bugs being known but just pushed back to be fixed in the next patches. I know that I, looking at it today, had no clue many of those were even a thing
    Interesting. It, at the very least, shows that NRS is being very proactive when it comes to fixing issues that arise with the game.
    Nobus3r1 wrote: »
    Got me. I haven't really given Sub-Zero much thought since he dropped as Scarecrow has, depending on the spacing, 4-5 moves that flat out say "fuck your trait". Combine that with a move db2/Fear-ferno that completely shuts lackluster full screen game and I'm never upset when someone picks the character against me. I don't think he's complete ass but I'm not really seeing why you'd pick him over 6+ other characters who do similar shit as him but better.

    Klone is a pretty unique move, and I would imagine that against certain characters it's a real game changer. Sort of like Captain Cold, but I'll bet there are chars Sub does good against that Captain doesn't like Superman or Dr. Fate.

    Yeah, if you don't have a projectile that's better than Ice Ball (i.e. if you have a projectile and aren't Sub-Zero then you have a projectile that's better than Ice Ball) and/or have attacks that are basically projectiles (e.g. Scarecrow and maybe Starfire and Catwoman) then I imagine that Ice Clone is going to give you some problems. It's also a bit disappointing how shit MB Ice Clone seems to be. Oooh, I have another slow-ass projectile to throw at you. Woooooooooooooooooo...-_-
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Nobus3r1 wrote: »
    Interesting. It, at the very least, shows that NRS is being very proactive when it comes to fixing issues that arise with the game.

    There's this sort of strange conception that NRS is full of, like, dipshits who don't know how to make video games, but their funds and ability are top tier. You could argue that they kind of just stick with what works as far as a fighting engine goes, but they seek and destroy almost all the little bugs ever since MK9 was a massive hit.


    Raiden, at least in this strange XB1 pre-release, can cancel the first hit of his double hitting F3. That would make him the only character who could do that, which is a pretty unique thing. I wonder how it would affect scaling.

    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Nobus3r1 wrote: »
    Interesting. It, at the very least, shows that NRS is being very proactive when it comes to fixing issues that arise with the game.

    There's this sort of strange conception that NRS is full of, like, dipshits who don't know how to make video games, but their funds and ability are top tier. You could argue that they kind of just stick with what works as far as a fighting engine goes, but they seek and destroy almost all the little bugs ever since MK9 was a massive hit.


    Raiden, at least in this strange XB1 pre-release, can cancel the first hit of his double hitting F3. That would make him the only character who could do that, which is a pretty unique thing. I wonder how it would affect scaling.
    My perception of them up until Injustice 2 (so far) was that they tend to make stuff that you pay actual money for (i.e. DLC characters) overpowered and that that trend was significant enough to be suspicious. So far Injustice 2 isn't too bad in that regard. Oh, also apparently there was just a PS4 update that just kind of fucks things up. -_-
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Nobus3r1 wrote: »
    My perception of them up until Injustice 2 (so far) was that they tend to make stuff that you pay actual money for (i.e. DLC characters) overpowered and that that trend was significant enough to be suspicious. So far Injustice 2 isn't too bad in that regard. Oh, also apparently there was just a PS4 update that just kind of fucks things up. -_-

    I think it was just a side effect of time and staff. I know in MK9 and IGAU, they had very few full time QA people to help with balance, and back then they did not have the former top players they do now. Even into MKX, I had heard that the crunch to QA a lot of those characters was like, a week.

    It's not an excuse, but if I only had a week to not only make sure the character functioned on the screen AND THEN had to learn the ins and outs to prevent something wacky happening in tournament...good luck.

    Them being proactive enough to ban DLC for a month was also a great step in the right direction during the IPS tour.
    Injustice: Deathstroke
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Nobus3r1 wrote: »
    My perception of them up until Injustice 2 (so far) was that they tend to make stuff that you pay actual money for (i.e. DLC characters) overpowered and that that trend was significant enough to be suspicious. So far Injustice 2 isn't too bad in that regard. Oh, also apparently there was just a PS4 update that just kind of fucks things up. -_-

    I think it was just a side effect of time and staff. I know in MK9 and IGAU, they had very few full time QA people to help with balance, and back then they did not have the former top players they do now. Even into MKX, I had heard that the crunch to QA a lot of those characters was like, a week.

    It's not an excuse, but if I only had a week to not only make sure the character functioned on the screen AND THEN had to learn the ins and outs to prevent something wacky happening in tournament...good luck.

    Them being proactive enough to ban DLC for a month was also a great step in the right direction during the IPS tour.
    I think that the month ban is the right call. The CPT policy on DLC characters doesn't quit work for me. Just because we haven't had another SFxT knife glitch doesn't mean it can't happen. That said, Injustice 2 is the first NRS game in a while to ship without issues that could be solved by looking at a spreadsheet of the frame data.
    House of Bane
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Nobus3r1 wrote: »
    I think that the month ban is the right call. The CPT policy on DLC characters doesn't quit work for me. Just because we haven't had another SFxT knife glitch doesn't mean it can't happen. That said, Injustice 2 is the first NRS game in a while to ship without issues that could be solved by looking at a spreadsheet of the frame data.

    Is it? I felt that most of the top tier nonsense was a result of obnoxious tools and not frame data for most of the characters since MK9. MK9 frame data literally is like...

    Pokes are punishable on block, and like +1 on hit. They grant you nothing, and the game has a very strict window for inputs so defense is literally the worst it has ever been.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Nobus3r1 wrote: »
    I think that the month ban is the right call. The CPT policy on DLC characters doesn't quit work for me. Just because we haven't had another SFxT knife glitch doesn't mean it can't happen. That said, Injustice 2 is the first NRS game in a while to ship without issues that could be solved by looking at a spreadsheet of the frame data.

    Is it? I felt that most of the top tier nonsense was a result of obnoxious tools and not frame data for most of the characters since MK9. MK9 frame data literally is like...

    Pokes are punishable on block, and like +1 on hit. They grant you nothing, and the game has a very strict window for inputs so defense is literally the worst it has ever been.
    I believe that between MK9, Injustice 1 and MKX there have been some situational block infinites along with some good old fashioned infinites.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    I know of Aquaman being able to do f12 in the corner in IGAU as one that was a close block infinite, and in MKX some characters could do blockstrings 'til they ran out of stamina, but I don't think those count as true blue infinites.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    I know of Aquaman being able to do f12 in the corner in IGAU as one that was a close block infinite, and in MKX some characters could do blockstrings 'til they ran out of stamina, but I don't think those count as true blue infinites.
    Those are, IMO, still pretty basic 'solve at the spreadsheet' phase of development that you shouldn't really need elite testers to catch. The Aquaman one especially probably would have been a block infinite against Bane and Grundy due to their fastest normal being insufficiently fast to stop that nonsense.

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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    My guess is that, with build after build of a complicated game going through, having a spreadsheet of that data that is constantly updated is a minor thing they probably wrote off for a while. Probably not a great idea, but they typically rely on day 1 patch for a lot of that kind of stuff. I'm sure increasing budget/time helps give the people time to snag a lot of those in that testing time.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    My guess is that, with build after build of a complicated game going through, having a spreadsheet of that data that is constantly updated is a minor thing they probably wrote off for a while. Probably not a great idea, but they typically rely on day 1 patch for a lot of that kind of stuff. I'm sure increasing budget/time helps give the people time to snag a lot of those in that testing time.
    Having done more QA/QC work in my life than I'd have liked to (note: not video game related) I can attest to the fact that there are definitely priorities with that sort of thing and that if you're pressed for time and/or money documentation of an in-progress product isn't particularly close to the top of the list. Now, if you've got the time and budget at your disposal and you don't properly document changes from one version to the next you end up with the situation that Capcom did with one of their USFIV patches or the situation that we have right now with Injustice 2 (the borked 1.10 update). That said, in terms of kinda dumb shit Injustice 2 has only really had one or two things that stuck out as both potentially useful AND pretty hard to imagine being discovered during playtesting. The most amusing one to me was where Scarecrow could Fear-ferno certain MB projectiles while his trait was active and it would instant fill the entire gauge.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    Lol I remember the Scarecrow thing. I want to say one of the very early tournaments it actually happened but no one pointed it out in commentary.
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  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,281
    Lol I remember the Scarecrow thing. I want to say one of the very early tournaments it actually happened but no one pointed it out in commentary.
    It was not, in the heat of battle, an easy glitch to spot AND it was not immediately clear what caused it; i.e. why do some projectiles trigger it and not others.
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  • KingHippo42KingHippo42 Da King Joined: Posts: 1,231
    So I'm watching some more of the Raiden videos being put out. His damage output with his trait is pretty nuts, going into high 480's to 500 with a bar. Even with just a bar, people have been improving his bnb's to consistently get like close to 400.

    Considering he still has his incredibly fast six frame high and can combo out of his d1, these are all good traits, regardless of whether or not his actual high/low is any good.
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