Injustice 2 trailer

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  • JaxxxJaxxx Joined: Posts: 917
    0IWI0VD.png
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,043 mod
    Ed Boon confirmed that the game will have some sort of "level playing field" mode for tournaments, where gear has no effects.

    http://shoryuken.com/2016/06/14/injustice-2-will-have-a-level-playing-field-version-for-tournament-play/
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
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  • FatalSeabassFatalSeabass Seabass is lethal! Joined: Posts: 1,040
    To the guy who posted the baby reaction gif, you are my new favorite SRK user who introduced me to my new favorite GIF.
  • StoneDrumStoneDrum Joined: Posts: 1,096
    Shit looks and sounds just like MKX with super hero skins. Even the hit sounds are the same
  • KeckaKecka Psycho Crushing that booty Joined: Posts: 1,556
    d3v wrote: »
    Ed Boon confirmed that the game will have some sort of "level playing field" mode for tournaments, where gear has no effects.

    http://shoryuken.com/2016/06/14/injustice-2-will-have-a-level-playing-field-version-for-tournament-play/

    Great. Because that line about a level 50 Grodd vs level 1 Batman is just fucking kill me already. I will give them this, NRS have effectively created a secret scrub mode that will hopefully keep the ones who don't actually like fighting games out of the actual mode, even if that wasn't their intention. Maybe SF should add a "no fireballs" mode just to get the whiny bitches out of ranked?
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  • QuixoticNeutralQuixoticNeutral Joined: Posts: 1,112
    edited June 2016
    Kecka wrote: »
    Fucking hell. While I do admit that a lot of the innovations NRS come up with are pretty awesome, it feels like they come up with two bad ideas for every good one. And since I'm a petty motherfucker I will say that even though the style system in MKX was a good idea, I felt a lot of them ruined the character designs (like Quan-Chi's stupid skeleton hands or the weird dragon staff for Kung Jin). Innovations are good, but it's fine to stick with what works every now and then. Just tweak your existing formulas to make them feel new and fresh instead of tossing a bunch of new shit at the screen and seeing what sticks. I'm not saying Injustice should straight up use the character variation system from MKX, but they could've gone with something similar to that, especially since superheroes are all about distinct power sets.

    With that said, if I get a decently handled Johnny Cage-ish Booster Gold (alternatively pre-New 52 Jaime Reyes), no fucks are given. WB will have my pre-order money.

    Variations would have made more sense for Injustice as you could have each variation based on a different era/continuity of a character. Imagine playing an Adam West Batman blinding someone with batspray, a DKR Batman with a tank assist, or a Batman Beyond variant with flight mode.
  • LiangHuBBBLiangHuBBB Joined: Posts: 2,103
    Jaxxx wrote: »
    @LiangHuBBB - there seems to be a growing debate on NRS's use of old moves and animations from the 1st Injustice. Which side do you fall on? I never played the 1st - so I'm indifferent

    I mained Batman and deathstroke, lol after seeing his first gameplay footage he plays exactly the same, even his trait is the same, the only new thing is his super XD
    but tbh I don't rly bother, the amount of new characters and these amazing graphics are enough reason for me to get hyped for this game lol
    No need to give any of the old characters a whole new set of moves when the old move sets were so cool
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  • JaxxxJaxxx Joined: Posts: 917
    edited June 2016
    WonderWoman confirmed by DC comics...
    Wonder Woman returns as a major player in the upcoming video game “Injustice 2,” the highly anticipated sequel in development by NetherRealm Studios to be published by Warner Bros. Interactive Entertainment in 2017....

    http://www.dccomics.com/blog/2016/06/15/a-wondrous-anniversary-wb-and-dc-entertainment-celebrate-75-years-of-wonder-woman
  • AriesWarlockAriesWarlock Joined: Posts: 3,336
    edited June 2016


    Atrocitus tells Supergirl she can wear a red ring because in the latest Supergirl volume, she was a red lantern. Too bad she got "cured" because she was cool as a red lantern. So that was a cool reference.


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  • Da StunnaDa Stunna A True Paradox Joined: Posts: 973
    Supergirl victory screen looks like Martha Stewart in a cape.
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  • Evil CanadianEvil Canadian T.Hawk is a good guy Joined: Posts: 7,246
    apparently if your opponent dodges your super, the game gives you back meter lol.

    welcome to press demo build.
  • MajormelisThereMajormelisThere no labels Joined: Posts: 497
    edited June 2016
    yeah thats probably why it's doing that.


    gotta admit, I really like how supergirl looks in gameplay. Her moveset looks really nice.

    EDIT: forgot to mention that I find superman's super kind of jarring when he's inside a building or under some type of ceiling. He'll punch an opponent into the sky, but their animations look so "off" in a room because the camera's angle makes it look like supes punched someone out of existence. Not complaining it's just really funny looking.


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  • JaxxxJaxxx Joined: Posts: 917
    edited June 2016
    Supergirl looks really good IMO. Ed Boon claims she's a zoner.
    she has...
    horizontal eye laser
    air horizontal eye laser
    downward air eye laser
    upward ground laser
    freeze breath
    whirlwind spin that lifts opponent
    flying teleport punch
    walking full screen laser
    uppercut (anti-air) flying punch
    air dash
    air float
    ---
    from 1st impressions - Grodd looks good also - he has ..
    a ground body roll (he streamrolls opponent)
    a triple slam command throw
    a tackle bite command throw
    air grab
    telekinetic push throw
    telekinetic self hitting throw
    float


    that's all i can remember, they may have more? these upcoming fighting games have me really excited.
  • JaxxxJaxxx Joined: Posts: 917
    copied from another forum...

    - Back to block, you also can hold down to block
    - Walk speed faster than Injustice 1, some saying MKX similar
    - You can MB a dash forward or backward to roll (not known if invincible yet)
    - One super per character, and you can press secret buttons, during super, to increase damage (the buttons, order and timing will not be disclosed, and have to be discovered by the community)
    - Interactables are blockable, and do less damage (pretty much MKX esque)
    - There are still gadget and power characters, that will use interactables differently
    - You can air tech, with a bar, when being juggled. Either up, forward or backward. But you are risking to be reset if the opponent catch you before recovery
    - After a clash, depending on the character, the positions are reset closer or farther.
    - Stage transitions are back
    - Gears can be acquired by leveling up in the game. Gears are pieces of armor/tools that change characteristics of your character (strength, defense, agility, health or unlock certain moves). There are thousands for each character. NRS being cryptic about it, not releasing much details.
    - There are pieces of gear that are only aesthetic, not changing anything but the visuals of your character. You can also change the color scheme of your character
    - There will be a tournament mode, were all characters are on a level field
    - Old characters inherit moveset from Injustice 1, with some tweaks (nem strings, different trait behavior, framedata)
    - Same round system as Injustice 1, the damage bar doesn't reset. The damage info is now displayed in yellow in the damage bar on every hit/combo.
    - netcode will be GGPO as MKXL

    Some character specific info:

    Confirmed so far: Batman, Superman, Aquaman, Supergirl, Gorilla Grodd, Atrocitus, Flash, Wonder Woman (Dr. Fate and Captain Cold very likely)

    Traits:
    Batman: bats - same as injustice1, but with the new ability to make them surround your opponent
    Superman: strength - same as injustice 1
    Aquaman: wet combo escape - same as injustice1
    Supergirl: eye laser moves
    Gorilla Grodd: telekinetic moves
    Atrocitus: Dex Starr assists
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,043 mod
    I'm fine with power/gadget split on interactibles as long as they're no longer unblockable.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 25,624
    d3v wrote: »
    I'm fine with power/gadget split on interactibles as long as they're no longer unblockable.

    For power characters I want for the interactible to not go away after they use it.
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    What if Goku was a guest character
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  • amrraedamrraed put WW in SF5 Joined: Posts: 4,303
    edited June 2016
    I guess that means that my hopes for a redesigned Wonder Woman that isn't hovering for no reason is completely out of the window. I assume her dumb fighting stances will be back.

    @Jaxxx There is something i noticed with Superman and that is his scoop has another automatic hit after it now. You have to MB the scoop to get it to launch like Injustice 1. Also Batman has a different B3. It is now a bit short ranged punch instead of his half screen flying kick he had in the 1st one.


    HUGE NEW Via IGN : interactables are blockable http://www.ign.com/articles/2016/06/17/e3-2016-injustice-2-looks-different-feels-the-same
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,043 mod
    Thank you!
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • LiangHuBBBLiangHuBBB Joined: Posts: 2,103
    holy crap wonderwoman confirmed? XD

    www.youtube.com/user/LiangHuBBB
  • amrraedamrraed put WW in SF5 Joined: Posts: 4,303
    There is 0.00001% chance that Flash, Green Lantern and Wonder woman won't make it but they are the justice league, so they have to be in. I think Cyborg is a lock on as well.
    Street Fighter 5 : Chun-Li, R.Mika, Juri (MIA) We Kolin now.
    Injustice 2 : Wonder Woman, Superman.
    Tekken 7 : Lars, Katarina, Master Raven.

    PSN ID : moraelgamed
    CFN: Thxymora
    Yes, i play T7 and I2 and i still like SF5 more than both of them, sue me.
  • BlindknaggBlindknagg There's the truth of time and the truth of legend. Joined: Posts: 3,815
    Jaxxx wrote: »
    - One super per character, and you can press secret buttons, during super, to increase damage (the buttons, order and timing will not be disclosed, and have to be discovered by the community)


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  • AriesWarlockAriesWarlock Joined: Posts: 3,336
    amrraed wrote: »
    I think Cyborg is a lock on as well.

    Most likely. In the comics he is a tool and is ordered around by Superman.
    "Umvc3 is a 2 player game the same way Super Mario Bros. was on NES. You gotta wait for someone to die before the other has a chance to play"
  • StoneDrumStoneDrum Joined: Posts: 1,096
    edited June 2016
    Jaxxx wrote: »
    - One super per character, and you can press secret buttons, during super, to increase damage (the buttons, order and timing will not be disclosed, and have to be discovered by the community)


    What the actual shit ¿¿

    ?

  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,043 mod
    So apparently the game has forward rolls that cost one bar of meter. For costing one bar, I hope they're at least CvS2 good, considering that rolls don't normally cost bar in other games.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • PJbottomsPJbottoms Joined: Posts: 55
    d3v wrote: »
    So apparently the game has forward rolls that cost one bar of meter. For costing one bar, I hope they're at least CvS2 good, considering that rolls don't normally cost bar in other games.

    They allow you to pass through the opponent, so you basically get a grounded side-to-side mixup for a bar.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,043 mod
    PJbottoms wrote: »
    d3v wrote: »
    So apparently the game has forward rolls that cost one bar of meter. For costing one bar, I hope they're at least CvS2 good, considering that rolls don't normally cost bar in other games.

    They allow you to pass through the opponent, so you basically get a grounded side-to-side mixup for a bar.

    And CvS and KoF rolls let you do that for free.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 9,964
    LiangHuBBB wrote: »
    holy crap wonderwoman confirmed? XD


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  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,753
    d3v wrote: »
    So apparently the game has forward rolls that cost one bar of meter. For costing one bar, I hope they're at least CvS2 good, considering that rolls don't normally cost bar in other games.

    One of things I never liked about NRS. They insist on making things use up resources when it doesn't have too. I felt that way about pushblock on the first game and MKX.

    In their need to make things different from the others they always end doing some stuff unnecessary harder for the players for no reason, while halfassing other stuff because reasons.
    At least i hope that this time around they do a better job with the traits and don't end adding the same fucking powerup trait on more than half of the cast while giving useless stuff or shit that could be very well just a command to the rest of the cast. There is so much potential on copying the drive system from BB and putting it on a super heroe game yet they have to be so unninspired not to mention waste the potential by rarely giving the trait button more than one use.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,043 mod
    We can only wish that WW in the game looks like Gal Gadot. In reality, she'll more likely look like some random dude wearing fake tits.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • keo-baskeo-bas Joined: Posts: 1,968
    d3v wrote: »
    So apparently the game has forward rolls that cost one bar of meter. For costing one bar, I hope they're at least CvS2 good, considering that rolls don't normally cost bar in other games.

    Neo geo battle coliseum step aka roll cost meter too but then Neo geo Battle coliseum had meter refilling so eh.
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  • keo-baskeo-bas Joined: Posts: 1,968
    - One super per character, and you can press secret buttons, during super, to increase damage (the buttons, order and timing will not be disclosed, and have to be discovered by the community)

    ok?............ but....why?
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  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,753
    Because why not, that is why :coffee:
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    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
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  • mysticspheremysticsphere Lover of Cakes Joined: Posts: 746
    disappointed in what i've seen so far. NRS makes the most money out of all the fighting game companies, but their games still have the worst animations and gameplay, full of gimmicky bullshit. I read about people recognizing reused animations from MKX, wtf. I hope DC gets a good fighting game one day, because i love them more than Marvel. The whole customizable armor thing is terrible, and worse, looks goofy and bad (just like Batman's fighting stance).
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,753
    disappointed in what i've seen so far. NRS makes the most money out of all the fighting game companies, but their games still have the worst animations and gameplay, full of gimmicky bullshit. I read about people recognizing reused animations from MKX, wtf. I hope DC gets a good fighting game one day, because i love them more than Marvel. The whole customizable armor thing is terrible, and worse, looks goofy and bad (just like Batman's fighting stance).

    Animations that they reused from Injustice 1 to begin with.
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,043 mod
    This needs to be an alternate outfit for Grodd.
    f7hvkrutsquidrw9hla3.png
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 25,624
    Blue Beetle and Wonder Woman. NRS still can't do female faces
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  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,066
    Alanis Morissette face.
  • LiangHuBBBLiangHuBBB Joined: Posts: 2,103
    I got a feelin my main will return in IGAU2

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  • Monkey66Monkey66 Joined: Posts: 1,364
    Hopefully Katana makes it in
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 25,624
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    Secret
    keo-bas wrote: »
    - One super per character, and you can press secret buttons, during super, to increase damage (the buttons, order and timing will not be disclosed, and have to be discovered by the community)

    ok?............ but....why?

    To make it more appealing to casuals... I guess? I don't really see the point because what reason is there to NOT do the button combination once you land it?

    Stupid NRS...
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  • JaxxxJaxxx Joined: Posts: 917
    edited January 21
  • JaxxxJaxxx Joined: Posts: 917
    edited January 21
    GAME DETAILS w/ DLC characters info

    C2YSijSXgAMSuId.jpg

    bonus.jpg

    XyhxuNo.jpg

    10_r_bb.jpg
  • JaxxxJaxxx Joined: Posts: 917
    edited January 21
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